• Title/Summary/Keyword: 예술 경험

Search Result 455, Processing Time 0.03 seconds

피카소 작품을 응용한 복식디자인 연구

  • 전미선;이연희
    • Proceedings of the Costume Culture Conference
    • /
    • 2003.09a
    • /
    • pp.100-101
    • /
    • 2003
  • 복식이란 인간의 내면적 욕구를 외적인 미로 표현하는 방법으로써 인간이 노출된 시대적 상황에 대한 반응 수단이자 한 시대 예술의 구성인자로 지각되며 경험되는 매체의 하나라고 할 수 있다. 그러므로 의복이란 회화, 미술, 공예 등의 조형예술과 사회적, 정치적, 경제적, 문화적 배경아래에서 탄생되며 상호 관련된다고 설명할 수 있다. 본 연구의 목적은20세기 대표적인 화가 피카소의 작품을 CAD시스템을 활용한 후 현대의상에 접목시켜, 개성 있는 디자인 창출의 모티브로서의 가능성을 제시함에 목적이 있다.(중략)

  • PDF

Study on correlation between 'Art Performance' K-pop and choreography design in Modern Dance ('Art 퍼포먼스' K-POP과 현대무용의 안무 디자인 상관관계 연구)

  • Kim, tae-rang
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2019.05a
    • /
    • pp.255-256
    • /
    • 2019
  • 가장 큰 예술 대중매체인 k-pop은 다양한 안무 퍼포먼스를 필두로 대중에게 새로운 경험과 색다른 소통을 하게 도와줄 책임이 있다. 현대무용과의 결합을 통해 k-pop은 예술적 형태의 'Art 퍼포먼스'라고 불리 우며, 무용은 k-pop의 대중적 성질을 가지고 거리의 장벽이 낮아졌다. 이것을 변화되는 안무 디자인의 새로운 '문화 트렌드', '대중화 코드'로 인식하여야한다.

  • PDF

Position and function of dance education in arts and cultural education (문화예술교육에서 무용교육의 위치와 기능)

  • Hwang, Jeong-ok
    • (The) Research of the performance art and culture
    • /
    • no.36
    • /
    • pp.531-551
    • /
    • 2018
  • The educational trait that the arts and cultural education and dance strive for at a time when the ethical tasks of life is the experience for insight of life. The awareness of time entrusted with the intensity [depth] of artistic and aesthetic experience is to contain its implication with policy and system. In the policy territory, broad perception and strategy are combined and practiced to produce new implication. Therefore, on the basis of characteristics and spectrum persuaded at a time when the arts and cultural education and dance education are broadly expanded, the result of this study after taking a look at the role of dance education within the arts and cultural education is shown as follows. The value striving for by the culture and arts education and dance education is to structure the life form with the artistic experience through the art as the ultimate life description. This is attributable to the fact that the artistic trait structured with self-understanding and self-expression contains the directivity of life that is recorded and depicted in the process of life. The dance education in the culture and arts education has the trait to view the world with the dance structure as the comprehensive study as in other textbook or art genre under the awareness of time and education system category within the school system and it has diverse social issues combined as related to the frame of social growth and advancement outside of school. When taking a look at the practical characteristics (method) of dance based on the arts and cultural education business, it facilitates the practice strategy through dance, in dance, about dance, between dance with the artist for art [dance]. At this time, the approachability of dance is deployed in a program based on diverse artistry for technology, expression, understanding, symbolism and others and it has the participation of enjoyment and preference. In the policy project of the culture and arts education, the dance education works as the function of education project as an alternative model on the education system and it also sometimes works as the function for social improvement and development to promote the community awareness and cultural transformation through the involvement and intervention of social issues.

프린팅 월드 - 품질 향상 첫 단계 컬러매니지먼트

  • Jo, Gap-Jun
    • 프린팅코리아
    • /
    • v.11 no.9
    • /
    • pp.144-147
    • /
    • 2012
  • 컬러매지니먼트는 예전에는 작업자의 예리한 시각과 일관성을 유지할 수 있는 숙련된 경험에 의지했다. 그러나 오늘날에 이르러 디지털 기술의 발전에 따라 대량 부수의 인쇄, 재판 인쇄가 이뤄지는 물량에 대한 컬러매니지먼트는 개인의 능력보다 예술적인 수준의 높은 단계까지 올려 놓은 하이테크 작업에 의존하는 방식으로 진화했다.

  • PDF

A Study on the Influence of Cable VOD Key Service Attributes on the Intention to Use Paid VOD (케이블VOD 주요 서비스 속성이 유료VOD 이용 의향에 미치는 영향 연구)

  • Lee, Jae Ho;Lee, Sang Un
    • Journal of Broadcast Engineering
    • /
    • v.24 no.3
    • /
    • pp.506-514
    • /
    • 2019
  • This study classified the different types of service attributes being provided through cable VOD services and looked at how the key service attribute types affect the willingness to use paid VOD for each group of paid and non-experienced users. Studies have shown that for a group of non-experienced people, 'content information-oriented attributes' have the greatest impact, and for a group of experienced people, 'convenience-oriented attributes' have the greatest impact. Thus, expanding users of paid VOD services requires setting up step-by-step strategies that match their respective collective characteristics. For a group of non-experienced people, it is necessary to take a direct persuasion strategy through the provision of relevant information and an indirect approach strategy through the expansion of promotion opportunities, and for an experienced group, a strategy to expand functional convenience.

Deconstructing the Dichotomy between Ecology and Art in Contemporary Landscape Architecture (현대 조경설계에서 생태-예술 이원론의 해체)

  • Pae, Jeong-Hann
    • Journal of the Korean Society of Environmental Restoration Technology
    • /
    • v.6 no.2
    • /
    • pp.48-56
    • /
    • 2003
  • 20세기 후반을 거치며 환경 관련 이슈는 조경 이론과 설계에서도 중심 주제로 자리잡아 왔다. 환경에 대한 고려를 중심에 둔 이른바 생태적 조경계획 설계는 조경의 패러다임에 일대 전환을 가져오고 조경의 대사회적 역할을 교정했다는 평가를 받고 있다. 그러나 이러한 흐름은 동시대 조경 이론과 설계의 가장 첨예한 쟁점 중의 하나인 생태학과 예술 사이의 이분법을 심화시켰다는 비판에 직면하고 있는 것 또한 사실이다. 즉 생태적 조경은 환경적 가치 대형태 구축, 부지의 생태적 분석 대 창조적 표현이라는 이원론적 갈등 관계를 형성해 온 것이다. 이 논문은 이러한 양상의 생태-예술 이원론을 해체하고 대안적 조경의 지평을 구축하는 일이 현대 조경설계가 풀어야 할 최우선의 과제라고 파악한다. 이 논문은 특히 최근의 조경설계에서 실험되고 있는 경험의 구축, 변화와 프로세스의 고려, 일시성과 불확정성을 존중하는 태도 등을 통해 생태-예술 이원론을 해체할 수 있는 실천적 전략을 모색한다. 뿐만 아니라 그러한 전략에서 드러나는 대안적 조경미학이 최근의 환경미학과 공유하고 있는 이론적 지형을 검토함으로써 생태학과 예술의 접점을 가로지르는 조경설계의 새로운 좌표를 탐색한다.

A Study on Moral Functionalities of Digital Game as an Art Form (예술작품으로서 디지털 게임의 도덕적 기능에 대한 연구)

  • Ahn, Kay-Youn;Woo, Tack
    • Journal of Korea Game Society
    • /
    • v.11 no.6
    • /
    • pp.159-170
    • /
    • 2011
  • It seems that social distrust toward morality of video games has not been deducted even the influence of video game has increased drastically for last few decades. To rationalize the identity of video game and its social legitimacy, this paper first considered video game genre as a new art form. By doing so, we could derive various aesthetical and moral issues to dispute in modern society. Secondly, by considering former issues, this study could figure out moral vulnerabilities of the genre according to its own form, by categorizing them into virtual reality, interactivity and simulation. To suggest most effective way to overcome its immorality by functionalize social feedbacks which elaborately designed based on John Dewey's pragmatist aesthetics and immoralism.

Convergence evaluation method using multisensory and matching painting and music using deep learning based on imaginary soundscape (Imaginary Soundscape 기반의 딥러닝을 활용한 회화와 음악의 매칭 및 다중 감각을 이용한 융합적 평가 방법)

  • Jeong, Hayoung;Kim, Youngjun;Cho, Jundong
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.11
    • /
    • pp.175-182
    • /
    • 2020
  • In this study, we introduced the technique of matching classical music using deep learning to design soundscape that can help the viewer appreciate painting and proposed an evaluation index to evaluate how well matching painting and music. The evaluation index was conducted with suitability evaluation through the Likeard 5-point scale and evaluation in a multimodal aspect. The suitability evaluation score of the 13 test participants for the deep learning based best match between painting and music was 3.74/5.0 and band the average cosine similarity of the multimodal evaluation of 13 participants was 0.79. We expect multimodal evaluation to be an evaluation index that can measure a new user experience. In addition, this study aims to improve the experience of multisensory artworks by proposing the interaction between visual and auditory. The proposed matching of painting and music method can be used in multisensory artwork exhibition and furthermore it will increase the accessibility of visually impaired people to appreciate artworks.

Perceived Value and Perceived Risks on the Entrepreneurial Intentions of College Students Majoring in Art (창업의 지각된 가치와 위험이 예술전공 대학생 창업 의도에 미치는 영향에 관한 연구)

  • Hae-Jin Kim;Jibok Chung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.1
    • /
    • pp.75-81
    • /
    • 2023
  • This study tried to understand the effect of the perceived value and perceived risks of start-up on the entrepreneurial intentions of college students majoring in the arts, and analyzed the difference between the start-up experience of family and the degree of entrepreneurial intention according to the sub-major. Studies have shown that the perceived value of a startup has a significant impact on the intention of starting a business, and among the perceived risk factors of a startup, financial risk has a significant impact on the intention to start a business, but social risk factors and career risk factors do not have a significant impact. In addition, among the sub-majors in the art department, the craft major was found to have a higher entrepreneurial intention than other majors, and college students who indirectly experienced the start-up of their family had higher entrepreneurial intentions than college students who did not, and the presence or absence of the entrepreneurial experience of family had a modulating effect in the relationship between the perceived value and the perceived risks on the entrepreneurial intention.

Case Study for Interactive Artwork Based on Monophony and Polyphony by Mikhail Bakhtin (인터랙티브 예술 작품에서 바흐친의 단성성과 다성성 사례 연구)

  • Oh, Je-ho
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.8
    • /
    • pp.191-199
    • /
    • 2022
  • This paper proposes a new aesthetic methodology analyzing the objectives and activity of audience members through the application of the concept of monophony and polyphony to interactive artwork. Monophony and polyphony were new methods for analyzing the voices of speakers in literature as Mikhail Bakhtin, a Russian aesthetic theorist, proposed. This paper proposes a new methodology for analyzing structure and the elements of monophony and polyphony in interactive artwork based on previous studies. Through this new methodology, I have analyzed a total of 9 interactive artworks. As a result, I have found detailed elements of monophony and polyphony in those artworks. This paper also proposes new findings: non-controlled types and controlled types appeared in the interactive artwork under the concept of polyphony. Through these new findings, artists and researchers can apply objectives and activities in interactive artwork through the participation of audience members, thereby leading to new aesthetics in interactive artwork.