• Title/Summary/Keyword: 웹데이터

Search Result 3,393, Processing Time 0.036 seconds

A Study on Simulation based Manufacturing in Shipyards : Focused on a Long-term Plan Verification (조선소에서의 시뮬레이션 기반 생산에 관한 연구 : 선표 계획 검증을 중심으로)

  • Lee, Dong-Kun;Oh, Dae-Kyun
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.20 no.1
    • /
    • pp.86-95
    • /
    • 2014
  • Productivity improvement of a shipbuilding company depends on how efficiently its limited resources are managed and utilized. Recently, research on modeling and simulation (M&S) to support shipyard production management system has been being under study. The production management based on M&S rejects decision making on experience, and it can establish productivity improvement method based on quantitative and specific data. In this paper, M&S is applied to the long-term plan as a part of the production planning in shipyards. To this end, the long-term plan processes and related management systems are analyzed. Based on the analysis, a simulation model and an application system using commercial simulation software are suggested. And basic structure of the suggested system is based on web technology such as Rich Internet Application, web services protocol for compatibility with existing shipyard enterprise systems. Utilizing the results of this study, it is expected that shipyard production planners can settle down work flow, in which one can establishes the production plan, simulates the plan, and analyzes the results, enabling a more reliable production plans.

The Moderating Role of Site Usage Experience in Internet Users' Decision on Personal Information Disclosure (개인정보제공 의사결정에 있어서 사이트 이용경험의 조절효과에 대한 연구)

  • Lee, Dong-Joo
    • Informatization Policy
    • /
    • v.19 no.2
    • /
    • pp.21-38
    • /
    • 2012
  • The proliferation of the Internet and the advent of e-commerce have amplified public concerns about privacy. Accordingly, much research effort has been made on the issue. While existing research on online information privacy has usually focused on the examination of antecedents of personal information disclosure, the literature has not paid attention to the potential changes of the antecedents' effects depending on the user's experience of the service. The current study aims to investigate the moderating role of site usage experience in Internet users' decision on personal information disclosure. Specifically, this study considers two types of antecedents of personal information disclosure on a site - the attributes of personal information requested (sensitivity and relevance of information) and the value of the service provided by the site; and examines how the effects of the antecedents on the disclosure intention are affected by the users'experience of the site. Our analysis of the data gathered through a web-based experiment reveals that site usage experience moderates the relationship between the attributes of personal information and disclosure intention. While usage experience attenuates the negative effect of information sensitivity on disclosure intention, it intensifies the positive impact that relevance of information has on disclosure intention. Based on the analysis results, we provide implications for the mitigation of the Internet users' privacy concerns as well as theoretical implications.

  • PDF

Metadata Management for E-Commerce Transactions in Digital Library (디지털 도서관에서 전자상거래 트랜잭션을 위한 메타데이타 관리 기법)

  • Choe, Il-Hwan;Park, Seog
    • Journal of KIISE:Databases
    • /
    • v.29 no.1
    • /
    • pp.34-43
    • /
    • 2002
  • Since traditional static metadata set like Dublin Core has static metadata attributes about bibliography information, integration of metadata for various metadata, problems about standard and extension of metadata must be considered for applying it to new environment. Specially, as event-driven metadata write method included the notion of e-commerce come out for interoperability in digital libraries, traditional metadata management which cannot distinguish between different kinds of update operations to new extension of metadata set occurs unsuitable waiting of update operation. So, improvement is needed about it. In this paper, we show whether alleviative transaction consistency can be applied to digital library or not. Also it would divide newer metadata into static metadata attribute connected in read operation within user read-only transaction and dynamic metadata attribute in update operation within dynamic(e-commerce) update transactions. We propose newer metadata management algorithm considered in classfication of metadata attributes and dynamic update transaction. Using two version for minimal maintenance cost and ARU(Appended Refresh Unit) for dynamic update transaction, to minimize conflict between read and write operations shows fast response time and high recency ratio. As a result of the performance evaluation, we show our algorithm is proved to be better than other algorithms in newer metadata environments.

Re-ranking the Results from Two Image Retrieval System in Cooperative Manner (두 영상검색 시스템의 협력적 이용을 통한 재순위화)

  • Hwang, Joong-Won;Kim, Hyunwoo;Kim, Junmo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.24 no.1
    • /
    • pp.7-15
    • /
    • 2014
  • Image retrieval has become a huge part of computer vision and data mining. Although commercial image retrieval systems such as Google show great performances, the improvement on the performances are constantly on demand because of the rapid growth of data on web space. To satisfy the demand, many re-ranking methods, which enhance the performances by reordering retrieved results with independent algorithms, has been proposed. Conventional re-ranking algorithms are based on the assumption that visual patterns are not used on initial image retrieval stage. However, image search engines in present have begun to use the visual and the assumption is required to be reconsidered. Also, though it is possible to suspect that integration of multiple retrieval systems can improve the overall performance, the research on the topic has not been done sufficiently. In this paper, we made the condition that other manner than cooperation cannot improve the ranking result. We evaluate the algorithm on toy model and show that propose module can improve the retrieval results.

Test-Driven Development Adoption influence to User Satisfaction on OpenSource Project development (오픈소스 프로젝트의 테스트 주도 개발 채택여부가 사용자만족도에 미치는 영향에 관한 연구)

  • Sohn, Hyo-jung;Lee, Min-gyu;Seong, Baek-min;Kim, Jong-bae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.10a
    • /
    • pp.1075-1078
    • /
    • 2015
  • Three kinds of typical practices to reflect the values of Agile Development Methodology were selected from a previous study. Those were Communicate using Web 2.0 collaboration tools, test-driven development (TDD, Test-Driven Development) method is adopted, and refactoring. In this study, we set up a hypothesis that the adoption of TDD project will make user satisfaction is higher. Select 100 sample projects from SourceForge(sourceforge.net), the most popular open source hosting site, the criteria is we can be determined whether operate in the project (developer least 7 people, bugs can occur more than 100, created the project since 2000). To determine whether the use of automated development tools xUnit of TDD through the CVS and SVN log analysis. Using data from the FLOSSmole and to evaluate the user experience of the project. User satisfaction of each project Rating, bug fix cycle, downloads and pageviews. Through this study, correlates of whether TDD adoption and user satisfaction, we will suggest a reflected the Agile practices new open source development methodology. As a result, it contributes to increase the maturity of the open source community.

  • PDF

Designing Region-specific information provided utilizing crowdsourcing service (크라우드 소싱을 활용한 지역특화 정보 제공 서비스 설계)

  • Kim, Jun-sik;Oh, Ji-yeon;Jo, Min-gi;Park, Suhyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.469-471
    • /
    • 2017
  • Those who travel to another area for work or travel acquire cquire information through various media such as Internet websites before going to the area. The way to determine whether the information you collect is reliable is to go directly to that area. However, many users may overlook the date the post was posted. when you arrive at a delicious restaurant for a travel purpose, it can happen that the restaurant is gone. In order for Smartphone Users to be able to provide reliable information about a specific region through an application, it is possible to receive information from a specific local user using the application through crowd sourcing techniques. Collect suggestions from users when there are changes in the same area, rather than accepting indiscriminate information and when duplicate content exists, it is marked on the application map so that it can be viewed by other users. It provides not only simple restaurant information, but also area-specific information such as additional information about tourist attractions or information on restrooms to solve physiological phenomena that may occur in the area where they first arrive. Application users can get information about nearby public facilities and restaurants on a GPS basis.

  • PDF

Energy Performance Evaluation of Low Energy Houses using Metering Data (실측데이터를 이용한 저에너지주택의 에너지성능평가)

  • Baek, Namchoon;Kim, Sungbum;Oh, Byungchil;Yoon, Jongho;Shin, Ucheul
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
    • /
    • v.27 no.7
    • /
    • pp.369-374
    • /
    • 2015
  • This study analyzed analyzes the energy performance of six houses in Daejeon completed which were built in 2011. Observed The observed houses, which were all designed and constructed inof the same size and structure, are were highly insulated with triple Low-E coating windows; the insulation level of the walls is was $0.13W/m^2K$ and that of the roof is was $0.10W/m^2K$. As electric houses, all of the energy supplied to the houses, including for cooking, is was supplied by electricity. A and 3~4 kWp of photovoltaic system and a 3~5 kW of ground source heat pump (GSHP) were installed in each house tofor providing provide space heating/and cooling and hot water are installed. We constructed a Web-based remote monitoring system in order to understand energy consumption and the dynamic behavior of the energy system. T, and the results of our metering data analysis of 2013 are as follows. First, the annual residential energy consumption is was 4,400 kWh (${\sigma}=1,209$) and GSHP energy consumption is was 5,182 kWh (${\sigma}=1,164$). Second, residential energy consumption ranked highest in average energy usage, with at 45% of the total, followed by heating with at 30%, hot water supply with at 17% and cooling with at 6%. Third, the average energy independence rate is was 51.8%, the GFA (Gross gross floor area) criteria average energy consumption unit is was $48.7kWh/m^2yr$ (${\sigma}=10.1$), and the net energy consumption unit (except the energy yield of the PV systems) is was $24.7kWh/m^2yr$ (${\sigma}=8.8$).

A Study on the Usage Pattern Based on Genres and Socio-demographic Characteristics in Online Games (사회통계학적, 장르적 분류에 따른 온라인 게임의 이용 특성에 관한 연구)

  • Ryu, Sung-Il;Park, Sun-Ju
    • Journal of Korea Game Society
    • /
    • v.10 no.3
    • /
    • pp.61-71
    • /
    • 2010
  • This study looks into the usage pattern in online games based on genres and socio-demographic characteristics. Compared to the prior studies that adopted survey as their main research method, this study has analyzed the actual data of game login records and adopted parametric modeling and mathematical approach. In terms of the socio-demographic characteristics, the following facts were confirmed: men > women by gender, students > white-collars > housewives > blue-collars > self-employed > jobless(etc.) by occupation, college graduates > K-12 students > high-school graduates > undergrads & grads by academic background, 3∼5 million > 1∼3 million > over 5 million > less than 1 million by income levels, and not married > married by marital status. In terms of genres, the population of the players is in the order of web board games, RPG, action/racing/shooting, and sports. The RPG game is confirmed to have a higher level of MCR (Max Concurrent User Ratio) than any other genres. On the other hand, the hypothesis on the difference in Repeated Use Ratio according to genres is rejected. This study has also confirmed that interactions exist between gender and age; genre and gender; genre and age among online game users, and conducted post-hoc analysis about those interactions.

A MDA-based Approach to Developing UI Architecture for Mobile Telephony Software (MDA기반 이동 단말 시스템 소프트웨어 개발 기법)

  • Lee Joon-Sang;Chae Heung-Seok
    • The KIPS Transactions:PartD
    • /
    • v.13D no.3 s.106
    • /
    • pp.383-390
    • /
    • 2006
  • Product-line engineering is a dreaming goal in software engineering research. Unfortunately, the current underlying technologies do not seem to be still not much matured enough to make it viable in the industry. Based on our experiences in working on mobile telephony systems over 3 years, now we are in the course of developing an approach to product-line engineering for mobile telephony system software. In this paper, the experiences are shared together with our research motivation and idea. Consequently, we propose an approach to building and maintaining telephony application logics from the perspective of scenes. As a Domain-Specific Language(DSL), Menu Navigation Viewpoint(MNV) DSL is designed to deal with the problem domain of telephony applications. The functional requirements on how a set of telephony application logics are configured can be so various depending on manufacturer, product concept, service carrier, and so on. However, there is a commonality that all of the currently used telephony application logics can be generally described from the point of user's view, with a set of functional features that can be combinatorially synthesized from typical telephony services(i.e. voice/video telephony, CBS/SMS/MMS, address book, data connection, camera/multimedia, web browsing, etc.), and their possible connectivity. MNV DSL description acts as a backbone software architecture based on which the other types of telephony application logics are placed and aligned to work together globally.

Remote Access and Data Acquisition System for High Voltage Electron Microscopy (초고전압 투과전자현미경의 원격제어 및 데이터 획득 시스템)

  • Ahn, Young-Heon;Kang, Ji-Seoun;Jung, Hyun-Joon;Kim, Hyeong-Seog;Jung, Hyung-Soo;Han, Hyuck;Jeong, Jong-Man;Gu, Jung-Eok;Lee, Sang-Dong;Lee, Jy-Soo;Cho, Kum-Won;Kim, Youn-Joong;Yeom, Heon-Young
    • Applied Microscopy
    • /
    • v.36 no.1
    • /
    • pp.7-16
    • /
    • 2006
  • A new remote access system for a 1.3 MV high voltage electron microscope has been developed. Almost all essential functions for HVEM operation, huck as stage control, specimen tilting, TV camera selection and image recording, are successfully embedded into this prototype of the remote system. Particularly, this system permits perfect and precise operation of the goniometer and also controls the high resolution digital camera via simple Web browsers. Transmission of control signals and communication with the microscope is accomplished via the global ring network for advanced applications development (GLORIAD). This fact makes it possible to realize virtual laboratory to carry out practical national and international HVEM collaboration by using the present system