DOI QR코드

DOI QR Code

A Case Study on Utilization of e-learning Contents for Engineering Education

공학교육을 위한 이러닝 컨텐츠의 활용에 관한 사례 연구

  • Park, Hyung-Kun (School of Electrical Electronic & Communication Eng., KOREATECH)
  • 박형근 (한국기술교육대학교 전기전자통신공학부)
  • Received : 2017.06.23
  • Accepted : 2017.08.03
  • Published : 2017.12.01

Abstract

In this paper, we present the results of the study on the development of electric circuit e-learning content as one of the required courses in electrical and electronics engineering. Theoretical learning of electric circuit e-learning contents is based on multimedia type and the practice part is based on moving picture. The e-learning contents were used for a blended learning in actual offline class. We investigated the learning effect of each component of e-learning contents and investigated and analyzed the type of e-learning contents suitable for class of electric circuit. In addition, we investigated and analyzed effective ways to utilize e-Learning content for offline teaching. In this paper, we show how to construct effective contents, length types and utilization methods in engineering education through the case study on the e-learning content.

본 논문에서는 전기전자공학전공의 필수과목 중의 하나인 전기회로교과를 이러닝 컨텐츠로 개발하고 이를 실제 수업에 활용한 사례에 대한 연구 결과를 제시한다. 전기회로 이러닝 컨텐츠를 이론학습은 멀티미디어형을 기반으로 하였으며 실습부분은 동영상을 기반으로 하여 개발하였다. 이러닝 컨텐츠는 실제 오프라인 수업에 블랜디드 수업 형태로 활용하였다. 이러닝 컨텐츠의 구성요소별 학습효과에 대한 조사를 수행하였으며 전기회로에 적합한 이러닝 컨텐츠의 유형에 대한 조사 및 분석을 수행하였다. 또한 이러닝 컨텐츠를 오프라인 수업에 활용할 때 효과적인 활용방법에 대해 조사 분석하였다. 본 논문에서는 이와 같은 이러닝 컨텐츠의 사례조사를 통해 공학교육에 있어서 효과적인 컨텐츠의 회차구성, 회차당 길이 및 유형과 활용방법을 제시하였다.

Keywords

References

  1. Maeil Newspaper, "E-learning utilizing AI and VR, fostering future food industry," Mar. 2, 2017 [Online]. Available: http://www.imaeil.com/sub_news/sub_news_view.php?news_id=9763&yy=2017/.
  2. H. J. Lee, Y. I. Hong, and J. Y. Son, "Effects of online feedback types among students on learning outcome in a blended e-Learning environment," The Journal of Educational Information and Media, vol. 13, no. 3, pp. 131-157, September 2007.
  3. S. Y. Shin and S. Y. Kwon, "A study on the development and validity verification of a tool for educational satisfaction," Journal of Education Research Studies, vol. 44, no. 3, pp. 107-132, 2013.
  4. Y. J. Joo, N. Y. Yoo, and H. N. Seol, "Multi-group analysis of employment status in isolation, interaction, content satisfaction, achievement and persistence in cyber university", Journal of the Korea Contents Association, vol. 12, no. 5, pp. 525-540, May 2012. https://doi.org/10.5392/JKCA.2012.12.05.525
  5. E. J. Choi and M. S. Choi, "A meta-analysis on the impact of different e-learning interactions on learning effect," Journal of Educational Technology, Vol. 32, no. 1, pp. 139-164, March 2016. https://doi.org/10.17232/KSET.32.1.139
  6. C. L. Dym, A. M. Agogino, O. Eris, D. D. Frey, and L. J. Leifer, "Engineering design thinking, teaching, and learning," The Research Journal for Engineering Education, vol. 94, issue 1, pp. 103-120, January 2005. https://doi.org/10.1002/j.2168-9830.2005.tb00832.x