• Title/Summary/Keyword: 유체 시뮬레이션

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Interactive VFX System for TV Virtual Studio (TV 가상 스튜디오용 인터랙티브 VFX 시스템)

  • Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.21-27
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    • 2015
  • In this paper, we presents visual effect(water, fire, smoke) simulation and interaction system for TV virtual studio. TV virtual studio seamlessly synthesizes CG background and a live performer standing on a TV green studio. Previous virtual studios focus on the registration of CG background and a performer in real world. In contrast to the previous systems, we can afford to make new types of TV scenes more easily by simulating interactive visual effects according to a performer. This requires the extraction of the performer motion to be transformed 3D vector field and simulate fluids by applying the vector field to Navier Stokes equation. To add realism to water VFX simulation and interaction, we also simulate the dynamic behavior of splashing fluids on the water surface. To provide real-time recording of TV programs, real-time VFX simulation and interaction is presented through a GPU programming. Experimental results show this system can be used practically for realizing water, fire, smoke VFX simulation and the dynamic behavior simulation of fish flocks inside ocean.

Quad Tree Based 2D Smoke Super-resolution with CNN (CNN을 이용한 Quad Tree 기반 2D Smoke Super-resolution)

  • Hong, Byeongsun;Park, Jihyeok;Choi, Myungjin;Kim, Changhun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.105-113
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    • 2019
  • Physically-based fluid simulation takes a lot of time for high resolution. To solve this problem, there are studies that make up the limitation of low resolution fluid simulation by using deep running. Among them, Super-resolution, which converts low-resolution simulation data to high resolution is under way. However, traditional techniques require to the entire space where there are no density data, so there are problems that are inefficient in terms of the full simulation speed and that cannot be computed with the lack of GPU memory as input resolution increases. In this paper, we propose a new method that divides and classifies 2D smoke simulation data into the space using the quad tree, one of the spatial partitioning methods, and performs Super-resolution only required space. This technique accelerates the simulation speed by computing only necessary space. It also processes the divided input data, which can solve GPU memory problems.

A Study on Estimation of the Course Keeping Ability of a Ship in Confined Waterways Using the MMG Model (MMG 모델을 이용한 제한수로를 운항하는 선박의 침로안정성능 추정에 관한 연구)

  • Kim, Hyunchul;Kim, In-Tae;Kim, Sanghyun;Kwon, Soo Yeon
    • Journal of Navigation and Port Research
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    • v.43 no.6
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    • pp.369-376
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    • 2019
  • Ship hydrodynamics in the confined waterways is challenging. When a ship is maneuvering in confined waterways, the hydrodynamic behavior may vary significantly because of the hydrodynamic interaction between the bottom of the ship hull and the seabed, or so-called shallow water effects. Thus, an accurate prediction of shallow water and bank effects is essential to minimizing the risk of the collision and the grounding of the ships. The hydrodynamic derivatives measured by the virtual captive model test provide a path to predicting the change in ship maneuverability. This paper presents a numerical simulation of captive model tests to predict the maneuverability of a ship in confined waterways. Also, straight and zig-zag simulation were conducted to predict the trajectory of a ship maneuvering in confined waterways. The results showed that the asymmetric flow around a ship induced by vicinity of banks causes pressure differences between the port and starboard sides and the trajectory of a ship maneuvering in confined waterways.

Magnetohydrodynamic (MHD) Micromixer Using Multi-Vortical Flow (다중 와류 유동을 이용한 자기유체역학 (MHD) 마이크로 믹서)

  • Yang, Won-Seok;Kim, Dong-Sung
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.34 no.1
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    • pp.53-59
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    • 2010
  • In this paper, we propose a novel chaotic micromixer of which mixing mechanism is based upon magnetohydrodynamic (MHD) multi-vortical flow generation in a simple straight microchannel. In the microchannel of the micromixer has electrodes patterned on two side walls and bottom wall. Lorentz forces are variously induced by changing applied voltages at the patterned electrodes in order to pump and mix conductive fluids in the microchannel. Three-dimensional computational fluid dynamics simulations were conduced to characterize mixing behaviors inside the MHD micromixer. The mixing efficiencies were also evaluated for the various flow conditions.

Navigation Controller Design and Hydrodynamic Coefficients Estimation for a Manta-type UUV Based on Extended Kalman Filter (확장칼만필터를 이용한 만타형 무인잠수정의 유체력계수 추정 및 운항제어기 설계)

  • Kim, Dong-Hee;Kim, Joon-Young;Park, Jong-Hyeon
    • Proceedings of the KAIS Fall Conference
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    • 2010.11b
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    • pp.546-550
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    • 2010
  • 무인잠수정이 원하는 경로를 추종할 수 있도록 안정적인 운항제어를 수행하기 위해서는 잠수정의 동역학적 특성을 정확히 파악하는 것이 필요하다. 수중에서 거동하는 무인잠수정의 동역학적 특성은 제어입력뿐만 아니라 유체력계수에 의해 주로 결정되므로, 이러한 계수값을 정확하게 아는 것이 중요한 요소라 할 수 있다. 일반적으로 유체력계수는 PMM 시험과 같은 실험적 방법을 통하여 얻게 되지만 실험방법의 어려움과 실험장비들의 부정확성으로 인한 오차에 의하여, 얻어진 값들의 신뢰성이 많이 저하된다. 계수값들을 구할 수 있는 다른 방법으로는, 확장칼만필터 등과 같은 모델기반 추정 알고리즘을 통하여 유체력계수를 추정하는 것이다. 본 논문에서는 확장칼만필터를 이용하여 유체력계수를 추정하도록 하였으며, 설계된 추정 알고리즘의 성능을 검증하기 위하여 기존에 수행된 PMM 시험에 의해 얻어진 유체력계수의 실험값과 비교 분석하였다. 또한 본 논문에서는 만타형 무인잠수정을 이용하여 원하는 경로를 추종할 수 있도록, 추정된 유체력계수를 사용하여 수심제어 및 방향제어를 위한 슬라이딩 모드 제어기를 설계하였으며, 충분한 정확도를 가지고 원하는 경로를 추종함을 시뮬레이션을 통해 확인하였다.

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Control of Rotational Angular Speed using Magneto-rheological Fluid (자기유변유체를 이용한 회전 각속력 제어)

  • 신성철;정재성;김정훈;이종원
    • The Korean Journal of Rheology
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    • v.11 no.2
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    • pp.67-72
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    • 1999
  • A magneto-rheological(MR) fluid based rotary loading and braking device is developed. The loading and braking forces of the device are accurately adjustable by controlling the yield stress of MR fluid, so that the vibration control, the precision position control and the speed control of rotating machines equipped with the device can be achieved. As an engineering application, constant rotational speed regulation is conducted using the device manufactured in laboratory, introducing PI control action not only with varying torque due to gravitation, with initial angular speed, but also with constant external torque made by hand. To do this, first, mathematical model was obtained via experiments. And then, simulation was carried out, based on the experimentally identified model. Its result was confirmed through experiment. It is identified by simulation and experimental results that PI action leads to satisfactory control performance in both cases that varying torque due to gravitation, with initial angular speed, and constant external torque are applied.

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Characteristics of Hydrodynamic Interaction on Tug-Barge Using Ship Handling Simulator (선박조종시뮬레이터를 활용한 예부선의 유체력 간섭 특성에 관한 연구)

  • Lee, Sang-Min;Jo, Sang-Hui
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.15 no.1
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    • pp.57-62
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    • 2009
  • In order to investigate the hydrodynamic interaction between the tug-barge and bank or ship which is crossing to the opposite direction, the towing simulations of tug-barge transportation were performed. Heading of barge, yaw moment and lateral force of tug boat were obtained by this simulation. The characteristics of results were analyzed and the safety towing method for tug-barge operation was proposed. In order to reduce the slewing motion of barge for safe towing operation, the speed of tug boat should be kept slow ahead state with shortened towing line as length of barge within the limits of the possible.

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Simulation of dynamic fracture and fluid-structure interaction in solid propellant rockets : Part 1 (theoretical aspects) (고체추진로켓 내부에서 발생하는 동적 파괴 현상과 유체-고체 상호작용의 시뮬레이션 - Part 1 (이론적 측면))

  • Hwang, Chan-Gyu
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.2
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    • pp.286-290
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    • 2008
  • This paper summarizes the components of an explicit aeroelastic solver developed especially for the simulation of dynamic fracture events occurring during the flight of solid propellant rockets. The numerical method combines an explicit Arbitrary Lagrangian Eulerian (ALE) version of the Cohesive Volumetric Finite Element (CVFE) scheme, used to simulate the spontaneous motion of one or more cracks propagating dynamically through a domain with regressing boundaries, and an explicit unstructured finite volume Euler code to follow the flow field during the failure event. A key feature of the algorithm is the ability to adaptively repair and expand the fluid mesh to handle the large geometrical changes associated with grain deformation and crack motion.

A Dynamics Model of Rotor Blades for Real-time Simulation of Helicopters (실시간 헬리콥터 시뮬레이션을 위한 회전 깃의 역학적 모델)

  • Park, Su-Wan;Ryu, Kwan-Woo;Kim, Eun-Ju;Baek, Nak-Hoon
    • The KIPS Transactions:PartA
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    • v.14A no.5
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    • pp.255-262
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    • 2007
  • Physically-based researches on simulating helicopter motions have been achieved in the field of aeronautics, aerodynamics and others. These results, however, have not been appled in the computer graphics area, mainly due to their complex equations and heavy computations. In this paper, we propose a dynamics model of helicopter rotor blades, which would be easy to implement, and suitable for real-time simulations of helicopters in the computer graphics area. Helicopters fly by the forces due to the collisions between air and rotor blades. These forces can be interpreted as the impulsive forces between the fluid and the rigid body. Based on these impulsive forces, we propose an approximated dynamics model of rotor blades, and it enables us to simulate the helicopter motions using existing rigid body simulation methods. We compute forces due to the movement of rotor blades according to the Newton's method, to achieve its real-time computations. Our prototype implementation shows real-time aerial navigation of helicopters, which are murk similar to the realistic motions.

A NUMERICAL STUDY OF THE VENTILATION AND FIRE SIMULATION IN A ROAD TUNNEL (도로터널 환기/제연 시스템 시뮬레이션)

  • Park Jong-Tack;Won Chan-Shik;Hur Nahmkeon;Cha Cheol-Hyun
    • 한국전산유체공학회:학술대회논문집
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    • 2005.10a
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    • pp.207-212
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    • 2005
  • In designing a ventilation system of a road tunnel, a possibility of using the system as a smoke control system in case of a tunnel fire has to be considered. In the present study, a numerical simulation on ventilation system is performed considering jet fan operations and moving traffic. A fire-mode operation by reversing some fan operations in case of a tunnel fire is also simulated. The results show that ventilation operation can control the pollutants effectively, and fire-mode operation can control smoke and temperature effectively to prevent a disaster.

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