• Title/Summary/Keyword: 음악 검색

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빅데이터 기반 대용량 시맨틱 웹 검색 기술 동향

  • Yun, Seok-Chan;Nam, Gung-Hyeon;Yang, Seong-Gwon;Kim, Hong-Gi
    • Information and Communications Magazine
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    • v.29 no.11
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    • pp.24-29
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    • 2012
  • 시맨틱 웹 기술은 웹의 초창기부터 다양한 연구와 표준이 개발되었지만 이를 활용한 데이터 서비스 분야는 그 역사에 비해 성공 사례가 부족한 것이 현실이다. 최근 웹 2.0을 시초로 링크드 데이터의 성장, 정부의 개방형 데이터 서비스, 소셜 웹 서비스의 등장으로 인해 웹의 구조적 데이터는 폭발적으로 성장해 왔으며, 대용량 시맨틱 웹 기반 서비스에 대한 요구와 연구가 진행되고 있다. 본 고에서는 킬러 애플리케이션으로서 기존 시맨틱 웹 기반 검색 기술의 문제점들을 알아보고 이를 해결하기 위해 최근 화두로 떠오르는 빅데이터(Big Data) 기술 요소인 하둡(Hadoop) 및 NoSQL을 활용하여 대용량 시맨틱 웹 데이터를 활용한 Daum의 영화/음악/인물 기반 의미 검색 및 의학 LOD를 기반한 검색 서비스 개발 사례를 제시한다. 이를 토대로 이종 모델 데이터간 연결 및 실시간 데이터 리비전 관리 등 한계점들을 살펴보고 향후 대용량 공공 데이터 활용을 위한 방향을 모색해 본다.

A Study of Developing a Musician Retrieval System Using Topic Maps (토픽맵기반의 뮤지션 검색시스템 구축)

  • Kwon, Jin-Man;Chung, Myung-Bum;Sung, Bo-Kyung;Kim, Jung-Soo;Ko, Il-Ju
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.760-765
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    • 2008
  • The purpose of this paper is to propose a powerful alternative in designing knowledge portals using Topic Maps(TM). All information is processing for one topic, about each topics define to association and composite flow of information. and all topics about add occurrence to use in the OpenAPI. Also represent to UI of graphic for intuitional representation, and using JavaScript for Cross-Browsing. so that not using XTM of a standard Topic Maps(TM) and using JSON for a simple represent to data. The results made for intuitional process UI and extensive limits to display for new information before until now musician search system. In future positive to musician search for music.

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Audio Fingerprint Extraction Method Using Multi-Level Quantization Scheme (다중 레벨 양자화 기법을 적용한 오디오 핑거프린트 추출 방법)

  • Song Won-Sik;Park Man-Soo;Kim Hoi-Rin
    • The Journal of the Acoustical Society of Korea
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    • v.25 no.4
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    • pp.151-158
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    • 2006
  • In this paper, we proposed a new audio fingerprint extraction method, based on Philips' music retrieval algorithm, which uses the energy difference of neighboring filter-bank and probabilistic characteristics of music. Since Philips method uses too many filter-banks in limited frequency band, it may cause audio fingerprints to be highly sensitive to additive noises and to have too high correlation between neighboring bands. The proposed method improves robustness to noises by reducing the number of filter-banks while it maintains the discriminative power by representing the energy difference of bands with 2 bits where the quantization levels are determined by probabilistic characteristics. The correlation which exists among 4 different levels in 2 bits is not only utilized in similarity measurement. but also in efficient reduction of searching area. Experiments show that the proposed method is not only more robust to various environmental noises (street, department, car, office, and restaurant), but also takes less time for database search than Philips in the case where music is highly degraded.

Design and Implementation of Query-by-humming system using MPQF asynchronous search interface (MPQF 비동기 검색 인터페이스를 이용한 허밍 검색 시스템의 설계 및 구현)

  • Lee, Jong-Seol;Jang, Se-Jin;Lee, Seok-Pil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.215-218
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    • 2012
  • 반도체 기술 및 방송통신기술의 발달에 따라 소비자는 복잡하고 다양한 서비스 환경을 접하고 있으며, 개인당 소비되는 콘텐츠의 양은 기하급수적으로 증가 되고 있다. 스마트폰과 같은 멀티미디어기기의 발전으로 기존의 단순 시청에서 벗어나 멀티미디어 검색과 추천과 같은 다양한 서비스들이 제공되고 있으며, 웹과 인터넷을 기반으로 하는 정보기술은 모바일 전자 기술의 발달에 따라 데스크톱이라는 공간적인 한계를 벗어나 유기적인 유비쿼터스 환경으로 변화하고 있다. 이와 같이 소비자들이 접하는 멀티미디어의 양이 증가됨에 따라, 멀티미디어를 검색하기 위한 다양 서비스들이 사업자들을 통해 제공되고 있다. 그러나 사업자들이 구축한 서버들은 공유되어지지 못하며, 공유되더라도 공유하기 위한 방법이 제각각이다. 이에 MPEG에서는 멀티미디어 콘텐츠를 검색하기 위한 질의 구조를 표준화 하여, 서비스 제공자 및 소비자들에게 유용한 검색 인터페이스를 제공하였다. 이에 본 논문에서는 MPEG Query Format에 기반 하여 임베디드 환경에서 광대한 양의 음악 콘텐츠에서 사용자가 원하는 허밍 질의를 편리하게 검색하기 위한 방법을 성계 및 구현한다.

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Design and Implementation of a smart shoes module based on Arduino (아두이노 기반 스마트 신발 모듈의 설계 및 구현)

  • Seo, Sang-hyun;Jang, Si-woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2697-2702
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    • 2015
  • In the existing studies providing a method which do exercise according to music speed, the method was used which a user changes playing musics. However, if the method which a user changes directly playing musics is used, flow of exercise can be discontinued during searching musics when anyone want to play a fast music. In this paper, we designed the module which measures the number of steps from a user of wearable smart shoes based on the Arduino, and implemented the module so that the number of steps can be measured correctly by sending data to smart phone based on Android. And it is possible to measure moving distance and pace speed by utilizing a GPS in order to get the more accurate momentum. Also, we can measure more accurate calorie consumption than existing products by measuring the mean value of the calorie consumption for moving distance and the calorie consumption for the number of steps, give motivation of exercise by applying an algorithm of changing music genre according to pace speed, and increase the exercise effect at the same time.

Differences in Perceptions of Usage and Intention to Continuous Use of AI Speakers: Focusing on Functions of Music, News, and Search (AI 스피커의 기능별 이용 인식과 지속 이용 의도의 차이: 음악, 뉴스, 검색을 중심으로)

  • Kim, Young Ju;Kim, Sung Tae;Kim, Hyoung-Jee
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.644-655
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    • 2020
  • The study examined differences between perceptions of AI speakers and intention to continuous use of AI speakers according to usage function. We divided usage patterns into single- and multi-function orientations based on the usage by different functions of audio content (music, news, and search), and analyzed the differences between perceptions of using AI speakers and the intention to continuous use. 335 men and women who had experience using AI speakers participated in an online survey. Results are as follows. First, men used AI speakers mainly for acquiring news, and the extent to which 20s and 40s acquire news was different. Second, perceptions of usefulness and ease of use were found to be higher in the multi-functional group(music-news-search). Last, regarding the intention to continuous use of AI speakers, the multi-functional group was highest, and users focusing on music listening were relatively higher than users for other functions. The findings of the study are expected to be used as foundational data for expanding the use of AI speakers and developing strategies for service provision in each AI speaker brand.

Development of Music Classification of Light and Shade using VCM and Beat Tracking (VCM과 Beat Tracking을 이용한 음악의 명암 분류 기법 개발)

  • Park, Seung-Min;Park, Jun-Heong;Lee, Young-Hwan;Ko, Kwang-Eun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.6
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    • pp.884-889
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    • 2010
  • Recently, a music genre classification has been studied. However, experts use different criteria to classify each of these classifications is difficult to derive accurate results. In addition, when the emergence of a new genre of music genre is a newly re-defined. Music as a genre rather than to separate search should be classified as emotional words. In this paper, the feelings of people on the basis of brightness and darkness tries to categorize music. The proposed classification system by applying VCM(Variance Considered Machines) is the contrast of the music. In this paper, we are using three kinds of musical characteristics. Based on surveys made throughout the learning, based on musical attributes(beat, timbre, note) was used to study in the VCM. VCM is classified by the trained compared with the results of the survey were analyzed. Note extraction using the MATLAB, sampled at regular intervals to share music via the FFT frequency analysis by the sector average is defined as representing the element extracted note by quantifying the height of the entire distribution was identified. Cumulative frequency distribution in the entire frequency rage, using the difference in Timbre and were quantified. VCM applied to these three characteristics with the experimental results by comparing the survey results to see the contrast of the music with a probability of 95.4% confirmed that the two separate.

Efficient Similarity Search in Multi-attribute Time Series Databases (다중속성 시계열 데이타베이스의 효율적인 유사 검색)

  • Lee, Sang-Jun
    • The KIPS Transactions:PartD
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    • v.14D no.7
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    • pp.727-732
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    • 2007
  • Most of previous work on indexing and searching time series focused on the similarity matching and retrieval of one-attribute time series. However, multimedia databases such as music, video need to handle the similarity search in multi-attribute time series. The limitation of the current similarity models for multi-attribute sequences is that there is no consideration for attributes' sequences. The multi-attribute sequences are composed of several attributes' sequences. Since the users may want to find the similar patterns considering attributes's sequences, it is more appropriate to consider the similarity between two multi-attribute sequences in the viewpoint of attributes' sequences. In this paper, we propose the similarity search method based on attributes's sequences in multi-attribute time series databases. The proposed method can efficiently reduce the search space and guarantees no false dismissals. In addition, we give preliminary experimental results to show the effectiveness of the proposed method.

A Systematic Review of the Effects of Music Interventions on the Psychological and Emotional Well-Being of Adolescents With Internet Addiction (음악중재가 인터넷 중독 청소년의 심리·정서 반응에 미치는 영향에 관한 체계적 문헌고찰)

  • Yoon, Eun Jeong;Park, Hye Young
    • Journal of Music and Human Behavior
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    • v.16 no.2
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    • pp.79-108
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    • 2019
  • The purpose of this study was to systematically examine the effects of music interventions on the psychological and emotional well-being of adolescents with Internet addiction. Electronic databases were searched for combinations of terms related to adolescents, Internet addiction and related disorders, music intervention, and psychological and emotional outcomes. A total of nine studies that were published between 1995 and 2018 were identified and included in the final analysis. Among the included studies, six studies targeted middle school students and included both males and females. For outcome variables, anxiety and self-control were most frequently targeted. The most frequently used genre of music was popular Korean songs. In terms of intervention effects, the studies that used songwriting as a therapeutic technique showed positive results. Only four studies reported a rationale for their interventions and linked interventions to the target goals. This study discusses how music therapy interventions for adolescents with Internet addiction should be designed to effectively address the psychological and emotional issues of this young population.

Sound Visualization based on Emotional Analysis of Musical Parameters (음악 구성요소의 감정 구조 분석에 기반 한 시각화 연구)

  • Kim, Hey-Ran;Song, Eun-Sung
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.104-112
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    • 2021
  • In this study, emotional analysis was conducted based on the basic attribute data of music and the emotional model in psychology, and the result was applied to the visualization rules in the formative arts. In the existing studies using musical parameter, there were many cases with more practical purposes to classify, search, and recommend music for people. In this study, the focus was on enabling sound data to be used as a material for creating artworks and used for aesthetic expression. In order to study the music visualization as an art form, a method that can include human emotions should be designed, which is the characteristics of the arts itself. Therefore, a well-structured basic classification of musical attributes and a classification system on emotions were provided. Also, through the shape, color, and animation of the visual elements, the visualization of the musical elements was performed by reflecting the subdivided input parameters based on emotions. This study can be used as basic data for artists who explore a field of music visualization, and the analysis method and work results for matching emotion-based music components and visualizations will be the basis for automated visualization by artificial intelligence in the future.