• Title/Summary/Keyword: 이동클립

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A New Mobile Content Adaptation Based on Content Provider-Specified Web Clipping (컨텐츠 제공자 지정 웹 클리핑 방식의 이동 인터넷 컨텐츠 변환)

  • Yang, Seo-Min;Lee, Hyuk-Joon
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.35-44
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    • 2004
  • Web contents created for desktop screens give rise to problems when they are to be displayed on the small screens of mobile terminals. While in some cases some of the objects of a page may not be displayable due to the lack of browser capability, the entire page may not be displayable due to the incompatibility with the browser in other cases. In this paper, we introduce a new mobile content adaptation approach based on web clipping, which transforms an original page into one that is optimally displayed on a mobile terminal. In this method, a source page is automatically clipped and transformed according to the clip specification made by the content provider using a clip editing tool. The clip editing tool allows the user to specify group clips, multi-level cups and dynamic clips as well as simple clips, and the presentation layout through a graphic user interface. Based on the clip specifications, each clip is transformed into an intermediate meta-language document, which in turn is transformed into a presentation page in the target markup language. Transcoding of image objects in major image file formats is also supported.

Design and Implementation of Java Clipboard Class Library Based On the Linux System (리눅스 시스템에서의 자바 클립보드 클래스 라이브러리 설계 및 구현)

  • 정명조;성영락;이철훈
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.100-102
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    • 2003
  • 오늘날 거의 모든 윈도우 시스템들은 어플리케이션간의 데이터 이동을 위한 클립보드 기능을 제공하고 있다. 최근 각광받고 있는 자바기술도 이런 클립보드 기능을 제공하기 위해 표준 클래스 라이브러리에서 클래스를 정의하고 있다. 그러나 정의된 클래스는 주로 자바 인터페이스와 기본적인 기능만을 가진 클래스로 이루어져 있기 때문에 실제 사용하기 위해서는 개발자의 별도의 구현이 있어야 한다. 그리고 어플리케이션간에 데이타를 주고받기 위해서는 system clipboard를 이용하여야 하는 데 이것은 시스템에 의존적인 부분이다. 따라서 system cupboard기능을 가지도록 하려면 타겟시스템에 따라 클래스 라이브러리 계층에서 별도로 구현해야 한다. 본 논문에서는 리눅스의 X 윈도우 시스템 상에서 클립보드 기능을 지원하기 위한 클래스 라이브러리를 구현하고자 한다.

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A Study on the Structural Performance of the Building Exterior Panel Using the Moving Clips (이동 클립을 이용한 건축물 외장재의 구조적 성능에 관한 연구)

  • Kwak, Eui-Shin;Ki, Chang-Gun;Lee, Sang-Ho;Shon, Su-Deok;Lee, Seung-Jae
    • Journal of the Architectural Institute of Korea Structure & Construction
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    • v.33 no.12
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    • pp.29-36
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    • 2017
  • A recent global trend in the increase of earthquake-related disasters has become so frequent as to cause various damages to a wide range of mid- to high-rise buildings. Particularly, more attention is being paid to the effect of horizontal load in high-rise buildings not only on the key structural elements of the structures, but also on the possibility of the secondary damages to them due to the failure of exterior panels, which are non-structural elements, but such damages are difficult to cope with as they may be caused by unexpected changes. The present study examined exterior panels using moving clips to prevent such secondary damages on the non-structural elements and analyzed the structural performance of these exterior panels through the finite element analysis and the shaking table test. The analysis results showed that the exterior panels using moving clips satisfied the structural performance against the allowable story drift of KBC2009 and the safety of the exterior panels was verified by the shake table test.

Eclipse Plugin based Scalable Server Framework (이클립스 플러그인 기반의 확장성 있는 서버 프레임워크)

  • Lee, Dong-Ho;Kim, Chang-Soo;Park, Jung-Eun
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.97-101
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    • 2010
  • 본 논문에서는 이클립스 플러그인 기반의 확장성 있는 서버 프레임워크에 대해서 기술한다. 플러그인이란 가전제품의 플러그를 전기 콘센트에 연결하여 사용하듯, 프레임워크에 각 기능을 구현하는 플러그인 컴포넌트를 연결하여 그 컴포넌트를 사용할 수 있는 기술이다. 이 플러그인 기술을 이용하여 여러 서비스를 제공 할 수 있는 서버 프레임 워크를 설계, 구현하였다. 본 논문에서는 플러그인 기술을 설명하고 플러그인 기반 서버의 장점과 활용 방안에 대해서 기술한다.

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Physical Prototyping Model based Development Environment for Hard Real-Time Control Systems (경성 실시간 제어 시스템을 위한 실물 프로토타이핑 모델 기반 개발 환경)

  • Kim, Dong-Hoon;Jun, Sang-Ho;Kang, Soon-Ju
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.55-58
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    • 2011
  • 본 논문에서는 경성 실시간 제어 시스템 개발의 어려움을 해결하고자 실물 프로토타이핑(Physical Prototyping) 기법을 적용한 임베디드 실시간 시스템 소프트웨어 개발 방법론에 적합한 개발 환경을 구현하였다. 그리고 이를 검증하기 위한 사례연구로서 두 바퀴 형태의 이동 로봇의 설계 및 구현과 실험을 통해 검증한다. 제안한 개발 환경은 크게 3 단계의 개발환경으로 구성되어 있다. 첫 번째는 타겟 시스템의 요구 분석 및 시스템 모델링을 설계하는 가상 프로토타이핑 개발 환경이다. 두 번째는 실물 프로토타이핑 모델을 설계하여 기능 및 성능에 대한 검증을 하는 실물 프로토타이핑 개발 환경이다. 마지막으로 이러한 검증 단계를 지속적으로 거치면서 점증적으로 소프트웨어를 구현하는 응용분야 적응형 점증적 프로토타이핑 개발 환경이 있다. 또한, Matlab, Simulink, 유비노스 아키텍처 및 이클립스 기반의 통합 개발 환경, ESPS 모바일 보드를 사용하여 경성 실시간 제어 시스템의 설계 및 구현, 성능 검증을 통해 제안한 개발 환경의 유효성을 입증한다.

Analysis of Set-up Errors during CT-scan, Simulation, and Treatment Process in Breast Cancer Patients (유방암 환자의 모의치료, CT 스캔 및 치료 과정에서 발생되는 준비 오차 분석)

  • Lee, Re-Na
    • Radiation Oncology Journal
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    • v.23 no.3
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    • pp.169-175
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    • 2005
  • Purpose: Although computed tomography (CT) simulators are commonly used in radiation therapy department, many Institution still use conventional CT for treatments. In this study the setup errors that occur during simulation, CT scan (diagnostic CT scanner), and treatment were evaluated for the twenty one breast cancer patients. Materials and Methods: Errors were determined by calculating the differences in isocenter location, SSD, CLD, and locations of surgical clips implanted during surgery. The anatomic structures on simulation film and DRR image were compared to determine the movement of isocenter between simulation and CT scan. The isocetner point determined from the radio-opaque wires placed on patient's surface during CT scan was moved to new position if there was anatomic mismatch between the two images Results: In 7/21 patients, anatomic structures on DRR Image were different from the simulation Image thus new isocenter points were placed for treatment planning. The standard deviations of the diagnostic CT setup errors relative to the simulator setup in lateral, longitudinal, and anterior-posterior directions were 2.3, 1.6, and 1.6 mm, respectively. The average variation and standard deviation of SSD from AP field were 1.9 mm and 2.3 mm and from tangential fields were 2.8 mm and 3.7 mm. The variation of the CLD for the 21 patients ranged from 0 to 6 mm between simulation and DRR and 0 to 5 mm between simulation and treatment. The group systematic errors analyzed based on clip locations were 1.7 mm in lateral direction, 2.1 mm in AP direction, and 1.7 mm in SI direction. Conclusion: These results represent that there was no significant differences when SSD, CLD, clips' locations and isocenter locations were considered. Therefore, it is concluded that when a diagnostic CT scanner is used to acquire an image, the set-up variation is acceptable compared to using CT simulator for the treatment of breast cancer. However, the patient has to be positioned with care during CT scan in order to reduce the setup error between simulation and CT scan.

Abdominal Pain Due to Hem-o-lok Clip Migration after Laparoscopic Cholecystectomy (복강경 담낭절제술 후 헤모락 클립의 이동으로 발생한 복통 1예)

  • Rou, Woo Sun;Joo, Jong Seok;Kang, Sun Hyung;Moon, Hee Seok;Kim, Seok Hyun;Sung, Jae Kyu;Lee, Byung Seok;Lee, Eaum Seok
    • The Korean Journal of Gastroenterology
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    • v.72 no.6
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    • pp.313-317
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    • 2018
  • During laparoscopic cholecystectomy, a surgical clip is used to control the cystic duct and cystic artery. In the past, metallic clips were usually used, but over recent years, interest in the use of Hem-o-lok clips has increased. Surgical clip migration into the common bile duct (CBD) after laparoscopic cholecystectomy has rarely been reported and the majority of reported cases involved metallic clips. In this report, we describe the case of a 53-year-old woman who presented with abdominal pain caused by migration of a Hem-o-lok clip into the CBD. The patient had undergone laparoscopic cholecystectomy 10 months previously. Abdominal CT revealed an indistinct, minute, radiation-impermeable object in the distal CBD. The object was successfully removed by sphincterotomy via ERCP using a stone basket and was identified as a Hem-o-lok clip.

Exploring the Effectiveness of GAN-based Approach and Reinforcement Learning in Character Boxing Task (캐릭터 복싱 과제에서 GAN 기반 접근법과 강화학습의 효과성 탐구)

  • Seoyoung Son;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.4
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    • pp.7-16
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    • 2023
  • For decades, creating a desired locomotive motion in a goal-oriented manner has been a challenge in character animation. Data-driven methods using generative models have demonstrated efficient ways of predicting long sequences of motions without the need for explicit conditioning. While these methods produce high-quality long-term motions, they can be limited when it comes to synthesizing motion for challenging novel scenarios, such as punching a random target. A state-of-the-art solution to overcome this limitation is by using a GAN Discriminator to imitate motion data clips and incorporating reinforcement learning to compose goal-oriented motions. In this paper, our research aims to create characters performing combat sports such as boxing, using a novel reward design in conjunction with existing GAN-based approaches. We experimentally demonstrate that both the Adversarial Motion Prior [3] and Adversarial Skill Embeddings [4] methods are capable of generating viable motions for a character punching a random target, even in the absence of mocap data that specifically captures the transition between punching and locomotion. Also, with a single learned policy, multiple task controllers can be constructed through the TimeChamber framework.

Producing Stereoscopic Video Contents Using Transformation of Character Objects (캐릭터 객체의 변환을 이용하는 입체 동영상 콘텐츠 제작)

  • Lee, Kwan-Wook;Won, Ji-Yeon;Choi, Chang-Yeol;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.33-43
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    • 2011
  • Recently, 3D displays are supplied in the 3D markets so that the demand for 3D stereoscopic contents increases. In general, a simple method is to use a stereoscopic camera. As well, the production of 3D from 2D materials is regarded as an important technology. Such conversion works have gained much interest in the field of 3D converting. However, the stereoscopic image generation from a single 2D image is limited to simple 2D to 3D conversion so that the better realistic perception is difficult to deliver to the users. This paper presents a new stereoscopic content production method where foreground objects undergo alive action events. Further stereoscopic animation is viewed on 3D displays. Given a 2D image, the production is composed of background image generation, foreground object extraction, object/background depth maps and stereoscopic image generation The alive objects are made using the geometric transformation (e.g., translation, rotation, scaling, etc). The proposed method is performed on a Korean traditional painting, Danopungjung as well as Pixar's Up. The animated video showed that through the utilization of simple object transformations, more realistic perception can be delivered to the viewers.