• Title/Summary/Keyword: 영역통합적 활동

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How to use Board Games in the Early Childhood Education Field - Based on the 2019 Revised Nuri-curriculum (개정 누리과정에 기초한 유아교육현장의 보드게임 활용 가능성)

  • Kim, Tae-Yeon
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.5
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    • pp.147-158
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    • 2020
  • The aims of this study were to examine the grounds for the appropriateness of board games in daycare centers and kindergartens based on the child-centered, play-centerd activities of revised Nuri-curriculum and provide basic resources by the case studies of board game activities in each area of the Nuri-curriculum. For these aims, it suggested the rationale of board game use in early childhood education field: first, the value as an activity with concrete objects based on developmentally appropriate practice (DAP), second, children's voluntary participation and immersion due to the competition and rewards in gamification, third, integrated experience across all areas of the Nuri-curriculum. Also, it provided various samples of the integrated board game activities for children, and reviewed the precaution, pros and cons that emerged during the play. This study discussed the possibility and direction of board game activities in early childhood education and provided implications for organizing board game activities in the education field and developing new board game contents.

A Study on the Effectiveness of Cognitive Activity Integration Program Designed for the Aged with Mild Dementia (경증 치매노인을 위한 인지활동 통합프로그램의 효과)

  • Go, Kyoung-Ae;Kim, Yang-E
    • Journal of Digital Convergence
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    • v.16 no.2
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    • pp.431-440
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    • 2018
  • This study examined the effectiveness of the cognitive activity integration program to delay the progression of the mild demented elderly. The subjects were divided into experimental group and comparative group for 12 cases of mild dementia, and the cognitive activity integration program was conducted for 8 weeks and compared with the MMSE-K, ADL & IADL, CDR and GDS scales. The results show that the effectiveness and continuity of the program are as follows. First, as an implication of practical dimension, integrated program of fusion and complexity is more effective than cognitive activity program of single domain. Second, the cognitive activity integration program must be continuously provided to maintain its effectiveness. Third, the cognitive activity integration program is as important as the practice process. It is necessary to develop and disseminate a cognitive activity integration program that reflects fusion and complex treatment techniques applicable to the elderly with mild dementia by practical suggestion. Policy suggestions are needed to continue the ongoing cognitive activity integration program, to maintain effectiveness, and to delay the progress of dementia.

Design of Concurrent Engineering Framework for the Quality Management with Real Time Enterprise Portal (실시간 전사적 통합 품질경영 활동을 위한 동시공학적 프레임워크 설계)

  • Lee, Myeong-Ho
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.457-461
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    • 2006
  • 디지털 융합(Digital Convergence)이 모든 분야에서 급속히 전개됨으로서 기업들은 전략적으로 IT를 전사적으로 활용하면서 글로벌 시대의 경쟁 기업들에 비해 보다 빠른 신기술 습득을 적용함으로써 생존 경쟁의 우위 확보 전략이 점차 강화되고 있는 실정이다. IT 기술의 발전 방향도 전사적 데이터 및 비즈니스 프로세스의 통합을 통하여 전 영역에 걸쳐 신기술을 이용하여 표준화와 통합화로 진보되고 있다. 그러나 글로벌 경쟁체제인 세계화가 가속화 되고 있는 기업들의 품질 경영 활동이 실시간으로 처리되지 못함에 따라 각종 경영혁신 활동에 대한 통제/관리와 비용 절감 노력이 기업 역량 강화에 유기적인 효과를 거두지 못하고 있는 실정이다. 따라서 본 연구에서 일반적으로 제조 부문이나 사무간접(관리)부문에서도 적용 가능한 6시그마 추진 방법론을 기반으로 목표관리 및 방침관리인 Top-Down 프로세스인 순공학 품질경영 활동인 뿐만 아니라, 현장의 창의적인 품질경영 활동을 통한 Bottom-Up 프로세스인 역공학 품질경영 활동에서도 적용 가능한 실시간 동시공학적인 품질경영 활동의 프레임워크를 설계하도록 한다. 또한 가치 흐름 분석을 통해 낭비 요인을 철저하게 제거하고, 프로세스의 흐름을 최적화하여 원하는 품질경영 활동이 프로젝트로 발전하여 기업경영에 실시간으로 반영될 수 있는 전사적 통합 품질경영 활동 시스템을 제안하도록 한다.

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Analysis of the contents of Practice and Synthetic Application area in Yanbian Textbooks (중국 연변 수학 교과서의 실천과 종합응용 영역에 나타난 학습내용 분석)

  • Lee, Daehyun
    • Journal of the Korean School Mathematics Society
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    • v.16 no.2
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    • pp.319-335
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    • 2013
  • Chinese mathematical curriculum is divided 4 areas(number and algebra, space and figure, statistics and probability, practice and synthetic application). The purpose of this paper is to analyze the contents of the practice and synthetic application in yanbian elementary textbook. For this, 12-textbook which was published in yeonbeon a publishing company is analyze by topic, mathematical process, area of content and mathematical activity. mathematical process The following results have been drawn from this study. First, contextual backgrounds of practice are restricted in classroom. The contents of synthetic application are limited in connection of mathematical areas. Mathematical problem solving is a main in mathematical process, whereas reasoning activity is a few. Mathematical experience activity is a main in mathematical process, whereas synthetic activity is a few. We can use the suggestions of this paper for development of textbook and the contents of mathematical process.

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Temporal and Spatial Characteristics of Visual and Somatosensory Integration in Normal Adult Brain (정상성인의 시각 및 촉각 통합 작용 시 뇌신경세포의 전기생리적활동의 시간 및 공간적 특성: 예비실험)

  • Ju, Yu-Mi;Kim, Ji-Hyun
    • The Journal of Korean Academy of Sensory Integration
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    • v.8 no.1
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    • pp.41-49
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    • 2010
  • Objective : Multisensory integration (MSI) is the essential process to use diverse sensory information for cognitive task or execution of motor action. Especially, visual and somatosensory integration is critical for motor behavior and coordination. This study was designed to explain spatial and temporal characteristics of visual and somatosensory integration by neurophysiological research method that identifies the time course and brain location of the SI process. Methods : Electroencephalography (EEG) and event-related potential (ERP) is used in this study in order to observe neural activities when integrating visual and tactile input. We calculate the linear summation (SUM) of visual-related potentials (VEPs) and somatosensory-related potentials (SEPs), and compared the SUM with simultaneously presented visual-tactile ERPs(SIM) Results : There were significant differences between the SIM and SUM in later time epochs (about 200-300ms) at contralateral somatosensory areas (C4) and occipital cortices (O1&O2). The amplitude of the SIM was mathematically larger than the summed signals, implying that the integration made some extra neural activities. Conclusion : This study provides some empirical neural evidence of that multisensory integration is more powerful than just combing two unisensory inputs in the brain and ERP data reveals neural signature relating to multisensory integrative process. Since this study is preliminary pilot study, larger population and criteria are needed for level of the significance. Further study is recommended to consider issues including effect of internally-driven attention and laterality of interaction to make the evidence by this study solid.

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Development and Application of Theme-based Integrated Teaching/Learning Plan focused on Green Life of Clothing, Food, and Housing in Home Economics (가정교과내 의.식.주생활 영역의 주제중심 통합 교수.학습 과정안 개발 및 적용 - '가족의 생활'과 '가정생활의 실제' 단원의 녹색생활요소를 중심으로 -)

  • Kim, SunSoon;Cho, Jeasoon
    • Journal of Korean Home Economics Education Association
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    • v.26 no.1
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    • pp.1-16
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    • 2014
  • The purpose of this research is to develop a theme-based integrated teaching/learning plan in clothing, food, and housing in home economics and to apply the developed process in classes for evaluation in order to identify the suitability in schools. The theme-based integrated teaching/learning plan developed on the basis of textbooks consist four sub-themes; choosing($1^{st}$ and $2^{nd)$ lessons), using($3^{rd}$ lesson), processing ($4^{th}$ lesson), and alternatives($5^{th}$ and $6^{th}$ lessons) under the main theme of 'green family life'. The results from 20 individual and group activities showed that the students actively solved the problems when the presented cases were related to their own lives or experiences. The opportunity to implement green life through activities motivated students' willingness to proceed in real life. However, it is vital to assist integrated thinking through various examples before beginning due to students with difficulties connecting the issue from one area to the other during the problem-focused activity. The students' ability to solve the activity workbook had been improved as the lessons continued. From the survey questions on the theme-based integrated lessons, all items associated with integration of clothing, foods, and housing were positively responded. Also, questions regarding general understanding, suitability and satisfaction on the teaching/learning process were marked positive. The conclusion could be that the integrated theme related to clothing, food, and housing in our life would be appropriate for green family life. The theme-based integrated teaching/learning plan is effective in understanding the occurrence of green family life in relation with clothing, food, and housing, identifying the practical ideas implementing green life in those areas, and improving the integrated ability to solve the green life related problems. However, this research has its weakness in generalizing the results due to its limited survey respondents and post-evaluation being the only assessment conducted.

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ERP(Enterprise Resource Planning)구축을 위한 정보 시스템에 관한 연구

  • 박주석;이명옥
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.10a
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    • pp.89-92
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    • 1996
  • 경영혁신을 하고자 하는 기업들은 모든 정보기술들을 전사적 입장에서 통합 관리하는 시스템의 도입을 필요로 하는데, ERP 시스템은 정보 기술 전략과 BPR을 통합할 수 있는 방법으로, 이것은 ERP 시스템이 업무 프로세스의 표준화라는 사상을 바탕으로 전사적인 관점에서 비즈니스의 모든 영역을 최적화할 수 있는 효율적인 해결책임을 의미한다. 기업 경영 활동에는 많은 정보의 흐름(Flow)과 활동(Activity)들이 있다. 이러한 정보의 흐름과 활동을 관리해야 하는데, 현재 나와 있는 많은 Business Application들 중 WFM(Work Flow Management)를 Embedding 하고 있거나 ABM(Activity Based Management)의 개념을 지원해주고 있는 Business Application은 없다. 기업이 기업의 모든 자원을 전사적으로 통합, 관리해 주는 정보시스템을 구축하기 위해 기업에 알맞은 ERP 시스템을 도입하여 ABM의 개념을 포함한 WFM를 해 줄 수 있는 정보시스템을 어떻게 구축해야 하는가 그 방법을 제시한다. 즉 기업의 경영성과를 측정할수 있는 정보 시스템의 구축 방법론이다. 본 연구에서는 ERP 시스템과 WFM의 연계를 통해 WFM를 자동화할 것과 그 WFM에 ABM 개념을 도입하여 관리할 것을 제안하고 그러한 기업 정보시스템을 구축하기 위한 방법론과 모델 제시하고자 한다.

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The Effect of Integrated Recreation Program on Mood State, Flexibility and Stress of Elderly Women (통합 레크리에이션 프로그램이 여성 노인의 기분상태, 유연성 및 스트레스에 미치는 영향)

  • Park, In-Sook;Kim, Nam Cho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.6
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    • pp.70-80
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    • 2016
  • This study was conducted to investigate the effects of an integrated recreation program on mood states, flexibility, and stress of elderly women. The integrated recreation program was applied to dance as a physical activity and songs and art as emotional activities in consideration of the characteristics of the elderly activities. The subjects were 50 elderly women aged 65 years or older who reside in K-do. The examination period was December 2 in 2014 to February 17 in 2015, during which time mood states, flexibilities, density of the salivary cortisol, variations in heartbeats, and stress were measured. The integrated recreation program had positive effects on mood, flexibility and stress reduction in elderly women. Based on these results, the integrated recreation program is considered to increase mood states and flexibility of elderly women while lowering stress. Therefore, the integrated recreation program developed in this study not only helps the physical and mental health of elderly women, but can also be widely utilized as a health promotion program for the elderly.

Development of Web Contents and Integrated Management System for Korean-Language Learning in Elementary School (초등 국어학습을 위한 웹 컨텐츠 및 학습통합관리 시스템 개발)

  • 김은영;정성태
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.676-678
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    • 2001
  • 언어는 모든 교육에서 중요한 역할을 담당하므로 국어 교과목은 교육의 기본 목표인 언어사용의 신장을 위해서 중요하게 다루어지고 있다. 언어발달을 위한 국어 교육활동은 듣기, 말하기, 읽기, 쓰기의 네 가지 영역에 기초를 두고 있으며 학생들의 흥미를 유발할 수 있는 쌍방향 멀티미디어를 이용하면 이러한 영역의 학습효과를 증가시킬 수 있다. 그러나 기존의 웹사이트의 개발 사례를 살펴보면 교과서 중심인 일방적인 제사만이 구현되어 있다. 따라서 본 논문에서는 흥미와 자발적인 참여를 유발하고 행동한 것에 대해 즉각적인 반응(Feedback)을 주는 애니메이션과 음성, 효과음, 높이, 학습, 게임으로 결합된 오락적인 쌍방향 멀티미디어 웹 컨텐츠를 개발하여 언어를 배우는 어린이들의 학습능력의 향상과 창의적인 언어 활동의 증대에 기여하고자 한다. 특히, 이 시스템의 큰 특징은 학생에 대한 학습 결과를 도출하고 이에 대한 해결책 및 각종 정보를 추출하여 학습진단 결과, 재학습, 학습독력의 형태로 학생 개개인에게 메일로 보내는 학습 통합관리 기능을 포함하고 있다는 것이다.

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The Development and Application of Activity-Centered STEM Education Program of Electricity, Electronics Technology area in Middle School (중학교 전기전자기술 영역의 활동 중심 STEM 교육프로그램 개발 및 적용)

  • Bae, Seon-A
    • 대한공업교육학회지
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    • v.36 no.1
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    • pp.1-22
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    • 2011
  • The purpose of this study was to develop and apply activity-centered STEM education program of electricity and electronics technology are in middle schools. The program was developed on the emphasis of problem solving in real world in relation to knowledge, attitude, and skill of Science, Technology, Engineering, and Mathematics. Basically the activity-centered STEM education program was developed through three steps of preparation, development and improvement. In the preparation stage the fellowing was included: (1) need analysis of student, educator, society (2) selection of integration type (3) analyzing subject matter of electricity, electronics area (4) establishing criteria for selecting activity tasks. In the development stage the fellowing was conducted: (1) selection of activity tasks (2) setting up educational goals (3) analyzing activity and clarifing the detailed activity (4) selecting program content, (5) organization of instructional content (6) statement of instructional objectives (7) structuring STEM education program In the improvement stage the fellowing was consisted of: (1) verification of validity by experts (2) execution of pilot test and field test by students and correction of program. The results of the applied the Activity-Based STEM Education Program to 'Afterschool' activities of S middle school were as follow: First, student' satisfaction level was high. Second, student' achievement in the cognitive domain, and affective domain was positive change. Third, student' problem solving ability was positive effect.