• Title/Summary/Keyword: 은유적 의미

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A Semantic Interpretation of the Design Language in the ChwuiseokJeong Wonlim of Gochang - Focusing on the Alegory and Mimesis in 'Chwuiseok' and 'Chilseongam' - (취석정원림에 담긴 조형언어의 의미론적 해석 - '취석'과 '칠성암'에 담긴 알레고리와 미메시스를 중심으로 -)

  • Rho, Jae-Hyun;Lee, Hyun-Woo;Lee, Jung-Han
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.30 no.1
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    • pp.76-89
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    • 2012
  • This study aimed at carrying out a semantic interpretation of the core Design language that seemed to influence deeply in the creation of the ChwuiseokJeong wonlim of Gochang. Especially, this paper aimed at inferring how the spiritual culture of seclusion of the 16th century influenced the creation of the wonlim by understanding the metaphor and symbolism by grasping the transmission meaning and reception meaning of the creators and the people concerned with keywords like Eunil(隱逸: seclusion), Chwuiseok(醉石), and Chilseongam(七星巖). 'Building up a wall' was intentionally carried out in order to represent 'Seven Stars(The Big Dipper)' inside of the wonlim. This is a kind of two-dimensional 'enframement', and a result of active creation of a meaningful landscape. From Chilseongam that was created by assembling, we presumed that Kyung-Hee Kim, Nohgye(蘆溪), the creator showed the recognition and thoughts of astronomy as a Confucian scholar that the ChwuiseokJeong Wonlim where he secluded is the center of the universe. The interpretation of words in Nohgyezip, an anthology, showed that the articles and writtings of Nohgye, his decsendants, and the people of ChwuiseokJeong included alcohols, Chwuiseok, Yeon-Myung Do, and Yuli(栗里) where Do secluded; this means that Nohgye ranked himself with Do because Nohgye also lived in peace by drinking alcohols and enjoying nature like Do did. 'Drinking' was what expressed the mind of Nohgye who wanted to be free and have the joy of enjoying mountains, water, and their landscape like Do did. In other words, 'Drinking' is the symbol of freedom that makes him forget himself and equate himself with nature. These are the representation, imitation, and mimesis of respecting Yeon-Myung Do. As the alegory of 'speaking something with other things' suggested, it is possible to read 'Chwuiseok', came from the story of Yeon-Myung Do, in multiple ways; it superficially points out 'a rock on which he laid when he was drinking', but it also can be interpreted as 'an object' that made him forget his personal troubles. In addition, it means freewill protecting unselfish mind with the spiritual aberration of drinking, 'Chwui(醉)', mentally; also, it can be interpreted metaphorically and broadly as a tool that makes Nohgye reach to the state of nature by the satisfied mind of Yeon-Myung Do. 'Chwuiseok' was a design language that showed the situation of Nohgye by comparing his mind with the mind of Yeon-Myung Do from the Confucian point of view, and a kind of behavioral mimesis based on his respect to Do and 'aesthetic representation of objective reality.' It is not coincidental that this mimesis was shown in the engraved words on Chwuiseok and the creation of ChwuiseokJeong that has the same name with Chwuiseok in Korea and China.

网络流行语"X+人"探析 - 从"打工人", "尾款人", "工具人"等谈起

  • Yu, Cheol
    • 중국학논총
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    • no.71
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    • pp.41-59
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    • 2021
  • With the progress of social economy and science and technology, network media technology has developed rapidly, China has ushered in the network information age, and the network buzzwords emerged to reflect the interaction and influence between language and society. The network buzzwords of "X+ ren "indirectly show the social psychology and value orientation of modern people with their unique structural characteristics, semantic connotation and cultural deposits, and so on. Based on this, we have conducted a multi-angle investigation on the network buzzwords "X+ ren". This paper first analyzes the structure types and syntactic functions of the lexical model of "X+ ren ", then makes a semantic analysis of the lexical model of "X+ Ren ", and finally investigates the causes and influences of the popularity of "X+ ren ". Through the investigation, we believe that "X+ ren "will continue to grow, and "X+ ren" will continue to attract the attention of the academic community.

Comprehension of Figurative Language in Young and Old Adults: The Role of Simile, Metaphor, Idiom and Proverb (정상 청년층과 노년층의 비유언어 이해 능력: 직유, 은유, 관용어, 속담을 중심으로)

  • Kim, Ji Hye;Yoon, Ji Hye
    • 한국노년학
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    • v.36 no.4
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    • pp.981-1001
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    • 2016
  • At old age, as people depend on superficial clues when they interpret the overall context of communication, their ability to understand connotative and figurative words and articles could deteriorate. In this study, 50 normal young(junior) people and normal old(senior) people were made to perform a task to understand similes, metaphors, idioms, and proverbs, the sub-areas of figurative language. For the task, participants were made to understand a paragraph consisting of several sentences and select a correct answer representing appropriate figurative language. As a result of the analysis, first, old people showed a lower level of performance than young people in all the sub-areas of figurative language. Second, in understanding idiomatic words and proverbs, old people showed a lower level of performance due to unfamiliarity. Third, for the types of wrong answers, old people mostly understood only the literal meanings in all the sub-areas of figurative language. Due to aging, old people come to have a lowered level of the pragmatic language ability, reasoning ability, and inhibiting ability to efficiently communicate with others considering certain situations and contexts. Thus, old people could have difficulties in understanding inner meanings from others in daily communication.

Difficulty of understanding and using the number line by Elementary school students (초등학생의 수직선 이해와 사용의 어려움)

  • Kim, Yang Gwon;Hong, Jin-Kon
    • Communications of Mathematical Education
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    • v.31 no.1
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    • pp.85-101
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    • 2017
  • The purpose of this study is to investigate how elementary school students understand and use the number line relating number concept and what is the main problem in the learning process. For the efficient achievement of this purpose, we investigated how the number line metaphor is related to the number concept and considered the role of the number line on Freudenthal's number concept teaching theory. The test conducted to find the degree of understanding and difficulty on using the number line by actual elementary school students consisted of two questions ; to find appropriate number corresponding to the given number on the number line and to identify contents of chapters about the use of number line on each grade. It was found that many students couldn't solve the problem represented by the number line though they could solve the problem represented by other ways such as number track and pictures. The only difference between the two problems was the way of representation, and they had same contents and structure. This study tried to figure out the meaning of this phenomenon. Also, by using various teaching-learning method (number track, pictures, empty number line, and double number line etc.), this study was aimed to provide the way to help learning 'related number concept' and to solve the difficulty on understanding the number line.

A Study on Design Characteristics of Korean War Memorials in the United States (한국전쟁 메모리얼의 설계요소에 나타난 기념성)

  • Lee, Sang-Suk
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.1
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    • pp.12-24
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    • 2010
  • The purpose of this study was to analyze design characteristics of Korean War Memorials(KWM) in the United States(KWMUS). Through site survey and internet searching, the researcher selected 25 KWMUS and analyzed four analysis categories: design concept, spatial form, landscape details, and sculptures. The results are as follows: 1. The analysis revealed that main concepts of KWMUS were to cherish victims of the Korean War, show membership/locality/patriotism, express feelings and the meaning of war, and explain the Korean War realistically and symbolically. 2. Most KWMUS in memorial parks and plazas were designed to pursue the completion of each memorial assuming the form of typical and symmetrical circles and squares. Also, spatial order including spatial sequence was seen in some of KWMUS. 3. Stone walls, stone monument, flags, emblems and paving were used as main landscape details. The map of the Korean peninsula and Taegeuk were often introduced to symbolize Korea and the Korean War, and the symbolic phrase, 'Forgotten War' or 'Freedom is Not Free' were written on the stone to keep the Korean War in the minds of Americans. 4. Sculptures were used as important media to represent the Korean War in a variety of ways. Most of them were formed realistically, except for a few sculptures that aimed to represent the Korean War symbolically and narratively. In particular, the sculptures in Washington D.C. KWVM and Minnesota KWM were remarkable as symbolic media of war memorials in contemporary society. Further study will be required to analyze comparatively KWM in Korea and the U.S. and to understand characteristics of KWM in the point of design style.

Study about Set Design for Scene of Animation : Case of Short Animation (애니메이선의 장면연출을 위한 공간디자인 : 단편애니메이션 의 제작사례를 중심으로)

  • Choi, Seung-Won
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.152-162
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    • 2007
  • Subject of this Study is focused on set design for short animation, GHOST, made and presented by animation studio, BEYOND PROSCENIUM. Sets in animation have several functions. First, sets are a playground that character can play to lead a story. Second, sets explain background, which is time and space. Third, sets can visualize metaphorical meaning or symbolic system in animation. To obtain final design that is sufficient to those functions, this study analyzes the case that metaphorical and symbolic meaning from scenario is how to apply into set design also, mentions the method that designer multiply considers character, property and composition from the camera and movement from those elements. Set designers for animation should have ability that simultaneously considers so many elements and they need design skills to create it.

Characteristics of the Mobility with Figurative Approach in Location based Games (위치기반게임의 이동성 반영 구조에 관한 문채적 접근: <패러랠 킹덤(Parallel Kingdom)>을 중심으로)

  • Kwon, Boh-Youn
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.33-42
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    • 2015
  • This study analyzes location based game focused on the figurative characteristics of mobility. The purpose of this analysis is to extend the understandings of game mobility from technical side toward rhetorical territory. Christian Metz's film theory is appropriate for analysis of the game which is visual and combinational text. According as research findings, structuralize 5-layered spatial maps. And this kind of multi-layering structure generates figurative operations. Adaptive mobility by metaphor, it reflects player's real world movement into the virtual space. Metonymy brings given mobility, it reflects character's movement through all of the virtual maps.

Ideals Represented in Gardens - Focused on Thomas Jefferson's Academical Village and Monticello - (정원에 표상된 이상 - 토머스제퍼슨의 아카데미컬 빌리지와 몬티첼로의 경우를 중심으로 -)

  • Sung, Jong-Sang
    • Journal of the Korean Institute of Landscape Architecture
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    • v.40 no.1
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    • pp.69-80
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    • 2012
  • The garden has long served as away of thinking about nature and about culture and how each influences the other (Francis and Hester, 1990). This study, viewing the garden as a representation of the ideal, tried to seek for detailed aspects of the aforementioned ideal with the representative examples of Thomas Jefferson's gardens. Hidden behind his best known position as a politician was his other career: designer and creator of several gardens. Monticello, Academical Village, and Poplar Forest represented not only his ideals of national values like freedom, democracy and agrarian society, but also a yearning for the rural area and ideals for higher education realization. His personal desire and ideal are represented inside the spatial order, together with his ideals as a politician and the pioneer of new country. By representing the symbolic meaning metaphorically and restructuring it through a spatial scheme, Jefferson's ideal was admired and shared with visitors. In this way, Jefferson's gardens were practical stages to reveal his ideals.

Culture and Somatization (문화와 신체화)

  • Kim, Kwang-Iel
    • Korean Journal of Psychosomatic Medicine
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    • v.11 no.1
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    • pp.3-14
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    • 2003
  • In this review article, the meanings of the somatization phenomena were reviewed and discussed in terms of cultural psychiatric view point. The somatization is an universal psychopathology. But frequency, pattern of symptoms and it's cultural factors in the conversion of emotional distress to the somatization are much different from culture to culture. Conventional impression and monotonous interpretation that somatization is prevalent in the non-Western or traditional society and it is due to poor differentiation of the psyche is seriously criticized. Cultural metaphors of expressing emotional pain, traditional disease concepts, conventional way of adopting a given culture and society, and medical delivery system and milieu could be regarded as important cultural factors of the somatization. Cultural meanings of somatization in Korea were summarized and discussed. Finally, clinical guide line for transcultural practice were summarized.

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A Study of the Architectural Planning Based on the Concept of Sense of Place -The Cultural Complex at the Thames River- (장소성의 개념을 적용한 건축공간 계획에 관한 연구 -템스 강 복합문화공간 계획안-)

  • Choi, Dong-Hyeog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.513-520
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    • 2016
  • This study is an architectural design thesis aimed at designing a building at the River Thames in London, which could float along the river and be anchored in the river, in terms of the concept of the sense of place. The process of the study was as follows. First, theoretical backgrounds of the concepts of sense of place, placelessness, and non-place were examined and the sense of place of River Thames was analyzed. Second, the architectural planning elements could be applied to architectural design in terms of the relationship between the place and architecture, form of architecture, and behaviors of peoples. Third, the architectural design concepts and programs were specified based on the planning elements and a cultural complex that floats on the River Thames in London, England was proposed. The focus of this study was the process of formation of a sense of place by the cognition of architecture and people's activity, and this study claimed that the sense of place could be materialized by the metaphorically inherent property of the architecture.