• Title/Summary/Keyword: 융합적 문제해결력

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The Effects of Simulation-based Hands-on Training on Nursing Students' Nunchi, Problem-Solving Ability, and Resilience (시뮬레이션 기반 실습 교육이 간호대학생의 눈치, 문제해결 능력, 회복 탄력성에 미치는 효과)

  • Shin, Seung-Ho;Lee, Jeong-Won;Kim, Chang-Tae;Shin, So-Hong;Song, Mi-Sook
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.397-407
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    • 2020
  • This study was conducted to investigate the effects that simulation-based hands-on training, the core competence of nursing students, have on the students' nunchi problem solving ability, and resilience. The results showed that taking notice, a subordinate variable of nunchi significantly increased and problem-solving ability and its subordinate variables, problem recognition, information gathering, analytical skill, diffuse thinking, decision making, planning, execution and risk taking, evaluation, and feedback significantly increased. Also, resilience and its subordinate variables, control, positivity, and social skills significantly increased. Since these results imply that simulation-based hands-on training can strengthen the core competencies of nursing students, a foundation should be provided for the development of on-site hands-on training modules.

Development of an integrate program for children using folktales of 『Samguk Yusa』 (『삼국유사』를 활용한 유아 융복합 프로그램 개발)

  • Kim, Jung-Sun;Kwon, Eun-Joo
    • Journal of the Korea Convergence Society
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    • v.8 no.12
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    • pp.257-264
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    • 2017
  • In the modern age where various knowledge and experiences are shared through communication, it is necessary to have an integrated educational experience that allows developing creative problem-solving ability that is organically related, not a segmented education experience and it is essential to have experience in history education that derives the present from the past and nourishes the logic. Therefore, this study has developed an integrated program for children using folktales of . A total of 4 stories were selected through consultation of expert group and 12 classes were planned. It is expected that the creativity and logic of children will be increased through the program and it will have a meaning that it provides the basis for the study of the integration program using the Samguk Yusa, However, since this study is on a program development, it has limitations that the effect on development is not verified. Once the effectiveness of the program in subsequent studies is verified, it can be a highly utilized program in the field.

An Empirical Study for the Cognition of the Convergence Human Resource for the companies - focus on the Firms in Deajeon Region - (융합형 인재에 대한 기업의 인식 분석 연구 - 대전지역 기업을 중심으로 -)

  • Seo, Yong-Mo;Shim, Sang-Oh;Kim, Eung-Kyu;Choi, Jong-In
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.5
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    • pp.2045-2053
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    • 2012
  • The primary purpose of this paper is to identify the cognition of the convergence human resource for firms. For this purpose, Data have been collected from 110 firms in Daejeon city and studied the convergence human resource which recognized by firms on the company competitive power level. The results of this empirical studies are summarized as fellows. We classified in company competitive power as leading chaser, innovators and late chaser. In the talent, leading chasers demanded the total designer, problem solver and insighter, innovators demanded the total designer, problem solver and specialist, and late chasers demanded the traditional humanity. In technology management, all group think important fields. In the demanding forecasting for the market and technologies, leading chasers and innovators demanded the CEO, R&D researcher and a middle manager as the important position. For this education, they demanded the convergence ability of other technologies, the up-to-date abilities of product and technology and the understandings of market needs. In the convergence talent or leader, leader chaser and innovator demanded the specialist who attempted to combine others industries, who know well in technology and management, and the specialist who attempted to combine others technologies. But, late chaser demanded the specialist who attempted to combine others industries.

Python-based Software Education Model for Non-Computer Majors (컴퓨터 비전공자를 위한 파이썬 기반 소프트웨어 교육 모델)

  • Lee, Youngseok
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.73-78
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    • 2018
  • Modern society has evolved to such an extent that computing technology has become an integral part of various fields, creating new and superior value to society. Education on computer literacy, including the ability to design and build software, is now becoming a universal education that must be acquired by everyone, regardless of the field of study. Many universities are imparting software education to students to improve their problem-solving ability, including to students who are not majoring in computers. However, software education contains courses that are meant for computer majors and many students encounter difficulty in learning the grammar of programming language. To solve this problem, this paper analyzes the research outcomes of the existing software education model and proposes a Python-based software education model for students who are not majoring in computer science. Along with a Python-based software education model, this paper proposed a curriculum that can be applied during one semester, including learning procedures, and teaching strategies. This curriculum was applied to a liberal arts class and a meaningful result was derived. If the proposed software education model is applied, the students will be interested in the computer literacy class and improve their computational thinking and problem-solving ability.

The Effects of Metacognition of Nursing Students on Proactivity of Problem Solving in Simulation Integrated with Problem-based Learning: Mediating Effects of Self-leadership (문제중심학습 통합 시뮬레이션교육에서 간호대학생의 메타인지가 문제해결 적극성에 미치는 영향: 셀프리더십의 매개효과를 중심으로)

  • Kyoung-Hwa Baek;Mi-Ock Cho;Jeong-Hwa Cho
    • Journal of Industrial Convergence
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    • v.20 no.12
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    • pp.203-211
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    • 2022
  • This study is a descriptive research study to investigate the mediating effect of self-leadership in the relationship between metacognition and proactivity of problem solving and the effect of metacognition on proactivity of problem solving of nursing students. 194 fourth-year nursing students who experienced in-school simulation practice at a university were selected as subjects for the study. Data were collected from September to December 2021 using a structured questionnaire. The collected data were analyzed by descriptive statistics, correlations and parametric regression using the SPSS 22.0 program. It was found that metacognition and problem-solving proactiveness and self-leadership had a quantitative correlation, and it was analyzed that metacognition and self-leadership had a significant effect on problem-solving proactiveness. Also, it was found that self-leadership is partially mediated in the relationship between metacognition and problem-solving proactiveness. According to the results of this study, it is necessary to develop a program that can improve the elements of metacognition and self-leadership in order to increase the problem-solving activity of nursing students through problem-centered learning integrated simulation education.

Factors affecting the Problem-Solving Ability of Nursing Students who have received Online Psychiatric Nursing Practicum (온라인 정신간호학실습교육을 받은 간호학생의 문제해결능력에 미치는 영향요인)

  • Kim, Mi Ja;Oh, Hyun Joo
    • Journal of Industrial Convergence
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    • v.20 no.6
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    • pp.93-104
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    • 2022
  • This study was done to identify the factors affecting the problem-solving ability of nursing students who have received online psychiatric nursing practice. The subjects of the study were 280 fourth-grade nursing students. The data were subjected to descriptive statistics, 𝑥2-test, t-test, one-way ANOVA, Pearson's correlation analysis, and multiple regression analysis using the SPSS 24.0 program. As a result of the analysis, the mean of each variable was learning satisfaction 4.03±.70, self-efficacy in learning 5.69±.82, transfer motivation 5.52±.86, and problem-solving ability was 3.65±.41. Learning satisfaction and problem-solving ability (r=.387, p<.001), self-efficacy in learning and problem-solving ability (r=.576, p<.001), transfer motivation and problem-solving ability (r=.536, p <.001) showed a significant correlation. Factors affecting problem-solving ability were gender (𝛽=.11), grade point average (𝛽=.12), motivation of personal major choice (𝛽=-.12), satisfaction of major (𝛽=.13), self-efficacy in learning (𝛽=.36) and transfer motivation (𝛽=.16), and the explanatory power of variables was 41.4%. Based on the results of this study, a follow-up study is required to identify the causal relationship between variables related to problem-solving ability.

The Effect of STEAM Program using Arduino on Preservice Science Teachers' STEAM Core Competencies (아두이노를 활용한 STEAM 프로그램이 예비 과학교사의 융합인재 핵심역량에 미치는 영향)

  • Kim, Sun Young;Hyun, Yun Se
    • Journal of Science Education
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    • v.44 no.2
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    • pp.183-196
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    • 2020
  • This study explores the effects of STEAM program using Arduino on preservice science teachers toward their STEAM core competencies. The STEAM program using Arduino consists of four stages: presentation of situation, creative design, emotional touch, and evaluation. The preservice science teachers learned the theoretical backgrounds of STEAM and Arduino. Then, they were given the chance to think about an environmental issue, which is fine dust. The preservice teachers designed an air cleaner and a fine dust measuring instrument using Arduino. The preservice science teachers also produced the air cleaner and the measuring instrument using Arduino. They measured the level of fine dust in the classroom before and after the use of the air cleaner. That is, the preservice teachers experienced each stage of STEAM: seriousness of fine dust, design and production of the measuring instrument of fine dust and air cleaner, and evaluation of the effectiveness of air cleaner. Further, they reflected on their experiences of STEAM program using Arduino. The results indicate that these preservice science teachers statistically improved communication competency, problem-solving competency, gathering information competency, logical analytical thinking competency, and creativity competency. However, there were no statistical improvements on teamwork competency and self-development competency. This study suggests that experiencing STEAM program using Arduino is valuable for the preservice science teachers to develop STEAM core competencies and further implement STEAM program their science classes in the future.

A Meta-Synthesis of Research about Physical Computing Education in Korean Elementary and Secondary Schools (초·중등학교 피지컬 컴퓨팅 교육 연구의 메타 종합 분석)

  • Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.5
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    • pp.1-9
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    • 2019
  • A physical computing education is helpful for enhancing learners' computational thinking, creativity, and collaborative problem solving ability and so on. Recently, it is being actively promoted according to the software education policy and the 2015 revised national curriculum in Korea. This study describes a meta-synthesis of research on physical learning education that investigates the extent to which there is evidence of benefits and challenges for physical computing education. 37 articles were identified, and 20 articles met the inclusion criteria. The synthesis resulted in the list of purposes, teaching and learning methods, and physical computing tools, and benefits of physical computing education.

The Relationships among Incivility, Coping, Career Identity and Burnout in Nursing Students during Clinical Practice (간호대학생이 임상실습에서 경험하는 무례함, 대처, 진로정체감 및 소진의 관계)

  • Kim, Ji-Seon
    • Journal of the Korea Convergence Society
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    • v.8 no.12
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    • pp.407-416
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    • 2017
  • The Purpose of this study was to identify the relationship among incivility, coping, burnout and career identity to clinical practice. The subjects were 199 nursing students from two college in Gwang-ju. A self-report questionnaire was used to collect data on incivility, coping, career identity and burnout. The data was analyzed using descriptive statistics, Pearson correlation coefficient, independent t-test, ANOVA, and Multiple regression by SPSS ver. 23.0. 87.9% of subjects experiences incivility in clinical practice. Incivility was positively correlated with burnout(r=.27, p<.001). but Incivility was nagatively correlated with career identity(r=-.24, p=.001). Career identity was nagatively correlated with burnout(r=-.62, p<.001). The predictors on burnout were incivility, coping and career identity. These variables have total explanatory power of 48.6% on burnout.

Discussion on the Structural Separation of Bottleneck Facilities : Telecom Italia Case (융합환경 하의 통신망 개방을 위한 필수 설비 조직분리 연구 : Telecom Italia의 기능분리 도입 사례를 중심으로)

  • Roh, I.S.;Lee, K.J.;Hong, T.H.
    • Electronics and Telecommunications Trends
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    • v.24 no.2
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    • pp.131-141
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    • 2009
  • 통신서비스 시장은 유무선 및 통신과 방송서비스의 컨버전스화가 진행됨에 따라 미래 시장에서의 경쟁구도에 관심이 집중되고 있다 최근 영국, 이탈리아 등 유립을 중심으로 지배적 사업자의 병목설비에 대한조직분리의 일환으로 기능분리가 활발하게 논의 및 도입되고 있다. 이 중 이탈리아는 TI에 대한 운영분리 수준의 구조규제를 기능분리 수준으로 강화하였다. 이는 운영분리와 같은 구조적인 조치에도 불구하고 TI의 지배력 유지, 경쟁 사업자들의 지속적 불만 제기 등의 문제가 해결되지 않은데다가 TI의 소유구조 변화에 따른 네트워크의 안정성 및 보안성에 대한 우려에 따른 것으로 해석되고 있다. 이탈리아의 기능분리는 동등접속을 위한 사업부로 Open Access의 설립, 신규 인센티브 제도, 각종 투명성 확보장치, 감독기관의 신설 등의 내용이 포함되어 있으며 근본적인 원칙은 영국의 경우와 유사하다. TI는 기능분리를 통해 규제기관과의 관계 개선, 소매시장 규제완화 등의 효과를 기대하고 있으며 2008년 2월 Open Access를 출범하였다.