• Title/Summary/Keyword: 온라인교육의 교육품질

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Study on the Compared between u-Learning and e-Learning based SCORM (SCORM 기반 u-Learning과 e-Learning 비교연구)

  • Choi, Sung;Ryu, Gab-Sang
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2006.06a
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    • pp.495-505
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    • 2006
  • IT기술기반 교육시스템은 인터넷 등장 이전에도 가능성을 인정받아 지속적으로 개발되어 온 분야이며, 교육공학과의 연계로 지식 전날의 이론체계로 각광을 받고 있다. 사이버교유도 인터넷이전부터 다양한 통신방법을 응용하여 개발되었고, 최근 인터넷을 통하여 사이버 교육시스템은 완벽한 기술기반을 갖추게 되였다. 그러나 IT기술의 급격한 변화로 사이버교육시스템은 계속하여 신기술 변화에 적용해야만 한다. 현재 정보통신기술의 변화는 방송 통신망의 융합, 브로드 밴드 네트워킹, 스마트 디바이스의 다양화, 멀티미디어 기술의 고도화로 요약된다. 이 기술의 종합한 작용으로 유비쿼터스 사회의 기반으로 진화되고 있다. 그래서 e-Learning 분야도 기존 인터넷기반 시스템과는 달리 차세대 온라인교육시스템으로 친화되고 있다. IT융합가술 기반의 온라인 교육시스템은 각종 국제표준단체에서 표준안이 제시되고 있다. e-Learning 시스템이란 선기술 기반을 반영한 표준기술을 사용하는 온라인교육시스템을 포괄하는 개념이다. 본 연구에서는 e-Learning 시스템과 유비쿼터스 기술을 반영한 e-Learning을 비교하였다. 그리고 u-Learning 시스템의 기술정립과 EOD(Education On Demand) 시스템에 대하여 연구하였다. 1. u-Learning 정의 정보산업분야를 비롯한 문화, 교육 등 모든 분야에서 유비퀴터스라는 수식어가 붙어 다니고 있다. e- Learning 교육 업계에 따르면 10년 후에는 유비쿼터스는 대중화가 될 것이며, 부가가치 규모는 100조 원에 이를 것으로 추정된다. 그래서 교육산업도 주변 환경이 아날로그 방식에서 IT 기반에 의한 디지털 환경으로 변화되고 있다. 또한 e러닝, T러닝, m러닝, u러닝 등의 용어가 생성되고 있다.키지에어컨에서 사용되고 있는 밀폐형 압축기에 대해서 그림 2에서 나타내고 있는 냉방능력 10tons(120,000Btu/h) 이하를 중심으로 상기의 최근 기술 동향을 간략하게 소개하고자 한다.질표준의 지표성분으로 간주되는 진세노사이드의 절대함량과 그 성분조성 차이에 따른 임상효과의 차별성이 있는지에 대한 검토와, 특히 최근 실험적으로 밝혀지고 있는 사포닌 성분의 장내 세균에 의한 생물전환체의 인체 실험을 통한 효과 검정이 필요하다. 나아가서는 적정 복용량의 설정과 이와 관련되는 생체내 동태 및 생체이용율(bioavilability)에 관한 정보가 거의 없으므로 이것도 금후 검토해야 할 과제로 사료된다. 인삼은 전통약물로서 오랜 역사성과 그동안의 연구결과에 의한 과학성을 가지고 있으므로 건강유지와 병의 예방 및 회복촉진을 위한 보조요법제 또는 기능성 식품으로써의 유용성이 있는 것으로 판단된다. 앞으로 인삼의 활용성 증대를 위해서는 보다 과학적인 임상평가에 의한 안전성 및 유효성 입증과 제품의 엄격한 품질관리의 필요성이 더욱 강조되어야 할 것이다.xyl radical 생성 억제 효과를 보여 주었다. 본 실험을 통하여 BHT 를 제외하고 전반적으로 세포 수준에서의 oxidative stress 에 대한 억제 효과를 확인해 볼 수 있었으며 특히 수용성 항산화제들에서 두드러진 효과를 보여 주었다. 제공하여 내수기반 확충에도 노력해야 할 것 이다.있었다., 인삼이 성장될 때 부분적인 영양상태의 불충분이나 기후 등에 따른 영향을 받을 수 있기 때문에 앞으로 이에 대한 많은 연구가 이루어져야할 것으로 판단된다.태에도 불구하고 [-wh]의미의 겹의문사는 병렬적 관계의 합성어가 아니라 내부구조를 지니지 않은 단순한 단어(minimal $X^{0}$<

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An Application of the QFD Framework to Website Operations: A Case Study of an Online Education Website, 'Klassromm.net' (온라인교육 웹사이트에서 QFD를 이용한 품질경쟁력 향상에 대한 연구: 'Klassroom.net' 을 대상으로)

  • 김도훈;노인성;서영호
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2004.04a
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    • pp.611-617
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    • 2004
  • QFD (Quality Function Development) provides a great tool not only to arrange and evaluate VoC(Voice of Customers) and ) and (Voice of Engineers), but also to link and combine VoC and VoE, thereby present ing explicit direct ions for quality improvement. There have been, however, few researches on QFD in the IT industry The case study discussed here serves an illustration of the applicability and usefulness of the QFD approach to website quality improvement . The proposed QFD framework shows great potentials since customers needs are explicitly considered in the framework, and it helps network administrators develop better web services by providing guidelines for redesigning or reengineering the website operations.

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An Application of the HoQ Framework to Website Performance Improvement: Case Study of an Online Education Website (웹사이트 경쟁력 강화를 위한 평가 및 개선 방안 : HoQ 모형에 기반한, 온라인교육 K사 웹사이트의 품질 개선)

  • Kim, Do-Hoon;Suh, Young-Ho;Roh, In-Sung
    • Journal of Korean Society for Quality Management
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    • v.33 no.2
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    • pp.40-50
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    • 2005
  • HoQ (House of Quality) provides an effective tool not only to arrange and evaluate VoC (Voice of Customers) and VoE (Voice of Engineers), but also to link and combine VoC and VoE, thereby presenting explicit directions for quality improvement. There have been, however, few researches on the HoQ framework in the IT industry. The case study discussed here serves an illustration of the applicability and usefulness of the HoQ approach to website quality improvement. The proposed HoQ framework shows great potentials since customers needs are explicitly considered in the framework, and it helps website administrators develop better web services by providing guidelines for reengineering the website operations.

A Study on the Effective Use of NEIS using Multiple Decision-Making Technique (다중의사결정기법을 이용한 NEIS의 효과적 활용방안에 관한 연구)

  • Seo, Kwang-Kyu
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.2
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    • pp.544-549
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    • 2008
  • National Education Information System (NEIS) is an ambitious reform project in the field of education, which is launched mainly by government initiative and is to link administrational work of between schools and their senior administration offices via internet. NEIS is introduced to lighten the teachers' overburden, to standardize the work process and to bring better quality education to each classroom and make it possible for those involved in education to resolve any related educational problem on line. This paper aims to construct a hierarchy model consisting of key factors such as administrative and technological factors for the effective use of NEIS and to evaluate the relative importance among key factors using multiple decision-making technique. Eventually, the analysis results can be utilized to develop the future improvement strategy of NEIS and to satisfy the users.

An analysis on the pilot test of web-based training for teachers' competency development (교원능력개발 원격연수 시범운영 분석)

  • Suh, Soon-Shik;Kim, Sung-Wan
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.505-515
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    • 2011
  • Since MEST accredited web-based training institutes for teacher training in December 2000, although there have been growth quantitatively, due to the issues such as difficulty in securing time for training, in communications infrastructure, in interactions between instructors and learners, in fair online evaluation, in contents renewal, in management of learners, web-based training could not reach the potential we expected. This study was conducted to provide the directions for development of teachers' web-based training along with teacher evaluation for professional development. A survey and interview research was conducted to investigate and anaylze the satisfaction research and suggestions, levels of training system use of trainees who had participated in the pilot test of web-based training.

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Analysis of Education Gap after Covid-19 Using Systems Thinking (시스템 사고를 활용한 Covid-19 이후 교육격차 분석)

  • Kyung-Do, Suh;Jung-il Choi;Pan-Am Choi;Jaerim Jung
    • Journal of Industrial Convergence
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    • v.22 no.5
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    • pp.39-48
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    • 2024
  • Due to COVID-19, much research has been conducted on learning loss and educational gaps due to the postponement of the start of school and prolonged online distance learning, and most of the research has focused on the phenomenon of educational gaps. If a pandemic situation like this occurs in the future, fundamental policies are needed to resolve the educational gap. A fundamental solution requires not only an understanding of the educational gap phenomenon, but also the structure behind the phenomenon. Therefore, from a structuralist perspective, this study sought to model the educational gap caused by COVID-19 as a prototype of systems thinking and identify its structure. In addition, we looked at the unintended consequences resulting from policies aimed at resolving existing educational gaps. In order to respond to similar disaster situations in the future, policies for resolving the digital gap, support for basic academic skills, quality improvement for distance learning, and self-directed learning were discussed based on the structure of this study.

A Study of Evaluation Items for Edutainment Contents (에듀테인먼트 콘텐츠의 평가 지표에 관한 연구)

  • Park, Sang-Won;Lho, Young-Uhg;Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.300-303
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    • 2007
  • 에듀 게임 시장은 지난 몇 년간 온라인 게임 시장만큼 많이 발전되고 변화되어 왔다. 과거 지나치게 학습 효과만을 중시하여 소비자에게 외면당했던 교육용 게임들이 온라인과 에듀테인먼트와 결합하면서 새로운 성능과 귀여운 캐릭터 등으로 업그레이드 돼 새롭게 각광을 받기도 하고, 새롭게 주목을 끌고 있는 에듀 게임 사이트들도 대거 등장하였다. 에듀 게임의 대상 연령도 아동이나 청소년에서 일반인으로까지 확대되고 있다. 반면, 에듀 게임으로 학생들 사이에서도 잘 알려져 있으면서도 유료화 및 기타 운영문제로 이용자 수가 급감하여 결국 사이트가 폐쇄된 경우도 허다했다. 이렇듯 수많은 에듀테인먼트 콘텐츠들이 생겼다 사라지기를 반복하는 동안 이들에 대한 명확한 평가 기준이 부족하고 또한 제대로 평가되지 않아 우수한 콘텐츠들이 사라지거나 질적 정보를 얻기가 어려울 뿐아니라 교수 학습활동에서도 우수한 콘텐츠를 선정하고 활용하기가 매우 불편하였다. 이에 본 연구에서는 수요자에게 양질의 에듀테인먼트 콘텐츠 선정 활용을 권장할 수 있는 정확한 정보와 기준을 제공하고, 개발자에게는 품질 평가의 기준을 제시함으로써 에듀테인먼트 콘텐츠 개발의 올바른 방향을 제공하고자 한다.

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A comparative analysis of user satisfaction according to non-face-to-face channel types : Using topic modeling (비대면 채널 유형에 따른 이용자 만족도 비교 분석 연구 : 토픽모델링을 활용하여)

  • Ki Seok Hwang;Kyung Jin Cha
    • Smart Media Journal
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    • v.13 no.7
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    • pp.27-35
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    • 2024
  • Since COVID-19, the education industry has shifted many of its activities to non-face-to-face channels, and many programs are still being conducted in non-face-to-face channels during the endemic. This study aims to analyze the quality factors affecting user satisfaction of synchronous and asynchronous channels operated non-face-to-face and compare the differences between the two channels. For this purpose, we analyzed the reviews of graduate students of the same content in the synchronous and asynchronous channels at H University in Seoul, Korea. The non-face-to-face learning quality factors derived through topic modeling are educational system quality, content quality, instructor quality, and expectation confirmation, and their effects on user satisfaction were empirically analyzed through survey responses related to these quality factors. The results showed that all of the quality factors had a significant positive effect on satisfaction, and there were significant differences in satisfaction factors between the two channels. This study is significant in that it suggests that improving the content itself for synchronous channels and improving the convenience of the program operation system for asynchronous channels is effective in improving user satisfaction.

Developing a Curriculum of Management for Engineers - A Case of the C University (공학도를 위한 경영학 교과목 개발 연구 - C대학교 강좌 개발 사례)

  • Limb, Seong-Joon;Choo, Seung-Youp
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.84-91
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    • 2011
  • It is necessary for the engineering students to have a business mind for the contemporary world of business. We developed a focused management education program for engineering students in C-University. The management education program consists of both on-line and off-line learning. ABEEK requires 720 engineering students of C-University must take basic management course. The on-line lecture was developed to overcome the shortage of qualified lecturers in business school. On-line lecture made by the business school faculty(not lecturers) can evenly provide high-quality content for every engineering students. In addition, the program is designed that off-line classes administered by lecturers complements the limitations of on-line lecture. Having in mind that selected senior engineering students understand technology and basic business, we developed an advanced course focusing on technology-oriented venture businesses. On and off-line blended learning and two-step approach of management education for engineering students of C-University may shed some light on other engineering schools in similar situation.

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Comparative Analysis on the Facilitating Factors Affecting Learning Persistence in Synchronous & Asynchronous Emergency Remote Teaching In University Pandemic Situations (팬데믹 상황 속 대학의 동시적·비동시적 원격수업 촉진요인이 학습지속의향에 미치는 영향 비교분석)

  • Lee, Dae Yeong;Park, Sung Youl
    • Journal of The Korean Association of Information Education
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    • v.26 no.3
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    • pp.175-186
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    • 2022
  • This study has explored the facilitating factors affecting the learning persistence of university students and divided Emergency Remote Teaching(ERT) into two types based on its policies. The conclusions are as follows: First, perceived usefulness was the facilitating factor affecting learning persistence in Synchronous ERT. Therefore, learning persistence would improve by establishing various strategies such as exploring appropriate teaching strategies and building a stable infrastructure. Second, it was perceived usefulness, social presence, and system quality that were the facilitating factors affecting learning persistence in Asynchronous ERT. Thus, learning persistence would increase accompanied by immediate feedback, more active interaction, and so on.