• Title/Summary/Keyword: 웨어러블 컴퓨터

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Effect of Progressive Squat Exercise on Lower Body Muscles Activity and Foot Pressure in Male College Students

  • Jin-Wook, Lee;Jin-Young, Jung
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.143-151
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    • 2023
  • This study examined the changes in lower body muscle activity and foot pressure during progressive squat exercise in male college students. It was conducted to help efficient exercise guidance by identifying and recognizing muscle imbalance using EMG and smart shoes and providing immediate feedback. The subjects of the study were 20 students from D University. As a result of this study, as the squat load increased, the activity of all muscles except for the left semitendinosus muscle and the anterior tibialis muscle significantly increased among. Foot pressure, when the squat load was increased, the pressure of the forefoot(FF) increased significantly and the pressure of the rear foot(RF) decreased significantly. Therefore, providing immediate feedback using a wearable device will prevent muscle imbalance and provide effective exercise guidance.

Cognitive Impairment Prediction Model Using AutoML and Lifelog

  • Hyunchul Choi;Chiho Yoon;Sae Bom Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.11
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    • pp.53-63
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    • 2023
  • This study developed a cognitive impairment predictive model as one of the screening tests for preventing dementia in the elderly by using Automated Machine Learning(AutoML). We used 'Wearable lifelog data for high-risk dementia patients' of National Information Society Agency, then conducted using PyCaret 3.0.0 in the Google Colaboratory environment. This study analysis steps are as follows; first, selecting five models demonstrating excellent classification performance for the model development and lifelog data analysis. Next, using ensemble learning to integrate these models and assess their performance. It was found that Voting Classifier, Gradient Boosting Classifier, Extreme Gradient Boosting, Light Gradient Boosting Machine, Extra Trees Classifier, and Random Forest Classifier model showed high predictive performance in that order. This study findings, furthermore, emphasized on the the crucial importance of 'Average respiration per minute during sleep' and 'Average heart rate per minute during sleep' as the most critical feature variables for accurate predictions. Finally, these study results suggest that consideration of the possibility of using machine learning and lifelog as a means to more effectively manage and prevent cognitive impairment in the elderly.

Development of a Web Platform System for Worker Protection using EEG Emotion Classification (뇌파 기반 감정 분류를 활용한 작업자 보호를 위한 웹 플랫폼 시스템 개발)

  • Ssang-Hee Seo
    • Journal of Internet of Things and Convergence
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    • v.9 no.6
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    • pp.37-44
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    • 2023
  • As a primary technology of Industry 4.0, human-robot collaboration (HRC) requires additional measures to ensure worker safety. Previous studies on avoiding collisions between collaborative robots and workers mainly detect collisions based on sensors and cameras attached to the robot. This method requires complex algorithms to continuously track robots, people, and objects and has the disadvantage of not being able to respond quickly to changes in the work environment. The present study was conducted to implement a web-based platform that manages collaborative robots by recognizing the emotions of workers - specifically their perception of danger - in the collaborative process. To this end, we developed a web-based application that collects and stores emotion-related brain waves via a wearable device; a deep-learning model that extracts and classifies the characteristics of neutral, positive, and negative emotions; and an Internet-of-things (IoT) interface program that controls motor operation according to classified emotions. We conducted a comparative analysis of our system's performance using a public open dataset and a dataset collected through actual measurement, achieving validation accuracies of 96.8% and 70.7%, respectively.

Secure Transaction Method on Smartphones with Smartwatches (스마트워치를 이용한 스마트폰에서의 안전한 전자거래방법)

  • Zhou, Jun;Choi, JinChun;Nyang, DaeHun;Lee, KyungHee
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.3
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    • pp.519-530
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    • 2015
  • With the development of technologies, smartphone provides excellent extensibility and performance. Users can install application programs easily in smartphone, so they can use smartphone in various way. In the past, users used smartphone for enhancing security in personal computer. Nowadays, smartphone has become a major target for attackers. Therefore we needs a reliable portable device for smartphone security. There are various wearable devices such as smartglasses and smartwatches, so they can be used for enhancing security in smartphone. In this paper, we study about that smartwatches can be role for enhancing smartphone security, and we implement transaction information verification scheme, Transaction information verification scheme based on CAPTCHA and CAPTCHA based transaction OTP scheme and experiment with users in prototype application.

Development of User-customized Device Intelligent Character using IoT-based Lifelog data in Hyper-Connected Society (초연결사회에서 IoT 기반의 라이프로그 데이터를 활용한 사용자 맞춤형 디바이스 지능형 캐릭터 개발)

  • Seong, Ki Hun;Kim, Jung Woo;Sul, Sang Hun;Kang, Sung Pil;Choi, Jae Boong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.21-31
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    • 2018
  • In Hyper-Connected Society, IoT-based Lifelog data is used throughout the Internet and is an important component of customized services that reflect user requirements. Also, Users are using social network services to easily express their interests and feelings, and various life log data are being accumulated. In this paper, Intelligent characters using IoT based lifelog data have been developed and qualitative/quantitative data are collected and analyzed in order to systematically grasp emotions of users. For this, qualitative data through the social network service used by the user and quantitative data through the wearable device are collected. The collected data is verified for reliability by comparison with the persona through esnography. In the future, more intelligent characters will be developed to collect more user life log data to ensure data reliability and reduce errors in the analysis process to provide personalized services.

Development of Ubuntu-based Raspberry Pi 3 of the image recognition system (우분투 기반 라즈베리 파이3의 영상 인식 시스템 개발)

  • Kim, Gyu-Hyun;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.868-871
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    • 2016
  • Recently, Unmanned vehicle and Wearable Technology using iot research is being carried out. The unmanned vehicle is the result of it technology. Robots, autonomous navigation vehicle and obstacle avoidance, data communications, power, and image processing, technology integration of a unmanned vehicle or an unmanned robot. The final goal of the unmanned vehicle manual not autonomous by destination safely and quickly reaching. This paper managed to cover One of the key skills of unmanned vehicle is to image processing. Currently battery technology of unmanned vehicle can drive for up to 1 hours. Therefore, we use the Raspberry Pi 3 to reduce power consumption to a minimum. Using the Raspberry Pi 3 and to develop an image recognition system. The goal is to propose a system that recognizes all the objects in the image received from the camera.

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Classification Performance Improvement of UNSW-NB15 Dataset Based on Feature Selection (특징선택 기법에 기반한 UNSW-NB15 데이터셋의 분류 성능 개선)

  • Lee, Dae-Bum;Seo, Jae-Hyun
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.35-42
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    • 2019
  • Recently, as the Internet and various wearable devices have appeared, Internet technology has contributed to obtaining more convenient information and doing business. However, as the internet is used in various parts, the attack surface points that are exposed to attacks are increasing, Attempts to invade networks aimed at taking unfair advantage, such as cyber terrorism, are also increasing. In this paper, we propose a feature selection method to improve the classification performance of the class to classify the abnormal behavior in the network traffic. The UNSW-NB15 dataset has a rare class imbalance problem with relatively few instances compared to other classes, and an undersampling method is used to eliminate it. We use the SVM, k-NN, and decision tree algorithms and extract a subset of combinations with superior detection accuracy and RMSE through training and verification. The subset has recall values of more than 98% through the wrapper based experiments and the DT_PSO showed the best performance.

Performance Analysis of Implementation on IoT based Smart Wearable Mine Detection Device

  • Kim, Chi-Wook
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.12
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    • pp.51-57
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    • 2019
  • In this paper, we analyzed the performance of IoT based smart wearable mine detection device. There are various mine detection methods currently used by the military. Still, in the general field, mine detection is performed by visual detection, probe detection, detector detection, and other detection methods. The detection method by the detector is using a GPR sensor on the detector, which is possible to detect metals, but it is difficult to identify non-metals. It is hard to distinguish whether the area where the detection was performed or not. Also, there is a problem that a lot of human resources and time are wasted, and if the user does not move the sensor at a constant speed or moves too fast, it is difficult to detect landmines accurately. Therefore, we studied the smart wearable mine detection device composed of human body antenna, main microprocessor, smart glasses, body-mounted LCD monitor, wireless data transmission, belt type power supply, black box camera, which is to improve the problem of the error of mine detection using unidirectional ultrasonic sensing signal. Based on the results of this study, we will conduct an experiment to confirm the possibility of detecting underground mines based on the Internet of Things (IoT). This paper consists of an introduction, experimental environment composition, simulation analysis, and conclusion. Introduction introduces the research contents such as mines, mine detectors, and research progress. It consists of large anti-personnel mine, M16A1 fragmented anti-mine, M15 and M19 antitank mines, plastic bottles similar to mines and aluminum cans. Simulation analysis is conducted by using MATLAB to analyze the mine detection device implementation performance, generating and transmitting IoT signals, and analyzing each received signal to verify the detection performance of landmines. Then we will measure the performance through the simulation of IoT-based mine detection algorithm so that we will prove the possibility of IoT-based detection landmine.

Health Risk Management using Feature Extraction and Cluster Analysis considering Time Flow (시간흐름을 고려한 특징 추출과 군집 분석을 이용한 헬스 리스크 관리)

  • Kang, Ji-Soo;Chung, Kyungyong;Jung, Hoill
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.99-104
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    • 2021
  • In this paper, we propose health risk management using feature extraction and cluster analysis considering time flow. The proposed method proceeds in three steps. The first is the pre-processing and feature extraction step. It collects user's lifelog using a wearable device, removes incomplete data, errors, noise, and contradictory data, and processes missing values. Then, for feature extraction, important variables are selected through principal component analysis, and data similar to the relationship between the data are classified through correlation coefficient and covariance. In order to analyze the features extracted from the lifelog, dynamic clustering is performed through the K-means algorithm in consideration of the passage of time. The new data is clustered through the similarity distance measurement method based on the increment of the sum of squared errors. Next is to extract information about the cluster by considering the passage of time. Therefore, using the health decision-making system through feature clusters, risks able to managed through factors such as physical characteristics, lifestyle habits, disease status, health care event occurrence risk, and predictability. The performance evaluation compares the proposed method using Precision, Recall, and F-measure with the fuzzy and kernel-based clustering. As a result of the evaluation, the proposed method is excellently evaluated. Therefore, through the proposed method, it is possible to accurately predict and appropriately manage the user's potential health risk by using the similarity with the patient.

Character Motion Control by Using Limited Sensors and Animation Data (제한된 모션 센서와 애니메이션 데이터를 이용한 캐릭터 동작 제어)

  • Bae, Tae Sung;Lee, Eun Ji;Kim, Ha Eun;Park, Minji;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.85-92
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    • 2019
  • A 3D virtual character playing a role in a digital story-telling has a unique style in its appearance and motion. Because the style reflects the unique personality of the character, it is very important to preserve the style and keep its consistency. However, when the character's motion is directly controlled by a user's motion who is wearing motion sensors, the unique style can be discarded. We present a novel character motion control method that uses only a small amount of animation data created only for the character to preserve the style of the character motion. Instead of machine learning approaches requiring a large amount of training data, we suggest a search-based method, which directly searches the most similar character pose from the animation data to the current user's pose. To show the usability of our method, we conducted our experiments with a character model and its animation data created by an expert designer for a virtual reality game. To prove that our method preserves well the original motion style of the character, we compared our result with the result obtained by using general human motion capture data. In addition, to show the scalability of our method, we presented experimental results with different numbers of motion sensors.