• Title/Summary/Keyword: 유형 문화

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A Study on the Subjective Perception Types of the Competencies Required of Airline Cabin Crew Members (항공사 객실승무원에게 요구되는 역량에 대한 객실승무원들의 주관적 인식 유형 연구)

  • Hye Jung Park;Hyun Been Park;Yeon Sook Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.257-266
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    • 2024
  • This study analyzed the characteristics of each type of subjective perception of cabin crew by applying Q-methodology to understand the competencies required of airline cabin crew. As a result of analyzing 33 Q-samples and 33 P-samples using the Ken-Q Analysis program, four types were identified: "Physical strength and appearance quality-oriented", "job performance-oriented", "communication ability-oriented", and "job consciousness-oriented". Most types showed high agreement on physical factors, ability to cope with emergency situations and work responsibility. The results can be used as basic data to develop effective curriculum for airline training course and airline service majors, and it can be a reference material to help job seekers understand the job and cultivate necessary competencies.

Typology of Gambles: A Study of Gambling Behaviors and Problems (도박유형에 따른 도박행동과 도박문제의 차이)

  • Hoon Jang ;Sangyeon Yoon ;Taekyun Hur
    • Korean Journal of Culture and Social Issue
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    • v.16 no.3
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    • pp.331-354
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    • 2010
  • Previous psychological studies in gambling have mainly focused on the characteristics of gamblers. the purpose of the present study was to categorize gambles in Korea into subtypes based on winning probability and money and to examine variations of gambling behaviors and problems across the gamble subtypes. A survey on 1,304 gamble participants were conducted, of their gambling behaviors, personal and social problems, and CPGI. First, factor analyses on perceived winning probability and money revealed 6 subtypes of gambles: amusement type, lottery type, internet type, slot-machine type, racing type and casino type. Secondly, comparisons among gamble subtypes revealed the differences in gambling behaviors, gambling-related cognitions, emotional experiences during gambling, and personal/social problems related to gambling. The gambling behaviors in slot-machine type, racing type, and casino type were more negative than those in amusement type, and lottery type. Gamblers in internet type were found to have potential for latent problems of gambling. In discussion, the academic and practical values and implications of typology of gambles were further discussed.

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Analysis on Urban Characteristics and Service of U-City (U-City 사례지역의 서비스와 도시특성 분석)

  • Shin, Jin-Dong;Ju, Ja-Young;Lee, Sang-Hun;Kim, Hyong-Bok
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2009.04a
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    • pp.224-225
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    • 2009
  • 본 연구는 기존의 U-City사례지역을 중심으로 도시특성에 따른 U-서비스를 분석하고 있다. 분석결과 U-서비스는 크게 3가지 유형으로 나타나고 있다. 첫째, 도시특성과 무관하게 선호되는 서비스 유형이다. 교통, 행정, 문화 관광 스포츠, 보건 의료 복지 등은 도시 특성과 상관없이 선호되고 있는 것으로 나타나고 있다. 둘째, 도시특성과 무관하게 선호되지 않는 서비스 유형이다. 대표적으로 물류와 근로 고용서비스는 도시특성과 상관없이 선호되지 않는 서비스로 분석되고 있다. 셋째, 도시특성에 따라 선호되는 유형과 그렇지 않는 유형이다. 교육과 환경 등은 도시특성에 따라 서비스 선호가 다르게 나타나고 있다. 이 연구에 대한 도시특성에 따른 서비스 항목의 분석결과 추후 U-City 도시건설과정에서 도시특성에 따라 적절한 U-City건설에 필요한 요소기술/서비스 개발에 활용될 수 있을 것으로 본다.

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Broad-games development and application using regional cultural contents (지역문화콘텐츠를 활용한 도시마케팅 보드게임 제작 및 활용)

  • Lee, Jung-Jun;Lim, Young-Hwan
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.531-539
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    • 2011
  • A board-game is the genre which is the oldest among various game genres. Reflecting the issues, aspects & trend of the era, It contains social & cultural sources. For family activity, socializing & human networking, It is regarded such a good alternative leisure replacing on-line video game causing negative infection. In this research, for city marketing usage, we develop a specifically designed board-game with the source of historical people, must-see sights & local products. Also educational & commercial purposes are seriously considered.