• Title/Summary/Keyword: 유적지 관광

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A Study on the Characteristic Points of the Tourism Resources on the Historical Sites -In case of Kyungju and Kyoto- (문화유적지의 관광자원화 특성에 관한 연구 -경주와 교토를 중심으로-)

  • Chun Myung-Sook
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.93-101
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    • 2006
  • The purpose of this research is to verify what are the characteristic points of the tourism resources in the historical sites and what kind of factors can roll as the tourism resources in two old cities, Kyungju and Kyoto, Those two old cities are the oldest cities in the world and they have several world cultural heritages that registered by UNESCO. In Old historic cultural sites has its own tourism resources factors and characters such as Uniqueness, Authenticity, Historical character, Regional character, Art factor, Religious factor,

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A Study on Immersive Tour Experience Systems (몰입적 체험관광 지원 시스템에 대한 연구)

  • Park, Do-Yun;Nam, Tek-Jin;Shi, Chung-Kon
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.63-68
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    • 2006
  • 본 논문은 옛 궁궐 또는 민속마을과 같이, 어떠한 사건 또는 상황과 관계 있는 문화관광지를 관광하는데 있어서 몰입적 체험관광 시스템이 갖는 효용성을 탐구한다. 현재까지 대부분의 국내 문화관광지는 정적이고 정보전달 중심인 고전적 관람 형태를 유지하고 있다. 이는 관광 형태가 새로운 경험을 추구하는 방향으로 변화하고 문화 관광산업의 규모와 중요성이 커져가는 추세에서 해결해야 할 과제로 부각되고 있다. 본 연구에서는 이를 개선하기 위한 일환으로 몰입적 체험관광 개념을 탐구하였다. 몰입적 체험관광이란, 유적지 및 사적지 유형의 관광지에서 관련된 실황을 마치 시간여행을 하듯 생생하게 체험하는 관광 방식을 의미한다. 본 개념을 실현하기 위해 증강현실 기술을 활용하였으며 문화관광지에 적용할 수 있는 시스템을 고안하였다. 이 시스템은 한 장소에 고정되는 포스트 형태로 시청각적 증강현실을 구현하여 몰입적 체험 관광을 제공한다. 실제 유적지에서 일반관람객들을 대상으로 시청각적 증강현실 체험을 실험한 결과, 흥미와 현장감이 향상됨과 동시에 컨텐츠에 대한 이해도 또한 향상되는 것을 확인할 수 있었다. 이러한 연구 과정을 통해 유적지 및 사적지 유형의 문화관광지에서 관광의 질을 높일 수 있는 몰입적 체험관광의 효과와 가능성을 확인할 수 있었다. 더 나아가, 본 연구는 기술의 새로운 적용 방법을 통해 새로운 경험을 창출하는 측면에서 의의를 갖는다.

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Touristic Aspects of Geological Heritages -Cretaceous Dinosaur Fossil Sites- (지질유산의 관광자원으로서의 특성과 활용 -국내 백악기 공룡화석산지를 중심으로-)

  • Paik, In Sung;Kim, Sook Ju;Huh, Min;Lee, Soo Jae;Kim, Hyun Joo;Lim, Jong Deok
    • Korean Journal of Heritage: History & Science
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    • v.43 no.1
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    • pp.4-27
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    • 2010
  • In this article, concepts, types, and aspects of geological heritage with increasing interests as utilization as tourist attractions domestically and internationally are introduced, and the characteristics of the interpretive facilities for geological heritages in western Australia, one of the most famous geotourism areas, are considered. Based on this, the potential geotourism for the Korean Cretaceous geological heritages including dinosaur fossil sites is discussed in diverse aspects including academic values, academic and tourism infrastructures, characteristics of geotourists, systematic devices for conservation of geological heritage, economic value, and sustainability as tourist attractions. Although the Korean Cretaceous geosites are not quite competent in their scale or diversity when compared to world-class geosites, convenient access, world-class unique geographical characteristics of each geosites, and relatively cheaper travelling expenses seems to be able to give the geotourism of the South Korean Cretaceous geosites a competitive edge, attractive for international and domestic tourists seeking unique experience of 'Age of dinosaurs' for short periods with easy access from metropolitan areas and low costs. Likewise, the development of geotourism for the Korean Cretaceous geosites can revitalize the geotourism industry in South Korea, contributing to the growth in job opportunities, including students majoring in geological sciences at University.

업계탐방 - 한국의 나폴리, 금호충무마리나리조트

  • O, Jeong-Gyu
    • 방재와보험
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    • s.112
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    • pp.68-69
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    • 2006
  • 이번 탐방은 한려수도 내에 국내 최초의 육.해상 종합 휴양지인 경남 통영의 '금호 충무마리나 리조트'를 방문하였다. 이곳은 미륵도 관광특구 내에 자리 잡고 있어 요트나 유람선을 타고 인근의 거제도와 비진도, 욕지도, 연화도 등의 섬을 돌아볼 수 있으며, 주변 바닷가와 추도, 연대도, 투미도 등지에서는 바다낚시와 사냥도 즐길 수 있다. 특히, 주변에 세병관, 충렬사, 충무공유적지, 한산도, 거제도 등 관광지가 많아 한국의 나폴리로 불릴 정도로 빼어난 경관을 자랑하고 있다.

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Development of Baekje cultural tourism contents by utilizing portable VR glasses (휴대용 가상현실 안경을 접목한 백제문화 관광 콘텐츠 개발)

  • Kang, Byoung-Gil;Lee, Wan-Bok;Ryu, Seuc-Ho
    • Journal of the Korea Convergence Society
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    • v.9 no.1
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    • pp.317-323
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    • 2018
  • Although various kinds of VR services are being carried out in the tourism field, The virtual reality experiences are still costly, since they could be realized in a limited space with some kinds of expensive equipment such as HMD. In this study, we propose a mobile virtual reality tourism experience using an easy and simple Google card board and user's smartphone because most tourist sites are outdoors and most of users like enjoying sightseeing and experience at the same time. For this purpose, we constructed a system that provides tourist information in real time employing both the IoT and VR techniques. Especially we develpoed a tourism contents for the UNESCO World Heritage Communities of Baekje Historical Site and Songsanri Tumulus. In addition, we virtually restored the royal palace in Gongju and confirmed the historical experience by VR flatform could be popular with people.

A Study on the Cultural Interpreters and Muti-phased Tourism (관광유형다변화에 따른 문화해설사양성에 대한 제언)

  • Lee, Seung Jae
    • Journal of Digital Convergence
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    • v.12 no.4
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    • pp.467-474
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    • 2014
  • This paper concerns the cultural tourism and the importance of cultural interpreters. Globalization has become a key word of 21st century, so the volume of tourists has been increasing. Furthermore, as the Korean wave has expanded to the world, more people are interested in Korea and Korean culture, and we observed the obvious increase of tourists. International tourists visit Korea with a variety of purposes, and their travel types are also diversified. This paper analyzes tourists' behavior based on the data provided by KNTO and briefly examines the cultural interpreters in 5 major organizations. Then considering the specific roles of the guides based on the Cohen (1985) and Lee (2011), I propose that the government should give more focus on the professional foreign language speaking interpreters for culture. As for an alternative to the present volunteering system for foreign languages, I strongly suggest multi-culture families or international students staying in Korea, for the wiser use of their abilities, their easy adaptation to the new world, and the peaceful coexistence.

일터에서 찾은 행복 - 달빛속에 동궁과 월지, 빛과의 동행

  • Park, Jae-Jeong
    • Electric Engineers Magazine
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    • s.371
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    • pp.18-19
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    • 2013
  • 천년의 고도라 불리는 경주는 관광의 도시답게 여러 유적지, 문화재가 곳곳에 있다. 우리가 학창시절 교과서에서 배웠던 석굴암, 첨성대 등도 의미있고 소중한 문화재이지만, 이외는 조금 다른 멋이 있는, 땅거미가 지면 낮과는 또 다른 아름다움이 펼쳐지는 곳이 있다고 해서 찾아가 보았다. 동궁과 월지(안압지)는 경주시 인왕동에 자리한 신라 문무왕 14년(674)에 축조된 궁원지(宮苑地)다.

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Travelgue of silk road as trade transporation road between east and west at ancient times (고대(古代) 동서 교역교통로인 Silk Road 탐방기행)

  • Rhee, Seong-Kap
    • Journal of the Korean Professional Engineers Association
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    • v.44 no.1
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    • pp.53-57
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    • 2011
  • 말로만 듣던 고대 인류의 도서야 교통로인 비단길(실크로드) 즉 돈황, 하미, 선선, 투루판, 우루무치 지역의 역사유적지의 유물들을 실제로 단기간 탐방하는 기회를 갖게 되어 주마간산 격으로 체험한 관광기행문을 실크로드 개요와 탐방현지를 중심으로 소개한다.

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Effects of AR Tourguide Application on Tourist Flow, Experiences, and Usage Intention (증강현실 관광 가이드 앱의 속성이 관광객의 몰입, 경험, 이용의도에 미치는 영향)

  • Kim, Eun-Joung;Song, Ni-Eun
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.487-500
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    • 2022
  • This study aims to examine visitors' usage intention of the mobile AR(Augmented reality) application for tourism in Korea. For this purpose, the study analyzed how three attributes of AR tourguide app such as interactivity, vividness, and novelty have influenced on the tourist in terms of three realms of their flow, their experience (education, entertainment, esthetics, and escapism), and their usage intention for the future. It conducted an online survey from 20 to 30 year-old 291 participants and used a structural equation modeling. Survey findings show that first, novelty has a positive influence on the state of flow in AR application after vividness; Interactivity does not any significant effect on the tourists' flow. Second, when tourists explore the flow in the AR tourguide app, it affects all realms of experience economy of education, entertainment, esthetics, and escapism. Third, when using AR tour guide app in the context of historical heritage site, the two dimensions of entertainment and education influence the usage intention but the other two of esthetics and escapism does not. This study has presented a theoretical contribution that it focuses on historical sites as one type of tourist attractions and suggests a new modeling integrating AR attributes, flow, experience, and usage intention. In addition, it can be used to become a practical reference for revising an user-oriented AR application and customer-tailored AR tourism.

The Impact Analysis on the Tourism Satisfaction of Development Approach Factor in Cultural Tourism Destination (문화관광목적지 개발접근요인이 관광만족에 미치는 영향분석)

  • Kim, Sa-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.1
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    • pp.107-116
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    • 2012
  • The purpose of this study is to identify the impact on the tourism satisfaction of development approach factors in cultural tourism destination. Based upon the results of empirical analysis, the development approach factors in cultural tourism destination such as tourism convenience, tourism activity, tourism potentiality, tourism resources value have high significant correlation with tourism satisfaction. The priority order sets of the impact on the tourism satisfaction of development approach factors in cultural tourism destination should be related to the tourism benefit, the tourism activity, and the tourism resources value. And they can be used to promote the efficiency of cultural tourism development.