• Title/Summary/Keyword: 온라인 활용

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An Analysis of Relationship between Older Adults' Online Information Activities and their Life Satisfaction (고령층의 온라인 정보활동과 삶의 만족감 관계 분석)

  • Kang, Bora;Kim, Heesop;Lee, Misook
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.2
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    • pp.159-175
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    • 2014
  • The purpose of this study is to analyze the relationships between the online information activities of older adults and their life satisfaction. Online information activities were categorized into 'information use ability', 'information use time', and 'information device use ability', and the life satisfaction included such as 'feeling of happiness', 'physical condition', and 'economical condition'. A total of valid 341 responses were examined and analyzed to test the research model using SPSS 19 and Amos. It found that the online information use ability and the online information use time had a positive effect to the information device use ability; it showed that the higher the information device use ability the higher their life satisfaction. However, the online information use ability and the online information use time had no effect to the older adults' life satisfaction in this study.

A NIE Platform for Effective High-school Social Study (효과적인 고등학교 사회과 교육을 위한 온라인 NIE 플랫폼)

  • Lee, Jinhee;Jung, Guenseong;Cha, Jaehyuk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1644-1647
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    • 2015
  • 신문을 활용하는 교육 방식을 NIE(Newspaper in Education)라고 한다. 매일 새로운 정보가 실리는 신문을 활용함으로써 교육적인 효과를 볼 수 있다. 신문 활용의 교육적인 장점으로 고등학교 사회과 수업에서 신문은 읽기 형태의 교재로 쓰이고 있다. 그런데 최근 인터넷의 발전으로 NIE활동에 온라인 신문의 활용이 늘고 있다. 하지만 온라인 신문을 교육에 활용하는 데는 몇 가지 문제점이 있다. 첫째, 신문을 직접 수집하는 자체의 번거로움. 둘째, 온라인에서 제공되는 신문에는 광고와 같은 노이즈에 노출이다. 마지막으로 인터넷 특성상 신뢰성이 낮은 정보가 많다는 점이다. 이러한 문제점을 해결하기 위해 본 논문은 온라인 신문기사를 문서형태로 수집하고 제공하는 시스템을 구현했다. 수집 시스템에 의해 저장된 기사는 구성주의 학습을 위한 온라인 토론학습 활동을 위해 쓰인다. 따라서 본 연구는 고등학교 사회과 NIE활동에 양질의 기사 정보를 제공하고 편리함을 주어 학습효과를 높이기 위한 시스템의 구현을 목표로 했다.

A theoretical study to establish the concept of textbooks using online content and the direction of future textbooks (온라인 콘텐츠 활용 교과서의 개념과 미래형 교과서의 방향 정립을 위한 이론적 고찰)

  • Ahn, Sung Hun
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.257-264
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    • 2021
  • As online classes started in 2020 due to the COVID-19 outbreak, the use of online content in classes such as e-books, Google tools, and videos has increased. Accordingly, the need for textbooks made by teachers is emerging so that students can learn effectively even in an online environment. In addition, as online classes and student-participatory classes using various online contents expand, teachers are actively using online content-using textbooks as well as book-type textbooks. In other words, it is a time not only to prepare for online classes, but to establish the concept of online textbooks and to think about the system and direction of current textbooks in order to transform into a future education system. Therefore, in this paper, the basic data for establishing the concept of online content utilization textbooks that are currently being introduced have been analyzed and theoretical contents for the development direction of future textbooks to be developed in the future are explored.

Usability questionnaire items suitable to online user survey (온라인 사용자 조사에 적합한 사용성 설문 항목의 특성 정의)

  • Park, Sang-Hyun;Heo, Jeong-Yun
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.308-312
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    • 2006
  • 온라인 사용자 조사는 전통적인 사용자 조사 기법의 단점인 높은 사용자 평가 비용, 긴 조사 기간, 평가 장소의 제약 및 사용자 대표성 등을 극복할 수 있는 새로운 대안으로 인식되고 있다. 온라인 특성 상 동시에 수백명의 응답자가 접근 가능하기 때문에 조사 기간을 단축 할 수 있을 뿐 아니라, 상대적으로 많은 응답자의 정보를 수집할 수 있으며, 응답자가 편리한 공간에서 응답자 스스로 질문을 읽고 응답하기 때문에 생각할 여유를 더 많이 제공한다는 장점이 있어 전통적 사용자 조사 기법의 대안으로 많이 활용되고 있다. 특히 시스템의 발전으로 실제 제품 사용 사례를 사진으로 보여주거나 사용자가 직접 조사 시스템상의 에뮬레이터 활용을 통해 직접 제품사용과 유사한 경험을 제공하고 있어 평가 영역 또한 기존 직접 평가와 거의 유사하게 확장되고 있다. 하지만, 설문 응답자에 대한 신원확인 및 온라인 상에서 성실과 활동 수행 등 온라인 사용자 조사시의 신뢰도를 보장한 수 없다는 점과 온 라인 사용자 조사의 수행 결과가 기존의 직접 평가수행 결과와 동일한지에 대한 보장이 없다는 것이 온라인조사시스템 활용의 가장 큰 제약이다. 본 연구를 통해 온라인 사용자 조사의 효용을 높일 수 있는 접근 방법을 제시하기 위하여, 먼저 온라인 설문 조사에 적합한 휴대폰의 사용성 문제 특성을 정의하고, 특성에 대해 효과적인 조사 결과를 도출하기 위한 고려 요소들을 기술하다. 이와 더불어 온라인 설문 조사가 기존 전통적 조사의 대안이 아닌 새로운 효용을 가진 조사 기법으로서 활용 가능성을 주기적으로 제시함으로써, 온라인 사용자 조사에 적합한 설문 항목의 특성을 정의 및 확장하고자 한다.

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Application of Online Platform for Village Community (마을공동체를 위한 온라인 플랫폼의 활용 연구)

  • Lee, Joo Hyun
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.181-188
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    • 2020
  • Many areas are on the verge of disappearing soon due to low birth rates and an increasing number of elderly people. To overcome this crisis, efforts must be made to escape the destruction of the area through the village community. This study was conducted to find out the use of online platforms for village communities and through literature research, current status surveys, and surveys, we wanted to find out how online platforms are being utilized. The study results are summarized as follows. First, urban renewal support projects are currently being conducted under the government-led initiative to revitalize the village community, and online platforms are being used mainly by local governments' urban renewal support centers. Second, if you look at the frequency of online platform usage by ordinary people, you are using Naver the most in all age groups, and next, you are using the website. People in their 20s and 30s use Instagram more than Facebook, while those in their 40s and 50s use Facebook more than Instagram. In utilizing the online platform for the village community, the status and frequency of use of the online platform should be taken into account comprehensively.

Implications for Teacher Education through Pre-Service Science Teachers' Perception and Practice Cases on Online Formative Assessment (온라인 형성평가에 대한 예비 과학교사의 인식과 실행 사례를 통해 살펴본 교사 교육의 시사점)

  • Hyojoon, Kim;Jinwoong, Song
    • Journal of The Korean Association For Science Education
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    • v.42 no.5
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    • pp.501-514
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    • 2022
  • This study aims to reveal what is necessary for pre-service science teachers to make good use of online formative assessment in the context of online classes. For 22 pre-service physics teachers, first, the preliminary perception of online classes, online formative assessment, and formative assessment was investigated; second, the practice process of online formative assessment was examined. Then the differences between perception and practice were compared and analyzed. Data were collected in preliminary surveys, lesson plans, online formative assessment items, and interview data. As a result of the study, an interaction was mentioned as the difficulty of online classes in the preliminary perception, and pre-service teachers mentioned the use of technology, feedback, and adjustment as advantages of online formative assessment. In most cases of practice, the automated feedback was used using the platform's technology, but it did not lead to adjustment and interaction. In addition, the use of items in online formative assessment was not suitable for formative functions. The reason why the interaction using formative feedback did not occur seems to be because the understanding of formative assessment was insufficient. Pre-service teachers need to be prepared for the 'formative' function through the feedback of online formative assessment so that can lead to interaction in online classes. The shift to online classes is creating difficulties, especially in interaction. It is necessary to prepare and educate pre-service teachers on fundamental aspects that can overcome these difficulties.

The Strategic Ambidexterity of Online Game Companies: The Exploitation and Exploration of NCsoft (온라인 게임회사의 전략적 양면성: 엔씨소프트의 활용과 탐험)

  • Bae, Joonheui;Koo, Dong Mo
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.115-124
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    • 2015
  • This research analyzed the case of Ncsoft to study the organizational learning, exploitation and exploration that create dynamic capability in hypercompetitive environment. First of all, we demonstrated the activities of exploitation and exploration in Ncsoft according to the life cycle of online game industry. An exploitation related to routine, learning and fit with existing environment brings about incremental innovation. In contrast, an exploration associated with non-learning, flexibility with changing environment results in radical innovation. We examined them based on the life cycle of its various game services. NCsoft that built the leading position in online game industry focused the exploitation activities at the stage of beginning period and growth, whereas NCsoft has increased the activities of exploration at period of mature. In addition, the firm conducts an exploration for its brand new game services and R&D. Conversely, An exploitation is conducted for sustainable updating of patch service and marketing and system building. The result implies that online game companies create sustainable competitive advantage using the balance between exploitation and exploration.

The Effects of Online User Instruction on Information Literacy Ability: Suggestions for COVID-19 Era (코로나 시대의 온라인 도서관 이용교육이 정보활용능력에 미치는 영향)

  • Park, Yeon Kyeong;Yi, Yong Jeong
    • Journal of Korean Library and Information Science Society
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    • v.52 no.3
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    • pp.267-285
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    • 2021
  • Due to COVID-19, user instruction programs could not be conducted face-to-face, and the sessions have been moved online. The present study attempted to investigate how online user instruction influences the information literacy ability of college students. The study randomly selected college students (N=50) who completed online user instruction sessions and college college students (N=50) who did not complete them among freshment who went to to college in 2020 to measure their information literacy abilities. For this study, a tool for measuring information literacy abilities was developed by referring to several previous studies. The measurement results were analyzed by the independent samples t-test, and significant differences were found between students who completed online user instruction sessions and those who did not. The findings of the study have confirmed that it is effective in enhancing library users' information literacy abilities to provide user instruction online under the COVID-19 situation, and even in post-COVID 19 times, which helps them appropriately utilize the characteristics of digital libraries. The information literacy measurement tool used in the present study was developed to evaluate online information literacy, and thus contributed to the extension of the literature of digital information literacy and user instruction. The present study provided practical implications for how academic libraries will promote information services to cope with environmental changes in which contact-free (untact) services are obliged.

온라인 동영상 부가정보 처리 기술

  • Park, Yu-Mi;Heo, Se-Yeong;Lee, Jin-U;Choe, Wan
    • Information and Communications Magazine
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    • v.32 no.3
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    • pp.18-28
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    • 2015
  • 현재 온라인 동영상 트래픽은 인터넷 전체 트래픽의 60% 이상을 차지하고 있으며, 앞으로는 더욱 증가될 것으로 전망된다. 그동안 인터넷 상에서 온라인 동영상의 생성과 배포에 관한 생태계가 견고히 구축되었고, 유통되는 동영상의 품질이나 압축기술 등은 그 어느 때보다 급속히 발전되어 왔다. 그에 비해 동영상의 활용에 있어서는 대부분의 이용자가 주로 동영상을 찾고 보고 듣는 데 그치고 있다. 그러나 동영상에는 스토리, 등장인물, 배경이 되는 장소, 의미 있는 사물 등과 같은 부가 정보들이 내포되어 있어 이 정보를 적극 활용하면 동영상의 활용 가치를 높일 수 있다. 본 고에서는 동영상의 활용 가치를 높이는 서비스를 제공하는 수단으로서 동영상에 포함된 부가 정보를 획득하고, 모델링하고, 표현하는 기술들에 관해 고찰한다. 더불어 현재의 온라인 동영상 서비스를 살펴보면서 부가정보를 적극 활용하게 될 미래의 동영상 서비스를 가늠하고자 한다.

Factors Influencing the Online Learning Behaviors of Middle School Students in South Korea (한국 중학생의 온라인 학습 행동에 영향을 미치는 요인)

  • Na, Kyoungsik;Jeong, Yongsun
    • Journal of Korean Library and Information Science Society
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    • v.53 no.3
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    • pp.263-285
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    • 2022
  • This study presented the factor analysis on constructing the new factors affecting the middle school students' online learning behaviors from the questionnaires employed among middle school students. A total of 204 students participated and the data were collected in South Korea. The sample of middle school ninth-grade students was selected and used through purposive sampling. Findings from the factor analysis provided evidence for the eight-factor solution for the 35-items accounting for 66.15% of the shared variance. A wide range of factors has been considered to identify students' online learning behaviors. The appropriate experience and use of e-learning in the middle school period is also important as it will be a critical stepstone for future education. This research provides information that has been taken into account for advancing online learning to enhance the quality of e-learning systems for middle school students. The study results provided eight new factors affecting the middle school students' online learning behaviors; that is 1) communication using social media as a learning tool, 2) intention to share information using ICT, 3) addiction of technology, 4) adoption of technology, 5) seeking information using ICT, 6) use of social media learning, 7) information search using ICT, and 8) immersion of technology. This study confirmed that middle school students prefer communication using social media as a learning tool, and value intention to share information using ICT for the most part. The data obtained based on factor analysis can highlight the online learning behaviors towards a mixture of social media learning and ICT to ensure a new educational platform for the future of e-learning. This research expects to be useful for both middle schools of online learning to better understand students' online learning behaviors and design online learning environments and information professionals to better assist students who particularly need digital literacy.