• Title/Summary/Keyword: 오프라인수업

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A Case Study on Utilization of e-learning Contents for Engineering Education (공학교육을 위한 이러닝 컨텐츠의 활용에 관한 사례 연구)

  • Park, Hyung-Kun
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.133-137
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    • 2017
  • In this paper, we present the results of the study on the development of electric circuit e-learning content as one of the required courses in electrical and electronics engineering. Theoretical learning of electric circuit e-learning contents is based on multimedia type and the practice part is based on moving picture. The e-learning contents were used for a blended learning in actual offline class. We investigated the learning effect of each component of e-learning contents and investigated and analyzed the type of e-learning contents suitable for class of electric circuit. In addition, we investigated and analyzed effective ways to utilize e-Learning content for offline teaching. In this paper, we show how to construct effective contents, length types and utilization methods in engineering education through the case study on the e-learning content.

A Utilized Measure with Learning Management System for Differentiated Instruction on Elementary School (개별화 수업을 위한 초등학교 LMS 활용 방안)

  • Ahn, Oh-Young;Koo, Duk-Hoi
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.227-232
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    • 2011
  • Individualized instruction only in the off-line classroom is not enough because elementary school students have various levels and tendencies. In recent years there are a lot of efforts to use online learning, and they are valuable. But the current online learning management systems are not utilized effectively in the elementary school. So this study suggests utilization plan of online learning management system through Moodle which can present and perform both learning objectives and learning contents for individualized instruction in elementary schools.

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Analysis of Performance on On-Offline Mixed Education and Training of Degree-linked Work-study Parallel System Focusing on Flipped Learning - (학위연계형 일학습병행제 온오프 혼합 교육훈련의 성과분석 - 플립러닝을 중심으로 -)

  • Jae Kyu Myung
    • Journal of Practical Engineering Education
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    • v.15 no.1
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    • pp.183-192
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    • 2023
  • This study analyzes the performance of flipped learning, an offline class method conducted in a degree-linked work-learning parallel system. Training in the work-study parallel system, which is conducted as part of job competency improvement, has thoroughly adhered to the offline method, but in line with COVID-19, unlike before, it is changing in the direction of using the online method more actively. However, educational methods such as flipped learning are not new because the degree-linked operation is applied to the academic system and education method of universities and is practically the same form as general university education. Therefore, it is necessary to analyze the educational performance and complementary points of flipped learning, which has recently been expanded in the degree-linked work-study parallel system, considering the characteristics of this system, in which classes are held only on weekends. As a result of statistical analysis based on the survey, some of the outcomes of flipped learning have been confirmed, and in order to increase the performances, it is necessary to continuously seek out specific measures to encourage learning and expand communication between instructors and students.

Nursing students' Perception of Blended Learning - Based on Focus Group Interview - (간호학과 학생들의 블렌디드 러닝에 대한 인식 -포커스 그룹 인터뷰를 중심으로-)

  • Kim, Soo-Jin
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.59-69
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    • 2020
  • This study is a qualitative study in which a focus group interview is applied to explore nursing students' perception of blended learning. 21 students in the 4th grade of nursing department were divided into 4 groups to collect data through interviews and content analysis was conducted. As a result of the study, it was categorized into four topics: 'Application and operation that are not thoroughly prepared', 'Loss of direction and departure from learning', 'One-way listening', and 'Convenience'. Students were satisfied with blended learning which is free from time and space constraints and repetitive, but felt inadequacy and unsatisfactoriness about quality of online contents, system, and preparation for applying blended learning. In order to apply blended learning in the future nursing classes, high-quality online content should be developed based on the effective design of online and offline classes considering the curriculum, and a systematic, administrative, financial, and institutional foundation to support online course should be prepared. In addition, a support system should be created to guide students' self-directed learning activities in online classes of blended learning.

Development of Practical Problem-Based Home Economics Teaching.Learning Process Plans by Blended Learning Strategy - Focusing on a Unit 'the Youth and Consumer Life' - (Blended Learning(BL) 전략을 활용한 실천적 문제 중심 가정과 교수 학습 과정안 개발 - '청소년과 소비생활' 단원을 중심으로 -)

  • Lee, Jin-Hee;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.20 no.4
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    • pp.19-42
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    • 2008
  • The purpose of this study was to develop practical problem-based home economics teaching.learning process plans about a unit 'the youth and consumer life' of middle school eighth-grade Technology and Home Economics by applying blended learning(BL) strategy. According to ADDIE instructional design model, this study was conducted in the following procedure: analysis, design/development, implementation, and evaluation. In the stage of design and development, the selected unit was converted into a practical problem-based unit, and practical problem-based teaching. learning process plans were designed in detail by using BL strategy. An online study room for practical problem-based home economics instruction grounded in BL strategy was prepared by using Edunet(http://community.edunet4u.net/${\sim}$consumer2). Eight-session lesson plans were mapped out, and study aids for students and materials for teachers were prepared. In the implementation stage, the first-session teaching plans that dealt with a minor question 'what preparations should be made to become a wise consumer' were utilized when instruction was provided to 115 eighth graders who were in three different province, and the other one was in a middle school in the city of Daejeon. The experimental teaching was implemented for two weeks in the following procedure: preliminary program, pre-online learning, main instruction and post- online learning. The preliminary program was carried out in a session in the classroom, and pre-online learning was provided before the main instruction was given in a session in the classroom. After the main instruction was completed, post-online learning was offered. In the evaluation stage, a survey was conducted on all the learners and teachers to find out their opinions and suggestions.

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Quality Factors And Self-Efficacy That Influence Satisfaction Of Virtual Learning (가상강좌 만족에 영향을 미치는 품질요소와 자기효능감)

  • 이웅규;이종기
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2004.04a
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    • pp.357-364
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    • 2004
  • 본 연구의 목적은 가상강좌의 만족을 설명할 수 있는 정보시스템 적 고려와 수업 적 변수가 동시에 고려된 연구모형을 제안하고 이에 대한 실증적 검증을 하는 것을 목적으로 한다. 수강생이 지각하는 가상강좌의 품질은 크게 정보기술에 대한 품질과 수강과목에 대한 품질로 나될 수 있다. 수강과목에 대한 품질은 다시 수업 내용에 대한 컨텐츠의 품질과 온라인 및 오프라인에서 제공되는 인적인 서비스 즉, 해당 교수나 조교수의 서비스 품질로 구분될 수 있고, 정보기술에 대한 품질은 정보기술로서의 가상강좌 사용에 관련된 두 가지 믿음인 사용용이성과 유용성에 의해 측정될 수 있다. 한편 가상강좌에서 제공되는 서비스는 정보기술 사용에 대한 자신감과 학업에 대한 자신감과 밀접한 연관을 갖고 있기 때문에 수강생이 지각하는 가상강좌의 품질은 컴퓨터 자기효능 감 및 학업 적 자기효능 감이 영향을 미칠 수 있다. 즉, 컴퓨터 자기효능 감이 사용용이성 및 유용성에 영향을 주며, 학업 적 자기효능 감은 수업만족에 영향을 미칠 수 있다.

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The Design of DID Non-Face-To-Face Education Platform on Blockchain (블록체인 기반 DID 비대면 실습교육 플랫폼 설계)

  • Kong, Young-Jae;Chang, Hang-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.352-354
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    • 2021
  • 코로나 19의 확산으로 인해 온·오프라인의 경계가 희미해짐과 동시에 비대면 형태 서비스가 확산되고 있으며, 교육 분야에서도 비대면 화상 강의와 원격수업의 적용이 일상화되고 있다. 기존의 비대면 화상 강의 시스템의 경우, 피교육자 신원확인 미흡에 따른 비인가자 접근 및 교육 방해 행위가 발생하였고, 교육내용 및 보고서 등 교육자와 피교육자 간 송·수신 내용 노출의 위험성이 있으며, 대량의 트래픽 유발에 따른 수업 방해가 가능하여 보안상의 대책이 요구된다. 본 논문에서는 기존의 비대면 형태의 피교육자 신원확인 미흡에 따른 비인가 접근 및 교육 방해 행위와 교육자와 피교육자 사이의 송·수신 내용의 위험성을 해결하고, 대량의 트래픽 유발에 따른 수업 방해에 대한 보안대책으로 블록체인 기반 DID 비대면 실습교육 플랫폼 설계를 제안한다.

A Design of Instructional On-Line RPG for The Learning of Geometry in Mathematics (수학과 기하영역 학습을 위한 온라인 RPG 교수 게임의 설계)

  • Yoo, Seoung-Han;Lee, Jae-Inn
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.321-328
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    • 2001
  • Generally, a Learning Games made based on Off-line. But Today, Web based learning has been used for many educational system by aid of the development of internet technique. If Off-line learning game serviced by On-line learning game, can provide learner with interesting and growing learner's study will. In this paper, I design the Mathematical of Elementary school Roll playing game for learning based on On-line. This is matched the point of On-line game with the point of Learning. A Learner's mathematical technic will be improve by The Mathematical On-line Roll playing game for Elementary school student. A student's ability of self directed learning and solving problem is expended too.

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Study on the Convergence between Spatial Design Education and On·Offline Communication Methods (공간디자인 교육과 온·오프라인 커뮤니케이션 방법의 융합에 관한 연구)

  • An, So-Mi
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.317-327
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    • 2015
  • For creative spatial design education, the convergence between new communication and education needs to be grafted including online, for which empirical research, this study is attempted. The goal of this study is to educate spatial design, systematically understand communication methods and analyze familiarity level and usefulness of on offline communication methods through actual spatial design studio class-giving cases. Its research outcome shows differing communication methods usefully applicable to stages of spatial design and methods enabling bilateral communication among class-takers as well as class-givers prove to be recognized as more useful than unilateral communication methods. Also, it proves familiarity and usefulness of online communication methods accompanied by visual materials such as images and etc. Based upon this result, it's necessary that various convergence for new communication methods for spatial design education be made in a right direction.

A Study on the Possibility of Applying Blended teaming to Design Education - Focused on the survey of learners′ satisfaction - (디자인교육에서 혼합형 수업(Blended learning) 적용 가능성 - 학습자 만족도 조사를 중심으로 -)

  • 백수희
    • Archives of design research
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    • v.16 no.4
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    • pp.443-452
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    • 2003
  • This study is to find out the possibility of applying the Blended Learning which combines the advantage of face-to-face classroom instruction and e-Learning to design education. This Blended Loaming Model has five steps such as 'prepare, teach, show, interact, and collaborate'. It is designed by the learning decision points (performance outcomes, content stability and structure, audience size, and so on) and the characteristics of delivery methods(asynchronous, synchronous). This research is based on the learners' satisfaction data of each step. The number of the participants is 27 and a questionnaire with 21 items is administered. Ten items of them are designed with 5-point Likert scales and the rest of them ask learners describe the reason of their selection. The result show that learners are satisfied with the blended learning than the off-line classroom. It is expected that the blended learning can be a substitute of the off-line classroom for the effectiveness of design education.

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