• Title/Summary/Keyword: 윤곽선도

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3D Quantitative Analysis of Cell Nuclei Based on Digital Image Cytometry (디지털 영상 세포 측정법에 기반한 세포핵의 3차원 정량적 분석)

  • Kim, Tae-Yun;Choi, Hyun-Ju;Choi, Heung-Kook
    • Journal of Korea Multimedia Society
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    • v.10 no.7
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    • pp.846-855
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    • 2007
  • Significant feature extraction in cancer cell image analysis is an important process for grading cell carcinoma. In this study, we propose a method for 3D quantitative analysis of cell nuclei based upon digital image cytometry. First, we acquired volumetric renal cell carcinoma data for each grade using confocal laser scanning microscopy and segmented cell nuclei employing color features based upon a supervised teaming scheme. For 3D visualization, we used a contour-based method for surface rendering and a 3D texture mapping method for volume rendering. We then defined and extracted the 3D morphological features of cell nuclei. To evaluate what quantitative features of 3D analysis could contribute to diagnostic information, we analyzed the statistical significance of the extracted 3D features in each grade using an analysis of variance (ANOVA). Finally, we compared the 2D with the 3D features of cell nuclei and analyzed the correlations between them. We found statistically significant correlations between nuclear grade and 3D morphological features. The proposed method has potential for use as fundamental research in developing a new nuclear grading system for accurate diagnosis and prediction of prognosis.

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A Study of Metalworking Techniques Seen in the Gold Buckle from Seogam-ri Tomb No. 9 (석암리 9호분 출토 금제띠고리의 제작 방법 고찰)

  • Ro, Jihyun;Yu, Heisun
    • Conservation Science in Museum
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    • v.17
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    • pp.1-16
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    • 2016
  • The gold buckle excavated from Seogam-ri Tomb No. 9(National Treasure No. 189), one of the oldest gold artifacts discovered within the Korean Peninsula, was created using granulation techniques. The buckle is made with 22.8K gold sheets and features a decorative design with seven dragons in repousse metalwork. The outlines of the dragons and the edge of the buckle are finished with 23.8K gold wires and granules. Some curved sections of the buckle are also covered with an extra sheet of 23.8K gold, possibly added to repair defects discovered during production or thereafter. Gold wire used to render the dragon's nostrils is slightly lower in purity(23.3K) and was probably preferred in this case due to its increased hardness. As a result, the metal is better able to retain the complex shape of the dragons' nostrils, created by rolling gold wire into spirals. The buckle's gold granules are found in small, medium and large sizes and are presumed to have been bonded using copper. The foreheads and the bodies of the seven dragons are inset with turquoise and the eyes are decorated with red cinnabar/vermillion(HgS).

Tracking Moving Object using Hierarchical Search Method (계층적 탐색기법을 이용한 이동물체 추적)

  • 방만식;김태식;김영일
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.3
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    • pp.568-576
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    • 2003
  • This paper proposes a moving object tracking algorithm by using hierarchical search method in dynamic scenes. Proposed algorithm is based on two main steps: generation step of initial model from different pictures, and tracking step of moving object under the time-yawing scenes. With a series of this procedure, tracking process is not only stable under far distance circumstance with respect to the previous frame but also reliable under shape variation from the 3-dimensional(3D) motion and camera sway, and consequently, by correcting position of moving object, tracking time is relatively reduced. Partial Hausdorff distance is also utilized as an estimation function to determine the similarity between model and moving object. In order to testify the performance of proposed method, the extraction and tracking performance have tested using some kinds of moving car in dynamic scenes. Experimental results showed that the proposed algorithm provides higher performance. Namely, matching order is 28.21 times on average, and considering the processing time per frame, it is 53.21ms/frame. Computation result between the tracking position and that of currently real with respect to the root-mean-square(rms) is 1.148. In the occasion of different vehicle in terms of size, color and shape, tracking performance is 98.66%. In such case as background-dependence due to the analogy to road is 95.33%, and total average is 97%.

Fast information extraction algorithm for object-based MPEG-4 application from MPEG-2 bit-streamaper (MPEG-2 비트열로부터 객체 기반 MPEG-4 응용을 위한 고속 정보 추출 알고리즘)

  • 양종호;원치선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.12A
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    • pp.2109-2119
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    • 2001
  • In this paper, a fast information extraction algorithm for object-based MPEG-4 application from MPEG-2 bit-steam is proposed. For object-based MPEG-4 conversion, we need to extract such information as object-image, shape-image, macro-block motion vector, and header information from MPEG-2 bit-stream. If we use the extracted information, fast conversion for object-based MPEG-4 is possible. The proposed object extraction algorithm has two important steps, namely the motion vectors extraction from MPEG-2 bit-stream and the watershed algorithm. The algorithm extracts objects using user\`s assistance in the intra frame and tracks then in the following inter frames. If we have an unsatisfactory result for a fast moving object, the user can intervene to correct the segmentation. The proposed algorithm consist of two steps, which are intra frame object extracts processing and inter frame tracking processing. Object extracting process is the step in which user extracts a semantic object directly by using the block classification and watersheds. Object tacking process is the step of the following the object in the subsequent frames. It is based on the boundary fitting method using motion vector, object-mask, and modified watersheds. Experimental results show that the proposed method can achieve a fast conversion from the MPEG-2 bit-stream to the object-based MPEG-4 input.

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High-resolution 3D Object Reconstruction using Multiple Cameras (다수의 카메라를 활용한 고해상도 3차원 객체 복원 시스템)

  • Hwang, Sung Soo;Yoo, Jisung;Kim, Hee-Dong;Kim, Sujung;Paeng, Kyunghyun;Kim, Seong Dae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.10
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    • pp.150-161
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    • 2013
  • This paper presents a new system which produces high resolution 3D contents by capturing multiview images of an object using multiple cameras, and estimating geometric and texture information of the object from the captured images. Even though a variety of multiview image-based 3D reconstruction systems have been proposed, it was difficult to generate high resolution 3D contents because multiview image-based 3D reconstruction requires a large amount of memory and computation. In order to reduce computational complexity and memory size for 3D reconstruction, the proposed system predetermines the regions in input images where an object can exist to extract object boundaries fast. And for fast computation of a visual hull, the system represents silhouettes and 3D-2D projection/back-projection relations by chain codes and 1D homographies, respectively. The geometric data of the reconstructed object is compactly represented by a 3D segment-based data format which is called DoCube, and the 3D object is finally reconstructed after 3D mesh generation and texture mapping are performed. Experimental results show that the proposed system produces 3D object contents of $800{\times}800{\times}800$ resolution with a rate of 2.2 seconds per frame.

Edge Feature Extract CBIRS for Car Retrieval : CBIRS/EFI (차량 검색을 위한 측면 에지 특징 추출 내용기반 검색 : CBIRS/EFI)

  • Koo, Gun-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.75-82
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    • 2010
  • The paper proposed CBIRS/EFI with contents based search technique using edge feature information of the object from image information of the object which is uncertain. In order to search specially efficiently case of partial image information of the object, we used the search technique which extracts outline information and color information in feature information of object. In order to experiment this, we extracted side edge feature information of the vehicle for feature information of the object after capture the car image of the underground garage. This is the system which applies a contents base search by the result which analyzes the image which extracts a feature, an original image to search and a last similar measurement result. This system compared in FE-CBIRS systems which are an existing feature extraction contents base image retrieval system and the function which improves the accuracy and an effectiveness of search rate was complemented. The performance appraisal of CBIRS/EFI systems applied edge extraction feature information and color information of the cars. And we compared a color feature search time, a shape characteristic search time and a search rate from the process which searches area feature information. We extracted the case 91.84% of car edge feature extraction rate. And a average search time of CBIRS/EFI is showing a difference of average 0.4-0.9 seconds than FE-CBIRS from vehicle. color search time, shape characteristic search time and similar search time. So, it was proven with the fact that is excellent.

Radiographic Evaluation of Small Intestinal Diameter in Small Breed Dogs (소형견에서 소장 직경의 방사선학적 평가)

  • Choi, Ho-Jung;Kim, Soo-Chan;Lee, Young-Won
    • Journal of Veterinary Clinics
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    • v.29 no.4
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    • pp.301-305
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    • 2012
  • The purpose of the present study was to prove our empirical tendency of relatively high small intestinal diameter (SI) to fifth lumbar vertebral height (L5) ratio, which has been used in dogs. In this study, the ratio of SI/L5 was determined in small breed dogs weighing less than 5 kg. In addition, the effect of large volume of contrast media on the intestinal dilation was determined by performing upper gastrointestinal contrast study. Abdominal radiography and upper gastrointestinal series were performed in twelve healthy dogs weighing less than 5 kg. Small intestinal diameter (SI), fifth lumbar vertebral height (L5), and twelfth rib diameter were measured on abdominal radiographs. The range of values of SI/L5 is from 1.03 to 2.26 in plain radiography, and from 1.55 to 2.5 in contrast studies. Contrast agent significantly increased small intestinal diameter, and could be considered as mildly dilated intestinal model. Therefore, a value of 2.1 for SI/L5 is recommended as the upper limit of the normal range suggesting nonobstructive intestinal dilation.

A Study on the Gamut Mapping Method of the Wide Gamut Display Device (광 색역 디스플레이 장치의 색역 사상에 관한 연구)

  • Um Jinsub;Shin Yoonchol;Kim Moonchol
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.2 s.302
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    • pp.69-80
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    • 2005
  • In these days, the technology development of the imaging/optic industry and the digital broadcasting replace the classic CRT with the new display devices that is getting slimmer and larger. Especially, when the general TV signal is applied directly to the wide gamut display using LED or laser, which can display higher chromatic colors that can't be reproduced on CRT, the color distortion occurs and it causes serious problems. Thus, in this paper the gamut mapping is studied, which gets rids of the color distortion and utilizes the wider color gamut than that of the CRT sufficiently. In the gamut mapping the general mapping concept is the increasement of the chroma on the same hue plane but it causes the over chromatic enhancement. So, the vector mapping, which increases the lightness md the chroma at the same time, is proposed to prevent the side effect. In the vector mapping the chromaticity is maintained constantly, hence the image can be seen more natural than that of the chroma mapping. By using the gamut fitting, it is compensated that the tone disappearance or the contour effect that is arose from the geometric properties of the input and the output color gamut. These gamut mapping and gamut fitting can prevent the color distortion and reproduce the natural image on the wide gamut displays.

Comparison of Feature Performance in Off-line Hanwritten Korean Alphabet Recognition (오프라인 필기체 한글 자소 인식에 있어서 특징성능의 비교)

  • Ko, Tae-Seog;Kim, Jong-Ryeol;Chung, Kyu-Sik
    • Korean Journal of Cognitive Science
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    • v.7 no.1
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    • pp.57-74
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    • 1996
  • This paper presents a comparison of recognition performance of the features used inthe recent handwritten korean character recognition.This research aims at providing the basis for feature selecion in order to improve not only the recognition rate but also the efficiency of recognition system.For the comparison of feature performace,we analyzed the characteristics of theose features and then,classified them into three rypes:global feature(image transformation)type,statistical feature type,and local/ topological feature type.For each type,we selected four or five features which seem more suitable to represent the characteristics of korean alphabet,and performed recongition experiments for the first consonant,horizontal vowel,and vertical vowel of a korean character, respectively.The classifier used in our experiments is a multi-layered perceptron with one hidden layer which is trained with backpropagation algorithm.The training and test data in the experiment are taken from 30sets of PE92. Experimental results show that 1)local/topological features outperform the other two type features in terms of recognition rates 2)mesh and projection features in statical feature type,walsh and DCT features in global feature type,and gradient and concavity features in local/topological feature type outperform the others in each type, respectively.

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A Finger Counting Method for Gesture Recognition (제스처 인식을 위한 손가락 개수 인식 방법)

  • Lee, DoYeob;Shin, DongKyoo;Shin, DongIl
    • Journal of Internet Computing and Services
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    • v.17 no.2
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    • pp.29-37
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    • 2016
  • Humans develop and maintain relationship through communication. Communication is largely divided into verbal communication and non-verbal communication. Verbal communication involves the use of a language or characters, while non-verbal communication utilizes body language. We use gestures with language together in conversations of everyday life. Gestures belong to non-verbal communication, and can be offered using a variety of shapes and movements to deliver an opinion. For this reason, gestures are spotlighted as a means of implementing an NUI/NUX in the fields of HCI and HRI. In this paper, using Kinect and the geometric features of the hand, we propose a method for recognizing the number of fingers and detecting the hand area. A Kinect depth image can be used to detect the hand region, with the finger number identified by comparing the distance of outline and the central point of a hand. Average recognition rate for recognizing the number of fingers is 98.5%, from the proposed method, The proposed method would help enhancing the functionality of the human computer interaction by increasing the expression range of gestures.