• Title/Summary/Keyword: 움직임 보간

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Hierarchical Multidirectional Motion Estimation Algorithm for Frame Rate Up-Conversion (프레임 율 향상을 위한 계층적 다방향 움직임 추정 알고리즘)

  • Yu, Songhyun;Park, Bumjun;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.70-73
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    • 2017
  • 본 논문에서 프레임 율 향상을 위한 새로운 움직임 추정 알고리즘에 대해 제안한다. 계산량을 줄이고 다해상도의 영상을 이용하기 위하여 원본 프레임들을 계층적 구조로 형성하고, 최상위 계층에서 단방향 움직임 추정을 수행한다. 최상위 계층은 낮은 해상도 때문에 움직임 벡터의 정확도가 낮아지므로, 정확도를 향상시키기 위해 각각의 블록은 5 개의 움직임 벡터 후보들을 가진다. 이 후보들은 아래 계층들에서 수정되며, 움직임 추정이 완료되면 최하위 계층의 움직임 벡터들은 SAD (sum of absolute difference) 값을 이용해서 최종적으로 수정된다. 이렇게 구해진 단방향 움직임 벡터들은 양방향 움직임 벡터로 변환되고 양방향 보간법을 사용하여 보간 프레임을 생성한다. 결과적으로, 제안하는 알고리즘은 기존 알고리즘들에 비해 낮은 계산량을 나타내면서 PSNR (peak signal-to-noise ratio) 수치에서 최대 1.3 dB 의 향상을 나타냈고, 주관적으로도 더 선명한 결과를 보여주었다.

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Motion Linearity-based Frame Rate Up Conversion Method (선형 움직임 기반 프레임률 향상 기법)

  • Kim, Donghyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.734-740
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    • 2017
  • A frame rate up-conversion scheme is needed when moving pictures with a low frame rate is played on appliances with a high frame rate. Frame rate up-conversion methods interpolate the frame with two consecutive frames of the original source. This can be divided into the frame repetition method and motion estimation-based the frame interpolation one. Frame repetition has very low complexity, but it can yield jerky artifacts. The interpolation method based on a motion estimation and compensation can be divided into pixel or block interpolation methods. In the case of pixel interpolation, the interpolated frame was classified into four areas, which were interpolated using different methods. The block interpolation method has relatively low complexity, but it can yield blocking artifacts. The proposed method is the frame rate up-conversion method based on a block motion estimation and compensation using the linearity of motion. This method uses two previous frames and one next frame for motion estimation and compensation. The simulation results show that the proposed algorithm effectively enhances the objective quality, particularly in a high resolution image. In addition, the proposed method has similar or higher subjective quality than other conventional approaches.

An Effective De-Interlacing Technique Using Bi-directional Motion (양방향 움직임을 사용한 효과적인 디인터레이싱 기법)

  • 정유영;고성제
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.873-876
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    • 2000
  • 본 논문에서는 양방향 움직임 보상에 의한 필드 보간(bi-directional motion-compensated field interpolation) 방법을 사용한 효과적인 디인터레이싱(de-interlacing) 기법을 제안한다. 움직임 추정(motion estimation)을 이용한 일반적인 디인터레이싱 기법은 서로 다른 샘플링 격자(sampling grid) 관계인 연속한 두 필드(field)들간의 움직임 추정을 위해 line average 같은 비교적 간단한 형태의 디인터레이싱 기법이 선행된다. 그러나, 제안한 방법은 보간할 필드(the interpolated field)의 전후 필드들의 같은 샘플링 관계인 존재하는 스캔 라인(the existing scan line)들 사이에서만 움직임 추정이 이루어지므로 구현이 용이하다. 이때 구해진 움직임 벡터는 양방향 움직임 추정을 위한 초기 값으로 사용되어 진다. 제안한 알고리듬은 기존의 움직임 정보를 이용한 기법에 비해 구현이 용이하며, 카메라 움직임이 있는 panning, zooming 영상에 특히 효율적이다.

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The Edge-Based Motion Vector Processing Based on Variable Weighted Vector Median Filter (에지 기반 가변 가중치 벡터 중앙값 필터를 이용한 움직임 벡터 처리)

  • Park, Ju-Hyun;Kim, Young-Chul;Hong, Sung-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.11C
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    • pp.940-947
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    • 2010
  • Motion Compensated Frame Interpolation(MCFI) has been used to reduce motion jerkiness for dynamic scenes and motion blurriness for LCD-panel display as post processing for high quality display. However, MCFI that directly uses the motion information often suffers from annoying artifacts such as blockiness, ghost effects, and deformed structures. So in this paper, we propose a novel edge-based adaptively weighted vector median filter as post-processing. At first, the proposed method generates an edge direction map through a sobel mask and a weighted maximum frequent filter. And then, outlier MVs are removed by average of angle difference and replaced by a median MV of $3{\times}3$ window. Finally, weighted vector median filter adjusts the weighting values based on edge direction derived from spatial coherence between the edge direction continuity and motion vector. The results show that the performance of PSNR and SSIM are higher up to 0.5 ~ 1 dB and 0.4 ~ 0.8 %, respectively.

A motion-adaptive de-interlacing method using an efficient spatial and temporal interpolation (효율적인 시공간 보간을 통한 움직임 기반의 디인터레이싱 기법)

  • Lee, Seong-Gyu;Lee, Dong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.5
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    • pp.556-566
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    • 2001
  • This paper proposes a motion-adaptive de-interlacing algorithm based on EBMF(Edge Based Median Filter) and AMPDF(Adaptive Minimum Pixel Difference Fillet). To compensate 'motion missing'error, which is an important factor in motion-adaptive methods, we used AMPDF which estimates an accurate value using different thresholds after classifying the input image to 4 classes. To efficiently interpolate the moving diagonal edge, we also used EBMF which selects a candidate pixel according to the edge information. Finally, we, to increase the performance, adopted an adaptive interpolation after classifying the input image to moving region, stationary region, and boundary region. Simulation results showed that the proposed method provides better performance than the existing methods.

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Image Interpolation Technique Using Lapped Transforms (Lapped Transform을 이용한 영상 보간 기법)

  • Joo, Seung-Yong;Lee, Chang-Woo
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.1110-1113
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    • 2012
  • Various image interpolation methods have been proposed to increase the resolution of images and accuracy of motion estimation of video, and the interpolation filters are used in H.264/AVC and HEVC standards. In this paper, we propose an efficient image interpolation method using lapped transforms. The relation between the resizing and interpolation of images is used in the proposed method, and the complexity is significantly reduced, while the performance of the proposed method is almost the same as conventional methods.

Half-pel Accuracy Motion Estimation Algorithm using Selective Interpolation in the Wavelet Domain (웨이블릿 영역에서의 선택적인 보간에 의한 반화소 단위 움직임 추정)

  • 이경환;정영훈;황희철
    • Journal of Korea Multimedia Society
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    • v.6 no.1
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    • pp.40-47
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    • 2003
  • In this paper, we propose a new method for reducing the computational overhead of fine-to-coarse multi-resolution motion estimation (MRME) at the finest resolution level by searching for the region to consider motion vectors of the coarsest resolution subband. At this time, if half-pel accuracy motion estimation (HPAME) is used in the baseband where influence a lot of effect to the reconstructed image, we can have the motion vector exactly But, this method causes to higher computational overhead. So we suggest the method to the computational overhead by using selective interpolation. Experimental results show that the proposed algorithm gives better results than the traditional algorithms from image quality.

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Frame Rate Up Conversion Method using Partition Block OBMC and Improved Adaptively Weighted Vector Median (분할 블록 OBMC와 개선된 적응 가중 중간값 필터를 이용한 프레임률 증가 기법)

  • Kim, Geun-Tae;Ko, Yun-Ho
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.1
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    • pp.1-12
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    • 2019
  • This paper proposes a new motion vector smoothing and motion compensation method to increase the frame rate of videos. The proposed method reduces false motion vector smoothing by improving the weight with reflecting accuracy to overcome the limitation of the conventional motion vector smoothing using the adaptively weighted vector median. Also, to improve the interpolated image quality of the conventional OBMC(Overlapped Block Motion Compensation), a scheme that divides an original block into 4 sub-blocks and then generates the interpolated frame using the reestimated motion vector for each sub-block is proposed. The simulation results prove that the proposed method can provide much better objective and subjective image quality than the conventional method.

Design of Prediction Unit for H.264 decoder (H.264 복호기를 위한 효율적인 예측 연산기 설계)

  • Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.7
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    • pp.47-52
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    • 2009
  • H.264 video coding standard is widely used due to the high compression rate and quality. The motion compensation is the most time-consuming and complex unit in the H.264 decoder. The performance of the motion compensation is determined by the calculation of pixel interpolation and management of the reference pixels. The reference pixels read from external memory using efficient memory management for data reuse is necessary along with the high performance interpolators. We propose the architecture of a motion compensation unit for H.264 decoders. It is composed of 2-dimensional circular register files, a motion vector predictor and high performance interpolators with low complexity. The 2-dimensional circular register files reuse reference pixel data as much as possible, and feed reference pixel data to interpolators without any latency and complex logic circuits. We design a motion compensation unit and a intra-prediction unit and integrate them into a prediction unit and verify the operation and the performance.

Performance Comparison of Block-based Distortion Estimations for FRUC Techniques (FRUC 기술을 위한 블록별 왜곡 크기 추정기법의 성능비교)

  • Kim, Jin-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.927-929
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    • 2011
  • Since DVC (Distributed Video Coding) and FRUC (Frame Rate Up Conversion) techniques need to have an efficient motion compensated frame interpolation algorithms. Conventional works of these applications have mainly focused on the performance improvement of overall system. But, in some applications, it is necessary to evaluate how well the MCI (Motion Compensated Interpolation) frame matches the original frame. For this aim, this paper deals with the modeling methods for evaluating the block-based matching cost. First, several matching criteria, which have already been dealt with the motion compensated frame interpolation, are introduced and then combined to make estimate models for the size of MSE (Mean Square Error) noise of the MCI frame to original one. Through computer simulations, it is shown that the block-based cost evaluation models are tested and can be effectively used for estimating the MSE noise.

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