• Title/Summary/Keyword: 융합시대

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Research on Korean Language Textbooks to Activate Media Literacy for the Era of Cultural Convergence (문화융합시대의 미디어 리터러시 활성화를 위한 국어교재 연구)

  • Lim, Ji-Won
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.389-395
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    • 2020
  • This discussion is a study that proposes to introduce a strategy to positively interpret the narrative meaning in media language based on a generalized cognitive environment in order to activate correct media literacy in the era of cultural convergence. have. In particular, by using advertising content that has the most reinforced creativity related to cultural interpretation, it was induced to grasp the informational manifestation of that era and to reproduce meaning interpretation with relevance. In addition, it attempted to utilize an argumentative writing strategy in the process of reproducing Korean language learners' writing, which was capable of cognitive interpretation. The intention of the public service advertisement content developer always expects a positive effect in the social and cultural aspect, and the learner dreams of reflection and a correct future through the effect. The research on activating media literacy in the era of cultural convergence, which I intended, has not yet been much discussed. We hope that the proposed discussion of this study will be actively utilized in mass media language education of the contents of textbooks for Korean language learners, and we are sorry for the part that does not contain quantitative analysis contents, and we expect the results in subsequent thesis.

A Study on the Development Direction of Traditional Cultural Contents in the Age of Convergence Media (융합미디어 시대에서 전통문화 콘텐츠의 발전방향 연구)

  • Shan, Xinyi;Chung, Jeanhun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.99-104
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    • 2022
  • In the age of convergent media, traditional media and network media are highly integrated, and benefits are shared, which promotes the increase of traditional culture communication channels, the change of communication methods, and the change of the mode of interaction with audiences. This article analyzes the difficulties of traditional culture dissemination by enumerating some excellent cultural programs in China. At the same time, combined with the current situation of convergence media, it discusses how to transform invisible traditional culture into visual digital content, and make it widely disseminated by means of convergence media. It provides reference for the development of traditional culture, and has enlightening significance for creating high-quality cultural programs and spreading mainstream culture.

An Application and Design of Modern Culture's Contents Ontology using Topic Map (토픽맵을 이용한 현대문학 콘텐츠 온톨로지의 적용 및 설계)

  • Jeong, Hwa-Young;Ko, In-Hwan
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.213-218
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    • 2012
  • Modern culture has describing the year's situation along the social environment. A literary work changed as if the year's situation change. Therefore we can understand the age through the literary work and get knowledge the social request of the year's. This literary works have made a chance to know approaching more closely to user as producing media resources. Recently, IT convergence and digital convergence become a new trend to combine each other academic area and get much synergy effect. In this paper, we propose an application and design of the ontology that needs to make digital content from modern literary work's information. For this works, we specify the structure of the year's literary work and the relation of each factor. The specification method used topic map. Each relation model was specified the connection by topic vector.

A Study on Relation between Indexicality of Digital Cinema and Evolution of Cinematic Language (디지털 시네마의 지표성과 영화언어의 진화와의 관계에 관한 연구)

  • Jeong, Minah
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.185-191
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    • 2018
  • The digital technologies brought a structural transformation to cinema, have lead a change in the way of existence of an assembly of images called cinema, and have shared expression methods with new-media. To look into how in terms of cinema style of the film era and the digital era are different, this article will focus on the matter of 'indexicality.' From the point of view of perceptive realism the discourses on digital image deconstruct the dichotomy between illusionism and classical realism. Therefore the actuality of an image does not depend on only indexicality but has much to do with how the viewers fundamentally perceive the image. In this age of digital cinema it does not matter to distinct a composite-image from a reality-image. This article inquires the relation of indexicality, the world and digital images in digital cinema on the level of reception, and reconsider in terms of image production.

A Research on Setting up Cultural Tourism Festival Concepts to Revitalize Local Tourism in the Post-Corona era (포스트 코로나 시대의 지역관광 활성화를 위한 문화관광축제 콘셉트 설정 연구)

  • Jung, Chong-Ki
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.151-160
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    • 2021
  • This study aims to establish the most appropriate festival concept in the post-corona era through in-depth analysis and discussion of local festivals, and to propose a tourism festival for international competitiveness and tourist satisfaction. It also aims to contribute to revitalization of local tourism and the revitalization of the local economy by establishing and implementing a new festival concept in the post-corona era. The results of the review of previous studies, empirical research, and comprehensive meta-analysis showed that it was necessary to change the festival concept setting. In the post-Corona era, it is necessary to build a concept through an online video platform, establish a safety packaged tourism festival prevention system, and hold the most distributed tourist festival time and space of the tourist festival and space as much as possible. In addition, it appeared that it was necessary to plan and implement the village tourism festival through the participation of residents, and to apply the concept of a tourism festival enjoyed by small neighbors and neighbors in the village unit.

Study on Influence of Market Merchant College Education in Convergence Era to Educational Performance (융합시대 시장상인대학 교육이 교육성과에 미치는 영향에 관한 연구)

  • Lee, Mi-Ja;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.209-218
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    • 2015
  • This study aims to look into whether market merchant college education in Convergence to has any influence to the educational performance. For the purpose, 300 surveys were distributed to the ones who completed the course at ** city and in total 275 replies were selected out of 300. The age as of the subjects of this study suggests many of the most common are 91 people with more than 60 121 people 50s. This suggests that the age of a person engaged in the business owners have a lot of seniors. Dependant variable of this study, educational performance resulted in sales increase, help in self development with 82.4%, stronger confidence in success of business startup, overall satisfaction with the market merchant college education. Advanced studies regarding market merchant college and series of domestic and overseas documents were referred to for this study. As trait elements for market merchant college education, educational service, change intention, challenge spirit, decisive factors for customer communication were derived. Along with these elements, research model and hypothesis verifying the relationship with operational fund were established and empirical analysis and investigation was set as study objective.

A Study on Development of Convergence Design Education for an ability of Empathy Enhancement during the 4th Industrial Revolution era -Focusing on Domestic and Foreign University Cases- (4차 산업혁명 시대의 공감능력 배양을 위한 융합 디자인 교육 개발에 관한 연구 -국내·외 대학사례를 중심으로-)

  • Kim, Ji-Young;Choi, Hee-Young;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.451-456
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    • 2018
  • The purpose of this study is to propose the direction of convergence design curriculum of domestic universities in order to cultivate ablility of empathy in the $4^{th}$ industrial revolution era. The research methodology was firstly reviewed through the literature review, and the theoretical background about the background and design reengineering which became important in the time of the superconducting connection was examined, and the case study of the present situation of the convergence design curriculum of the domestic and foreign universities. As a result, it suggests a curriculum for the integration of undergraduate and graduate curriculum, which is a curriculum in which the design based on empathy is the key to linking other academic fields. Based on this, I hope that it will be used as a reference material for the activation of convergence design education in Korea in the future.

The Possibility of Design Creation by Convergence of Contemporary technology and Traditional Craft (신기술과 공예의 융합을 통한 디자인 창작의 가능성)

  • Ha, Euna
    • Korea Science and Art Forum
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    • v.25
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    • pp.463-475
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    • 2016
  • As the transition to the digital age in the late 20th century, the intrinsic value of the craft, the emotional values of human, has been noticed as an alternative to overcome the adverse effects of the modernism of the industrial age. To introduce experimental tries which convergence of contemporary technologies and elements of traditional craft, and to inspire artists and present the new possibility of creation to them who want to take advantage of craft emotion as the elements of creation is the purpose of this study in the current digital technology age. First, the meaning and value of craft in modern times and digital media and hybrid creation environments are theoretically investigated based on previous studies and literature. Second, design cases produced by combining digital technology as a tool and craft elements are classified for substantial understanding of the design. Thirdly, identify the design characteristics presented through case studies and suggest the new possibility of creation. The results of the study are as follows. Reject typical types highlight the functional role and try free express conversion, e.g. form, material, texture, making process etc. Extracts the various elements that can be applied and search combining ways, because the convergence of digital technology and the craft is sufficient to activate the human emotion. Interaction between the craft and the digital medium is made actively. Craft accepts digital form, the craft appeared again as the contents of the digital. the traditional and digital method appropriately fused and utilized depending on the situation in process.

The Effects of Computational Thinking Based Software Convergence Education on Science Highschool Student's Problem Solving Ability (컴퓨팅 사고력 기반의 SW 융합교육이 과학고 학생들의 문제해결력에 미치는 영향)

  • Jung, Ungyeol;Lee, Young-Jun
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.99-102
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    • 2018
  • 제4차 산업혁명 시대에 접어들면서 창의융합형 인재에 대한 관심이 고조되고 있다. 특히 과학, 수학, 정보 교육 진흥법의 제정 및 시행과 함께 컴퓨팅 사고력을 바탕으로 실세계의 문제를 창의적이고 융합적으로 해결할 수 있는 사고력의 중요성이 커지고 있다. 따라서 본 연구에서는 과학고 학생들의 다양한 융합적 문제 해결 능력을 신장시킬 수 있는 컴퓨팅 사고력 기반의 소프트웨어 융합교육 프로그램을 개발하고, 그 효과를 탐색하고자 한다. 본 연구의 결과는 학교 현장에서의 융합 교육을 위한 이해와 지식을 얻기 위한 기초자료로서 활용되고, 향후 체계적인 실험연구의 방향을 제시하는데 기여할 것이다.

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산업클러스터 기술융합 활성화를 위한 효율적인 지식재산서비스 지원 방안 연구

  • So, Byeong-U
    • 한국벤처창업학회:학술대회논문집
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    • 2010.08a
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    • pp.21-43
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    • 2010
  • 2030년대는 BT시장이 활짝 열리는 시대로 고도화된 IT기술, 데이터 해석기술, 집적회로 개발기술, 생화학기술 등 모든 영역의 기술이 필요할 것이며, 앞으로의 기술개발은 융합을 전제로 하여 IT와 BT의 융합이 관건이 될 것으로 기술개발의 시너지를 내기 위해서는 관련 산업과 대학이 물리적으로 적정한 위치에 임해야 할 것이다. 우리나라에는 2009년 말 현재 819개의 산업클러스터가 만들어졌으며, 한국산업단지공단이 집적화 된 산업단지에 여러 가지 지원시설, 지원제도 등을 제공하고 있으나 기술융합을 위한 지식재산서비스에 관한 지원제도는 미미하거나 거의 없는 실정에 있다. 이를 위해 우리나라 산업단지의 현재 기능을 살펴보고 문제점을 분석하여 산업클러스터 내의 기업들이 서로 유기적인 협력을 통하여 융합기술 개발의 시너지 효과를 극대화 할 수 있는 길을 모색하며, 특히 한국산업단지공단에 꼭 필요하다고 판단하는 지식재산 관련 지원제도(지식재산지원본부)의 기능과 조직구성에 대한 개념과 산업클러스터 내의 기업에게 지식재산전략 수립을 지원할 수 있는 Flow를 제안하여 산업클러스터의 지식재산서비스 지원방안을 제시하였다.

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