• Title/Summary/Keyword: 외판원

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Ant Colony System for solving the traveling Salesman Problem Considering the Overlapping Edge of Global Best Path (순회 외판원 문제를 풀기 위한 전역 최적 경로의 중복 간선을 고려한 개미 집단 시스템)

  • Lee, Seung-Gwan;Kang, Myung-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.203-210
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    • 2011
  • Ant Colony System is a new meta heuristics algorithms to solve hard combinatorial optimization problems. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem. In this paper, we propose the searching method to consider the overlapping edge of the global best path of the previous and the current. This method is that we first determine the overlapping edge of the global best path of the previous and the current will be configured likely the optimal path. And, to enhance the pheromone for the overlapping edges increases the probability that the optimal path is configured. Finally, the performance of Best and Average-Best of proposed algorithm outperforms ACS-3-opt, ACS-Subpath and ACS-Iter algorithms.

Partial Inverse Traveling Salesman Problems on the Line

  • Chung, Yerim;Park, Myoung-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.119-126
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    • 2019
  • The partial inverse optimization problem is an interesting variant of the inverse optimization problem in which the given instance of an optimization problem need to be modified so that a prescribed partial solution can constitute a part of an optimal solution in the modified instance. In this paper, we consider the traveling salesman problem defined on the line (TSP on the line) which has many applications such as item delivery systems, the collection of objects from storage shelves, and so on. It is worth studying the partial inverse TSP on the line, defined as follows. We are given n requests on the line, and a sequence of k requests that need to be served consecutively. Each request has a specific position on the real line and should be served by the server traveling on the line. The task is to modify as little as possible the position vector associated with n requests so that the prescribed sequence can constitute a part of the optimal solution (minimum Hamiltonian cycle) of TSP on the line. In this paper, we show that the partial inverse TSP on the line and its variant can be solved in polynomial time when the sever is equiped with a specific internal algorithm Forward Trip or with a general optimal algorithm.

Neighbor Generation Strategies of Local Search for Permutation-based Combinatorial Optimization

  • Hwang, Junha
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.27-35
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    • 2021
  • Local search has been used to solve various combinatorial optimization problems. One of the most important factors in local search is the method of generating a neighbor solution. In this paper, we propose neighbor generation strategies of local search for permutation-based combinatorial optimization, and compare the performance of each strategies targeting the traveling salesman problem. In this paper, we propose a total of 10 neighbor generation strategies. Basically, we propose 4 new strategies such as Rotation in addition to the 4 strategies such as Swap which have been widely used in the past. In addition, there are Combined1 and Combined2, which are made by combining basic neighbor generation strategies. The experiment was performed by applying the basic local search, but changing only the neighbor generation strategy. As a result of the experiment, it was confirmed that the performance difference is large according to the neighbor generation strategy, and also confirmed that the performance of Combined2 is the best. In addition, it was confirmed that Combined2 shows better performance than the existing local search methods.

GPU-based Parallel Ant Colony System for Traveling Salesman Problem

  • Rhee, Yunseok
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.2
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    • pp.1-8
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    • 2022
  • In this paper, we design and implement a GPU-based parallel algorithm to effectively solve the traveling salesman problem through an ant color system. The repetition process of generating hundreds or thousands of tours simultaneously in TSP utilizes GPU's task-level parallelism, and the update process of pheromone trails data actively exploits data parallelism by 32x32 thread blocks. In particular, through simultaneous memory access of multiple threads, the coalesced accesses on continuous memory addresses and concurrent accesses on shared memory are supported. This experiment used 127 to 1002 city data provided by TSPLIB, and compared the performance of sequential and parallel algorithms by using Intel Core i9-9900K CPU and Nvidia Titan RTX system. Performance improvement by GPU parallelization shows speedup of about 10.13 to 11.37 times.

Greedy-based Neighbor Generation Methods of Local Search for the Traveling Salesman Problem

  • Hwang, Junha;Kim, Yongho
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.69-76
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    • 2022
  • The traveling salesman problem(TSP) is one of the most famous combinatorial optimization problem. So far, many metaheuristic search algorithms have been proposed to solve the problem, and one of them is local search. One of the very important factors in local search is neighbor generation method, and random-based neighbor generation methods such as inversion have been mainly used. This paper proposes 4 new greedy-based neighbor generation methods. Three of them are based on greedy insertion heuristic which insert selected cities one by one into the current best position. The other one is based on greedy rotation. The proposed methods are applied to first-choice hill-climbing search and simulated annealing which are representative local search algorithms. Through the experiment, we confirmed that the proposed greedy-based methods outperform the existing random-based methods. In addition, we confirmed that some greedy-based methods are superior to the existing local search methods.

A Combined Greedy Neighbor Generation Method of Local Search for the Traveling Salesman Problem

  • Yongho Kim;Junha Hwang
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.1-8
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    • 2024
  • The traveling salesman problem(TSP) is one of the well known combinatorial optimization problems. Local search has been used as a method to solve TSP. Greedy Random Insertion(GRI) is known as an effective neighbor generation method for local search. GRI selects some cities from the current solution randomly and inserts them one by one into the best position of the current partial solution considering only one city at a time. We first propose another greedy neighbor generation method which is named Full Greedy Insertion(FGI). FGI determines insertion location one by one like GRI, but considers all remaining cities at once. And then we propose a method to combine GRI with FGI, in which GRI or FGI is randomly selected and executed at each iteration in simulated annealing. According to the experimental results, FGI alone does not necessarily perform very well. However, we confirmed that the combined method outperforms the existing local search methods including GRI.

An Iterative Insertion Algorithm and a Hybrid Meta Heuristic for the Traveling Salesman Problem with Time Windows (시간제약이 있는 외판원 문제를 위한 메타휴리스틱 기법)

  • Kim, Byung-In
    • Journal of Korean Institute of Industrial Engineers
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    • v.33 no.1
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    • pp.86-98
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    • 2007
  • This paper presents a heuristic algorithm for the traveling salesman problem with time windows (TSPTW). Aniterative insertion algorithm as a constructive search heuristic and a hybrid meta heuristic combining simulatedannealing and tabu search with the randomized selection of 2-interchange and a simple move operator as animproving search heuristic are proposed, Computational tests performed on 400 benchmark problem instancesshow that the proposed algorithm generates optimal or near-optimal solutions in most cases. New best knownheuristic values for many benchmark problem sets were obtained using the proposed approach.

Reactive Tabu Search using Neighborhood Strategy Switching Mechanism (이웃 해 전략 전환 메커니즘을 이용한 반응적 타부 탐색)

  • Kim, Jae-Ho;Lee, Hui-Sang;Han, Hyeon-Gu
    • Journal of KIISE:Software and Applications
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    • v.28 no.7
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    • pp.467-477
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    • 2001
  • 반응적 타부 탐색은 단순한 타부 탐색과 비교해서 중장기 메모리를 이용한 학습을 통하여 타부리스트의 크기를 반응적으로 변화시킴으로써 NP-hard 문제에 속하는 다양한 조합 최적해 문제에 대해서 좋은 해를 효율적으로 찾는다. 본 논문에서는 반응적 타부 탐색에 있어서 중장기 메모리를 이용한 탈출 메커니즘으로 이웃 해 전략 전환 메커니즘이라는 개념을 제시한다. 제시된 이웃 해 전략 전환 메커니즘을 이용한 반응적 타부 탐색을 특정 공과 대학의 강의 시간표 작성 문제와 외판원문제 (traveling salesman problem)에 적용하여 기존의 반응적 타부 탐색과 비교 분석을 하였다. 전산 실험 결과 제시된 알고리즘은 기존의 반응적 타부 탐색 알고리즘에 비교하여 더 좋은 해를 더 짧은 시간에 찾아주었다.

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A Genetic Algorithm for the Traveling Salesman Problem Using Prufer Number (Prufer 수를 이용한 외판원문제의 유전해법)

  • 이재승;신해웅;강맹규
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.41
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    • pp.1-14
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    • 1997
  • This study proposes a genetic algorithm using Pr(equation omitted)fer number for the traveling salesman problem(PNGATSP). Nearest neighbor nodes are mixed with randomly selected nodes at the stage of generating initial solutions. Proposed PNGATSP adopts a few ideas which are different from traditional genetic algorithms. For instance, an exponential fitness function and elitism are used and Pr(equation omitted)fer number is used for encoding TSP. Genetic operators are selected by experiments, which make a good solution among four combinations of conventional genetic operators and new genetic operators. For respective combinations, robust set of parameters is determined by the experimental designing approach. The feature of Pr(equation omitted)fer number code for TSP and the search power of GA using Pr(equation omitted)fer number is analysed. The best is a combination of OX(order crossover) and swap, which is superior to the other experimented combinations of genetic operators by 1.0%∼12.8% deviation.

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Perturbation Using Out-of-Kilter Arc of the Asymmetric Traveling Salesman Problem (비대칭 외판원문제에서 Out-of-Kilter호를 이용한 Perturbation)

  • Kwon Sang Ho
    • Journal of the Korean Operations Research and Management Science Society
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    • v.30 no.2
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    • pp.157-167
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    • 2005
  • This paper presents a new perturbation technique for developing efficient iterated local search procedures for the asymmetric traveling salesman problem(ATSP). This perturbation technique uses global information on ATSP instances to speed-up computation and to improve the quality of the tours found by heuristic method. The main idea is to escape from a local optima by introducing perturbations on the out-of-kilter arcs in the problem instance. For a local search heuristic, we use the Kwon which finds optimum or near-optimum solutions by applying the out-of-kilter algorithm to the ATSP. The performance of our algorithm has been tested and compared with known method perturbing on randomly chosen arcs. A number of experiments has been executed both on the well-known TSPLIB instances for which the optimal tour length is known, and on randomly generated Instances. for 27 TSPLIB instances, the presented algorithm has found optimal tours on all instances. And it has effectively found tours near AP lower bound on randomly generated instances.