• 제목/요약/키워드: 융.복합 시대

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A Study on the Digital Era's Influential Factors on Policy Organizations (디지털시대의 정책조직에 미치는 영향요인에 관한 연구)

  • Lee, Sang-Bum
    • Journal of Digital Convergence
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    • 제6권2호
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    • pp.33-40
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    • 2008
  • Alvin Toffler는 인류 발전 과정을 세 가지 변화의 물결, 즉 유목 채집 사회에서 농경 사회로의 변화, 산업혁명에 의한 농경 사회에서 산업 사회로의 변화, 그리고 1950년대부터의 후기 산업화 사회로의 변혁으로, 산업 사회에서 정보 사회로의 변혁이 일어나기 시작했으며 탈대량화, 다양화, 지식기반 생산과 변화의 가속이 시작된 시기였다. Herman Maynard와 Susan Mehrtens는 ICT (Information Communication Technology: 휴대폰 등), 인터넷의 발달로 제4의 물결이 시작되고 있다고 주장한다. 이전의 사회 변혁들은 물질 생산이 따르는 가시적인 변혁들이었으나, 디지털 혁명은 시민사회의 참여 확대를 통한 민주주의의 진화된 형태를 가능하게 하고 있다. 지금 우리가 경험하고 있는 제4의 물결의 시작은, 시민사회의 정책 참여와 견제가 효과적이고 효율적으로 이루어지기 시작하는 초고도 정보화 사회의 시작을 의미하며, 정책 결정 자들은 정책 결정 과정에서 그들이 보유하던 절대 영향력의 일부분을 시민사회에 이양됨을 막을 수 없을 것이다. 이러한 대변혁의 시대에 관료주의, Digital Divide, 그리고 시민 참여와의 상관관계를 이해하는 것은 매우 중요하다. 본 논문에서는 시민 참여에 대한 관료주의의 방침과 태도, 제4의 물결의 정책 민주화와 Digital Divide로의 영향 분석을 통하여 정책 결정 자들과 그들의 환경으로의 파급 효과를 논증한다. 본 연구는 이러한 분석과 논증을 통하여, 정책조직들과 시민사회와의 신세기의 바람직한 동반자적 입지 구축에 기여 할 것이다.

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A Study on Reconstruction of Digital Space in Multi-layer Structure (다층적 구조에서 보여 지는 디지털 공간의 재구성에 관한 연구)

  • Chung, Kue-Hyung
    • Journal of Digital Convergence
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    • 제12권12호
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    • pp.513-520
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    • 2014
  • Since the beginning of history, men have done mimesis and produced illusion and succeeded art and culture instinctually. The subject which mention above included the object which can order and space around that. Perspective which began the Renaissance age was dominant way about understanding space in western history and it made modern visual system. Direction way of space which based perspective is changed as horizontal data included multi-layer structure in digital media age. This character make us possible to represent the space more efficiently. So we must have pay attention the direction way of space based on digital media, because it has meaning to show human value beyond a methodology of visual art culture.

WENO methodology for UHD TV Image Quality Improvement (WENO 방법을 이용한 UHD TV 화질 개선)

  • Yi, Dokkyun;Park, Jieun
    • Journal of Digital Convergence
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    • 제16권4호
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    • pp.149-155
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    • 2018
  • It has passed the era of Full High Definition Television (FHD) and ended the era of Ultra High Definition Television (UHD). We will talk about the problems caused by the difference in the number of pixels in the TVs and introduce a method to improve them. This method is a method of performing an interpolation method suitable for a given image with Weighted Essential Non-Oscillation (WENO). Thus, it is possible to reduce the distortion of the image and to ensure a better image quality. Therefore, if we use the WENO methodology, when we watch old video material on UHD TV, we can enjoy high definition of UHD TV without changing the number of pixels.

A Study on the activity policy for the Medical Industry in the Digital Era : Focusing on the Management Service Organization and Profit-making corporation (디지털시대의 의료산업 활성화 정책 방안 연구 : 병원경영지원회사(MSO)와 영리법인을 중심으로)

  • Kim, Bo-Soo
    • Journal of Digital Convergence
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    • 제9권4호
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    • pp.41-50
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    • 2011
  • This study supports the introduction policy of the MSO and Profit-making corporation by reviewing, and is intend to reviewing the analysis of policy measures activation in the digital age. The Medical industry is changing at a fast pace, and it is becoming fierce, In that flow, our nation has been giving efforts to the Medical industry in its bot qualitative growth and quantitative growth. However, we are laggard in our policy to activity such as the MSO and Profit-making corporation. It is true that there exists arguing on introducing market economy into the Medical industry, but we need a sound the activity policy which can extend over those negative perspectives.

USN, M2M 서비스 융합과 발전 전망

  • Lee, Seong-Hyeon;Nam, Dong-Gyu
    • Information and Communications Magazine
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    • 제28권9호
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    • pp.3-9
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    • 2011
  • 본고에서는 급속히 성장하고 있는 M2M 서비스의 융합과 발전을 위해 어떤 걸림돌이 있으며, 무엇을 준비해야 하는지에 대해 알아보고자 한다. 지난 1T839 정책에서 3대 인프라의 하나로 정의된 USN이 본격 확산에 미흡했던 사항에는 어떤 것들이 있었으며 당시 기술적인 환경과 서비스 사례를 통해 2% 부족했던 것들은 되짚어 보고, USN이 현재 시점에 가지는 의미를 찾아보고자한다. USN 서비스가 활성화 되던 시점에 M2M의 기반기술이라고 할 수 있는 (W)CDMA 등 광역 무선망 기술과의 접목이 어려웠던 부분과 USN의 다양한 근거리 무선 네트워크 기술들이 USN 서비스를 완벽히 구현하고 확산까지 갈 수 없었던 미흡했던 이유를 알아보고자 한다. 또한 M2M의 시작배경에는 어떠한 의미가 있으며, 현재에서 바라본 M2M은 시작과 비교해서 달라진 점이 무엇이며 현재에 요구되는 M2M은 무엇인지에 대해 논의해보고자 한다. 이와 함께 M2M의 다양한 정의와 현재의 M2M을 비교해보고 M2M이 급속히 증가하고 있는 이유들을 찾아본다. M2M 서비스를 크게 나누면 텔레매틱스와 텔레매트리로 나눌 수 있으며 최근에는 차량 관련된 분야에 M2M 서비스가 급속히 증가되고 있는데 해외의 eCall 서비스와 국내의 DTG 연계 M2M 서비스, 국가위험물관리 등 국내외 차량관련 M2M 서비스 사례를 분석해 보고, RFID/USN+LBS+M2M의 융복합 서비스 진화에 대해 알아보고자 한다. 끝으로 M2M 시대의 시대적 요구사항을 반영하여 M2M의 활성화를 위해서 필요한 공공과 민간의 역할을 짚어보고, 우리가 준비해야할 것에 대해 제언하고자 한다.

Investigating of Psychological Factors Affecting Information Security Compliance Intention: Convergent Approach to Information Security and Organizational Citizenship Behavior (정보보안 준수의도에 대한 사회심리적 요인 분석: 정보보안과 조직시민행동이론 융합)

  • Han, Jin-Young;Kim, Yoo-Jung
    • Journal of Digital Convergence
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    • 제13권8호
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    • pp.133-144
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    • 2015
  • In digital convergence environment, information security management plays crucial role in maintaining firms' competitiveness. Organizational citizenship behavior(OCB) enables informations security countermeasures to be more effectively worked by helping employees to have much knowledge of information security policy, by facilitating employees to participate in information security education/training. Thus, the purpose of this study is to investigate the mediating effect of OCB on the relationships between information security countermeasures and compliance intention. Questionary was designed based on prior information security research, and survey was conducted among companies' employees across the industry. Results showed that information security policy and information security education/training were found to be key predictors of compliance intention. In addition, OCB was proven to mediate the relationships between information security countermeasures and compliance intention.

A Study on Factor Affecting Employee Creativity of Bank Employee in the Age of Convergence (융·복합 시대의 은행 종업원의 종업원창의성에 영향을 미치는 요인에 관한 연구)

  • Jeon, Oi-Sul;Park, Sung-Kyu
    • Journal of Digital Convergence
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    • 제13권11호
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    • pp.99-108
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    • 2015
  • The aim of this research is to investigate empirically the interrelationship among emotional labor strategies, frontline employee creativity, service performance, and specifically examines the mediating effect of employee creativity in the relationship between emotional labor strategies and service performance in the context of bank industry. The data were collected from frontline employees of banks in Daegu and Gyeongnam. A total of 484 questionnaires were used for the final analysis. Consistent with hypotheses, the results of analysis show that surface acting has a negative effect on employee creativity, while deep acting has a positive effect on employee creativity, and employee creativity has a positive effect on service performance. Furthermore, employee creativity has mediating effect in the relationship between emotional labor strategies-performance.

A Research on Expandability of Cultural Assets Restoration Blend using Virtual Reality (가상현실을 통한 문화재복원 융합 확장성 연구)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • 제13권8호
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    • pp.465-472
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    • 2015
  • The virtual reality technology is currently used classifying functional types such as the observation operation type, the experimental activity type, the learning information type, the field problem-solving type, and other different types, based on the media's characteristics implementing 3D form of multi-sensory information. Using Virtual Reality, the restoration of the 'Doksu Palace' has been grafted onto J. Keller's ARCS model, suggesting a field restoration concept that reenacts the lives of the people that had been in the field with the cultural heritage and history based on a scenario based scene direction. This paper also summarizes 3 different types of implementation of the field restoration assorting multi-scene direction. Certain limitations exist, due to the fact that a completed prototype hasn't been suggested and that a detailed notion of the housing and 3D audio connection has been omitted.

The Effect of Medical Service Design Thinking Teaching-learning on Empathic Problem Solving Ability: Convergence Analysis of Structured and Unstructured Data (의료서비스 디자인싱킹 교육의 공감적 문제해결능력 향상 효과: 정형 및 비정형 데이터 융복합 분석 중심으로)

  • Yoo, Jin-Yeong
    • Journal of Digital Convergence
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    • 제18권6호
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    • pp.311-321
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    • 2020
  • The purpose of the study is to verify the effectiveness the Freshman Preliminary Health Administrators(FPHA)' Empathic Problem Solving Ability(EPSA) through the application of Medical Service Design Thinking(MSDT) conducted by undergraduate school of SNS hospital marketing education. The pre-post questionnaire survey was conducted on 39 students in the freshman year of the Department of Health Administration after applying MSDT for 15 weeks from September to December, 2019 at a college in Daegu. MSDT was positive influenced on the improvement of Empathic Imagine, Empathic interest, Empathic awakening of the FPHA' EPSA. In the analysis of key common words, the use of neutral and negative words was low, while the use of positive words was high. In order to systematically equip Empathic problem solving job competency in the age of artificial intelligence, it is meaningful to develop a program for the freshmen curriculum and to conduct a analysis of the structured and unstructured data to verify its effectiveness. Additional program development research is needed for the application of theoretical subjects.

Factors Influencing the Smartphone Overdependence on Male Middle School Students in Era of Convergence (융복합 시대의 남자 중학생 스마트폰 과의존 영향요인)

  • Kim, Eun Ju
    • Journal of the Korea Convergence Society
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    • 제8권8호
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    • pp.177-183
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    • 2017
  • This study is a descriptive study to investigate the influence factors on smartphone overdependenceon in male middle school students. A questionnaire survey was conducted on 174 male middle school students about their smartphone overdependence, stress, ego - resilience, and use of smartphone by function. In results, 29.9% (potential risk group 23.6%, high risk group 6.3%) of the male middle school students were the smartphone overdependency risk group. A higher smartphone overdependency was associated with the higher the smartphone usage time per day, the higher the stress level, the higher the grade, and the lower the ego-resilience level. This requires the involvement of appropriate stress coping styles to overcome excessive stress situations. And the development and implementation of an intervention program that increases the level of ego-resilience can be expected to have an effect of controlling the smartphone use time as well as the intervention effect on stress coping.