• Title/Summary/Keyword: 온라인상담

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A Study on Difference in Tendency of Undergraduates with Reliance on Factors of Online Game Addiction (온라인 게임 중독 요인에 따른 대학생들의 경향 차이 연구)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1228-1233
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    • 2009
  • The purpose of this study is to suggest a countermeasure against a major cause that leads to game addiction, by grasping tendency of the actual condition for the online game use in freshmen for university and by analyzing relationship of game addiction according to factors. As a result of analyzing on relationship among sub-variables for game addiction, it could be known that the more men in gender leads to the more serious game addiction and that the longer game time given using once leads to the higher level in control loss and game addiction. Also, it was indicated that the more in group with high risk leads to the more serious in physical and mental problem. There is a suggestion that a scale related to game is developed for the expansion in counseling institution nationwide and for the preventive education targeting all the ages including undergraduates and adults as well as small children and children.

A Web-based Monitoring System of Class Status (웹기반 학업상태모니터링시스템의 구현)

  • Hur Tae-Won
    • Journal of Engineering Education Research
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    • v.8 no.4
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    • pp.5-19
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    • 2005
  • Computer based teaming system has considerable influence upon teaching technique and teaming efficiency. It is possible to make a learner-oriented teaching in the online learning system. In this case, it can provide easily and immediately learner with various information that relate to class status, for example, attendance, examination score and so on. In the case of conventional off-line education, however, it is inefficient to provide the information of class status for learners compared with on-line system. In this paper, we propose a monitoring system of class status which can provide various information of teaming status for learners, instructors and advisors. It is useful to advise student's course work and job. The main purpose of this system is to prepare a monitoring system of class status on a web based e-class system. It achieves self-monitoring systems which provide a feedback data as a result of class for students.

The Relationship between the Meaning of Life and Academic Satisfaction of Adult Learners: Mediating Effect of Academic Engagement (성인학습자의 삶의 의미와 학업만족과의 관계: 학업열의의 매개효과)

  • Kim, Eun Mi
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.257-265
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    • 2021
  • The purpose of this study is to investigate the relationship between the meaning of life and academic engagement as a factor that affects the academic satisfaction of online learners in adulthood. The subjects of this study were 148 adult learners enrolled in cyber university. For data analysis, Spss 23 and PROCESS Macro were used. As a result of the correlation analysis, there was a significant positive correlation between the meaning of life, academic satisfaction and academic engagement, there was also a positive correlation between academic satisfaction and academic engagement. As a result of confirming the direct effect on educational satisfaction, the direct effect between the meaning of life as an independent variable and academic engagement as a mediating variable was positively significant. As a result of examining the indirect effect of academic engagement on the relationship between the meaning of life and academic satisfaction, the mediating effect was significant. Through insight into the meaning of life in diddle age, students show engagement for their studies, which leads to academic satisfaction. Therefore, in order to increase the academic satisfaction of adult learner, it is thought that it is necessary to develop a practical education program and a motivation program that can find the meaning of life.

A Study on Difference in Tendency of Undergraduates with Reliance on Factors of Online Game Addiction (온라인 게임 중독 요인에 따른 대학생들의 경향 차이 연구)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.503-506
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    • 2009
  • The purpose of this study is to suggest a countermeasure against a major cause that leads to game addiction, by grasping tendency of the actual condition for the online game use in freshmen for university and by analyzing relationship of game addiction according to factors. As a result of analyzing on relationship among sub-variables for game addiction, it could be known that the more men in gender leads to the more serious game addiction and that the longer game time given using once leads to the higher level in control loss and game addiction. Also, it was indicated that the more in group with high risk leads to the more serious in physical and mental problem. There is a suggestion that a scale related to game is developed for the expansion in counseling institution nationwide and for the preventive education targeting all the ages including undergraduates and adults as well as small children and children.

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A Study on the Development of a Value-Added Real Estate Information System with a Focus on Marketing Analysis Using Credit Card Data (부가가치화된 부동산 종합정보시스템 개발에 대한 연구 - 신용카드 매출정보를 활용한 상권분석시스템을 중심으로 -)

  • Kim, Sang-Beom;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.7 no.4
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    • pp.227-234
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    • 2006
  • While most of the real estate information provided on the web is simply based on the information of the properties like addresses, locations, prices etc, this paper suggests methodologies for the development of a total information system of real estate which can provide, in an one-stop mode, value-added real estate information contents. The total information system of real estate designed in this paper includes a geological information system using a GIS, a property information system using photos and videos, a systemized legal consulting system, a web call center where customers can communicate with real estate experties on the web and lastly marketing analyses system using credit card data.

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A Questionnaire Study on Present Status of the Cyberchondria in Korean Optometry (한국 안경광학 분야에서 사이버콘드리아의 현황에 관한 설문 조사 연구)

  • Wang, Mi Young;Lee, Sun Ah;Kim, Dal-Young
    • Journal of Korean Ophthalmic Optics Society
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    • v.16 no.2
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    • pp.97-105
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    • 2011
  • Purpose: The aim of this study was to figure out present status of the cyberchondria in Korean optometry and present an appropriate countermeasure against it. Methods: We conducted a survey of consumer group and optician group about the cyberchondria, and analyzed its results. Results: In Korean optometry, a large difference of awareness of the on-line information was revealed between the consumer group and the optician group, so that we could know existence of the cyberchondria. Conclusions: We conclude that opticians' active consulting is the most proper and effective countermeasure against the cyberchondria.

Text Mining Analysis of the Online Counseling Contents of Nursery School Teachers (텍스트 마이닝을 활용한 어린이집교사 온라인 상담의 내용분석)

  • Jeon, Ji Won;Lim, Sun Ah;Jung, Yunhee
    • Korean Journal of Childcare and Education
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    • v.16 no.6
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    • pp.253-272
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    • 2020
  • Objective: This study aimed to analyze the counseling contents of daycare center teachers by using text mining and semantic network analysis methods to find the necessary support directions for daycare teachers and to improve the quality of child-care. Methods: Five hundred thirteen cases of counseling recorded on the open bulletin board of online counseling (Naver Bands for Nursery Teacher Counseling) were collected, and frequency analysis, centrality solidarity analysis, and machine learning-based topic analysis were conducted using the NetMiner4.3 program. Results: First, 'teacher-to-child ratio' was highest in the frequency. Second, 'colleagues' were all high in all centrality analysis. Third, machine learning-based topical analysis shows that the topics were categorized as subjects about 'childcare and education', 'working environment that supports professional development' and 'working condition', and among them, 'first-time teacher concerns' accounted for 44% of the total counseling content. Conclusion/Implications: This study implied that it is necessary to provide high-quality child-care and education to infants by lowering the 'teacher-to-child ratio', and a systematic program is needed to help improve effective communication skills in interpersonal relationships such as between parents, fellow teachers, and principals. In addition, self-development and efforts to improve teachers expertise should be prioritized in order to improve infant care quality and quality of teachers.

Hybrid Resources Development by Positioning of National Libraries (국가도서관의 포지셔닝에 의한 하이브리드 자원 개발)

  • Kim, Ji-Hun
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.2
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    • pp.45-58
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    • 2009
  • Due to the advent of knowledge-based society and digital environment, libraries especially national libraries are undergoing a transformation and the new concepts, processes and tools for collection development as the heart of libraries are evolving. The purpose of this paper is to propose the direction of hybrid resources development for ensuring sustainable collection and preservation of resources in national libraries. Accordingly, this paper looks about a transformation of national libraries and collection development, and investigates the coverage of national collections based positioning of national libraries through performance indicators in standard, definitions, purposes and missions. It also proposes legal deposit methods of digital resources through the law related library and investigates archiving method of online digital resources including hybrid collection development system in national libraries.

Application of 'Metaverse' teaching method, problems and usage plan ('메타버스' 교수법 적용, 문제점 및 활용방안)

  • Cho, Woo-Hong;Jang, Young-Eun;Byon, Kil-Hee;Choi, Dea-Hun;Kim, Mee-Kyung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.361-363
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    • 2022
  • 본 연구의 목적은 메타버스 교수법 적용을 통해 문제점을 파악하고 활용방안을 모색하고자 하였다. 본 연구의 교수법을 효율적으로 달성하기 위해 각각 전공이 다른 교수자가 참여하여 학습법을 공유하였다. 대부분 메타버스 활용으로 흥미로운 학습법이 이루어진 반면에 다양한 문제점도 나타났다. 활용방안으로 게임, 토론, 대화 등을 통해 사전에 충분히 숙달될 수 있도록 하고, 정규수업이 아닌 비정규 교과목에서 우선 적용, 아바타 꾸미기 활용으로 보다 즐겁게 수업 참여 유도, 가상현실속에서 예의범절 지키기 등 학습 환경 이해, 학생들의 가상공간을 통해 자신들의 언어로 수업을 이끌어 흥미 유발, 젭 스페이스에서 나만의 강의실 만들기, 친구와 대화 및 상호작용 시행, 이론 교과목 수업 메타버스 플랫폼을 활용, 모의토론 및 발표 자유롭게 유도, 자신만의 케릭터 꾸미기, 진로코칭 및 상담 적용, 수업 종료후 학생만의 추가 활동 유도 등 활용방안이 제시되었다.

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KOMUChat: Korean Online Community Dialogue Dataset for AI Learning (KOMUChat : 인공지능 학습을 위한 온라인 커뮤니티 대화 데이터셋 연구)

  • YongSang Yoo;MinHwa Jung;SeungMin Lee;Min Song
    • Journal of Intelligence and Information Systems
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    • v.29 no.2
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    • pp.219-240
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    • 2023
  • Conversational AI which allows users to interact with satisfaction is a long-standing research topic. To develop conversational AI, it is necessary to build training data that reflects real conversations between people, but current Korean datasets are not in question-answer format or use honorifics, making it difficult for users to feel closeness. In this paper, we propose a conversation dataset (KOMUChat) consisting of 30,767 question-answer sentence pairs collected from online communities. The question-answer pairs were collected from post titles and first comments of love and relationship counsel boards used by men and women. In addition, we removed abuse records through automatic and manual cleansing to build high quality dataset. To verify the validity of KOMUChat, we compared and analyzed the result of generative language model learning KOMUChat and benchmark dataset. The results showed that our dataset outperformed the benchmark dataset in terms of answer appropriateness, user satisfaction, and fulfillment of conversational AI goals. The dataset is the largest open-source single turn text data presented so far and it has the significance of building a more friendly Korean dataset by reflecting the text styles of the online community.