• Title/Summary/Keyword: 유비쿼터스 IT

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Method to Reduce the Time when Identifying RFID Tag by using Computational Grid (계산 그리드를 이용한 대량의 RFID 태그 판별 시간 단축 방법)

  • Shin, Myeong-Sook;Lee, Joon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.5
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    • pp.547-554
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    • 2010
  • RFID is core technology to lead ubiquitous computing, and attract the notice of the world. It also improves social transparency, creates employment, and invigorates the allied industries. However, The technical characteristic with RFID has some problems with security and privacy. The commercialization of RFID is delayed due to these problems. This paper introduces the technical method to find solutions about an invasion of privacy to be due to introduce RFID system. First, this method applies Hash-Chain proposed by M. Ohkubo and some other researchers. The more tags increase, the more it demands lots of computation time. We divide SPs equally to solve these problems. And then, We'll suggest solutions to shorten the identification time of tag by implementing SPs with multi nodes of Grid environment at the same time. This makes it possible to keep the privacy protection of RFID tag, and process RFID tag in real time at the same time.

RFID Security Authentication Protocol for the Ubiquitous Environment (유비쿼터스 환경을 위한 RFID 보안 인증 프로토콜)

  • Bae, Woo-Sik;Choi, Shin-Hyeong;Han, Kun-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.4
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    • pp.69-75
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    • 2007
  • On the wireless communication between RFID Tag and Reader, there are some existing problems with weaknesses of security such as spoofing, replay, traffic analysis, position tracking, etc., in the established hash lock related algorithm. This paper has presented the comparison and analysis of the established hash lock related algorithm for privacy and in order to make up for this, also suggested a new security authentication algorithm based on hash which has an authentication protocol and creates hash function by using random numbers received from the reader on real time and every session. The algorithm suggested here can offer a several of usefulness for RFID authentication system and it has an advantage to reduce the amount of calculations compared to established algorithm. It also uses the tags needed among a lot of tags around which are expected later and it is expected to reduce a responsibility of the server by ending unnecessary tags' operation with time based.

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A Study on contemporary space in Ubiquitous society - Focusing on Interactive space - (유비쿼터스 사회에서 나타나는 현대 공간에 관한 연구 - 인터렉티브 공간을 중심으로 -)

  • Koh, Gwi-Han
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.50-57
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    • 2012
  • In Ubiquitous era. architecture is not the old building adapting ubiquitous technology. In order to take the role as new architectural paradigm in space, environment and technology, it has to develop technology continuously and experimental architecture at the same time. it must have co-evolution of architectural field and others through organic network. by that, the evolution of space will be in the way that combines space which is responded to human emotion and user-centric human-friendly. It will be the new paradigm of Ubiquitous digital space. Digital technology resulted in a change to a society as well as to the life of human and its way of thinking. Due to those changes, new terms or concepts come out and a new meaning is added to the conventional concepts. This aims to examine type of spatial contexts for interaction design experience. This study is performed through Literature research for theory by interactive space and case studies for construction elements to design. The range of case study is limited to interaction space in addition of interactive elements and user interface. And analysis conclusion is show the many type, First, Interactive space has special purpose for make a interaction by intelligent elements.(sensor, program, algorithm, New-technology) Second, Interactive space was cooperation with various professional for space purpose. Third. Interactive space is self-develop by algorithm, program, sensor network and that is harmonize with user. finally. Interaction space is show the temper elements about allness, metastatic, activeness, liquidity, relationship. That was written by ecological theory.

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Semantic Virtual Environment Generation and Navigation Control for 3D Games (3차원 게임을 위한 시맨틱 가상환경 생성과 네비게이션 제어)

  • Jang, Hyun-Duk;Lee, Jae-Moon;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.209-214
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    • 2007
  • In conventional game systems, virtual environments usually have just the role of a background without the direct relationships for game characters. nev do not consider the semantics about virtual environments. In this paper, we develop a game navigation system that provides semantic information about virtual environments including geographical, historical or my other location-dependent information. Then, the game character obtains the geographical location and its related information when it navigates through a virtual environment. It can be an implementation method for a semantic virtual environment because it can have the environment maintain its semantics depending on the specific location. In addition, we describe a method that can control a character's motion in the semantic virtual environment interactively, and that can input specific information according to the location of the character.

M-Learning Application for Ubiquitous Learning Based on Android Web Platform (안드로이드 웹 플랫폼 기반 U-Learning을 위한 M-Learning 애플리케이션)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5564-5569
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    • 2011
  • In this paper we introduced Augmented Reality (AR) on Android platform for ubiquitous learning (u-learning). Android is breaking new ground for mobile computing and open technologies. Android is versatile as it is not limited only to mobile phones, but it can be installed on various devices. Android gives developers the opportunity to leverage their development skills, while also building an exciting and active community. Augmented Reality (AR) is going to be the future of most apps; all it takes is a decent processor, a camera, a compass and a GPS, all of which are becoming increasingly common on smart phones. Through AR we can have educational tools that provide individuals with total flexibility to receive, send, and review training and detailed product information through an increasingly ubiquitous web-enabled communication device. In this paper, we proposed Augmented Reality for Species Identification using Android Smartphone with augmented reality in species determination. This study is appropriate in the field of Biology. This is useful in outdoor experimental activities of the students. Like for example while they are visiting the zoo, botanical garden and etc.

Design of Dynamic Location Privacy Protection Scheme Based an CS-RBAC (CS-RBAC 기반의 동적 Location Privacy 보호 구조 설계)

  • Song You-Jin;Han Seoung-Hyun;Lee Dong-Hyeok
    • The KIPS Transactions:PartC
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    • v.13C no.4 s.107
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    • pp.415-426
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    • 2006
  • The essential characteristic of ubiquitous is context-awareness, and that means ubiquitous computing can automatically process the data that change according to space and time, without users' intervention. However, in circumstance of context awareness, since location information is able to be collected without users' clear approval, users cannot control their location information completely. These problems can cause privacy issue when users access their location information. Therefore, it is important to construct the location information system, which decides to release the information considering privacy under the condition such as location, users' situation, and people who demand information. Therefore, in order to intercept an outflow information and provide securely location-based information, this paper suggests a new system based CS-RBAC with the existing LBS, which responds sensitively as customer's situation. Moreover, it accommodates a merit of PCP reflecting user's preference constructively. Also, through privacy weight, it makes information not only decide to providing information, but endow 'grade'. By this method, users' data can be protected safely with foundation of 'Role' in context-aware circumstance.

A study on the Design of a u-railroad Disaster Prevention System for Urban Disaster Prevention Management (도시 재난 관리를 위한 u-철도 방재시스템 설계에 관한 연구)

  • Ham, Eun-Gu;Roh, Sam-Kew
    • Fire Science and Engineering
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    • v.24 no.1
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    • pp.72-80
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    • 2010
  • This study suggests ubiquitous railway disaster prevention system that gearing Ubiquitous Sensor Network system information take to the subway fire accident information which emergency response procedure as occurring subway fire accident scenario. Also it is proposed that emergency response system though fire scenario. collected Information was analyzed each system over providing information and it is designed to exchanging information structure though relation system. The ubiquitous railway disaster prevention system basically consists by four unit stages as prevention, preparedness, response and recovery system. Especially, in this system can supply real time accident information to the relevant government offices and public through forecasting and warning system by utilizing recognition of the five senses in case of accident. also, it is build that to make decisions as linking 2-dimension and 3-dimension space information interface of ubiquitous sensor networks and expected scenarios.

uPC player : An OS Virtualization-based Technique to Support Stateless Computing Execution Environment on Windows (uPC player : 윈도우 운영체제에서의 OS가상화 기반 무상태 컴퓨팅 실행환경 지원 기술)

  • Sung, Baek-Jae;Park, Chan-Ik
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.1
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    • pp.125-129
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    • 2010
  • Stateless computing supports a mobility of computing environment easily. It is becoming a major technology for securing personal user's information on shared computing environment. With the advance of virtualization technology and cloud computing, stateless computing is an essential part of personal computing environment connectivity (user's setting and data is stored in remote server or some storage, and it can be restored at any computing environment) In this paper, we propose uPC player that supports stateless computing execution environment on Windows. uPC player provides Windows operating system to user by using an uPC OS virtualization module. In this paper, we leverage how uPC player is designed and implemented for supporting a stateless computing execution environment. uPC player provides a desktop switch between host-system execution environment and uPC virtual execution environment. And it needs just one second for loading uPC virtual execution environment by using OS virtualization-based technique.

A Study on Interactive Information Service based on Augmented Reality (증강현실기반 양방향 정보서비스에 관한 연구)

  • Kim, Yong
    • Journal of Information Management
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    • v.41 no.4
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    • pp.41-67
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    • 2010
  • Augmented reality technology was invented for military purposes at the beginning. But the development of wireless and location based technology in 2000s makes AR services reach the age of innovation. Especially, it attracts attention as a media which enriches our perception. There is a potential that it can extend the virtual information in the real world from optical sense to auditory, tactile, and olfactory sense. This study proposed the interactive information service system and method based on AR. To do it, technical background on AR was analyzed and a method to apply the technology was examined. Especially, as a eco service, this study proposed new information service using 2D bar code in a library for user need and convenience in ubiquitous environment. The proposed service system can optimize practical utilization of information resources in virtual and real reality as consolidating analog and digital resources in a library.

A Study on Immersive Media Technology in the Metaverse World

  • Lee, Kyoung-A
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.73-79
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    • 2021
  • As the importance of online virtual space grows due to Corona Pandemic, interest in virtual space utilization technology is increasing, causing a boom in the growth of the untact technology and related content industry, and accelerating the transition to Metaverse era, a new virtual convergence platform based on virtual and reality. This study analyzed ZEPETO, a Metaverse platform and found that it provides a creative space through Built-it and ZEPETO Studio, and offers items and contents with active economic activity. This is the result of an analysis centered on ZEPETO, so it varies depending on the Metaverse platform. We look to find key items to activate a Metaverse platform and how to make best use of virtual assets crated in Metaverse in reality through Metaverse related technologies.