• Title/Summary/Keyword: 은유적 표현방식

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Response to the Metaphorical Expression Method That is Shown in the The Image of Picture Book (그림책화면에서 나타나는 은유적 표현방식에 대한 어린이의 인지반응연구)

  • Yoo, Dong-Kwan
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.198-207
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    • 2010
  • Formation of optical meaning shown in the picture book screen is the original expression method in that it makes you understand properties or characteristics of subjects more easily and faster adding another images to them, exaggerating or reducing them as well as shows the phenomenon that you try to deliver. In this study, I first prepared the framework of classification on metaphorical expression methods of the picture books' illustration through theoretical study on the optical metaphorical characteristics and expression forms to analyze how the metaphorical expression methods shown in the picture books for children works optically and psychologically to them. Also, I divided the expression form into 2 types to derive optical psychological perceptional response of children through the empirical survey and analyzed linguistic psychological response of children by type utilizing it as the survey materials of in-depth interviews. Finally, I think that the result of this study will help screen production based on personality and creativity of illustrators and, in addition, it will be utilized in studies and tests of the effective expression methods for students who learn illustration.

Consideration of Metaphors Appeared on Shaun Tan's 3D Short Animation, (숀 탠 (Shaun Tan)의 3D 애니메이션 에 나타난 은유적 표현에 대한 고찰)

  • Jang, Eun-Young
    • Cartoon and Animation Studies
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    • s.23
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    • pp.1-17
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    • 2011
  • The paper analyzed the metaphoric expressions appeared in whose cinematic quality has been subjectively recognized on the global stage by winning the Oscar for Best Animated Short Film. Many contents and visual effects of the film were expressed with metaphor. Story and sequence were analyzed through the language system-based 'Conceptual Metaphor Analysis Framework'. In addition, characters have been analyzed through the 'Visual Metaphor Analysis Framework'. The framework is to analyze visual dimensions which are derived when concepts are structuredin animation. This paper has attempted to investigate and reveal patterns how animation self-organizes or how animation self-realizes through linguistic objectives. That is, it is to reveal how animation communicates with the audience from the metaphoric perspective among many conventional ones. In an animated film, metaphor is a fundamental means to connect fragmented images, produce a holistic view and therefore induce creative communication with the audience. The essential motive of metaphor which is expressed in various styles in is modern people's feeling of loss and sense of missing something. Train, bottle top, food, lost-and-found center, in-between space and lost items have significance across the movie. According to an analysis, metaphor offers simplicity and freshness as an aesthetic function. In addition, the metaphor expresses lengthy contents and various meanings implicitly, delivering an economic function. With a creative function, metaphor is a tool to generate new meanings. In other words, an animated film is a medium to inspire and move the general public as a means of communication and thinking, not just an entertainment for young generations. After all, metaphoric expressions have been used to deliver diverse and deep meanings in animated films.

Storytelling Strategy of Visual-Image Contents base on Rhetoric Metaphors (수사학적 비유에 기반한 영상 콘텐츠의 스토리텔링 전략)

  • Kim, Kyoung-Soo;Kim, Hye-Suk
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.481-491
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    • 2013
  • This paper is introducing on a strategy of storytelling which is utilized as a core skill in developing cultural contents. The proposed storytelling method consists of three steps(planning, production, editing). The method of storytelling strategy is based on rhetoric metaphors and classifies rhetoric metaphors into three kinds of image metaphor, image personification and image simile. This thesis produced and studied 3 visual-image contents including 1 metaphor, 1 personification and 1 simile. As a result, visual-image contents can be a resonable method of the communicational act of visual-image contents with a rhetoric expression. This result will contribute to recognize the possibility of expressing visual-image contents by various figure. Recently, there are a lot of concernments on the expression by creative visual-image contents, but a theoretical study on creative idea for visual-image contents is insufficient. So, in the future, this thesis will be used for basic materials to express a creative visual-image contents, and also contribute to offering basic theories for visual-image contents study and teaching.

Changes in the Socialistic Planned Economy System and Propaganda of Animation - Focusing on China - (사회와 시장의 체제전환이 애니메이션 프로파간다 표현방식에 미치는 영향- 중국사례를 중심으로-)

  • Kim, Jin-Young
    • Cartoon and Animation Studies
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    • s.40
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    • pp.83-107
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    • 2015
  • Propaganda is often accepted as the political promotion that had used mostly by the socialist states during the First and the Second World Wars and the Cold War and by Hitler who governed Germany. Therefore, cases of the study on the image and picture propaganda were mostly posters or films of the socialism period when the propaganda was active. However, today it is not easy any more to find propaganda of the clear promotion characteristic as the past. In these modern times, it has changed into metaphorical propaganda based on 'persuasion', rather than publicity like past. Therefore, it has been changing from the direct promotion of the past into the indirect persuasion; and from the raw, direct and powerful publicity and claim into the soft and metaphorical persuasion and appeal. Thus, investigating again the contemporary propaganda will be an important element in analyzing contemporary images. The animation, selected as a target of the analysis of propaganda, exists in various ways in various images of the modern times, which is not too much to say that today's society is the television society. Besides, the animation is the image that can cover all ages as men and women of all ages can watch, so it is proper for analysis of the contemporary propaganda of metaphorical, indirect and various forms.

Deep Learning Model for Metaverse Environment to Detect Metaphor (메타버스 환경에서 음성 혐오 발언 탐지를 위한 딥러닝 모델 설계)

  • Song, Jin-Su;Karabaeva, Dilnoza;Son, Seung-Woo;Shin, Young-Tea
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.621-623
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    • 2022
  • 최근 코로나19로 인해 비대면으로 소통할 수 있는 플랫폼에 대한 관심이 증가하고 있으며, 가상 세계의 개념을 도입한 메타버스 플랫폼이 MZ세대의 새로운 SNS로 떠오르고 있다. 아바타를 통해 상호 교류가 가능한 메타버스는 텍스트 기반의 소통뿐만 아니라 음성과 동작 시선 등을 활용하여 변화된 의사소통 방식을 사용한다. 음성을 활용한 소통이 증가함에 따라 다른 이용자에게 불쾌감을 주는 혐오 발언에 대한 신고가 증가하고 있다. 그러나 기존 혐오 발언 탐지 시스템은 텍스트를 기반으로 하여 사전에 정의된 혐오 키워드만 특수문자로 대체하는 방식을 사용하기 때문에 음성 혐오 발언에 대해서는 탐지하지 못한다. 이에 본 논문에서는 인공지능을 활용한 음성 혐오 표현 탐지 시스템을 제안한다. 제안하는 시스템은 음성 데이터의 파형을 통해 은유적 혐오 표현과 혐오 발언에 대한 감정적 특징을 추출하고 음성 데이터를 텍스트 데이터로 변환하여 혐오 문장을 탐지한 결과와 결합한다. 향후, 제안하는 시스템의 현실적인 검증을 위해 시스템 구축을 통한 성능평가가 필요하다.

The Significance of Semiotics for Visual Web Interface (시각적 웹 인터페이스에 대한 기호학 의미)

  • Jang, Seung-Young
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.4
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    • pp.795-802
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    • 2018
  • This study describes the semantic theoretic interpretation through the extensive use of semantic metaphors for intensive web interface with information and the metaphoric value of metaphors for interface design. Common factors that influence web design are empirical establishment and verification for generating web symbols and these are have important elemental perspectives that are used to assess the usefulness and key elements of the site. In addition, the structure of the screen has begun to change dynamically from the application of web technological functions, and the media functions have become important to make web standards when implementing visual structuring from the perspective of semiotic. Instead of using a technical expression approach to examine semiotic, a semiotic approach is applied to create aesthetic codes through the human-computer interface in terms of semiotic in a variety of natural and universal fields. Based on this, it is used as means of communication to convey the intended meaning to users so as to highlight the importance of the usability issues and metaphors user interface.

Landscape Meanings and Communication Methods Based on the Aesthetics of Ruins in the Poem 'Kyungjusipiyung' written by Seo Geojeong (서거정의 '경주십이영(慶州十二詠)'의 의미와 폐허미학적 소통방식)

  • Rho, Jae-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.37 no.2
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    • pp.90-103
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    • 2009
  • The poem 'Kyungjusipiyung(慶州十二詠)' written by Seo, Geo-jeong(徐居正) describes sentiments felt for the ruined historical and cultural landscape of Silla's capital city, Kyungju. It differs from the existing 'Eight Sceneries(八景)' as it conveys the strong metaphorical aesthetics of ruins as the episodes and figures are sung, as well as the myths and stories related to the representative holy places of the Silla culture: Gyelim(鷄林), Banwolseong(半月城), Najeong(蘿井), Oneung(五陵), Geumosan(金鰲山), the scenic beauty of deep placeness, Poseokjeong(鮑石亭), Mooncheon(蚊川), Cheomseongdae(瞻星臺), Boonhwangsa(芬皇寺), Youngmyosa(靈妙寺) and Grave of the General Kim Yu-Sin(金庾信墓). Compared with the former "Eight Sceneries" Poems, including Seo Geojeong's 'Kyungjusipiyung', there is a difference in the content of theme recitation, as well as in structure and form, especially with the deep impression of the classical features of the meanings and acts. The sequence of theme recitation seems to be composed of more than two visual corridors visited during trips that last longer than two days. The dominant emotions expresses in this poem, through written in the spring, are regret and sadness such as 'worn', 'broken and ruined', 'old and sad', without touching on the beauty of nature and the taste for life that is found in most of the Eight Sceneries Poems. Thus, the feelings of the reciter himself, Seo, Geo-jeong, about the described sceneries and their symbolism are more greatly emphasized than the beauty of form. The characteristic aspect of his experiences of ruins expressed from 'Kyungjusipiyung' is that the experiences were, first of all, qualitative of the aura conveyed; that is, the quality omnipresent throughout the culture of Silla as reflected in the twelve historical and cultural landscapes. In this poem, the cultural ruins of the invisible dimension such as the myths and legends are described by repetition, parallelism, juxtaposition, reflection and admiration from the antiphrases, as well as the civilized ruins of the visible dimension such as the various sceneries and features of Kyungju. This seems to be characteristic of the methods by which Seo, Geo-jeong appreciates 'Silla' in the poem 'Kyungjusipiyung'. Ruins as an Aesthetic Object imply the noble pride of Seo, Geo-jeong in identifying himself with the great nature of ruins. In 'Kyungjusipiyung', the images of the ruins of Silla and Kyungju are interspersed in spite of his positive recognition of 'the village of Kyungju' based on his records. However, though the concept of ruins has a pessimistic tone connoting the road of extinction and downfall, the aspect here seems to ambivalently contain the desire to recover and revive Kyungju through the Chosun Dynasty as adominant influence on the earlier Chosun's literary tide. The aesthetics of the scenery found in Seo, Geo-jeong's 'Kyungjusipiyung' contain the strongest of metaphor and symbolism by converting the experiences of the paradoxical ruins into the value of reflective experiences.

The enjoyment of way on Si-jo and Ga-sa in Joseon Dynasty (시조와 가사의 향유방식과 그 관련양상)

  • Ryoo, Hae-Choon
    • Sijohaknonchong
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    • v.44
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    • pp.165-195
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    • 2016
  • This paper is compare to the enjoyment of way on Si-jo and Ga-sa in Lyric poetry. Si-jo and Ga-sa were created in Joseon Dynasty. Si-jo and Ga-sa is the Lyric poetry in traditional genre, representing Korea. These forms include the lyric genre but have a difference between the fixed verse and the long-poem in Joseon Dynasty. However, the two genres are the two genres had opened the possibility of communication from the very beginning in terms of gentry layer is the main writers. Joseon Dynasty those who enjoy the fixed verse and the long-poem, the literature of singing songs and reciting literature, in terms of the principle of metaphor and metonymy rhetoric will reflect the era of awareness and enjoyment of contemporary perception of reality characters. It can be said that performing Si-jo and Ga-sa of enjoyment fashion and work to compare with realistic about the versification principles but check ahead a lot of data, and add to the task of finding a logic that can explain clearly remain. This paper will have to complement the many points made in an attempt to unravel the complex issues in an integrated and comprehensive on-pronged approach and enjoyment of the fixed verse and long-poem Si-jo and Ga-sa and similar expressions are writing and testing the various parties of the enjoyment of culture in today's era of change in the 21st century can be the compass to navigate a new world culture.

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A Study on the Forms of Graphical User Interface Metaphor in Multimedia Design (멀티미디어 디자인에서 사용자 인터페이스 그래픽 메타포 유형에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.13 no.4
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    • pp.105-114
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    • 2000
  • Since the apple company adopted the desktop-office metaphor in Macintosh, the metaphoric interface has been used generally in multimedia products or services, on which user-friendly knowledge, conception, and images are represented metaphorically. Although the metaphor can be employed as one of ways to identify the essence or pattern of information, a theoretical framework on its relation with the user interface is not fully established. In this study, the user interface considered as a core of multimedia design was discussed, and the form of the graphic metaphor was investigated. The seven forms of the graphical metaphor presented herein would be applied as one of approaches to the user interface in relevant researches.

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Research on Film Symbolization by Color (영화의 표현기호인 색채에 대한 연구)

  • Wang, zhenxing;Kim, Dong Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.983-987
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    • 2009
  • The color is silent language. As the cinematography modeling of art color of film of one of element even is that a synthetical special language systematic.The color of film is very symbolic. The symbolism of color is to express in metaphor some sort of rationality and concept with some color. Now a lot of directors are obsessed with the use of color to express the symbolic meaning. Gradually, the color goes beyond the form of natural material and ascends in appearance to a kind of significant and meaningful modeling element. Thus the color's symbolic meaning has become an essential element in the color and function of the film. The paper analyzes the applications of color in films by use of the well-known director Zhang Yimou's film such as "Hero" and Michelangelo Antonioni's film "Red desert"; and then makes"Hero" with the "Red desert" in order to explain different applications and expressing practices of colors in the film and reflect the significance of color as a unique expressing language in the film.

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