• Title/Summary/Keyword: 유체가시화

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DEVELOPMENT OF ON-LINE DATA VISUALIZATION PROGRAM AND ITS APPLICATION (온-라인 데이터 가시화 프로그램의 개발과 그 적용)

  • Kang, S.H.;Kim, B.S.
    • 한국전산유체공학회:학술대회논문집
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    • 2008.10a
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    • pp.290-296
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    • 2008
  • In this paper development of on-line data visualization program is described and some examples of data postprocessing are shown. The program is written in JAVA language and runs as a JAVA applet on the web browser such as Internet Explorer or Firefox. Remote users can use the program to visualize and analyze their own flow data by accessing the program server through the internet and loading data files in proper formats from their local computers. This paper describes briefly about algorithms for data visualization, structure and available functions of the program, and web sever system. The mechanism of how the JAVA applet can access and process local data files and relevant coding techniques are explained as well. Also explained is what is required for the remote users and client computers to access the program on-line. Some visualization examples performed on a local computer are illustrated by accessing the server remotely.

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Visualization and Measurement of Fluids with Real-time Holographic Interferometry (실시간 홀로그래픽 간섭법을 이용한 유체의 가시화)

  • Eom, Chul;Kang, Young-June;Kim, Dong-Woo;Ryu, Weon-Jae;An, Jung-Keun
    • Proceedings of the KSME Conference
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    • 2001.11b
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    • pp.539-544
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    • 2001
  • The holographic measurement techniques can be applied to various industrial fields such as automobile, airplane, construction, electronics, medical, mechanics and physics. The visualization of fluids is very important in aerodynamics, heat transfer and stress analysis. There are classically optical methods such as shadowgraph, schlieren method, and Mach-Zehnder interferometry for visualizing the fluid flow phenomena. But, it is difficult to understand the continuous state of fluids well in those methods. In this study, the real-time holographic interferometer with high-speed camera is applied to the flow visualization. In addition, collimated laser beam and rotating wedge are used for recording and formation of carrier fringes, respectively.

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Development of a Set of an Experimental Equipment of Westerly Wave for High School (고등학교에 적합한 편서풍 파동 실험장치 개발)

  • Lee, Soon-Hwan;Park, Gwang-Soon;Kim, Hee-Soo
    • Journal of the Korean earth science society
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    • v.27 no.2
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    • pp.177-187
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    • 2006
  • Due to a lack of reproducibility and visibility of the conventional equipment for westerly wave simulation, it is difficult to have indoor experiments at high school that show the stream of Hadley cell. A modified improvement of the old one improves the problem. The side wall and bottom of the new equipment is made by copper and acrylic resin, respectively, in order to clarify the difference between the water temperature inside and outside of the water tank. The equipment also has a high quality digital record for generating exact analysis of the results. And we also carried out several experiments that relate theoretical and experimental aspection of westerly wave. Temperature Detected Sheet (TDS) in flow visualization unit provides not only visual information of liquid flow, but also clear understanding of the relation between upper and lower wind flow structure. And the liquid stream simulated in indoor experiment using proposed equipment is commensurate with westerly wave in real atmosphere. The efficiency of educational properties of the proposed equipment is verified indirectly by Likert Scales survey of high school teachers.

Visualization of Volume Dataset using GPU Cluster and Tiled Display (GPU 클러스터 및 타일형 디스플레이를 이용한 볼륨 데이터의 고해상도 가시화)

  • Lee, Joong-Youn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.1395-1398
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    • 2005
  • 볼륨 렌더링은 3차원이나 그 이상의 차원의 볼륨 데이터에서 의미있는 정보를 추출해 내어 직관적으로 표출하는 가시화 기법을 말하며 의료영상, 기상학, 유체역학 등 다양한 분야에서 널리 사용되고 있다. 한편, 최근 PC 하드웨어의 급격한 발전으로 과거에는 슈퍼컴퓨터에서나 가능했던 대용량 볼륨 데이터의 가시화가 일반 PC 환경에서도 가능하게 되었다. GPU의 꼭지점 및 픽셀 쉐이더의 수치 계산에 최적화된 벡터 연산으로 빠른 볼륨 가시화를 가능하게 한 것이다. 그러나 GPU의 메모리 용량의 한계로 대용량의 볼륨 데이터를 빠르게 가시화하는 것은 지금까지 어려운 문제로 남아있다. 본 논문에서는 GPU의 텍스쳐 메모리 크기보다 큰 볼륨 데이터를 여러 개의 GPU 메모리에 분산시키고 이를 꼭지점 및 픽셀 쉐이더를 이용하여 빠르게 렌더링하여 타일형 디스플레이에서 고해상도로 가시화하는 시스템을 디자인하고 구현하고자 하였다.

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Mobile Augmented Reality based CFD Simuation Post-Processor (모바일 증강현실 기술을 활용한 유체시뮬레이션 후처리기 연구)

  • Park, Sang-Jin;Kim, Myungil;Kim, Ho-yoon;Seo, Dong-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.523-533
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    • 2019
  • The convergence of engineering and IT technology has brought many changes to the industry as well as academic research. In particular, computer simulation technology has evolved to a level that can accurately simulate actual physical phenomena and analyze them in real time. In this paper, we describe the CFD technology, which is mainly used in industry, and the post processor that uses the augmented reality which is emerging as the post-processing. Research on the visualization of fluid simulation results using AR technology is actively being carried out. However, due to the large size of the result data, it is limited to researches that are published in a desktop environment. Therefore, it is limitation that needs to be reviewed in actual space. In this paper, we discuss how to solve these problems. We analyze the fluid analysis results in the post-processing, and then perform optimizing data (more than 70%)to support operation in the mobile environment. In the visualization, lightweight data is used to perform real-time tracking using cloud computing, The analysis result is matched to the screen and visualized. This allows the user to review and analyze the fluid analysis results in an efficient and immersive manner in the various spaces where the simulation is performed.

Visualization of Rotational Flow for Chamber Size of a 2×2 Microfluidic Centrifuge (마이크로 유체 원심분리기의 챔버 크기에 따른 회전 유동 가시화)

  • Jeon, Hyeong Jin;Kwon, Bong Hyun;Kim, Dae Il;Go, Jeung Sang
    • Journal of the Korean Society of Visualization
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    • v.10 no.3
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    • pp.25-29
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    • 2012
  • This paper introduces a new parameter to design the $2{\times}2$ microfluidic centrifuge with single flow rotation positioned at the center of microchamber. The dimensional centrifugal acceleration momentum flux which is defined as the interfacial momentum flux divided by distance from the center of the chamber explains the flow rotation and its threshold provides a reference to expect single flow rotation. Through the numerical and experimental visualization of the flow rotation, the number and position of flow rotation in the $2{\times}2$ microfluidic centrifuge were examined. At a channel width of $50{\mu}m$ and chamber width of $250{\mu}m$, single flow rotation was obtained over at a Reynolds number of 300, while at a channel width of $100{\mu}m$ and chamber width of $500{\mu}m$, single flow rotation did not appear. The numerical analysis showed that the threshold centrifugal acceleration momentum flux to obtain single flow rotation was $3500kg/m{\cdot}s^2$.

Study on the Vortex Shedding Phenomena Near Free Surface (자유수면 근처에서의 보오텍스 방출 현상에 관한 고찰)

  • Seok-Won Hong;Pan-Mook Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.28 no.2
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    • pp.118-131
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    • 1991
  • The effects of free surface on vortex shedding phenomena around a bluff body were studied by both numerical simulation and flow visualization experiments. A vortex method, which approximates the vorticity field as the sum of discrete vortices; was used for the numerical simulation. Flow visualization experiments were performed in the KRISO cavitation tunnel. Hydrogen bubble was used as illumination material. Free surface elevation was also measured during experiments. The hydrodynamic drag and lift were predicted by numerical simulation. The predicted period of vortex shedding was compared with the results of experiments.

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Fast Volume Rendering of VKH dataset using GPU Cluster (GPU 클러스터를 이용한 VKH 데이터의 빠른 볼륨 렌더링)

  • Lee Joong-Youn
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.763-765
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    • 2005
  • 볼륨 렌더링은 3차원이나 그 이상의 차원의 볼륨 데이터에서 의미있는 정보를 추출해 내어 직관적으로 표출하는 가시화 기법을 말하며 의료영상 기상학, 유체역학 등 다양한 분야에서 널리 사용되고 있다. 한편, 최근 PC 하드웨어의 급격한 발전으로 과거에는 슈퍼컴퓨터에서나 가능했던 대용량 볼륨 데이터의 가시화가 일반 PC 환경에서도 가능하게 되었다. PC 그래픽스 하드웨어의 꼭지점 및 픽셀 세이더의 수치 계산에 최적화된 벡터 연산으로 빠른 볼륨 가시화를 가능하게 한 것이다. 그러나 그래픽스 하드웨어의 메모리 용량의 한계로 대용량의 볼륨 데이터를 빠르게 가시화하는 것은 지금까지 어려운 문제로 남아있다. 본 논문에서는 한국과학기술정보연구원에서 제작한 대용량의 인체영상 데이터인 Visible Korean Human 데이터를 여러 개의 그래픽스 하드웨어 메모리에 분산시키고 이를 꼭지점 및 픽셀 쉐이더를 이용하여 빠르게 가시화하여 고해상도의 이미지를 얻고자 하였다.

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Previewer Design and Implementation for Grid/Particle based Fluid Simulation Data (격자/입자기반 유체 시뮬레이션 데이터를 위한 프리뷰어의 설계 및 구현)

  • Yang, Hyun-Rok;Kang, Kyung-Kyu;Kim, Dong-Ho;Oh, Kyoung-Su
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.18-25
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    • 2010
  • Computer Graphics(CG) are very important in the movie industries. Recently, many domestic CG Companies participate in a movie creation. However, most companies only use commercial tools, and do not concentrate on developing techniques. This is why they use the commercial tools in spite of its lack of functions. In this paper, we explain the importance of developing technical tools to complement the shortage of commercial tools through the previewer for fluid simulation. We present how we design and implement the previewer to specialize it for fluid simulation. Finally, we estimate our previewer's performance and discuss with result.