• Title/Summary/Keyword: 예술과 기술

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Movement of Animation through Characteristics of Cinema (영화적 특성을 통한 애니메이션의 운동성)

  • Song, Shi-Hyeong
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.48-55
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    • 2014
  • A new relation between technological changes and arts is begins to create by the modernization of the West. Because the arts in the past that were enjoyed by specific individuals and small number of people are now massively produced via technological development, public acceptance of such arts is now possible. In this study, movement between each frame, which can be the core in animation, is investigated. We can see that the animation's cinematic movement cannot be identified with motions reproduced in live action films, let alone the motions in real world, no matter how the reproduced motions in animation are faithfully made. In the end, while crating the detailed expressions of movement of animation, along with cinema factors, and the continuity of such expressions, we can gradually exert the power of animation art form with enlivened reality that only animation has.

The effect of dance physical training of self-management college students on self-management improvement (연기전공 대학생들의 무용신체훈련이 자기관리향상에 미치는 영향)

  • Yang, so-jung;Ahn, Byung-Soon
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.295-296
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    • 2018
  • 자기관리란 개인이 정한 목표에 도달하기 위해서 방법을 계획하고 점검함으로써 목표달성을 위해 스스로 정하는 자기통제적인 행위를 말한다. (국립국어원, 2014)연기전공 대학생의 경우 자기관리의 개념이 '자신이 어떤 행동을 변화시키기 위하여 기술이나 전략들을 사용하여 변화를 주도하는 과정이다. 즉 자기관리 과정이라는 것은 개인이 변화하기 위한 노력으로 스스로 환경여건을 수정하고 행동결과를 조정하며 관리하는 것이다.(Jones et al,1977)' 연기전공 대학생들은 다른 공연예술전공대학생보다 여러 분야의 지식과 기술(무용, 음악, 연출, 신체훈련, 무대표현)을 습득해야하는 종합예술의 특성을 가지고 있기 때문일 것이다.(이영일, 2015) 그렇기에 연기전공대학생들은 다른 공연예술전공의대학생보다 보다 많은 자기관리가 필요하다. 그 중 본 연구자는 연기전공대학생들에게 무용신체훈련을 적용하여 연구를 진행하였을시 대상자들 스스로가 본인의 신체를 자각하고 자기관리의 중요성을 경험 한 뒤 자기관리에 어떠한 영향을 미치는지 알아보기 위함이다. 이미 무용전공자를 위한 자기관리프로그램과 신체훈련 프로그램과 가기관리에 관한 프로그램에 관한 선행연구결과가 있다. 자기관리의 프로 연기전공대학생 1학년 14명의 대상자를 선정하고 무용신체훈련과 자기관리향상을 연계하여 논의하였다.

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Development of Broadcasting Media Education Model corresponding to the Fourth Industrial Revolution (4차 산업혁명에 대비한 방송미디어 교육모델 개발)

  • Lee, Sanggil;Yang, Seungkyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.3-5
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    • 2018
  • 4차 산업혁명 대비 방송미디어 교육학습 역량을 강화하기 위해서는 현장중심의 교육 모델을 개발하여 활성화 할 필요가 있다. 본 논문은 특성화 대학의 방송미디어 교육 품질을 향상시키는데 기여하기 위해 방송채널을 운영하며 이를 활용하여 방송미디어 교육과 접목시킨 연구 결과에 대해 기술하였다. 이론교육과 단순한 실습으로 종합예술분야인 방송제작 역량을 키우는 데는 한계가 있다. 따라서 실제 현장직무를 수행하는 전국방송채널을 개국하여 축적된 방송미디어 인프라를 활용하고 방송국을 중심으로 한 현장중심의 교육체계를 구축, 운영함으로써 교육의 질을 향상시켰다. 그 결과, 서로 다른 전공의 학생들이 콘텐츠 제작 교육에 함께 참여함으로써 직무능력 향상 및 취업의 확대는 물론이고 대학의 비즈니스모델 창출로 산학협력도 강화되는 계기를 마련하였다.

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A Study on Satisfaction with Music Creative City through PCSI Model (PCSI모델을 통한 지역문화예술 발전방향에 관한 만족도 연구 - 대구 음악 창의도시를 중심으로)

  • Mooon, Jay-Young;Lee, Chi-Woo;Lee, Sae-Bom
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.431-432
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    • 2021
  • 유네스코 창의 도시 네트워크는 문화예술 분야에서 국제 수준의 경험이나 지식, 전문기술을 가진 창의도시 간 네트워크를 의미한다. 우리나라 7개 분야에서 총 8개의 창의도시가 존재하며, 대구의 경우에는 음악 창의도시로 선정되었다. 본 연구는 음악 창의도시 대구 관련 전문가들을 대상으로 PCSI 모델을 기반으로 한만족도 설문조사를 실시하였다. PCSI 2.0 모델을 기반으로 서비스 내용 품질, 서비스 전달 품질, 서비스 환경 품질, 사회적 책임, 불일치, 성과 그리고 만족도라는 변수를 설정하였다. 따라서 본 연구는 세 가지 품질과 사회적 책임 및 불일치가 만족도에 영향을 미치고 만족도는 성과에 영향을 미친다는 것을 검증하고자 하였다. 대구가 창의도시로서 역할 정립을 새롭게 하고 발전방안을 수립할 수 있는 기틀을 마련하고자 한다.

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The Interdisciplinary Research on Cultural Technology (문화기술에 관한 간학제적 연구 -미디어아트를 통한 혼합현실형 공공 문화콘텐츠를 중심으로-)

  • Lim, Kyung-Ho;Yoon, Joon-Sung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1359-1362
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    • 2009
  • Digital media technology has power of influence as extended in not only science and technology but also our society and culture. These phenomenon is explained as 'digital convergence'. Edmond Couchot argue the term 'hybridization'. Yvonne Spielmann and Jay David Bolter also argue that digital hybrid artworks across and integrates a diverse range of modes of representation, such as image, text, sound, space and bodily modes of expression. They must also address communicative interaction in the convergence of real and virtual spaces. In this paper, I noticed mixed reality environment which is seen as the form of hybrid between real and virtual object. And I discuss about this phenomenon as the study of interdisciplinary between art and science.

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A Study of NPR Techniques for Artistic Expressions In Game Graphics (게임 그래픽의 예술적 표현을 위한 NPR기법 연구)

  • Kim, Jong-Seo;Kwak, Hoon-Sung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.59-70
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    • 2008
  • A game graphics, one of computer graphics, has grown rapidly and diversified expression techniques through continuous trials and studies. Rendering methods in game graphics are divided into two branches. The one is Protorealistic rendering method expressing realistic images like photos and the other is NPR(Non-Protorealistic rendering) method expressing emotion and artistry of human being. This paper analyzes how NPR techniques are used in game and what features are in their applications. And this paper suggests various effects for game graphics in an artistic viewpoint. So, this study aims at supporting production of more emotional, familiar and artistic games by understanding merits, demerits and applicabilities of recent NPR researches.

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Issues of the Socio-historical Interpretation in Art - Interpretation of inter-dependency as Imputation and Circle - (예술에서 사회.역사적 해석의 문제 -귀속(歸屬)과 순환(循環)의 상호의존적 해석-)

  • Park, Nam-Hee
    • Journal of Science of Art and Design
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    • v.9
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    • pp.25-47
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    • 2006
  • Amongst various methods of interpreting art, a understanding of the intention of artistic creation has been traditionally considered the most essential. Hermeneutics is the typical way of approaching it. With a focus on interpretation and understanding of the object, Hermeneutics delves into methodological techniques of interpretation and understanding of the existence of art from ancient Greece to the present. Nevertheless, from the Hermeneutic viewpoint, art as the object of interpretation is not free from social conditions and tradition; for this reason, interpretation of art basically has a socio-historical aspect. The starting point of this thesis is to examine the methods of understanding art from the socio-historical viewpoint. For this purpose, I study the theory of Hermeneutics as a basic of socio-historical interpretation of art, calling for methodology I need to justify inter-dependency of the epistemological viewpoint aid the ontological viewpoint in interpretation of art. Here, I suggest 'imputation(Zurechung)' and 'cycle(Zirkel)' as methodological concepts to support interdependency of these two viewpoints in Hermeneutics. Zurechung means explanation of meaning based upon the higher standard that includes to object of interpretation, while Zirkel means perception of part in order to understand the whole and, in turn, recognition of the whole in order to understand the part. These two concepts function inter-dependently in clarifying the object of interpretation and various problems of understanding human beings derived from it in the process of interpretation. This is also a key to the explanation that the object in social condition is closely related to historical perspective.

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A survey on the roles of art group for enhancing cultural diversity: focus on the case of "GARAM" (문화다양성 증진을 위한 문화예술단체의 역할 -다문화 극단 '가람'을 중심으로-)

  • Lee, Seung Kwon;Kim, Eun Sun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.8
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    • pp.381-398
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    • 2016
  • This study explains how Cultural-art organizations contribute to development of cultural diversity at this time of paradigme of cultural diversity. The object in this study 'Garam' which is a cultural art organization is comprised of people from multicultural families. The organization has been continued in unwanted environment. The very fact that this organization, as a group of people of multicultural background, has maintained its influence for a while indicates the possibility for the settlement of cultural diversity as a new paradigm. This research has proven that how various cultures can co-exist with korean culture through couple of methods. One is doing interviews with people who are involved in such field. And the other one is monitoring specific process or steps of how is the organization that deals with cultural and artistic subjects founded, operated and works. Accordingly, based on the operational factors and executive matters of the organization, the role of this multicultural theatre group was confirmed. This study's explication about the possibility of development of cultural diversity focuses on field activities with the recognition of limited effectiveness of institutionalized associations. Also, it analyses how realistically cultural art organization contribute to development of cultural divetsity, and what factors hinder the development.