• Title/Summary/Keyword: 유희정신

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An Exploratory Study on the Influence of Curiosity on Entrepreneurship: The Mediating Effect of Stress Tolerance (호기심이 기업가정신에 미치는 영향에 관한 탐색적 연구: 스트레스 내성의 매개효과)

  • Jang Ho Kim;Hyun Suk Joung
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.3
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    • pp.121-135
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    • 2024
  • Entrepreneurship is essential in education or courses related to startup. Despite the importance of entrepreneurship, studies on the preceding factors that influence entrepreneurship are insufficient. This study analyzed the relationship between the founder's curiosity and entrepreneurship. In the relationship between curiosity and entrepreneurship, a research model and hypothesis using stress tolerance as a mediation variable was presented and empirically analyzed. As a result of collecting and analyzing data from prospective entrepreneurs and entrepreneurs, it was found that playful inquiry, social curiosity, and pursuit of stimulus had a statistically significant effect on innovation and competition pursuit through stress tolerance. This study is significant in that it analyzed curiosity in multiple dimensions. However, there is a limitation in that the survey is limited to Daegu and Gyeongbuk and the results cannot be generalized.

A Study on Aristotle's 'Poet' and Kant's 'Aesthetics' (아리스토텔레스의 '시학詩學'과 칸트의 '미학美學')

  • Choi, Sungyoul
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.1
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    • pp.45-51
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    • 2016
  • Aristotle said 'Poet is that from who can give happiness, therapeutic effects to the reader.' He say to 'mimoumenon' it means a native Image restored. However, Kant said that Aesthetic is requested not only reappearance but freedom. This result is that between joyful freedom and reason of the judgement of tasted feeling. Because Art ever created is the spirit of the moral ideals, and those who combine the best of the joy. I think need to more communication and joy than their theories. For poet is replaced to be communicated and joyful for our happiness and freedom.

An Investigation of Korean Design Based on the Formation Process of Italian Design (이탈리아 산업디자인의 형성과정에 근거한 한국적 디자인 고찰)

  • 엄정식;김명석
    • Archives of design research
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    • v.20
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    • pp.135-144
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    • 1997
  • Italian industrial design influences strong impression worldwidely by their identity of free style, unique and artistic character, and get a very important status in aspect of the history of design and economy. Also, italy has many common feature with Korea in the geographic back- ground, character of history, culture, and nationality that is well-oriented by emotion, and it seems to be formed a valuable study. This study is based on the book 'Italian Design Through Generations' by kazuko Sato and tried to examine the character of Italian design by searching history, exam- ples, representative designers and enterprises of Italy, and to draw some lesson from it for establishiment identity of Korean design by reflecting to the origin character of Korea. Also, this study aims to inspect change of the civilization paradigm which is entering new aspect, and to suggest an ablity of our origin character and direction of the development.

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A Feminist Psychological Analysis on the Playful Embracement of Boys' Love Manga (여성심리학 관점에서 분석한 남성동성애만화(Boys' Love manga)의 유희적 수용)

  • Yang, Sungeun
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.510-520
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    • 2018
  • This study explored the phenomenon of heterosexual women embracing Boys' Love manga within the heteronormativity context from a feminist psychological perspective. Specifically, the issue of genre characteristics of Boys' Love manga, women's psychological mechanism of reading Boys' Love manga, and the functions and effects of embracing Boys' Love manga were discussed. As a theoretical framework of analysis, I started from the classical psychoanalysis and critically adopted the concepts of the various camps of feminism, queer theory, and Huizinga's Homo Rudens. The results show that Boys' Love manga can be classified as a sub-category of the romance genre, which fulfills heterosexual women's desires of eternal love and equal partnership. From these wish-fulfilling fantasies, heterosexual women attempt to be decontextualized from the heteropatriarchism, to enjoy distancing and voyeuristic separation from the characters in the texts, and to disturb the dichotomous gender system through gender reversal identification. These processes, which can be regarded as a women's play challenging sexual rigorism, ultimately bring about an awareness of the female sexual subjectivity.

a typographic study on Yi Sang's poetry (이상' 시의 타이포그라피적 해석)

  • 안상수
    • Archives of design research
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    • v.9
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    • pp.601-616
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    • 1994
  • avant garde poet Yi Sang wrote his poetry with architectural and artistic inspirations. his artistic creativity was exploded by typographic expression. he lirerated the !iterated word into visible language also. he played with his-own-created-signs. fighted against the reality, traditions and cliches. his typographic characteristic poetry is an evidence for the lengthening the history of korean modern typography as a pioneer. because his experimental works is the great evident. so we evaluated the worth of it.

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The Characteristics of Directing in Digital Animation : Combination of Reality and Exaggeration (디지털 애니메이션의 연출 특성 -사실적 표현과 과장성의 융합-)

  • Kim, Yumi
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.27-34
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    • 2016
  • The application of computer graphics, which is characterized by reality, has even reinforced reality of image and motion expression in digital animation. But reality of digital animation succeeds to traditional aesthetic characteristics of animation for overcoming physical limitations of the real world and realizing imagination through transformation, rather than copying actuality as it is. But it does not succeed to drawing animation wholly. Digital animation adds cartoonish transformation, based on three-dimensional realistic expression and those animation situations look as if they get over realistic restrictions, while drawing animation constantly reminds of mediality in drawing motion, based on two-dimensional plane and handwork. n other words, cartoonish exaggeration that is intermittently inserted between these reinforced realities, expresses digital animation's own aesthetic characteristics as a dialectical sum by crashing into contrast coming from a cross between reality and imagination.

A Study on Heidegger's Concept of Play (하이데거의 '놀이'개념)

  • Bae, Sang-sik
    • Journal of Korean Philosophical Society
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    • v.123
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    • pp.135-164
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    • 2012
  • This paper aims to clarify Heidegger's concept of 'play(Spiel)'. Through Heidegger's ideas of play, we are going to present that the concept of play, as frequently argued, not only stay with playful side associated with human mental activity but also like with further perspectives. In other words, we will show the ontological meaning of the Heidegger' concept of play. First, in Heidegger's early thinking, the play appears in 'play of life' or 'play of transcendence'. In contrast, in his later thinking, the play appears in 'play-space', 'Time-play-space', 'mirror-play', 'play of silent', etc. Thus, we have tried to clarify the Heidegger's concept of play that divided as the starting point of his turn(Kehre).

The Analysis of the Health Related Physical Fitness and Mental Health in Individuals with Intellectual Disabilities on Virtual Reality Exercise Program by Game Bike - a pilot study (게임바이크를 이용한 가상현실 운동프로그램 적용이 지적장애인의 건강관련체력과 정신건강에 미치는 영향 - 탐색연구)

  • Lee, Kyung-Hun;Kim, Ju-Yeong;Yoo, Jae-Hyun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.2
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    • pp.119-129
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    • 2020
  • Intellectual disability affects all spheres of the lives of people can be who suffer from it. Unfortunately, modern medicine cannot cure intellectual disability. However, the quality of life improved by means of physical exercise. In this study, we compared the health-related physical fitness, metabolic syndrome index and mental health between a game biking group(5 participants) and a brisk walking group(4 participants). This study used a between-subject design and verified by non-parametric test. The participants performed an exercise program with warm up and resistance training for 12 weeks. A game bike was used for the physically impaired, where the individual looked at a screen and pedaled. The fasters he pedaled the faster the object on the screen movies. We measured health-related physical fitness, metabolic syndrome index and mental health. We also measured their perceived exertion and interest during the exercise by a visual analog scale. The results before and after the exercise program showed that health-related physical fitness, metabolic risk factors, mental health level were improved in both groups. As we hypothesized before the study, the game biking group showed a statistically significantly different level on the Rating of Perceived Exertion than the brisk walking group and a higher level on the Rating of Exercise Interest during the exercise program. Our results lead to a conclusion that an exercise program with the use of a game bike improve motivation for exercise participation in intellectually handicapped participants.

Concepts of Reincarnation in Field of Visual Arts (시각예술에서의 리인커네이션의 개념)

  • Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.96-103
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    • 2007
  • Reincarnation, literally means "to be made flesh again". It is a mystical belief that the soul lives again in a new body after death. In this study, both material and spiritual elements are reincarnated in the form of the formative art in our life. This is similar to the notion of transmigration of the souls in Buddism and Taoism. Even a work of low merit can be an artifact when we give a new meaning and value through the reincarnation. Reincarnation opens another dimension in the formative art and it can be a new source of energy Andy Warhol, who is a central figure in the pop art movement, seems to have an idea of reincarnation in the base of his work. In Korea, there are many experimental arts in design and advertising which shows reincarnation. In the modem society, the activity and mind of reincarnation have been enhanced through Internet and digital medium and people consider reincarnation as a universal philosophy in the art. Especially, the reincarnation as a continuum of design has many implementations. Now the object will be freely adopted, and transformed and it will open a new age in the formative art. We should be ready to enjoy the arts.

A Study on the Jo Hee-Ryong's work in Writing and Painting's Aesthetic - In relation to the term of banishment(1851~1853) on Imja Island- (조희룡(趙熙龍)의 집필활동(執筆活動)과 회화심미(繪畵審美) 고찰 - 임자도(荏子島) 유배기(流配期)(1851~1853)와 관련하여...-)

  • Kim, Doyoung
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.279-286
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    • 2019
  • Jo, Hee-ryong(1789-1866), who was given the title of "boss of the world handling a China inkt" in the late Joseon Dynasty, was from a noble family, but he claimed to be a yeohang-in himself. The byeoggyesa was formed based on Jong-in and they are engaged in literary activities. Hee-ryong Jo, "I do not follow people's back" is the art spirit of my life. The theory of the Holy Spirit has inspired emotion or inspiration as the essence of art. He pursued original aesthetics of painting with the true nature and personality as important. During his early 60s, the period of banishment for about three years had a profound impact on the identity and direction of his art world. During this period, he wrote four volumes, including "Hwaguamlanmug", "Uhaeagamgo", "Sugyeongjaehaeoejeogdog", "Hanwaheonjehwajabjon" and among his paintings with 19 paintings, eight paintings were produced, including "Hwangsannaengundo", "Bangunlimsansudo", "Maehwaseoogdo". These works reveal the Playful sokmi sprit, the grotesque of manual dexterity, and the aesthetic of painting through the natural divergence of natural nature.