• Title/Summary/Keyword: 음영 효과

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Shading Algorithm Evaluation based on User Perception (사용자 인지 실험 기반 쉐이딩 알고리즘 평가)

  • Byun, Hae-Won;Park, Yun-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.106-115
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    • 2011
  • In this paper, we evaluate the effectiveness of previous shading algorithms in depicting shape of 3d objects. We perform a study in which people are shown an image of one of ten 3D objects shaded with one of eight styles and asked to orient a gauge to coincide with the surface normal at many positions on the object's surface. The normal estimates are compared with each other and with ground truth data provided by a registered 3D surface model to analyze accuracy and precision. Our experiments suggest that people interpret certain shape differently depending on shading of 3d object. This paper offers substantial evidence that current computer graphics shading algorithms can effectively depict shape of 3d objects where the algorithms have the properties of lots of tone steps and uniformly distributed tone steps. This type of analysis can guide the future development of new CG shading algorithms in computer graphics for the purpose of shape perception.

Cartoon Character Rendering based on Shading Capture of Concept Drawing (원화의 음영 캡쳐 기반 카툰 캐릭터 렌더링)

  • Byun, Hae-Won;Jung, Hye-Moon
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1082-1093
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    • 2011
  • Traditional rendering of cartoon character cannot revive the feeling of concept drawings properly. In this paper, we propose capture technology to get toon shading model from the concept drawings and with this technique, we provide a new novel system to render 3D cartoon character. Benefits of this system is to cartoonize the 3D character according to saliency to emphasize the form of 3D character and further support the sketch-based user interface for artists to edit shading by post-production. For this, we generate texture automatically by RGB color sorting algorithm to analyze color distribution and rates of selected region. In the cartoon rendering process, we use saliency as a measure to determine visual importance of each area of 3d mesh and we provide a novel cartoon rendering algorithm based on the saliency of 3D mesh. For the fine adjustments of shading style, we propose a user interface that allow the artists to freely add and delete shading to a 3D model. Finally, this paper shows the usefulness of the proposed system through user evaluation.

오징어 채낚기 어선용 물돛의 유체역학적 특성

  • 안희춘;박창두;양용수;양용림
    • Proceedings of the Korean Society of Fisheries Technology Conference
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    • 2002.10a
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    • pp.33-34
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    • 2002
  • 오징어채낚기 어업은 우리나라 연근해 어업 생산량의 약8%를 차지하는 주요 어업중 하나이다. 오징어 채낚기 어선은 조업 중 물돛의 역할은 어선이 가급적 조류의 흐름과 거의 같은 속도로 흘러가게 하므로서, 어군이 선저의 음영부에 오랫동안 머물러 있도록 하고, 낚시가 경사지지 않고 선저의 음영부에 수직으로 내려가 조획률을 높일 뿐 아니라 낚시끼리 서로 얽히지 않게 하여 효과적으로 조업을 수행할 수 있도록 한다(김전, 1992). (중략)

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Light-distribution Templates for scattering and shades expression in volume rendering (볼륨 렌더링에서 산란과 음영 표현을 위한 빛-분포 템플릿 설계)

  • Lee, Byeong-Joon;Kwon, Koojoo;Shin, Byeong-Seok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.751-753
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    • 2016
  • 볼륨 렌더링에서 가시화된 물체를 더욱 사실적으로 표현하기 위해서는 조명효과의 표현이 중요하다. 이를 위해 빛의 직접적인 영향과, 산란, 흡수에 따른 소멸, 반사등을 고려하여 빛의 에너지를 누적시켜 표현한다. 이러한 모든 연산을 수행하려면 많은 자원과 연산이 필요 하기 때문에, 여러 근사 방법들이 제안 되어 왔다. 본 논문에서는 3 차원 정보를 갖는 템플릿을 통해 광원의 위치에 상관없이 산란효과와 음영 효과를 표현한다. 램버트의 조명 모델을 기반으로 볼륨 데이터 전체에 대한 광원맵이 아닌 물체의 성질로부터 적은 자원을 차지하는 빛 분포-템플릿들을 생성한다. 생성된 템플릿들을 빛의 영향에 따라 누적 계산하여 3차원 볼륨 데이터를 가시화하는 방법을 제안한다.

Analysis of Autonomous Vehicles Risk Cases for Developing Level 4+ Autonomous Driving Test Scenarios: Focusing on Perceptual Blind (Lv 4+ 자율주행 테스트 시나리오 개발을 위한 자율주행차량 위험 사례 분석: 인지 음영을 중심으로)

  • Seung min Oh;Jae hee Choi;Ki tae Jang;Jin won Yoon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.23 no.2
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    • pp.173-188
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    • 2024
  • With the advancement of autonomous vehicle (AV) technology, autonomous driving on real roads has become feasible. However, there are challenges in achieving complete autonomy due to perceptual blind areas, which occur when the AV's sensory range or capabilities are limited or impaired by surrounding objects or environmental factors. This study aims to analyze AV accident patterns and safety issues of perceptual blind area that may occur in urban areas, with the goal of developing test scenarios for Level 4+ autonomous driving. It utilized AV accident data from the California Department of Motor Vehicles (DMV) to compare accident patterns and characteristics between AVs and conventional vehicles based on activation status of autonomous mode. It also categorized AV disengagement data to identify types and real-world cases of disengagements caused by perceptual blind areas. The analysis revealed that AVs exhibit different accident types due to their safe driving maneuvers, and three types of perceptual blind area scenarios were identified. The findings of this study serve as crucial foundational data for developing Level 4+ autonomous driving test scenarios, enabling the design of efficient strategies to mitigate perceptual blind areas in various scenarios. This, in turn, is expected to contribute to the effective evaluation and enhancement of AV driving safety on real roads.

Extraction of Water Area using Artificial Neural Network from Satellite Imagery and DEM (신경망 알고리즘을 이용한 위성영상과 DEM으로부터의 수계지역 추출)

  • Sohn, Hong-Gyoo;Jung, Won-Jo;Yoo, Hwan-Hee;Song, Yeong-Sun
    • 한국지형공간정보학회:학술대회논문집
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    • 2002.11a
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    • pp.51-57
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    • 2002
  • 국내에서 활발하게 연구되고 있는 위성영상을 이용한 원격탐사는 매핑, 환경관리, 시설물 관리 등에 이용되어 왔다. 본 연구에서는 날씨나 태양의 제약을 받지 않는 RADARSAT SAR 영상의 수계지역을 신경망 기법을 이용하여 분류하고자 하였다. RADARSAT은 경사관측을 통하여 영상을 취득하며 지형의 기복에 의한 음영효과(Shadow effect)로 인하여 수계지역 분류시 정확도를 감소시킨다. 이러한 문제를 해결하기 위해서 본 연구에서는 RADARSAT SAR 영상의 역산란계수를 계산하고 음영효과에 의한 분류오류를 감소시키기 위하여 수치고도모형을 사용하였다. 지형의 기복이 작은 평지와 지형의 기복이 심한 산악지로 나누어 연구를 수행하여 각 지역별로 분류 정확도를 평가하였다. 연구결과로 역산란계수를 신경망기법의 단일 입력 자료로 사용한 경우보다 수치고도모형을 같이 사용한 것이 분류 정확도가 높았다. 또한, 수치고도모형을 역산란계수와 함께 입력 자료로 이용할 경우 평지보다 산악지에서 효율적이었다. 산악지역이 많은 국내에서는 SAR영상의 수계지역 추출을 신경망 기법으로 할 경우에는 수치고도모형을 함께 이용함으로써 분류정확도 향상을 시킬 수 있다고 사료된다.

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Erlang capacity for the reverse link of an imperfect power controlled DS/CDMA cellular system in multipath fading environments (다중경로 페이딩 환경에서 불완전 전력제어된 DS/CDMA 셀룰라 시스템의 역방향 링크에 대한 얼랑용량)

  • Kim, Hang-Rae;Kim, Nam
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.37 no.5
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    • pp.1-9
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    • 2000
  • In this paper, for the reverse link of a imperfect power controlled DS/CDMA cellular system when a mobile radio channel is a Rayleigh distributed multipath fading channel, A extended DS/CDMA blocking probability formula considering both shadowing and multipath fading is derived. Erlang capacity and equivalent channel number considering shadowing are analyzed and compared with those considering both shadowing and multipath fading, respectively. The DS/CDMA blocking probability is calculated based on the analysis method that obtains Erlang capacity and ICF(interference correction factor) using the median value of $E_{b(i)}$/ $I_{0}$ corresponding to each reverse link user Assuming that the blocking probability set 2%, it is observed that the Erlang capacity is 19.97 Erlang at the data rate $R_{b}$=9.6 kbps and 11.67 Erlang at the data rate $R_{b}$=14.4 kbps and then is less 16% and 19% than the Erlang capacity considering shadowing only, respectively. It is also shown that the effect of multipath fading must not be ignored and then exact Erlang capacity and equivalent channel numbers that the DS/CDMA cellular system can support are provided.d.d.d.

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Experiment on Low Light Image Enhancement and Feature Extraction Methods for Rover Exploration in Lunar Permanently Shadowed Region (달 영구음영지역에서 로버 탐사를 위한 저조도 영상강화 및 영상 특징점 추출 성능 실험)

  • Park, Jae-Min;Hong, Sungchul;Shin, Hyu-Soung
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.42 no.5
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    • pp.741-749
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    • 2022
  • Major space agencies are planning for the rover-based lunar exploration since water-ice was detected in permanently shadowed regions (PSR). Although sunlight does not directly reach the PSRs, it is expected that reflected sunlight sustains a certain level of low-light environment. In this research, the indoor testbed was made to simulate the PSR's lighting and topological conditions, to which low light enhancement methods (CLAHE, Dehaze, RetinexNet, GLADNet) were applied to restore image brightness and color as well as to investigate their influences on the performance of feature extraction and matching methods (SIFT, SURF, ORB, AKAZE). The experiment results show that GLADNet and Dehaze images in order significantly improve image brightness and color. However, the performance of the feature extraction and matching methods were improved by Dehaze and GLADNet images in order, especially for ORB and AKAZE. Thus, in the lunar exploration, Dehaze is appropriate for building 3D topographic map whereas GLADNet is adequate for geological investigation.

Dual-Radio Tag System for RFID Tag Mesh Networking (RFID 태그간 메쉬 네트워킹을 위한 듀얼 라디오 태그 시스템)

  • Kim, Jin-Hwan;Yoo, Young-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1272-1282
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    • 2009
  • This paper consists of two parts: the protocol for tag-to-tag mesh network and the implementation of dual-radio RFID system. Recently, RFID has been adopted in ports or warehouse, being attached to containers and palettes for loading/unloading automation. However, the RFID system has encountered one problem - some tags cannot receive any command from reader intermittently due to signal interference by containers or field equipments (e. g. cranes and yard tractors). This area where reader signal cannot reach is called dead-zone. The proposed method for solving the dead-zone problem is as follows. A zone which can be communicated directly between readers and tags communicates in 433MHz frequency band in compliance with ISO/IEC 18000-7 standard. On the other hand, dead-zone communicates in 2.4GHz frequency band by using tag-to-tag mesh network in compliance with IEEE 802.15.4 standard. The proposed method can not only save much cost to install additional readers but also help resolve the dead-zone problem. Furthermore, it can provide the easier, faster, and more economical network infrastructure.

Face Illumination Normalization based on Illumination-Separated Face Identity Texture Subspace (조명영향 분리 얼굴 고유특성 텍스쳐 부분공간 기반 얼굴 이미지 조명 정규화)

  • Choi, Jong-Keun;Chung, Sun-Tae;Cho, Seong-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.1
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    • pp.25-34
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    • 2010
  • Robust face recognition under various illumination environments is difficult to achieve. For robust face recognition with respect to illumination variations, illumination normalization of face images is usually applied as a preprocessing step. Most of previously proposed illumination normalization methods cannot handle cast shadows in face images effectively. In this paper, We propose a new face illumination normalization method based on the illumination-separated face identity texture subspace. Since the face identity texture subspace is constructed so as to be separated from the effects of illumination variations, the projection of face images into the subspace produces a good illumination-normalized face images. Through experiments, it is shown that the proposed face illumination normalization method can effectively eliminate cast shadows as well as attached shadows and achieves a good face illumination normalization.