• Title/Summary/Keyword: 유저 프로파일

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Mobile Adaptation for Basic SCORM Contents (기본적인 SCORM 콘텐츠의 모바일 적응화)

  • Shim Jinwook;Chang Byoungchol;Lee Seung-Wook;Cha Jae Hyuk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.757-760
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    • 2004
  • 유비쿼터스 시대의 도래에 발맞춰 유저가 콘텐츠를 이용하는 방법과 사용하는 기기는 PC에 머물지 않고 점차 다양화, 소형화 되고 있다. 최근, 많은 콘텐츠 중에서 e러닝 콘텐츠에 대한 관심은 높아지고 있으며, 본 논문에서는 e러닝 콘텐츠를 다양한 디바이스에 적합한 콘텐츠로 동적 변환하는 모듈을 제안한다. CC/PP 기반의 디바이스 프로파일과 사용자 정보를 포함한 유저 프로파일, 콘텐츠 구성정보를 가진 콘텐츠 프로파일을 통합하여 특성을 추상화 한다. 추상화 된 프로파일을 기반으로 변환방법을 생성하여 콘텐츠에 적용함으로서 해당 디바이스에 적합한 콘텐츠로 적응화 한다. 기존 HTML의 경우 잘 구성된(Well-formed)문서가 아닌 경우가 많고, 문서 내에 데이터와 구조정보를 모두 포함하고 있으므로, 요구되는 데이터의 추출과 정형화된 변환룰의 적용에 어려움이 따른다. 그 대안으로 본 적응화 모듈은 문서의 데이터와 표현 구조를 분리 할 수 있는 XML/XSL 기반의 콘텐츠를 대상으로 하고 있으며, e러닝 콘텐츠의 특성에 적합한 콘텐츠 프리패치 및 캐시 기법을 적용하여 콘텐츠 동적변환에 따른 응답시간 오버헤드를 최소화 하였다.

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Personalized Device Collaboration System in Ubiquitous Environment (유비쿼터스 환경에서 사용자 맞춤형 디바이스 협업 시스템)

  • Park, Won-Ik;Lee, Yong-Dae;Kim, Young-Kuk
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06d
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    • pp.332-336
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    • 2008
  • 오늘날 보이지 않는 수많은 장치들과 소프트웨어들이 서로 연결되어 각각의 사용자들에게 편리한 서비스를 제공하는 유비쿼터스 환경에서 모바일 단말기는 유저와 서비스간의 매개체 역할을 한다. 하지만 자원이 제한적인 모바일 단말기의 특성상 사용 시에 많은 제약이 있다. 이러한 문제를 해결하기위해 가용한 주변의 장치 자원을 연결하여 사용할 수 있도록 표준 인터페이스를 제공하는 기술들이 있다. 하지만 동적으로 변화하는 사용자의 선호도 정보와 장치 자원 정보와 같은 프로파일 정보를 효율적으로 적용하지 못하여 사용자 맞춤형 디바이스를 제공하지 못하는 문제점이 있다. 본 논문에서는 유비쿼터스 환경에서 이러한 프로파일 정보를 효율적으로 적용하여 사용자 맞춤형 자원 공유 서비스를 제공하는 시스템을 제안한다.

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User Profile Based Seamless Framework under HTTP Adaptive Streaming Environment (HTTP Streaming 환경에서 User Profile 기반 Seamless Framework 제공방법)

  • Kim, Jung-Han;Lee, Jang-Won;Kim, Kyu-Heon;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.155-173
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    • 2011
  • Recently, with the digitalization of a broadcasting system and the development of a communication technology, the existing trend of consuming media contents throughout the fixed-displayer and the dedicated channel is being changed. The existing user only could consume media contents under limited time and places because of the fixed-displayer and the dedicated channel. However, with advent of the IP-based terminals and HTTP adaptive streaming which transfer the media sequence according to the user's transmission condition, users become possible to enjoy the media content anytime anywhere. As the result of the alteration of the broadcasting surrounding, users can enjoy the media content while changing his terminals according to their preferences and circumstances. However, in case that users try to consume consecutively the content from last view-point ended in the previous terminal under current HTTP adaptive streaming environment, a user has to remember the last view-point, and then has to apply the view-point to the changed terminal. Thus, for solving this problem, this paper defines "User Profile" for describing the metadata for the chained content consume environment between the terminals. Also, for proving the proposed method, this paper try to demonstrate the proposed method throughout the realization of the system based on Smooth Streaming from Microsoft.

A Study of Integrating ASP Databases with Customer Databases (ASP 용의 데이터베이스와 고객 데이터베이스 연동에 관한 연구)

  • Kim, Ho-Yoon;Lee, Jae-Won
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1063-1072
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    • 2004
  • In the ASP(Application Service Provider) business, applications using database sometimes require some data from clients' databases. These days such data are extracted from client database using manual database operations as an EXCEL file and the ASP, once receiving this file, transfers it into the application's database using manual database operations. This paper describes how to deal with data transmitting between the client database and ASP database on the web without using database manual operations for data extraction and insertion. We propose a framework which enables to transmit client data in a systematical way, to match different attribute names of each database for sharing same attribute values, and to avoid exposing information about the network path of client database to the ASP. This approach consists of two steps of data processing. The first is extracting data from client database as XML format by using a downloaded client program from ASP site, the second is uploading and storing the XML file into the ASP database. The implemented prototype system shows the suggested data integration paradigm is valid and ASP business needing integration of client database can be activated using it.

A Study on 3D Object and GUI Representation Based on MPEG-4 BIFS for Mobile TV (MPEG-4 BIFS 기반 모바일 방송 환경에서 3D 객체 및 GUI 표현 기술 연구)

  • Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.677-687
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    • 2009
  • Despite the fact that the mobile environment has favorable conditions for using data contents, it is not easy to implement enhanced data services for mobile broadcasting based on MPEG-4 BIFS. With a structure inherited from VRML, BIFS targets different types of content with a development approach that is not very compatible with broadcasting contents. Furthermore, it is not easy to implement BIFS because the standard is too complicated for the mobile broadcasting environment. Accordingly, this study proposes an enhanced mobile TV contents model that provides interactive 3D objects and GUI for the viewers to interact with the broadcasting contents. By applying the model to the DMB environment, this study suggests a direction for future developments of mobile broadcasting contents. In order to represent 3D graphics on mobile TV, we analyzed MPEG-BIFS 3D nodes and composed a subset of VRML profile, and defined new nodes that can efficiently represent GUI at the content development level. If this study helps facilitate expression of 3D graphics and interactions in data contents composition, enhanced efficiency of contents development is expected to promote the development of various contents suitable for the mobile broadcasting environment.

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BomBart : Web-based Programming Environment Support to Graphic User Interface (그래픽 유저 인터페이스를 지원하는 웹 기반 프로그래밍 환경 '봄밭'의 설계 및 구현)

  • Cheon, Junseok;Song, Jiwon;Woo, Gyun
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.317-325
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    • 2017
  • There has been a growing interest in programming education recently. However, to use most programming languages the corresponding compiler and IDE have to be installed on computers. To tackle this issue, though there developed several web-based programming environment including Eclipse Che and JDOODLE, most of them does not support GUI nor Korean programming languages. This paper proposes a web-based programming environment called Bombart, which supports Saesark, a Korean programming language, with GUI output. It also supports a console-based input and output. To support both kinds of interfaces, two compiling subsystems are designed and implemented. To test the effectiveness of the GUI support of Bombart, all the Java tutorial codes on GUI are translated into Saesark and executed on top of Bombart. According to this test, 81.42% of codes can be successfully converted and executed.

A Study on Big Data Information System based on Artificial Intelligence -Filmmaker and Focusing on Movie case analysis of 10 million Viewers- (인공지능 기반형 빅데이터 정보시스템에 관한 연구 -영화제작자와 천만 영화 사례분석 중심으로-)

  • Lee, Sang-Yun;Yoon, Hong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.2
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    • pp.377-388
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    • 2019
  • The system proposed in this paper was suggested as a big data system that works in the age of artificial intelligence of the 4th Industrial Revolution. The proposed system can be a good example in terms of government 's development of new intelligent big data information system. For example, the proposed system may be introduced into the system of a department as a function of the integration of existing cinema ticket integration network or its networking. For this purpose, the proposed system transmits the user's profile to the film producer or other company, where it is provided as comparison data. Soon, the information is sent to the user-specific characteristic data and then the film-maker will be able to gauge the success of the three elements of the movie's performance, cinematic quality, and break-even point in real time, which are revealed through the movie review that the actual user feels, including the so-called 'new reinterpretation.

Design of Backrest and Seat Pan of Chairs on the Basis of Haptics-Aided Design Method (햅틱 보조 설계 기법에 기반한 의자의 등판 및 좌판의 설계)

  • Jin, Yong-Jie;Lee, Sang-Duck;Song, Jae-Bok
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.5
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    • pp.527-533
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    • 2010
  • The feeling that is evoked when products are handled has become increasingly important in the design of products primarily used by humans. In the traditional product design process, prototypes are built several times in order to evaluate the feeling evoked during use. However, these design processes can be optimized by adopting a haptic simulator that can serve as a prototype. The design method based on the use of the haptic simulator is called haptics-aided design (HAD), which is the main subject of this paper. Here, a new HAD method that can be effectively used to design a custom-made chair is proposed. A haptic simulator, which is composed of a haptic chair and an intuitive graphical user interface, was developed. The simulator can adjust the impedance of the backrest and seat pan of a chair in real time. The haptic chair was used instead of real prototypes in order to evaluate the comfort of the initially designed seat pan and backrest on the basis of their stiffness and damping values. It was shown that the HAD method can be effectively used to design a custom-made chair and can be extended to other product design processes.

A Development of Automated Design and Structural Analysis Aided-Program based on GUI environment for Aluminum Extrusion Carbody Structures of Railway Vehicle for Design Engineers (설계자를 위한 GUI 환경기반 알루미늄 압출재 철도차량 차체구조물의 자동화 설계 및 구조해석 지원 프로그램 개발)

  • Kim, Jun-Hwan;Kang, Seung-Gu;Shin, Kwang-Bok;Lee, Young-Ju
    • Journal of the Korean Society for Railway
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    • v.15 no.4
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    • pp.323-328
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    • 2012
  • The purpose of this study is to develop automated structural design and analysis aided-program of aluminum extrusion carbody structures for railway vehicle. This developed program is called "AUTO-RAP" and could perform simultaneously structural design and verification for railway carbody structures made of aluminum extrusion independent of expertise and experience of design engineers. Design engineers are able to conduct the knowledge-based design by providing database of existing aluminum extrusion or user-defined function. The design verification is automatically programmed to evaluate its structural integrity according to Korean Railway Safety Law or Urban Transit Safety Law. In addition, this program could automatically generate an executable file of various commercial finite element programs such as ANSYS and ABAQUS and CAD files such as .stp and .iges by GUI environment applications using MFC(Microsoft Foundation Classes). In conclusion, it is expected to contribute to reduce product design cost and time of carbody structures aluminum extrusions in railway industry.

Development of The Controller for Taking Out Injection Molded Body in Fast (고속 사출물 취출을 위한 제어기 개발)

  • Song, Hwa-Jung;Lew, Kyeung-Seek;Kim, Tong-Deak
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.5
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    • pp.1-8
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    • 2010
  • Clients require easy to use of product and operating and industry safety according to the change of a market and a factory. For overcoming it, this paper developed controller of take-out robots that take high speed and superprecision and supplement a week point as use the system based on network. development controller classify teaching pendant and center server PC. Center server PC service the information about all process to supervisor. Teaching pendant is the bridge that service various faculties such as control, user recognition, metallic pattern operation to the user using injection molding. The controller development for taking out injection molded body classify software and hardware. The development of software is divided into three step which is application program, user interface and device driver. the simple device driver is not classified and included in application program. The hardware induce the touch panel and wireless network and construct the effective process control and internet connection. The inject ion cycle of existing system was five second but advanced system has the inner four cycle, process efficiency and product operation through wireless network.