• Title/Summary/Keyword: 유창성 활동

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경제이론에 기반한 게임 보안성 강화 정책 사례 연구

  • Yoo, Changsok
    • Review of KIISC
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    • v.26 no.3
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    • pp.45-49
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    • 2016
  • 게임은 독자적인 하나의 가상 세계를 구성하며, 이에 따라 게임을 서비스하는 기업은 별도의 사법체계에 가까운 정보보호 및 보안 체계 및 인력을 유지하는 경우도 많다. 여기에서는 이러한 기업이 가지고 있는 권한을 활용하여 정보보호를 강화하는 방법에 대해 경제이론에 기반하여 사례를 간략하게 분석하였다. 가상 세계에서의 불법적 활동은 개인의 효용극대화라는 경제이론으로도 설명이 가능하며, 이를 볼 때 불법적 활동의 감소는 기대되는 수익의 감소 및 처벌 규모 및 발각확률 상승으로 인한 기대되는 비용의 증가를 통해 정책적으로 대처가 가능하다. 이를 위해 다양한 기술적/보안조직 등에 대한 연구 및 방법론들이 개발되어 있지만, 이를 통하지 않더라도 게임 내 규칙을 변경하거나, 정책적 방향을 통해서도 유사한 효과를 얻을 수 있다. 여기에서는 간략하게 (1) 불법적 이득을 감소시키는 정책 (2) 불법적 활동의 발각확률을 올리는 정책 (3) 불법적 활동에 대한 처벌에 대한 정책이라는 세 가지 측면에서 검토하였으며, 그동안 게임사에서 시도되었고 효과적이었다고 인지되는 여러 사례를 소개하고자 하였다.

Utilizing debate techniques in English speaking class

  • Jung, Sook-Kyung
    • English Language & Literature Teaching
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    • v.12 no.1
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    • pp.103-129
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    • 2006
  • This paper presents a case study of the effectiveness of debate class in promoting speaking skills of advanced learners. The researcher adopted English debate techniques in an English speaking class during four-week teacher training program and investigated how teachers responded to the new technique. Forty-five middle and high school teachers participated in the study and classroom observation, pre-survey, post-survey, and focus group interviews were used as the major research methods. The teacher pre-survey results presented that teachers prefer a conversation class where they can directly acquire proper sentence patterns and speaking strategies rather than spend time in performing communicative events. The results of the focus group interview and post-survey confirmed that a debate class can meet this specific teachers' needs. Most teachers responded positively to the debate classes since: 1) debate techniques are relatively new ideas to Korean teachers; 2) debate techniques require speed and accuracy in speech; thus teachers could learn to present their ideas logically and efficiently in a limited time through repeated argument exercises. The study result implies that debate technique can be an effective vehicle in an EFL context to promote advanced learners' logical thinking skills and logical English sentence structures.

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Brain Activation Associated With Verbal Fluency Tasks : A fMRI study (단어 유창성 과제 수행에 동반된 뇌활성화 양상)

  • Lee, Soo-Hwa;Lee, Kyoung-Min
    • Annual Conference on Human and Language Technology
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    • 1998.10c
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    • pp.186-190
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    • 1998
  • 정상 피험자에 있어서 수행 성적의 차이를 보이는 음소적 단어 생성과 의미적 단어생성에 관련한 대뇌 피질의 활동양상의 차이를 밝히기 위해 피험자에게 단어 생성의 과제를 주면서 기능적 자기공명 영상술(functional magnetic resonance imaging, fMRI)을 시행하였다. 모두 7명의 정상인에서 음소 단서에 의한 단어생성은 의미 범주 단어에 의한 단어생성보다 광범위한 피질 영역의 활성화를 보였는데, 특히 bilateral posteroinferior temporal cortices, left premotor cortex, right cerebellum, bilateral superior parietal lobules에서 더 높은 활성화를 보였다. 이에 반하여 의미적 단어생성은 주로 bilateral posterior cingulate gyri에서 더 높은 활성화를 보였다. 이런 결과는 음소적 생성은 가능한 자모를 조합하여 어휘를 생성한 후 작업기억에 일시 저장시켜 놓고 verbal rehearsal 과정을 사용하여 단어 여부를 판별하는 것을 시사하며, 의미적 생성은 mental imagery를 통하여 시각적 인출 단서를 찾은 후, 의미 기억으로부터 단어를 직접 인출하는 것으로 보인다.

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초등영어교육에 있어서 발음교육

  • 박매란
    • Proceedings of the KSPS conference
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    • 1997.07a
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    • pp.257-257
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    • 1997
  • 우리 나라에서 초등영어 교육이 실시되는 연령층이 언어습득 분야에 있어 그렇게 일찍 언어학습을 시작하는 것이 학습효율성의 측면 또는 언어숙달도 측면에서 과연 이로운지에 관해서는 학자들간에 아직도 논쟁의 여지가 많다. 피아제의 인지발달론에 의하면, 의식적 조작이 잘 이루어지지 않는 분야가 바로 발 음분야이기 때문에, 따라서 의식적 조작이 이루어지는 '형식적 조작기'이전인 10-11세 정도에서부터 음성언어 중심의 외국어 교육을 실시하는 것이 바람직하다고 본다. 따라서 듣기와 말하기의 기능에 주안점을 둔 초등영어 교육은 감각과 놀이, 게임, 노래나 챈트 둥으로 흥미를 지속시키면서, 영어의 특질인 강세박자리듬언어(stress-timed rhythm language)의 특성올 초창기부터 듣기 및 말하기 훈련으로 지속적으로 연습시킬 필요가 있다고 본다. 또한 James Asher가 창안한 교수법인 천신반용볍(Total Physical Response)도 초기에 말하기에 대한 부담감 없이 흥미 있는 활동을 통하여 학습동기를 높여줄 수 있는 장점을 지니고 었다. 뿐만 아니라, 청취단계에 있어서 초기에는 귀로들은 외국어를 무조건 기억하지 않고 즉각적인 인지로 끌어내어, 점차 이와 같은 인지훈련을 반복함으로써 결국에는 기억에까지 도달하려 하는 초기학습에 중한 역할을 차지하는 학습법이다. 음성학적인 측면에서 초동영어 교육의 시작단계인 3학년에서는 특히 분절음소 차원에서 영어의 자,모음이 우리말의 자,모음과는 다르다는 차이점을 배우게 되고, 초분절 음소 중에서는 강세와 리듬의 차이를 자연스럽게 습득할 수 있도록 정확한 발음을 들려주어 정확한 발음을 해 낼 수 있도록 훈련하는 것이 중요하다고 하겠다. 하지만, 한편으로는 제6차 교육과정의 영어교육 목표가 언어의 '정확성'보다는 '유창성' 에 그 목표를 두고 있는 점을 감안한다면, 시작단계부터 반드시 정확한 발음을 지녀야 하는 가의 문제도 생각해 볼 필요가 있다. 경우에 따라서는, 정확한 발음은 그 언어에 대한 숙련도가 점차 높아짐에 따라 이와 병행하여 이루어지는 경우도 흔히 경험하는 일이기 때문이다. 결국 초등영어 교육과정에도 명시되어 있듯이 '...영어에 대한 친숙함과 자신감을 심어주고, 영어에 대한 흥미와 관심을 지속적으로 유지시키는 것이 중요하기' 때문에 무엇보다 중요한 측면은 흥미와 관심을 유지시키는 지적인 학습활동보다는 정의적인 학습활동의 전개가 필요하다고 하겠다.

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An Analytic Study of Mathematical Problem-Posing Activities for Two-hour Classes - Focusing on 3rd Grade Elementary School Children - (연차시 수업을 통한 수학 문제 만들기 활동 분석 연구 - 초등학교 3학년을 중심으로 -)

  • Shin, Su-Jin;Lim, Mun-Kyu
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.1
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    • pp.43-64
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    • 2010
  • This study aimed to foster the learning abilities of mathematics, that is, along with the formation of a sure mathematical concept, extending the powers of doing mathematics, and bringing the creativities for 3rd grade elementary school children. In order to achieve these objects, we have executed mathematical classes for two consecutive hours of 16 times using the teaching model of [Learning contents in textbook]$\rightarrow$[The first problem Posing]$\rightarrow$[Problem solving to childrens' posing some problems]$\rightarrow$[Advanced problem posing] to 3rd grade school children during the first semester of 2009. In this paper, we analyzed problems that are made by children focusing on the four fundamental rules +, -, ${\times}$, $\div$ of arithmetic, with the view points of problem's completion, fluencies, flexibilities, buildings of concept, originalities and using materials. As a result of the comparative analysis of the first problems and advanced problems made by the children, the first problems were revealed to be rather better in of problem's completion and fluencies. And the flexibilities were improved in the division and multiplication classes carried on. Setting up the experimental and comparative class, we compared to the scholastic achievement of two classes for the beginning and end in the first semester. In the result, the former was improved in the scholastic achievement more than the latter.

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Strategy for Brand Identity Enhancement of Black Yak: Focusing on the Social Responsibility Activities (블랙야크의 BI(Brand Identity) 강화전략: 사회공헌활동을 중심으로)

  • Yoo, Chang Jo;Lee, Sang Hyun;Jeon, Jung Ok
    • Asia Marketing Journal
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    • v.12 no.3
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    • pp.99-116
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    • 2010
  • There is now intense competition among many outdoor brands in the domestic market. Establishing differentiated brand image and enhancing brand identity are very important in this situation. This case is to investigate Black Yak's strategy for enhancing their brand identity. The Black Yak builds up their popularity by implementing social responsibility activities along with sustaining their extreme traditional outdoor image. It is effective to step up their brand identity. Future challenges and suggestions are discussed at the end.

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On Exploiting New Methods of Language Acquisition Offered by the Internet (인터넷이 제공하는 언어 습득의 새로운 방법 활용)

  • Choi, Mi-Hee Michelle
    • Journal of Digital Contents Society
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    • v.14 no.1
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    • pp.111-116
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    • 2013
  • Instructive lessons in the language classrooms are extremely constrictive to language learners in improving their English skills, thus, the use of technology in education plays an important role in a language classroom. Results of language proficiency improvement of the learners vary depending on the extent of supplementary materials offered by the internet delivered to the learners. The purpose of the present study is to explore and propose a new approach of language acquisition offered by the internet. This study presents effective methods of using the internet in carrying out the written work. In this paper, we show that the relationship between participation of the learners in the class activities and improvement of English writing skills are mutually proportional.

A Study on the Meaning of Robot Play Experience of 5-Year-Old Children: Focused on free play and structured group activities (만 5세 유아의 로봇 놀이 경험의 의미연구: 자유놀이와 구조적 집단활동을 중심으로)

  • Lee, Hyo Ju;Nam, Ki Won
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.41-48
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    • 2022
  • The purpose of this study is to compare the meaning of the experience of robot play in the free play time of 5-year-old children in daycare centers with the experience of 5-year-old children in the structural group activities of teachers. To this end, a total of 32 children (15 in the experimental group and 17 in the comparative group) aged 5 were conducted for 1 hour three times a week for 10 weeks. Robots were supported as toys in the classroom of the experimental group, and children in the comparative group freely experienced robot exploration and play during free play time, and children in the comparative group learned the robot's functions and performed structural group activities based on the 2019 Revised Nuri Curriculum national-level curriculum. As a result of analyzing the difference between pre-test and post-test, the use of robots in free play showed a significant effect in creativity and fluency of children, and a significant effect in expression of pleasure in playability. These results suggest that robots are meaningful as play materials in early childhood education, which aims for infant-led free play, and that it is worth studying the robot experiences of children in these free situations in the future.

Development And Application of CNP Model for the Enhancing Creativity of Scientifically Gifted Students (과학영재의 창의성 신장을 위한 CNP 모형의 개발과 적용)

  • Hwang, Yo-Han;Park, Jong-Seok
    • Journal of Gifted/Talented Education
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    • v.20 no.3
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    • pp.847-866
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    • 2010
  • Enhancing creativity is possible to offer systematic education programs and several conditions as variable thinking, experiment lesson, opened-situation. We developed CNP model as program for enhancing creativity. The CNP model emphasizes that parts of problem finding, embodying and solving ability and includes scientific problem finding tool, Integrated Process Skills and Science Writing Heuristic. The CNP Model is comprised of six step. We developed teachers' guide and student's worksheets for application. Result of applied CNP model to students of scientifically gifted education center in K University, students were able to enhanced originality and fluency and had solved problems by creative way. And creative problem finding, embodying and solving ability were increased. Therefore, the CNP model was effective in enhancing the creativity of scientifically gifted.

Effects of Occupational Therapy with Physical Exercise on Demented old Adult's Executive Function (신체활동 작업치료가 치매노인의 실행기능에 미치는 영향)

  • Lee, Yu-Na;Park, Ji-Hyuk;Lim, Kyung-Min
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.322-331
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    • 2013
  • The aim of this study was to investigate the effects of occupational therapy with physical exercise on executive function with dementia. For eight elderly persons with mild or moderate dementia, we executed physical exercise with group activity for 10 weeks from April to June, 2012, one times per week, and 50 minutes each time. Before and after the physical activities, the old adults were tested with Verbal Fluency Test(VFT), Trail Making Test A/B(TMT A/B), Clock Drawing Test(CDT). After the physical exercise, the subjects showed significant changes in the score of CDT(p<0.1). In contrast, there was no significant effect in VFT, TMT A. The results of this study show that occupational therapy with physical exercise program for demented elderly people is a useful therapeutic approach by enhancing the their quality of life through improving and maintaining their executive function.