• Title/Summary/Keyword: 움직임 강도

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A study on the Improvement of Performance for H.264/AVC Encoder (H.264/AVC 부호기의 성능 향상에 관한 연구)

  • Kim Yong-Wook;Huh Do-Cuen
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.7
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    • pp.1405-1409
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    • 2004
  • This paper is studied new block mode decision algorithm for H.264/AVC. The fast block mode decision algorithm is consist of block range decision algorithm. The block range decision algorithm classifies the block over 8$\times$8 size or below for 16${\times}$16 macroblock to decide the size and type of sub blocks. As the sub blocks of 8$\times$8, 8r4, 4$\times$8 and 4$\times$4, which are the blocks below 8$\times$8 size, include important motion information, the exact sub block decision is required. RDC(RDO cost) is used as the matching parameter for the exact sub block decision. RDC is calculated with motion strength which is the mean value of neighbor pixels of each sub block. The sub block range decision reduces encoding arithmetic amount by 34.62% on the average more than the case not using block range decision. The block mode decision using motion strength shows improvement of PSNR of 0.05[dB].

Watermark Extraction Using Motion Estimation of Frames (프레임 움직임 예측을 이용한 워터마크 추출)

  • 이혜주;강현수;홍진우
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.205-208
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    • 2001
  • 비디오 워터마킹 기술은 비인지성, 안전성 및 강인성의 일반적인 요구조건 이외에 실시간 처리의 요구 조건들이 부가된다. 또한 공격에 있어서 프레임 정보를 이용한 워터마크 제거와 같은 공격이 가능하기 때문에 정지 영상과 비교하여 설계 시 많은 고려가 요구된다. 본 논문에서는 이진의 삽입 정보가 삽입된 비디오 데이터로부터 양극성 랜덤 계열을 이용하여 워터마크를 추출하는 경우에 비디오 프레임 간의 움직임 예측에 의해 구성된 프레임을 이용하여 추출 성능을 향상시키기 위한 추출 방법을 제안하였다. 제안 방식의 실험 결과로부터 움직임 예측을 이용하지 않은 결과와 비교하여 워터마크 추출 성능이 향상되었음을 확인하였다.

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Error Concealment Techniques for Visual Quality Improving (화질 향상을 위한 오류 은폐 기법)

  • Suh, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.6 no.2
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    • pp.65-74
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    • 2006
  • The MPEG-2 video compressed bitstream is very sensitive to transmission errors due to the complex coding structure of the MPEG-2 video coding standard. If one packet is lost or received with errors, not only the current frame will be corrupted, but also errors will propagate to succeeding frames within a group of pictures. Therefore, we employ various error resilient coding/decoding techniques to protect and reduce the transmission error effects. Error concealment technique is one of them. Error concealment technique exploits spatial and temporal redundancies of the correctly received video data to conceal the corrupted video data. Motion vector recovery and compensation with the estimated motion vector is good approach to conceal the corrupted data. In this paper, we propose various error concealment algorithms based on motion vector recovery, and compare their performance to those of conventional error concealment methods.

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Frame Rate Up-Conversion Using Triple Frame-based Bidirectional Motion Estimation (삼중 프레임 기반의 양방향 움직임 추정을 사용한 프레임율 증가 변환 방법)

  • Kang, Suk-Ju;Kim, Young-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.4
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    • pp.1-8
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    • 2010
  • This paper proposes a new frame rate up-conversion method. First, the proposed triple frame-based bidirectional motion estimation method reduce block artifacts in the interpolated frame by solving the wrong motion estimation in the area with similar characteristics. Second, the proposed motion vector smoothing reduces outliers, which result in block artifacts, considering the spatio-temporal neighboring motion vectors. In the experiments, the proposed frame rate up-conversion method improves the average PSNR and SSIM by up to 4.337 dB and 0.089, respectively, compared to the existing methods.

A fast full search algorithm for multiple reference image motion estimation (다중 참조 영상 움직임 추정을 위한 고속 전역탐색법)

  • Kang Hyun-Soo;Park Seong-Mo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.1 s.307
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    • pp.1-8
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    • 2006
  • This paper presents a fast full search algorithm for motion estimation applicable to multiple reference images. The proposed method is an extended version of the rate constrained successive elimination algorithm (RSEA) for multiple reference frame applications. We will show that motion estimation for the reference images temporally preceding the first reference image can be less intensive in computation compared with that for the first reference image. for computational reduction, we will drive a new condition to lead the smaller number of candidate blocks for the best matched block. Simulation results explain that our method reduces computation complexity although it has the same quality as RSEA.

Motion Adaptive Temporal-Spatial Noise Reduction Scheme with Separated Pre- and Post-Spatial Filter (분리된 전처리 및 후처리 광간영역 필터를 가진 움직임 적응적 시공간영역 잡음 제거 기법)

  • Kim, Sung-Deuk;Lim, Kyoung-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.5
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    • pp.40-47
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    • 2009
  • A motion adaptive video noise reduction scheme is proposed by cascading a temporal filter and a spatial filter. After a noise-robust motion detection is performed with a pre-spatial filter, the strength of the motion adaptive temporal filter is controlled by the amount of temporal movement. In order to fully utilize the temporal correlation of video signal, noisy input image is processed first by the temporal filter, therefore, image details of temporally stationary region are quite well preserved while undesired noises are suppressed. In contrast to the pre-spatial filter used for the robust motion detection, the cascaded post-spatial filter removes the remained noises by considering the strength of the temporal filter and the spatial self-similarity search results obtained from the pre-spatial filter.

풍동을 이용한 자동차 공력 및 공력소음 개발 동향

  • Lee, Gang-Deok
    • Journal of the KSME
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    • v.51 no.6
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    • pp.54-58
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    • 2011
  • 자동차용 풍동은 대부분 난류강도를 최대한 낮게 하여 시험의 재현성과 반복성을 극대화하도록 하였다. 그러나 최근 들어 뚜렷한 두 가지 흐름이 일고 있는데 지면재현과 실도로에서 경험하는 난류 강도를 풍동에서 재현하고자 하는 움직임이다. 이 글에서는 이러한 움직임의 이유와 방향에 대해 짚어보고자 한다.

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Application Strategies of Eye-tracking Method in Nightscape Evaluation (야간경관 평가에서의 아이트래킹 분석 적용 연구)

  • Kang, Youngeun;Kim, Mintai
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.4
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    • pp.87-97
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    • 2015
  • There's a trend towards vitalization of nightscape planning businesses nationally and locally as well for city image making and activation of regional economy, but there is still no systematic nightscape planning going on for lack of relevant researches and objective evaluations. This study aims to suggest the guideline for nightscape planning by conducting an eye tracking experiment and survey for recognizing the characteristics of a nightscape. Furthermore, the authors intended to verify the eye-tracking method as a tool for landscape evaluation. The research site was restricted in the campus of Virginia Tech, VA, and those were selected by experts' survey among various types of nightscape images. The variables for analyzing the characteristics of nightscape images selected were 'preference', 'safety(fear)' and 'clearness'. 'Fixation duration', 'saccade duration', 'scan path length', and 'pupil size' were selected as the eye movement measurements. The results of this study are as follows: The first outcome found was that there were significant differences among the characteristics(preference, safety and clearness) of a nightscape by MANOVA, and these variables were correlated positively by Pearson's correlation. Secondly, there were differences on fixation duration, saccade duration and scan path depending on the nightscape setting statistically. Also, the eye tracking measurement in an open setting was recorded lower than enclosed settings. In the result of a heat map, we found the meaning of the fixated areas on both viewing without intention and viewing intentionally. It turned out that the fixated areas were consistent with the areas the subjects felt preferred and clarity in all of the nightscape images, which means people usually focus on what they prefer and see clearly in a certain nightscape. Based on this result and previous studies, the authors could make a conclusion that eye tracking method can apply to evaluate nightscape settings in terms of analyzing the whole characteristics and finding specific points for the detailed analysis as well. Therefore, these results can contribute by suggesting nightscape planning, implication of the landscape evaluation, and implication of the eye tracking study.

Movement Analysis of Women's Handball Players by Position using Inertial Measurement Units (관성센서를 이용한 여자핸드볼 선수들의 포지션별 움직임 분석)

  • Park, Jong-Chul;Yoon, Kyung-Shin;Kim, Ji-Eung
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.343-350
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    • 2020
  • This study was intended to use the Inertia Sensor Units(IMU) for the national women's handball team to quantify movements for a total of 16 domestic or international practice games over five months and to identify the efficiency of training and differences in movements by position. A total of 15 players were participated excluding goalkeepers. The results are as follows. Player Load came in order of Wing>Back>Pivot and high in international games. Change of Direction(CoD) were found to have the most Pivot at low intensity, while middle and high intensity were the most in the Back. There have been a lot of low and middle intensity CoD in International games. Low-intensity acceleration(ACC) and deceleration(DEC) were found to have the most Pivot, while middle & high intensity ACC and DEC had the most Back. There have been many low and middle intensity ACC and low, middle and high intensity DEC in international games. There were many middle and high intensity jumps in Back and Wing, but there were no differences in the types of games.

Conversion of 2D to 3D image using Object extraction and Non-local filter (객체 추출과 Non-Local 필터를 이용한 2D 영상의 3D 변환)

  • Kang, Keun-Ho;Lee, Wang-Ro;Yoo, Jisang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.184-187
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    • 2010
  • 본 논문에서는 움직임 추정(Motion Estimation, ME), 색상 라벨링(Labeling) 그리고 Non-Local means 필터 등을 이용하여 2D 영상을 3D 입체 영상으로 변환하는 기법을 제안한다. 제안하는 기법에서는 프레임 간의 움직임 추정 방법을 사용하여 물체의 움직임 벡터를 추출하며 색상 라벨링 작업을 통해 세밀한 객체를 추출한다. 객체를 추출한 후 영상을 이동시켜서 우영상을 생성한다. 우 영상을 생성하는 과정에서 채워지지 않은 화소들이 발생하는데 전체 화소의 상관도를 고려하는 Non-local means 필터를 사용하여 이 부분을 처리한다. 생성된 우 영상과 원본 영상인 좌 영상으로 비월주사(interlace)하여 최종 3D 입체 영상을 생성한다.

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