• Title/Summary/Keyword: 웹 프로그램

Search Result 1,375, Processing Time 0.022 seconds

Strategies on Text Screen Design Of The Electronic Textbook For Focused Attention Using Automatic Text Scroll (자동 스크롤 가능을 이용한 주의력 집중을 위한 웹기반 전자교과서 텍스트 화면 설계전략)

  • Kwon, Hyunggyu
    • The Journal of Korean Association of Computer Education
    • /
    • v.5 no.4
    • /
    • pp.134-145
    • /
    • 2002
  • The purpose of this study is to present the functional and technical solutions for text learning of web-based textbook in which each letter has its own focal point. The solutions help learners not to lose the main focus when eye moves to the next letter or line. The text screen of the electronic textbook automatically scrolls the text to up and down or left and right directions which are preassigned by learner. It doesn't need the operation of mouse or keyboard. And learner can change scroll speed and types anytime during scrolling. Automatic text scroll function is a solution for controlling data and screen to reflect the personal favor and ability. It contains the content structure of the text(characteristics, categorizations etc.), the appearance of the text(density, size, font etc.), scroll options(scroll, speed etc.), program control type(ram resident program etc.), and the application of the screen design principles(legibility etc.). To resolve these functional problems, technical 8 phases are provided, which are environment setting, scroll option setting, copy, data analysis, scroll coding, centered focus coding, left and right focus coding, implementation. The learner can focus on text without dispersion because the text focal points stay in the fixed area of screen. 1bey read the text following their preferences for fonts, sizes, line spacing and so on.

  • PDF

Prediction Model for Gas-Energy Consumption using Ontology-based Breakdown Structure of Multi-Family Housing Complex (온톨로지 기반 공동주택 분류체계를 활용한 가스에너지 사용량 예측 모델)

  • Hong, Tae-Hoon;Park, Sung-Ki;Koo, Choong-Wan;Kim, Hyun-Joong;Kim, Chun-Hag
    • Korean Journal of Construction Engineering and Management
    • /
    • v.12 no.6
    • /
    • pp.110-119
    • /
    • 2011
  • Global warming caused by excessive greenhouse gas emission is causing climate change all over the world. In Korea, greenhouse gas emission from residential buildings accounts for about 10% of gross domestic emission. Also, the number of deteriorated multi-family housing complexes is increasing. Therefore, the goal of this research is to establish the bases to manage energy consumption continuously and methodically during MR&R period of multi-family housings. The research process and methodologies are as follows. First, research team collected the data on project characteristics and energy consumption of multi-family housing complexes in Seoul. Second, an ontology-based breakdown structure was established with some primary characteristics affecting the energy consumption, which were selected by statistical analysis. Finally, a predictive model of energy consumption was developed based on the ontology-based breakdown structure, with application of CBR, ANN, MRA and GA. In this research, PASW (Predictive Analytics SoftWare) Statistics 18, Microsoft EXCEL, Protege 4.1 were utilized for data analysis and prediction. In future research, the model will be more continuous and methodical by developing the web-base system. And it has facility manager of government or local government, or multi-family housing complex make a decision with definite references regarding moderate energy consumption.

Approaches to Education Programs and Exhibition Contents of the Museum Using Cultural Heritage in Korea and China Border Areas (韓·中경계지역 문화유산을 이용한 박물관 전시구축의 교육적 활용)

  • Oh, Il-Whan
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.1
    • /
    • pp.184-192
    • /
    • 2011
  • Cultural heritage is the historic symbol implying the life of people and regionality. Accordingly, the study on cultural heritage along the border between Korea and China is a very critical and urgent task for educational purposes as well as to secure historic and cultural awareness and national identity. The border area between Korea and China is classified into the areas along Aprok River and areas along Tumen River where the cultural heritage of various ethnicities is scattered. Accordingly, this study tried to find the approaches to implement and use the exhibition contents for educational purposes as well as visual applications rather than a literary study on cultural heritage in the border area between Korea and China. The results of this study will be the opportunity to enhance the practical understanding of the modern states as well as to learn the cultural awareness of the territory of a modern state and people's awareness of the importance of world heritages. Furthermore, the results of this study will be used as the resources for historic and cultural tours on the web or applications and help to understand the cultural features of Korea and China in the northeastern region as well as historic awareness in educational programs using exhibition materials in a museum.

Policy for Rural Population Growth in Shimane, Japan (일본의 농촌 정주촉진 지원 정책 : 시마네현을 중심으로)

  • Hwang, Jeong-Im;Choi, Yoon-Ji;Cho, Young-Sook;Won, Ji-Yoon
    • Proceedings of the Korean Society of Community Living Science Conference
    • /
    • 2009.09a
    • /
    • pp.98-98
    • /
    • 2009
  • 농촌 지역의 인구 감소 및 그에 따른 지자체의 위기의식이 심화됨에 따라 국내에서도 지역마다 각종 인구 늘리기 시책을 실행하고, 중앙에서 도시민 농촌유치 프로그램 지원 시범사업을 기획하는 등 지역 발전의 기본 요건이 되는 인구 감소의 해결을 위한 노력이 가시화되고 있다. 이에 따라 본 연구는 일본의 정주촉진 정책 사례에 대한 고찰을 통해 국내 정책에의 시사점을 도출하고자 한다. 시마네현은 일본 혼슈의 동해 연안에 위치하고 있으며, $6707.26km^2$의 면적에 약 74만 2천 명의 인구(2005)가 살고 있는 지역이다. 시마네현의 총 토지면적 중 약 80%가 산림면적이며, 경지면적은 41,000ha로 약 6%를 차지하고 있다. 이 중 논이 80%를 차지하여 논농사 중심의 농업이 이루어지고 있으며, 풍요로운 수산자원을 보유하고 있어 어업활동도 활발하다. 이러한 시마네현에서는 UI턴의 촉진을 위해 '산업체험사업'을 1996년부터 시행하고 있는데, 농림어업에 관한 산업체험을 실시하고, 체험 후의 거주지로 빈집을 활용하는 사업이다. 현 외 거주자가 시마네현 내에서 일정시기 산업체험을 하고자 할 경우, 월 50,000엔이 지급되며, 거주지 확보가 어려울 경우 트레일러하우스나 빈집활용주택, 공영주택 등을 임대해주고 있다. 또 시마네 현 내에서 30세 미만의 청년 미취업자가 일정기간 산업체험을 실시할 경우, 체험에 필요한 경비의 일부를 제공해주고 있다. 그간의 실적을 보면 연간 평균 105명이 체험에 참가하고 있으며, 2000년 이후 정착률은 50%를 넘고 있다. 총 259개의 체험 장소에서 월 평균 4명이 참가하고 있으며, 업종별 참가자수는 농업 및 기타(관광, 전통공예), 어업, 임업, 축산업의 순서로 많은 것으로 나타나고 있다. 또한 시마네현의 고츠시에서는 '도시와의 공생 교류' 실현을 위한 9가지 중점시책을 설정하고 그에 따른 사업을 실행하고 있다. 농산어촌의 취락을 유지하는 것이 첫 번째 중점시책으로서 이를 위해 빈집을 활용한 정주와 교류가 활발히 이루어질 수 있도록 주거 정보를 수집, 관리, 웹을 통해 제공하고 있으며, 농지 유동화 및 농림수산물의 직거래 시스템 확립에 주력하고 있다. 이 밖에도 UI턴자 확보를 위해 지역에서 살고, 일하고, 즐기는데 대한 일체적인 정보 제공 시스템을 마련하고 있으며, '고향교육'을 통해 지역에 대한 애착심을 기르는 동시에 지역에서의 취업 지향을 높이는데 힘쓰고 있다. 농촌 정주촉진을 위한 사업 내용면에서는 일본과 우리나라 간 큰 차이가 없다. 그러나 사업에의 의지와 방향 설정, 사업 추진체계 및 운영방식 등에서 발견되는 차이를 주시함으로써 농촌 지역 인구 증가에 보다 실질적으로 기여할 수 있는 정책으로 만들어가야 할 것이다.

  • PDF

Whole-body Management System using Ultra-Low Temperature Cyclical Cooling Method Combined with IT Technology (IT 기술을 접목한 초저온 순환 냉각 방식의 전신 관리 시스템)

  • Kim, Joo-Ho;Lee, Joo-Hyun;Lee, Seung-Ho
    • Journal of IKEEE
    • /
    • v.24 no.2
    • /
    • pp.673-676
    • /
    • 2020
  • In this paper, we propose a whole-body management system using ultra-low temperature cyclical cooling method combined with IT technology. The proposed system has the following characteristics. First, it minimizes maintenance costs by circulating nitrogen gas cooled by ultra-low temperature inside the controller. Secondly, based on the information measured by the temperature sensor and oxygen concentration sensor, nitrogen gas is supplied to provide safe ultra-low temperature whole-body management. Thirdly, after entering the user's height, it provides convenient, ultra-low temperature whole-body care that can be controlled using an automatic lift. Fourth, it provides an easy-to-access, easy-to-manage GUI and a manager-only web program for whole-body management system operation. The results tested by the authorized testing agency to assess the performance of the proposed system were measured in the range of ±5%, the world's highest temperature sensor accuracy, and a range of -110℃ to -150℃ greater than the world's highest whole-body management temperature range(-110℃ ~ -140℃). In addition, humidity was measured at less than 40%, the world's highest, and oxygen concentration was more than 18%, the world's highest. Therefore, the effectiveness of the methods proposed in this paper was demonstrated because they produced the same results as the world's highest levels.

Program Translation from Conventional Programming Source to Java Bytecode (기존 프로그래밍 원시코드에서 자바 바이트 코드로의 변환)

  • Jeon-Geun Kang;Haeng-Kon Kim
    • Journal of the Korea Computer Industry Society
    • /
    • v.3 no.8
    • /
    • pp.963-980
    • /
    • 2002
  • Software reengineering is making various research for solutions against problem of maintain existing systems. Reengineering has a meaning of development of software on exizting systems through the reverse engineering auf forward engineering. Most of the important concepts used in reengineering is composition that is restructuring of the existing objects. Is there a compiler that can compile a program written in a traditional procedural language (like C or Pascal) and generate a Java bytecode, rather than an executable code that runs oかy on the machine it was compiled (such as an a.out file on a Unix machine)\ulcorner This type of compiler may be very handy for today's computing environment of heterogeneous networks. In this paper we present a software system that does this job at the binary-to-binary level. It takes the compiled binary code of a procedural language and translates it into Java bytecode. To do this, we first translate into an assembler code called Jasmin [7] that is a human-readable representation of Java bytecode. Then the Jasmin assembler converts it into real Java bytecode. The system is not a compiler because it does not start at the source level. We believe this kind of translator is even more useful than a compiler because most of the executable code that is available for sharing does not come with source programs. Of course, it works only if the format of the executable binary code is known. This translation process consists of three major stages: (1) analysis stage that identifies the language constructs in the given binary code, (2) initialization stage where variables and objects are located, classified, and initialized, and (3) mapping stage that maps the given binary code into a Jasmin assembler code that is then converted to Java bytecode.

  • PDF

Implementation of OpenVG on Embedded Systems (임베디드 시스템을 위한 OpenVG 구현)

  • Lee, Hwan-Yong;Baek, Nak-Hoon
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.3
    • /
    • pp.335-344
    • /
    • 2009
  • Embedded systems and web browsers have started to provide two-dimensional vector graphics features, to finally support scalability of graphics outputs, while traditional graphics systems have focused on the raster and bitmap operations. Nowadays, SVG and Flash are actively used while OpenVG from Khronos group plays the role of a de facto low-level API standard to support them. In this paper, we represent the design and implementation process and the final results of an OpenVG implementation, AlexVG. From its design stage, our implementation aims at the cooperation with SVG-Tiny, another de facto standard for embedded systems. Currently, our overall system provides not only the OpenVG core features but also variety of OpenVG application programs and SVG-Tiny media file playing capabilities. For the conformance with the standard specifications, our system completely passed the whole OpenVG conformance test suites and the graphics output portions of the SVG-Tiny conformance test suites. From the performance point of view, we focused on the efficiency and effectiveness especially on the mobile phones and embedded devices with limited resources. As the result, it showed impressive benchmarks on the small-scale CPU's such as ARM's, even without neither any other libraries nor acceleration hardware.

  • PDF

Efficient Film Post Production Process using Metadata on the eXtensible Markup Language (eXtensible MarkUp Language (XML) 기반 메타데이터를 활용한 효율적인 영화 후반 제작과정)

  • Lim, Young-Hoon;Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
    • /
    • v.16 no.3
    • /
    • pp.439-447
    • /
    • 2011
  • In this paper, we present a novel method to use metadata based on the eXtensible Markup Language (XML) for efficient data transfer between visual effects (VFX) and film editing. For transferring data to the VFX process, image sequences such as Cineon DPX or TGA are currently used in Korean post productions. The use of image sequences tends to increase rendering time and the amount of data for repetitive file format conversions, and as a result causes inefficiency in the entire production process. On the other hand, the use of metadata on the XML can reduce time and data because the repetitive rendering processes are not needed. This method can also be used at a variety of editing and VFX programs, and provides content information for combining online contents. The development of XML-base methods on the web enables flexible combination with other types of media.

Reliable Image-Text Fusion CAPTCHA to Improve User-Friendliness and Efficiency (사용자 편의성과 효율성을 증진하기 위한 신뢰도 높은 이미지-텍스트 융합 CAPTCHA)

  • Moon, Kwang-Ho;Kim, Yoo-Sung
    • The KIPS Transactions:PartC
    • /
    • v.17C no.1
    • /
    • pp.27-36
    • /
    • 2010
  • In Web registration pages and online polling applications, CAPTCHA(Completely Automated Public Turing Test To Tell Computers and Human Apart) is used for distinguishing human users from automated programs. Text-based CAPTCHAs have been widely used in many popular Web sites in which distorted text is used. However, because the advanced optical character recognition techniques can recognize the distorted texts, the reliability becomes low. Image-based CAPTCHAs have been proposed to improve the reliability of the text-based CAPTCHAs. However, these systems also are known as having some drawbacks. First, some image-based CAPTCHA systems with small number of image files in their image dictionary is not so reliable since attacker can recognize images by repeated executions of machine learning programs. Second, users may feel uncomfortable since they have to try CAPTCHA tests repeatedly when they fail to input a correct keyword. Third, some image-base CAPTCHAs require high communication cost since they should send several image files for one CAPTCHA. To solve these problems of image-based CAPTCHA, this paper proposes a new CAPTCHA based on both image and text. In this system, an image and keywords are integrated into one CAPTCHA image to give user a hint for the answer keyword. The proposed CAPTCHA can help users to input easily the answer keyword with the hint in the fused image. Also, the proposed system can reduce the communication costs since it uses only a fused image file for one CAPTCHA. To improve the reliability of the image-text fusion CAPTCHA, we also propose a dynamic building method of large image dictionary from gathering huge amount of images from theinternet with filtering phase for preserving the correctness of CAPTCHA images. In this paper, we proved that the proposed image-text fusion CAPTCHA provides users more convenience and high reliability than the image-based CAPTCHA through experiments.

Non-Marker Based Mobile Augmented Reality Technology Using Image Recognition (이미지 인식을 이용한 비마커 기반 모바일 증강현실 기법 연구)

  • Jo, Hui-Joon;Kim, Dae-Won
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.12 no.4
    • /
    • pp.258-266
    • /
    • 2011
  • AR(Augmented Reality) technology is now easily shown around us with respect to its applicable areas' being spreaded into various shapes since the usage is simply generalized and many-sided. Currently existing camera vision based AR used marker based methods rather than using real world's informations. For the marker based AR technology, there are limitations on applicable areas and its environmental properties that a user could immerse into the usage of application program. In this paper, we proposed a novel AR method which users could recognize objects from the real world's data and the related 3-dimensional contents are also displayed. Those are done using image processing skills and a smart mobile embedded camera for terminal based AR implementations without any markers. Object recognition is done from the comparison of pre-registered and referenced images. In this process, we tried to minimize the amount of computations of similarity measurements for improving working speed by considering features of smart mobile devices. Additionally, the proposed method is designed to perform reciprocal interactions through touch events using smart mobile devices after the 3-dimensional contents are displayed on the screen. Since then, a user is able to acquire object related informations through a web browser with respect to the user's choice. With the system described in this paper, we analyzed and compared a degree of object recognition, working speed, recognition error for functional differences to the existing AR technologies. The experimental results are presented and verified in smart mobile environments to be considered as an alternate and appropriate AR technology.