• Title/Summary/Keyword: 유아교육내용

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Guidelines for Serious Game Museum Exhibits (박물관 전시용 기능성 게임을 위한 가이드라인 연구)

  • Kwon, Jungmin
    • Journal of Korea Game Society
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    • v.19 no.4
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    • pp.119-138
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    • 2019
  • Digital interactives in museums are expanding and user experience is becoming the focus of exhibition design. The purpose of this study was to suggest guidelines for serious games as a part of museum exhibits. To achieve this, studies on museum education, public space HCI, serious games, and universal design were analyzed by using content analysis methods. Results included 16 quality standards from cognitive, physical, and personal/social models. The findings from this study could benefit the design of future museum gaming interactives.

The Principles of Learning and Education involved in Xugua zhuan, the Sequence of the Hexagrams in I Ching (「서괘전」에 함의된 공부의 관점 - 태괘(泰卦)에서 이괘(離卦)까지를 중심으로 -)

  • Kim, Jeong-Nae
    • The Journal of Korean Philosophical History
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    • no.59
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    • pp.155-190
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    • 2018
  • The paper has focused on the 20 Iching-hexagrams from the eleventh t'ai[ ] to the final one of the Upper Book li[離] to examine the principles of learning and education involved in Xugua zhuan[序卦傳], the Ordinal Sequence of the Hexagrams as one among Ten Wings in I Ching. Some implications involved in this part of the Book of Change provides us with numerous teachings and educational principles. I try to concisely note the three teachings of the major argument as shown in the paper. Firstly, we should take the process of learning as the circular system of thought[環 相型], not as the linear system assuming the final destination like the Final Cause in the Aristotelian teleology. In the same token, the process of learning should be regarded as 'initiation', which has been initially adopted to justify the concept of education by R. S. Peters. As a circular system, there are two kinds of initiation. The one sense is 'crossing the threshold of illiteracy' seen as 'small initiation', which apprehends the points of argument in the previous paper, namely, on hexagrams from ch'ien[乾] to t'ai[泰]. The other sense is 'getting on the inside of the worthwhile activities', seen as 'Grand Initiation', which apprehend the present points of argument. Secondly, as shown in the paper, the Book enables us to recognize the process of learning as 'Seeing What Is There'. This requires us the Principles of Mean and Perfection, which are to be taken differently from the Western ones. For this a learner should always hold the endless self-reflection and attitude to re-examine the original intention of one's own, whilst he is involved in the task of learning. Finally, we should take the Principles of Change seriously, such as extremity-reversibility[物極必反] and the sense of conformity, in order that we can establish the proper educational principles to tackle the social domains of learning as well as the personal ones.

Development of Web-Based Infection Prevention Education Program For Children, Parents and Teachers (어린이, 부모, 교사를 위한 웹기반 감염예방 교육프로그램 개발)

  • Kim, Dong-Hee;Park, Jung-Ha
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.3
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    • pp.430-438
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    • 2018
  • This study was conducted to develop and evaluate a web-based infection prevention education program for children, parents and teachers. Research for development of the web-based education program was completed in four phases (analysis, design, development, and evaluation) from 1 February 2015 to 5 October 2015, and the completed website was named CHILD4HEALTH (http://uwcms.pusan.ac.kr). Educational contents pertaining to infection prevention were composed of three sections, children, parents and teachers. Subjects were divided into nine categories, animation, children's dictionary, with mom, music, games, quizzes, educational contents for parents, educational contents for teachers, school newsletters, and handouts. Six characters were developed to increase interest and educational effect. Program evaluation items comprised the website, reliability, and satisfaction. Website evaluation by parents revealed that ease of use was $3.77{\pm}0.70$, entertainment value was $4.07{\pm}0.27$, childproof was $3.82{\pm}0.67$, education value was $4.02{\pm}0.75$, and design features were rated $3.65{\pm}0.53$. According to teachers, ease of use was $3.98{\pm}0.37$, entertainment value was $4.00{\pm}0.17$, childproof was $4.34{\pm}0.60$, education value was $4.00{\pm}0.20$, and design features were $3.81{\pm}0.56$. Parents scored reliability and satisfaction as $8.33{\pm}0.62$ and $7.80{\pm}0.77$, respectively, while they were scored as $8.50{\pm}0.73$ and $8.10{\pm}0.74$ by teachers. Based on the results of this study, the developed web-based education program will help prevent infectious disease and facilitate development of future education programs regarding such diseases.

Development and Validation of 25~36 Months Old Infant's Happiness Scale for Teachers (교사용 25~36개월 영아 행복감 척도 개발 및 타당화 연구)

  • Min, Sun-Hee;Kim, Young-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.130-143
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    • 2019
  • The purpose of this study is to identify factors of 25~36 months old infant's happiness and to develop a scale to measure infant happiness. The subjects were 250 infants aged 25~36 months. The results of this study are as follows: First, the components and items of infant's happiness scale selected through the literature, the previous measurement tool, and the focus group interview were 8 components and 29 items. The items were composed of 4 items of problem behavior, 4 items of achievement through immersion, 4 items of relationship with friends, 4 items of relationship with teacher, 3 items of physical environment, 4 items of positive emotion, 3 items of negative emotion, and 3 items of health. Second, as a result of validation of validity for infant's happiness scale, the item fit was confirmed with CFI=0.89, TLI=0.88, and RMR=0.05. Also, the construct validity was confirmed with convergent validity and discriminant validity. The concurrent validity was significantly correlated with the components of the previously developed measurement tools, and the reliability was appeared with 0.71-0.89. The infant's happiness scale developed in this study ensured reliability and validity as a measurement to measure infant happiness. Therefore, this scale is expected to be used as a major test tool to develope and verify a program for promoting infant happiness.

Advanced development of the core competency diagnosis tool for college students for future-oriented competency education: Focusing on the case of Y University (미래지향적 역량교육을 위한 전문대학생 핵심역량 진단 도구 고도화 개발: Y대학 사례를 중심으로)

  • Hyo-Jung Gil;Boc-Nam Park;Jong-Il Ahn
    • Journal of the Health Care and Life Science
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    • v.10 no.1
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    • pp.69-80
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    • 2022
  • The purpose of this study is to advanced and develop a core competency diagnosis tool that junior college students must have in order to implement competency-oriented education to nurture talents required by the future society, and to verify its validity and reliability. To this end, the existing diagnostic tools were analyzed and preliminary questions were derived through analysis of prior research, collecting opinions of members, FGI, and expert advice. A total of 46 items were derived, which were verified as content validity. Afterwards, a preliminary survey was conducted targeting 380 applicants among current students. To verify the validity of the construct, an exploratory factor analysis was performed using AMOS 18.0. As a result, 30 final questions composed of 6 core competencies were derived. The core competency diagnosis tool is expected to be actively used as a future-oriented competency education execution, evaluation, and quality management tool by diagnosing the competencies of current students.

환경교육진흥법 시안 개발 제정 연구

  • 최석진;신호상;이재영;이선경
    • Proceedings of the Korean Society for Environmental Edudation Conference
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    • 2002.01b
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    • pp.1-168
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    • 2002
  • 이 연구는 지난 20여 년 동안 우리나라 환경교육의 활성화를 위하여 많은 연구자, 학교 교사, 환경단체 지도자가 제안해 온 과업을 다루고있다. 그것은 학교 안팎에 걸쳐 요람에서 무덤까지 환경교육이 체계적이고 지속적으로 이루어질 수 있도록 법적, 제도적 기반을 마련하는 것이다. 법제적 뒷받침이 환경교육의 활성화를 위한 충분조건은 되지 못하더라도 필요조건으로서 매우 중요한 의미를 갖고 있다는 점은 분명하다. 이 연구를 수행한 사단법인 한국환경교육학회는 국회환경포럼과 함께 환경교육진흥법(가칭) 시안의 개발과, 나아가 실질적인 입법화를 위해 노력하였다. 이를 위하여 먼저 우리나라에 이미 존재하는 도서벽지 교육진흥법, 특수교육진흥법, 산업교육진흥법, 영재교육진흥법, 과학교육진흥법, 유아교육진흥법, 이상 여섯 개의 교육진흥법을 분석하여 환경교육진흥법 시안 개발을 위한 시사점을 얻고자 하였다. 다음으로 외국의 환경교육 관련법에 대한 사례 연구를 진행하였다. 특히 미국의 경우 1970년 처음 환경교육법이 제정된 이후 몇 차례의 개정과 재승인 과정을 거쳐왔다. 미국에서는 1990년에 제정된 국가환경교육법의 재승인에 관한 공청회가 지난 2000년 여름 동안 개최되어 환경교육법의 필요성, 효과, 고려할 조항 등 본 연구에 중요한 참고 자료를 얻을 수 있었다. 본 학회의 다른 연구진에 의해 2001년 10월에 완료된 제2차 환경교육 중 ·장기 강화방안 연구의 결과물도 환경교육 활성화를 위한 시안에 담아야 할 내용과 방향을 결정하는데 실질적인 도움을 주었으며, 이를 토대로 연구진과 국회환경포럼의 환경교육활성화위원회의 위원이 윤독과 수정을 거쳐 시안의 타당성과 완성도를 높이고자 하였다. 작성된 시안에 대해서는 먼저 국내의 환경 또는 환경교육 관련 전문가에게 설문지를 보내어 의견 수렴을 하였으며, 이 과정에서 시안에 포함된 대부분의 항목에 대해 높은 찬성률을 보인 것으로 나타났다. 그밖에 설문지로부터 수정 ·보완 요청 사항을 정리하여 최종 시안을 작성하는데 반영하였다. 끝으로 10월 26일 국회 의원회관에서 개최된 공청회를 통하여 다양한 집단의 의견을 수렴하였으며, 공청회 동안 제시된 의견들을 반영하여 최종 시안을 작성하였다. 이러한 과정을 거쳐 작성된 환경교육진흥법 최종 시안은, 제1조 목적에서 제11조 환경교육연구의 진흥에 이르기까지 총11조로 구성되었으며, 환경교육사 자격증제 및 환경교육 프로그램 인증제 등 획기적인 전기를 마련할 수 있는 방안들이 다수 포함되어 있다. 특히 환경교육진흥법의 주무 부처를 환경부로 제안한 것은 기존의 교육 관련 진흥법들이 교육인적자원부를 주무로 하고 있는 것에 비해 매우 특기할 만 하다. 그 이유는 본문에서 밝힌 바와 같이 환경교육이 갖고 있는 특수성 때문이다. 환경교육진흥법의 주무 부처를 환경부와 교육인적자원부 중 어디로 하는 것이 바람직한가에 대해서는 연구진 내부는 물론 공청회에 참가한 사람들 사이에도 이견이 있었음을 밝혀 둔다. 끝으로, 이 연구에서 마련된 시안과 연구 결과가 최종적으로 속히 법제화가 되고, 우리나라 환경교육 진흥에 기여하게 되기를 바란다.

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Research Trends on Preschoolers' Game Using (영유아의 게임 이용에 대한 연구동향)

  • Kim, Tae-Yeon
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.1
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    • pp.51-59
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    • 2020
  • Although social interest is high in relation to the provision of disease codes to games, it is still insufficient to identify the damages caused by games. The purpose of this study is to examine the research trends related to game using of preschoolers to understand the implications of the precedent researches. According to the purpose, the research period, contents, types, data collection, statistical analysis, research/investigation subjects, and academic fields of the precedent researches were examined. The subject were 69 articles published in Korea from 2010 to 2019. As a result, first, a large number of researches related to preschoolers' game using were conducted in 2010-2011, 2014-2016, and the number has decreased sharply since 2017. Second, the contents of the study were mainly about the negative influences of the game and the program development. Third, quantitative and qualitative researches were conducted evenly. Fourth, the data collection methods was mostly questionnaire and other survey methods, and statistical analysis was mostly descriptive statistics, difference verification, and regression analysis. Fifth, the study subjects were focused on preschoolers, and there were many indirect investigation through parents and teachers. Sixth, the academic fields were largely divided into educational and game fields, and there was a distinct difference in the trend of research topics between the fields. Based on the results, this study aimed to provide basic information and data that can be the basis for further research on the game using and to suggest directions for future research.

Perception of CCTV operation through administrative action in schools : Focus on public schools in Sejong (학교내 영상정보처리기기 업무 처리 실태 및 개선을 위한 소고 : 세종시 공립학교 공문서 처리행태를 중심으로)

  • Kwon, Hyurk-Choon
    • Korean Educational Research Journal
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    • v.41 no.2
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    • pp.25-53
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    • 2020
  • Purpose: School safety has recently become an important issue. In order to make a school environment safer, surveillance cameras have been installed in the facilities. The number of installations has been increasing rapidly since they have been considered widely recognizable and highly effective. However, conflicts between faculty and staff in installing and operating the system have also been increasing. In terms of school safety, these individuals'' cooperation is more than necessary. It is judged that looking into how they perceive the system could provide us with some suggestions on how to manage the related issues. The purpose of this study is to understand the perspective of faculty over closed-circuit television (CCTV) and make suggestions by analyzing their actions. Approach: In order to achieve the research objectives, I surveyed administrative actions such as the processing of official documents and CCTV policies for teachers and administrative staff of public schools in the Sejong Office of Education. In addition, I analyzed the behavior of those managing personal information and school safety-related documents along with the degree of complying with the policies. Finding: First, the correspondence rate of documents was high when there were designated document processors. Second, the acceptance level of documents in preschool was relatively low when there were designated processors. Third, the degree of accepting the policies and complying with them was higher in newly established schools than in existing schools. I found differences in the perception of how to handle the CCTV operations and the related work among the two groups of participants. In addition, I made suggestions on how to resolve the conflicts between them. Value: In this study, the education authorities quantified and measured the recognition and acceptance of faculty and staff regarding CCTV at each school level. Results showed that the active role of education authorities can make positive changes in how faculty and staff perceive the CCTV system and the problems surrounding it through school administrative action. In this regard, these results are meaningful in reducing the conflicts among the two groups and improving the organizational culture.

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The survey of use of after-school courses and specialization programs at Kindergarten (유치원 방과후과정과 특성화활동 이용 현황)

  • Lee, Jin Wha;Park, Jin-A
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.490-498
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    • 2017
  • The purpose of this study was to investigate how many kindergarten parents use after-school programs and specialization activities and to suggest effective policy improvement plans based on the results. After 693 parents were interviewed by the investigators, the collected data were presented by calculating the percentages, averages, and standard deviations. First of all, the results of after-school are presented. First, about 38.2% of the surveyed parents spent additional expenses to use after - school program, and the average of additional costs was about 62,850 won. When the cost burden and satisfaction were evaluated as 5 points, it was rated as normal. Second, the main reason for participating in the after-school program was both parents were working, followed by the parents' wishes for their children to spend time with their friends. Next, the results for specialization activities at kindergartens are presented. First, the proportion of children using after-school specialization activities was 68.2%, of which 79% were expenditures, the number of activities was 2.69, and the average cost was 83,540 won. Second, the most preferred after-school specialization activity by age group was English, and the most common reason for this was that the children liked to participate. Improvement of the educational contents suggested as the most important thing to improve after-school specialization activities. Lastly, the results showed that after-school specialization activities reduced parents' spending on private education. On the basis of the results, some discussions are presented included the development after-school programs focusing on the different needs of children and parents accordingly.

Exploring the effect of Learning Motivation type on Immersion According to the Non-Face-To-Face Teaching Method in the Major Classes for Preschool Teachers at Christian Universities (기독교 대학의 예비유아교사 전공수업에서 비대면수업 방식에 따라 학습동기 유형이 몰입에 미치는 영향 탐색)

  • Lee, Eunchul
    • Journal of Christian Education in Korea
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    • v.69
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    • pp.139-162
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    • 2022
  • This study verified the effect of learning motivation on immersion by non-face-to-face class method. For this purpose, 101 college students majoring in early childhood education were selected as research subjects. The average age of the study subjects was 22.6 years old, and 51 students took non-real-time non-face-to-face classes, and 50 students took real-time non-face-to-face classes. The study measured the level of immersion and the type of learning motivation after the non-face-to-face class was finished. The measured data were analyzed using descriptive statistical analysis and multiple regression analysis. As a result, in the results for all students, the performance approach goal had the most influence on immersion, and the mastery goal orientation had the next effect. Performance avoidance orientation had no effect. For students in non-face-to-face classes, performance approach goal orientation had an effect on immersion, and for students in real-time non-face-to-face classes, mastery goal orientation had an effect. The implications that can be obtained from the results of this study are as follows. First, non-real-time non-face-to-face classes should cover basic knowledge and skills so that there are no mistakes and failures. Second, non-real-time non-face-to-face classes should allow tasks with appropriate difficulty to be performed with a deadline. Third, real-time non-face-to-face classes should lower the fear of mistakes and failures.