• 제목/요약/키워드: 유전적 알고리즘

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A Study on the Scalability of Multi-core-PC Cluster for Seismic Design of Reinforced-Concrete Structures based on Genetic Algorithm (유전알고리즘 기반 콘크리트 구조물의 최적화 설계를 위한 멀티코어 퍼스널 컴퓨터 클러스터의 확장 가능성 연구)

  • Park, Keunhyoung;Choi, Se Woon;Kim, Yousok;Park, Hyo Seon
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.26 no.4
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    • pp.275-281
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    • 2013
  • In this paper, determination of the scalability of the cluster composed common personal computer was performed when optimization of reinforced concrete structure using genetic algorithm. The goal of this research is watching the potential of multi-core-PC cluster for optimization of seismic design of reinforced-concrete structures. By increasing the number of core-processer of cluster, decreasing of computation time per each generation of genetic algorithm was observed. After classifying the components in singular personal computer, the estimation of the expected bottle-neck phenomenon and comparison with wall-clock time and Amdahl's law equation was performed. So we could obseved the scalability of the cluster appear complex tendency. For separating the bottle-neck phenomenon of physical and algorithm, the different size of population was selected for genetic algorithm cases. When using 64 core-processor, the efficiency of cluster is low as 31.2% compared with Amdahl's law efficiency.

Fuzzy Reasoning based Selection Operator for Genetic Algorithm (퍼지 추론 기반의 유전알고리즘 선택 연산자)

  • Seo, Ki-Sung;Hyun, Soo-Hwan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.1
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    • pp.116-121
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    • 2008
  • This paper introduces a selection operator which utilized similarity and fitness of individuals based on fuzzy inference. Adding similarity feature to fitness, proposed selector obtained the decrease of premature convergence and better performances than other selectors. Moreover, an adoption of steady-state evolution provided enhancement of performances additionally. Experiments of proposed method for deceptive problems were tested and showed better performances than conventional methods.

A Multiresolution Stereo Matching Based Genetic Algorithm Using Local Feature Information (지역적 특징 정보를 이용한 유전 알고리즘 기반의 다해상도 스테레오 정합)

  • Hong, Seok-Keun;Cho, Seok-Je
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.758-761
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    • 2010
  • 본 논문은 스테레오 시각에서 3차원 정보를 얻기 위해 지역적 특징 정보를 이용한 유전 알고리즘 기반의 다해상도 스테레오 영상 정합 방법을 제안하고자 한다. 스테레오 영상에서 대응점을 찾아 변위를 계산하는 문제는 최적화 기법으로 해결할 수 있다. 최적화 문제 해결에 우수한 유전 알고리즘을 이용해 조밀한 변위도를 구하고 정합의 효율성을 위해 계층적 다해상도 구조를 적용하여 영상 피라미드를 만든다. 그리고 변위도의 정확도를 높이기 위해 변위 전파 과정에서 지역적 특징 정보를 추출하여 이용한다. 실험을 통해 제안한 방법이 변위 탐색 시간을 감소시킬 뿐만 아니라 정합의 타당성이 보장됨을 확인하고자 한다.

Fuzzy Controller Design of 2 D.O.F of Wheeled Mobile Robot using Niche Meta Genetic Algorithm (Niche Meta 유전 알고리즘을 이용한 2자유도 이동 로봇의 퍼지 제어기 설계)

  • Kim Sung-Hoe;Kim Ki-Yeoul
    • The Journal of Information Technology
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    • v.5 no.4
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    • pp.73-79
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    • 2002
  • In this paper, I will propose the Niche-Meta Genetic Algorithm that has a multi-mutation operator for design of fuzzy controller. The gene in the proposed algorithm is formed by several parameters that represent the crossover rate, mutation rate and input-output membership functions. The optimization of fuzzy membership function is performed with local search on sub-population and the optimal structure is constructed with global search on total-population. The multi-mutation is selected under basis of the result of local evolution. A simulation for 2 D.O.F wheeled-mobile robot is showed to prove the efficiency of the proposed algorithm

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Optimization of the Satellite Mission Scheduling Using Genetic Algorithms (유전 알고리즘을 이용한 위성 임무 스케줄링 최적화)

  • Han, Soon-Mi;Baek, Seung-Woo;Jo, Seon-Yeong;Cho, Kyeum-Rae;Lee, Dae-Woo;Kim, Hae-Dong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.12
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    • pp.1163-1170
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    • 2008
  • A mission scheduling optimization algorithm according to the purpose of satellite operations is developed using genetic algorithm. Satellite mission scheduling is making a timetable of missions which are slated to be performed. It is essential to make an optimized timetable considering related conditions and parameters for effective mission performance. Thus, as important criterions and parameters related to scheduling vary with the purpose of satellite operation, those factors should be fully considered and reflected when the satellite mission scheduling algorithm is developed. The developed algorithm in this study is implemented and verified through a comprehensive simulation study. As a result, it is shown that the algorithm can be applied into various type of the satellite mission operations.

The Duration of Punctuated Equilibria in Simple Genetic Algorithms (단순 유전 알고리즘에서 단속평형의 지속시간에 대한 연구)

  • Oh, Sang-Yeop
    • Journal of KIISE:Software and Applications
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    • v.32 no.11
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    • pp.1059-1070
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    • 2005
  • For genetic algorithms, the population may get stuck in a local optimum. The population can escape from this after a long duration. This phenomenon is called punctuated equilibrium. The punctuated equilibria observed in nature and computational ecosystems are known to be well described by diffusion equations. In this paper, simple genetic algorithms are theoretically analyzed to show that they can also be described by a diffusion equation. When fitness is the function of unitation, this analysis can be further refined to make the parameters of genetic algorithms appear in this equation. Using theoretical results on the diffusion equation, the duration of equilibrium is shown to be exponential of such parameters as population size, 1/(mutation probability), and potential barrier. This is corroborated by simulation results for bistable potential landscapes with one local optimum and one global optimum.

[ $H_{\infty}$ ] Design for Square Decoupling Controllers Using Genetic Algorithm (유전 알고리즘을 이용한 정방 비결합 제어기의 $H_{\infty}$ 설계)

  • Lee, Jong-Sung
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.4
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    • pp.47-52
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    • 2005
  • In this paper, the genetic algorithm is used to design a fixed order square decoupling $H_{\infty}$ controllers based on the Two-Degree-of-freedom standard model. The proposed decoupling $H_{\infty}$ controller which is minimizes the maximum energy in the output signal is designed to reduce the coupling properties between the input/output variables which make it difficult to control a system efficiently. A minimal set of assumptions for existence of the decoupling controller formula is described in the state-space formulas. It is verified by an example.

A Hybrid Genetic Algorithm Using Epistasis Information for Sequential Ordering Problems (서열순서화문제를 위한 상위정보를 이용하는 혼합형 유전 알고리즘)

  • Seo Dong-Il;Moon Byung-Ro
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.6
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    • pp.661-667
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    • 2005
  • In this paper, we propose a new hybrid genetic algorithm for sequential ordering problem (SOP). In the proposed genetic algorithm, the Voronoi quantized crossover (VQX) is used as a crossover operator and the path-preserving 3-Opt is used as a local search heuristic. VQX is a crossotver operator that uses the epistasis information of given problem instance. Since it is a crossover proposed originally for the traveling salesman problem (TSP), its application to SOP requires considerable modification. In this study, we appropriately modify VQX for SOP, and develop three algorithms, required in the modified VQX, named Feasible solution Generation Algorithm, Precedence Cycle Decomposition Algorithm, and Genic Distance Assignment Method. The results of the tests on SOP instances obtained from TSPLIB and ZIB-MP-Testdata show that the proposed genetic algorithm outperforms other genetic algorithms in stability and solution quality.

An Application of the Genetic Algorithm on Population Estimation Using Urban Environmental Factors (도시환경변수를 이용한 격자 인구추정에 있어서의 유전적 알고리즘기법 활용 연구)

  • Choei, Nae-Young
    • Journal of the Korean Association of Geographic Information Studies
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    • v.13 no.3
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    • pp.119-130
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    • 2010
  • The Genetic Algorithm has been frequently applied by many researchers as one of the population surface modelling tool in estimating the regional population based on the gridded spatial system. Taking the East-Hwasung area as the case, this study first builds a gridded population data based on the KLIS and eAIS databases as well as municipal population survey data, and then constructs the attribute values of the explanatory variables by way of GIS tools. The GA model is run to maximize its fitness function measuring the correlation coefficient between the observed and predicted values of the 70 population cells. It is shown that the GA output predicted reasonably consistent and meaningful coefficient estimates for the explanatory variables of the model.

Design of Omok AI using Genetic Algorithm and Game Trees and Their Parallel Processing on the GPU (유전 알고리즘과 게임 트리를 병합한 오목 인공지능 설계 및 GPU 기반 병렬 처리 기법)

  • Ahn, Il-Jun;Park, In-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.2
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    • pp.66-75
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    • 2010
  • This paper proposes an efficient method for design and implementation of the artificial intelligence (AI) of 'omok' game on the GPU. The proposed AI is designed on a cooperative structure using min-max game tree and genetic algorithm. Since the evaluation function needs intensive computation but is independently performed on a lot of candidates in the solution space, it is computed on the GPU in a massive parallel way. The implementation on NVIDIA CUDA and the experimental results show that it outperforms significantly over the CPU, in which parallel game tree and genetic algorithm on the GPU runs more than 400 times and 300 times faster than on the CPU. In the proposed cooperative AI, selective search using genetic algorithm is performed subsequently after the full search using game tree to search the solution space more efficiently as well as to avoid the thread overflow. Experimental results show that the proposed algorithm enhances the AI significantly and makes it run within the time limit given by the game's rule.