• Title/Summary/Keyword: 음향근사기법

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A Study on SNR Estimation of Continuous Speech Signal (연속음성신호의 SNR 추정기법에 관한 연구)

  • Song, Young-Hwan;Park, Hyung-Woo;Bae, Myung-Jin
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.4
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    • pp.383-391
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    • 2009
  • In speech signal processing, speech signal corrupted by noise should be enhanced to improve quality. Usually noise estimation methods need flexibility for variable environment. Noise profile is renewed on silence region to avoid effects of speech properties. So we have to preprocess finding voice region before noise estimation. However, if received signal does not have silence region, we cannot apply that method. In this paper, we proposed SNR estimation method for continuous speech signal. The waveform which is stationary region of voiced speech is very correlated by pitch period. So we can estimate the SNR by correlation of near waveform after dividing a frame for each pitch. For unvoiced speech signal, vocal track characteristic is reflected by noise, so we can estimate SNR by using spectral distance between spectrum of received signal and estimated vocal track. Lastly, energy of speech signal is mostly distributed on voiced region, so we can estimate SNR by the ratio of voiced region energy to unvoiced.

Analysis of Performance of Focused Beamformer Using Water Pulley Model Array (수차 모형 배열을 이용한 표적추정 (Focused) 빔형성기 성능분석)

  • 최주평;이원철
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.5
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    • pp.83-91
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    • 2001
  • This paper proposes the Focused beamforming to estimate the location of target residing near to the observation platform in the underwater environment. The Focused beamforming technique provides the location of target by the coherent summation of a series of incident spherical waveforms considering distinct propagation delay times at the sensor array. But due to the movement of the observation platform and the variation of the underwater environment, the shape of the sensor array is no longer to be linear but it becomes distorted as the platform moves. Thus the Focused beamforming should be peformed regarding to the geometric shape variation at each time. To estimate the target location, the artificial image plane comprised of cells is constructed, and the delays are calculated from each cell where the target could be proximity to sensors for the coherent summation. After the coherent combining, the beam pattern can be obtained through the Focused beamforming on the image plane. Futhermore to compensate the variation of the shape of the sensor array, the paper utilizes the Nth-order polynomial approximation to estimate the shape of the sensor array obeying the water pulley modeling. Simulation results show the performance of the Focused beamforming for different frequency bands of the radiated signal.

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IMBE Model Based SNR Estimation of Continuous Speech Signals (연속음성신호에서 IMBE 모델을 이용한 SNR 추정 연구)

  • Park, Hyung-Woo;Bae, Myung-Jin
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.2
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    • pp.148-153
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    • 2010
  • In speech signal processing, speech signal corrupted by noise should be enhanced to improve quality. Usually noise estimation methods need flexibility for variable environment. Noise profile is renewed on silence region to avoid effects of speech properties. So we have to preprocess finding voice region before noise estimation. However, if received signal does not have silence region, we cannot apply that method. In this paper, we proposed SNR estimation method for continuous speech signal. A Speech signal consists of Voice and Unvoiced Band in The MBE excitation model. And the energy of speech signal is mostly distributed on voiced region, so we can estimate SNR by the ratio of voiced region energy to unvoiced. We use the IMBE vocoder for the Voice or Unvoice band of segmented speech signal. Continuously we calculate the segmented SNR using that information and the energy of each band. And we estimate the SNR of continuous speech signal.

Overlap-Based Chirp Spread Spectrum Transmission Scheme for Maritime Multipath Environment (해양 다중 경로 환경에 알맞은 오버랩 기반 처프 확산 대역 전송 기법)

  • Chae, Keunhong;Lee, Seong Ro;Yoon, Seokho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.11
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    • pp.1124-1131
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    • 2014
  • The chirp spread spectrum (CSS) technique that transmits data signal by using a chirp signal is often used for maritime wireless communication systems such as sound detection radar systems for submarines. However, maritime multipath environment could reduce the data rate of the CSS system. To tackle the problem, an overlap-based CSS transmission scheme is proposed and analyzed in this paper: Based on the approximated Gaussian Q function, we derive a closed form expression of the bit error rate (BER) of the proposed overlap-based CSS system and investigate the mathematical relationship between the number of overlaps and the intersymbol interference (ISI).

Real data-based active sonar signal synthesis method (실데이터 기반 능동 소나 신호 합성 방법론)

  • Yunsu Kim;Juho Kim;Jongwon Seok;Jungpyo Hong
    • The Journal of the Acoustical Society of Korea
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    • v.43 no.1
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    • pp.9-18
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    • 2024
  • The importance of active sonar systems is emerging due to the quietness of underwater targets and the increase in ambient noise due to the increase in maritime traffic. However, the low signal-to-noise ratio of the echo signal due to multipath propagation of the signal, various clutter, ambient noise and reverberation makes it difficult to identify underwater targets using active sonar. Attempts have been made to apply data-based methods such as machine learning or deep learning to improve the performance of underwater target recognition systems, but it is difficult to collect enough data for training due to the nature of sonar datasets. Methods based on mathematical modeling have been mainly used to compensate for insufficient active sonar data. However, methodologies based on mathematical modeling have limitations in accurately simulating complex underwater phenomena. Therefore, in this paper, we propose a sonar signal synthesis method based on a deep neural network. In order to apply the neural network model to the field of sonar signal synthesis, the proposed method appropriately corrects the attention-based encoder and decoder to the sonar signal, which is the main module of the Tacotron model mainly used in the field of speech synthesis. It is possible to synthesize a signal more similar to the actual signal by training the proposed model using the dataset collected by arranging a simulated target in an actual marine environment. In order to verify the performance of the proposed method, Perceptual evaluation of audio quality test was conducted and within score difference -2.3 was shown compared to actual signal in a total of four different environments. These results prove that the active sonar signal generated by the proposed method approximates the actual signal.

Acceleration of computation speed for elastic wave simulation using a Graphic Processing Unit (그래픽 프로세서를 이용한 탄성파 수치모사의 계산속도 향상)

  • Nakata, Norimitsu;Tsuji, Takeshi;Matsuoka, Toshifumi
    • Geophysics and Geophysical Exploration
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    • v.14 no.1
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    • pp.98-104
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    • 2011
  • Numerical simulation in exploration geophysics provides important insights into subsurface wave propagation phenomena. Although elastic wave simulations take longer to compute than acoustic simulations, an elastic simulator can construct more realistic wavefields including shear components. Therefore, it is suitable for exploration of the responses of elastic bodies. To overcome the long duration of the calculations, we use a Graphic Processing Unit (GPU) to accelerate the elastic wave simulation. Because a GPU has many processors and a wide memory bandwidth, we can use it in a parallelised computing architecture. The GPU board used in this study is an NVIDIA Tesla C1060, which has 240 processors and a 102 GB/s memory bandwidth. Despite the availability of a parallel computing architecture (CUDA), developed by NVIDIA, we must optimise the usage of the different types of memory on the GPU device, and the sequence of calculations, to obtain a significant speedup of the computation. In this study, we simulate two- (2D) and threedimensional (3D) elastic wave propagation using the Finite-Difference Time-Domain (FDTD) method on GPUs. In the wave propagation simulation, we adopt the staggered-grid method, which is one of the conventional FD schemes, since this method can achieve sufficient accuracy for use in numerical modelling in geophysics. Our simulator optimises the usage of memory on the GPU device to reduce data access times, and uses faster memory as much as possible. This is a key factor in GPU computing. By using one GPU device and optimising its memory usage, we improved the computation time by more than 14 times in the 2D simulation, and over six times in the 3D simulation, compared with one CPU. Furthermore, by using three GPUs, we succeeded in accelerating the 3D simulation 10 times.