• Title/Summary/Keyword: 음원방향 인지

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Hardware Design of Enhanced Real-Time Sound Direction Estimation System (향상된 실시간 음원방향 인지 시스템의 하드웨어 설계)

  • Kim, Tae-Wan;Kim, Dong-Hoon;Chung, Yun-Mo
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.3
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    • pp.115-122
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    • 2011
  • In this paper, we present a method to estimate an accurate real-time sound source direction based on time delay of arrival by using generalized cross correlation with four cross-type microphones. In general, existing systems have two disadvantages such as system embedding limitation due to the necessity of data acquisition for signal processing from microphone input, and real-time processing difficulty because of the increased number of channels for sound direction estimation using DSP processors. To cope with these disadvantages, the system considered in this paper proposes hardware design for enhanced real-time processing using microphone array signal processing. An accurate direction estimation and its design time reduction is achieved by means of an efficient hardware design using spatial segmentation methods and verification techniques. Finally we develop a system which can be used for embedded systems using a sound codec and an FPGA chip. According to experimental results, the system gives much faster real-time processing time compared with either PC-based systems or the case with DSP processors.

Improvement of 3D Sound Using Psychoacoustic Characteristics (인간의 청각 특성을 이용한 입체음향의 방향감 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.5
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    • pp.255-264
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    • 2011
  • The Head Related Transfer Function (HRTF) means a process related to acoustic transmission from 3d space to the listener's ear. In other words, it contains the information that human can perceive locations of sound sources. So, we make virtual 3d sound using HRTF, despite it doesn't actually exist. But, it can deteriorate some three-dimensional effect by the confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization using human's acoustic characteristics. The frequency spectrum and global masking threshold of 3d sounds using HRTF are used to calculate the psychoacoustical differences among each directions. And perceptible cues in each critical band are boosted to create effective 3d sound. As a result, we can make the improved 3d sound, and the performances are much better than conventional methods.

Enhanced Amplitude Panning for Virtual Source Imaging (가상 음원 이미징을 위한 향상된 진폭 패닝 기법)

  • Hyun, Dong-Il;Park, Young-Cheol;Youn, Dae Hee
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.139-145
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    • 2013
  • In this paper, the problems of the conventional amplitude panning method for a stereophonic panning system are analyzed. We observed that the distortion showed a feedforward comb filter response. As a remedy to this distortion, we propose a stereophonic panning system using a feedback comb filter. The comb filter is designed to minimize the difference between interaural level difference(ILD) of the proposed system and that of HRTF because ILD is most salient cue for the perception of the source direction. The proposed system is configured to operate selectively for the frequency band related to the source direction. The performance of the proposed system is verified by subjective listening tests.

Selection of Personalized Head Related Transfer Function Using a Binary Search tree (이진 탐색 트리를 이용한 개인화된 머리 전달 함수의 탐색)

  • Lee, Ki-Seung;Lee, Seok-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.5
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    • pp.409-415
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    • 2009
  • The head-related transfer function (HRTF), which has an important role in virtual sound localization has different characteristics across the subjects. Measuring HRTF is very time-consuming and requires a set of specific apparatus. Accordingly, HRTF customization is often employed. In this paper, we propose a method to search an adequate HRTF from a set of the HRTFs. To achieve rapid and reliable customization of HRTF, all HRTFs in the database are partitioned, where a binary search tree was employed. The distortion measurement adopted in HRTF partitioning was determined in a heuristic way, which predicts the differences in perceived sound location well. The DC-Davis CIPIC HRTF database set was used to evaluate the effectiveness of the proposed method. In the listening test, where 10 subjects were participated, the stimuli filtered by the HRTF obtained by the proposed method were closer to those by the personalized HRTF in terms of sound localization. Moreover, performance of the proposed method was shown to be superior to the previous customization method, where the HRFT is selected by using anthropometric data.

Enhancement of the 3D Sound's Performance using Perceptual Characteristics and Loudness (지각 특성 및 라우드니스를 이용한 입체음향의 성능 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.846-860
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    • 2011
  • The binaural auditory system of human has ability to differentiate the direction and the distance of the sound sources by using the information which are inter-aural intensity difference(IID), inter-aural time difference(ITD) and/or the spectral shape difference(SSD). These information is generated from the acoustical transfer of a sound source to pinna, the outer ears. We can create a virtual sound system using the information which is called Head related transfer function(HRTF). However the performance of 3D sound is not always satisfactory because of non-individual characteristics of the HRTF. In this paper, we propose the algorithm that uses human's auditory characteristics for accurate perception. To achieve this, excitation energy of HRTF, global masking threshold and loudness are applied to the proposed algorithm. Informal listening test shows that the proposed method improves the sound localization characteristics much better than conventional methods.

Current State of the Art and Prospect of User Centric- Realistic Audio Technologies (사용자 맞춤형 실감 음향 기술의 현황과 전망)

  • Kim, Jeong-Hun;Gwon, Gi-Su;Gang, Tae-Gyun;Kim, Nam-Su
    • Broadcasting and Media Magazine
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    • v.19 no.1
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    • pp.10-21
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    • 2014
  • 3D 산업의 발달과 함께 음원을 통해 현장에서 느낄 수 있는 입체감을 재현하는 실감 음향 기술에 대한 관심 또한 증가하고 있다. 정확한 실감 음향을 구현하기 위해서 헤드폰과 스피커 시스템을 이용한 연구가 활발하게 진행되고 있다. 특히 스피커를 이용하는 실감 음향 연구는 초다채널 스피커를 이용하여 물리적 음장 재현을 목표로 하는 방법과 소채널 스피커를 이용하여 사용자의 특성을 적용한 인지적 음장 재현을 목표로 하는 방법으로 나뉜다. 헤드폰과 스피커를 이용한 기존 연구들이 사용하는 기술들에 대해서 알아보고, 기존 기술의 장점과 단점에 대해서 분석해본다. 이를 통해 사용자 맞춤형 실감 음향 기술의 구현을 위한 연구 방향과 새롭게 적용할 수 있는 기술들에 제시하고자 한다.

Quality Improvement of Low-Bitrate HE-AAC Encoder (HE-AAC 부호화의 저비트율에서 음질향상 기법)

  • Kim, Jeong-Geun;Lee, Jae-Seong;Lee, Tae-Jin;Kang, Kyeong-Ok;Park, Young-Cheol
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.2
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    • pp.66-74
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    • 2008
  • In this paper, we propose new techniques that can improve the quality of AAC and SBR encoders comprised in low bitrate HE-AAC. To reduce the pre-echo artifacts often occurring for transient blocks in AAC, we propose an extended Temporal Noise Shaping (sTNS) in which the frequency range is selectively extended down to the low-frequency region. Also, for he high-frequency region being coded by SBR encoder, tones are identified through a sinusoidal modeling and their frequencies are adjusted within the QMF band in order to reduce the noise floor due to aliasing. Spectrograms of the decoded signals were compared and listening tests were conducted to evaluate the proposed algorithm. Results confirmed the effectiveness of the proposed algorithm.

Success Factor in the K-Pop Music Industry: focusing on the mediated effect of Internet Memes (대중음악 흥행 요인에 대한 연구: 인터넷 밈(Internet Meme)의 매개효과를 중심으로)

  • YuJeong Sim;Minsoo Shin
    • Journal of Service Research and Studies
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    • v.13 no.1
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    • pp.48-62
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    • 2023
  • As seen in the recent K-pop craze, the size and influence of the Korean music industry is growing even bigger. At least 6,000 songs are released a year in the Korean music market, but not many can be said to have been successful. Many studies and attempts are being made to identify the factors that make the hit music. Commercial factors such as media exposure and promotion as well as the quality of music play an important role in the commercial success of music. Recently, there have been many marketing campaigns using Internet memes in the pop music industry, and Internet memes are activities or trends that spread in various forms, such as images and videos, as cultural units that spread among people. Depending on the Internet environment and the characteristics of digital communication, contents are expanded and reproduced in the form of various memes, which causes a greater response to consumers. Previously, the phenomenon of Internet memes has occurred naturally, but artists who are aware of the marketing effects have recently used it as an element of marketing. In this paper, the mediated effect of Internet memes in relation to the success factors of popular music was analyzed, and a prediction model reflecting them was proposed. As a result of the analysis, the factors with the mediated effect of 'cover effect' and 'challenge effect' were the same. Among the internal success factors, there were mediated effects in "Singer Recognition," the genres of "POP, Dance, Ballad, Trot and Electronica," and among the external success factors, mediated effects in "Planning Company Capacity," "The Number of Music Broadcasting Programs," and "The Number of News Articles." Predictive models reflecting cover effects and challenge effects showed F1-score at 0.6889 and 0.7692, respectively. This study is meaningful in that it has collected and analyzed actual chart data and presented commercial directions that can be used in practice, and found that there are many success factors of popular music and the mediating effects of Internet memes.