• Title/Summary/Keyword: 유비쿼터스-버튼

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Smart Lighting Control System using u-Button (u-Button을 활용한 스마트 조명 제어시스템)

  • Choi, Hyeong-Do;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.2966-2975
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    • 2013
  • Everything has been simplified and abbreviated. The stream of times can be found through the smart phones since the ubiquitous world has be mentioned by Mark Webber. Judging by the flow of times, it's easy to predict that it will be more developed in the future. There are several ways of the development and one of them is to click a button in everything. For this study, the MaKey of MIT MELIALAB shows the possibility. As applying the study of clicking a button in everything, this paper proposes the Smart Lighting Control System using the u-Button. For the actual implementation, u-Button Module with MICAz and various sensors, Actuator Node composed of ZigBeX and LED Module are produced.

Android Based Ubiquitous Interface for Controlling Service Robots (서비스 로봇 제어를 위한 안드로이드 기반의 유비쿼터스 인터페이스)

  • Quan, Yongxun;Ahn, Hyun-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.35-41
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    • 2010
  • In this paper, an Android based ubiquitous interface for controlling service robots is presented. The robot server captures the images for the front view of the robot, makes a map of the environment and its position, produces a graphic image of its pose, and then transmits them to the Android client. The Android client displays them in the LCD panel and transfers control information obtained from touched buttons to the server. In the interface environment, we implement remote moving mode, autonomous moving mode, and remote operation mode for being used for versatile operability to the robot with limited screen of the smart phone. Experimental results show the implementation of the proposed interface in Android installed on Motoroi to control a service robot, and demonstrate its feasibility.

Image Processing Based Virtual Reality Input Method using Gesture (영상처리 기반의 제스처를 이용한 가상현실 입력기)

  • Hong, Dong-Gyun;Cheon, Mi-Hyeon;Lee, Donghwa
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.129-137
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    • 2019
  • Ubiquitous computing technology is emerging as information technology advances. In line with this, a number of studies are being carried out to increase device miniaturization and user convenience. Some of the proposed devices are user-friendly and uncomfortable with hand-held operation. To address these inconveniences, this paper proposed a virtual button that could be used in watching television. When watching a video on television, a camera is installed at the top of the TV, using the fact that the user watches the video from the front, so that the camera takes a picture of the top of the head. Extract the background and hand area separately from the filmed image, extract the outline to the extracted hand area, and detect the tip point of the finger. Detection of the end point of the finger produces a virtual button interface at the top of the image being filmed in front, and the button activates when the end point of the detected finger becomes a pointer and is located inside the button.

Design and Implementation of Ubiquitous Parking Management System using Sensor Network (센서 네트워크를 이용한 유비쿼터스 주차관리 시스템의 설계 및 구현)

  • Byun, Chang-Hee;Lee, Je-Hye;Joe, Hyun-Woo;Kim, Hyung-Shin
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.6
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    • pp.388-396
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    • 2007
  • In this paper, a ubiquitous parking management system(UPMS) using sensor network is proposed. Ubiquitous parking management system provides information on free space in the parking lot through PDA or cellular phone connected to wireless LAN. For the implementation of UPMS, we have developed sensor node, sensor application and web server application. The proposed system periodically updates parking space data and monitors in real-time according to the user's request from the personal internet device. Collected parking data are stored onto the database for further analysis. The implemented UPMS system was installed on campus parking lot using 10 sensor nodes and we successfully demonstrated its feasibility by accessing the web server from out of the campus.

Context Adaptive User Interface Generation in Ubiquitous Home Using Bayesian Network and Behavior Selection Network (베이지안 네트워크와 행동 선택 네트워크를 이용한 유비쿼터스 홈에서의 상황 적응적 인터페이스 생성)

  • Park, Han-Saem;Song, In-Jee;Cho, Sung-Bea
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.573-578
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    • 2008
  • Recently, we should control various devices such as TV, audio, DVD player, video player, and set-top box simultaneously to manipulate home theater system. To execute the function the user want in this situation, user should know functions and positions of the buttons in several remote controllers. Normally, people feel difficult due to these realistic problems. Besides, the number of the devices that we can control shall increase, and people will confuse more if the ubiquitous home environment is realized. Therefore, user adaptive interface that provides the summarized functions is required. Moreover there can be a lot of mobile and stationary controller devices in ubiquitous computing environment, so user interface should be adaptive in selecting the functions that user wants and in adjusting the features of UI to fit in specific controller. To implement the user and controller adaptive interface, we modeled the ubiquitous home environment and used modeled context and device information. We have used Bayesian network to get the degree of necessity in each situation. Behavior selection network uses predicted user situation and the degree of necessity, and it selects necessary functions in current situation. Selected functions are used to construct adaptive interface for each controller using presentation template. For experiments, we have implemented ubiquitous home environment and generated controller usage log in this environment. We have confirmed the BN predicted user requirements effectively as evaluating the inferred results of controller necessity based on generated scenario. Finally, comparing the adaptive home UI with the fixed one to 14 subjects, we confirmed that the generated adaptive UI was more useful for general tasks than fixed UI.

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