• Title/Summary/Keyword: 예술공학

Search Result 217, Processing Time 0.024 seconds

Four Pollution & Safe Measure in Building Demolition (구조물폭파공법 시공시 발파공해안전대책 -소음.진동.분진.비석공해를 중심으로-)

  • 안명석
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 1993.04a
    • /
    • pp.153-173
    • /
    • 1993
  • 폭약은 탄광에서 석탄이나 각종 광물을 캐거나, 건설토목현장에서 암반 제거를 위해서 주로 사용되었다. 전쟁에서 군사용으로 파괴를 위한 목적으로 사용되기도 하였으나, 최근의 동서화해 분위기와 남북통일이 무르익는 시대적 조류로 볼때 더이상 파괴용으로의 사용은 제어될 것이고 이제는 평화를 위하여, 건설을 위하여, 산업발전을 위하여 더 많이 사용되어지고 응용되어질 것이다. 작금의 첨단산업의 발달과 산업의 고도화로 우리 화약 업계에도 첨단발파기술의 개발에 많은 관심과 연구.개발을 진행중이다. 첨단발파기술의 응용사례를 소개하면, 건축토목 분야에서 노후 고층빌딩 및 굴뚝의 철거, 노후 교량 및 공장시설의 철거등에 활용되고 있으며, 위락서비스 분야에서 응용으로는 불꽃놀이를 들 수 있다. 최근에는 첨단 과학 장비를 이용하여 각종 꽃불의 모양이 음악과 미술등 예술적인 기능을 기억시킨 컴퓨터를 활용하여 보다 고차원의 공예술품(공학-예술)을 만들어낸다. 아울러 각종 기공식 발파시에도 예술적 기능과 웅장함을 가미하여 그 화려함을 극치에 다다르게 한다. 그외에도 로켓트 발사추진제등의 우주 개발에의 응용, 석유시추등 해양개발에의 응용, 각종 공학 실험연구에의 응용, 폭발 가공에의 응용, 의학에의 응용, 철강산업에의 응용 등으로 그 숫자를 이제는 일일이 나열하기 힘들 정도로 광범위해졌다.

  • PDF

An Empirical Study of Personalized Thumbnail Curation of Netflix (개인화된 썸네일 큐레이션 사용성 평가 -넷플릭스 사례를 통한 UX study-)

  • Park, Siwon;Park, Jisu;Kang, Jisu;Rhee, Boa
    • Journal of Digital Convergence
    • /
    • v.19 no.10
    • /
    • pp.265-274
    • /
    • 2021
  • This study empirically analyzed the users' experiences with the Netflix thumbnail curation based on the Technology Acceptance Model(TAM). According to the correlation analysis results, the higher the dependence on the thumbnails, the higher the satisfaction with the thumbnail curation. Both Perceived Informational Usefulness(PIU) and Perceived Ease of Use(PEOU) had correlations with the degree of satisfaction with the thumbnail curation. In particular, the factors of relevance in PEOU had the greatest impact on the degree of satisfaction and this result proved that the suitability factors of the thumbnails had significant correlations with the degree of satisfaction. The degree of satisfaction with the thumbnail curation also positively correlated with Netflix's overall degree of satisfaction and behavioral intention to use the Netflix. This study demonstrated the suitability of the TAM as a UX evaluation tool for the Netflix thumbnail curation.

Suggestion of Engineering Aesthetics as a Model of Convergence-Based Courses Between Engineering, Arts and Humanities (공학·예술·인문학 융합교과 개발 모델로서의 「공학미학」 제안)

  • Kim, Eun-Joon
    • Transactions of the KSME C: Technology and Education
    • /
    • v.2 no.2
    • /
    • pp.99-104
    • /
    • 2014
  • Convergence education is one of the most frequently studied topics in the academic world as well as other various areas of the society today. The importance of convergence-based course in engineering education has long been discussed and resulted in society-wide consensus with series of attempts to apply the theory. To bring about fruitful outcome through theses efforts, we have to establish the sustainable and systematic convergence education in engineering. With this goal, we will cover the critical comprehension on the modern studies divided by three concepts(the truth, the good, and the beauty) and review the notion of "Transdisciplinarity", thereby proposing the macro goals of the convergence-based course in engineering. To realize our goals, we will suggest "Engineering aesthetics" as a convergence-based course in engineering.

Research of Space Augmented Reality based Convergence Performance - Focused on Images used for Performing Arts - (공간 증강현실 기반의 융합형 퍼포먼스에 관한 연구 - 공연예술에 사용된 이미지 영상을 중심으로 -)

  • Lee, Gyu-Jeong
    • Journal of Broadcast Engineering
    • /
    • v.21 no.5
    • /
    • pp.672-688
    • /
    • 2016
  • This paper confirmed the roles of images of performance arts, through an analysis of the performance arts realizing media augmented reality, and proceeded audience studies through t-test for verifying the results. As a result, the images used for the performance arts interacted with the audiences through mixing of media, and led to satisfaction for the performance through strong flow and understanding. For some parts, however, an indiscreet use of images caused audiences, who are still familiar with traditional performance arts, to react exclusively toward the media. Eventually, at this time trying new change, convergence media performance arts with images need to orchestrate performance arts and media, so that multiple audiences can easily understand and enjoy, and make an effort to let the audiences get satisfaction based on various experiences. For this, a producer should dedicate to create strategic performance arts contents that can provide professional new knowledge and information, considering even audiences' recognition, as well as their perceptional and psychological characteristics.

Implementation of Traffic Light Recognition System based on Image for Autonomous Driving (자율주행을 위한 이미지 기반 신호등 인지시스템 구현)

  • Gyeongmin Kim;Minhyoung Yoon;Byeongseok Ryu;YoungGyun Kim
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2024.05a
    • /
    • pp.447-449
    • /
    • 2024
  • 본 논문에서 다양한 환경적 요인에서 촬영한 이미지 데이터를 활용하여 신호등 위치의 정확한 탐지 및 신호등의 색상 인식을 통해 교통 신호를 판별하는데 사용되는 컴퓨터 비전 기반의 신호등 인식 시스템 알고리즘을 제안하였다. 이를 통해 기존에 신호를 인식하던 LiDAR 및 RADAR 센서를 대신해 카메라를 사용함으로써 자율주행 차의 제작비용 감소를 기대할 수 있다. 또한 다양한 환경의 이미지 데이터를 통해 실험을 진행하였고 이러한 실험결과를 분석하고 적용함으로써 악천후에서의 효과적인 신호등 인식 시스템을 구축하는데 기여하고자 한다.

The Artistic Practical Use of Social Network Visualization through the Information Aesthetic Interpretation (정보미학적 해석을 통한 소셜네트워크 시각화의 예술적 활용)

  • Bang, Seungae;Yoon, Joonsung
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.7
    • /
    • pp.16-23
    • /
    • 2013
  • This paper analyzes the artistic practical use of social network visualization through the aesthetic information interpretation. The first social network visualization has emerged as 'Sociogram' in the form of social network analysis(SNA). Since social network has complex, the analyzing technology of social network has emerged. Early social network visualization has a practical purpose to measure the social structure, but current social network visualization divided into various forms from artistic expressions through information. This paper divide into two categories based on the artistic application of social network visualization. First, this research focuses on the static graph based on analog. Second, this research analyze the category of interacted visualization to generate a real-time digital image. This paper presents the fusion of paradigm between engineering and art through this way.

문화 및 기술과의 융합설계

  • Park, Gang
    • Journal of the KSME
    • /
    • v.53 no.3
    • /
    • pp.51-55
    • /
    • 2013
  • 이 글에서는 문화 및 예술과 공학의 융합설계의 사례와 경향을 소개하고자 한다.

  • PDF