• Title/Summary/Keyword: 영상 표현

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Clustering-based Hierarchical Scene Structure Construction for Movie Videos (영화 비디오를 위한 클러스터링 기반의 계층적 장면 구조 구축)

  • Choi, Ick-Won;Byun, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.27 no.5
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    • pp.529-542
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    • 2000
  • Recent years, the use of multimedia information is rapidly increasing, and the video media is the most rising one than any others, and this field Integrates all the media into a single data stream. Though the availability of digital video is raised largely, it is very difficult for users to make the effective video access, due to its length and unstructured video format. Thus, the minimal interaction of users and the explicit definition of video structure is a key requirement in the lately developing image and video management systems. This paper defines the terms and hierarchical video structure, and presents the system, which construct the clustering-based video hierarchy, which facilitate users by browsing the summary and do a random access to the video content. Instead of using a single feature and domain-specific thresholds, we use multiple features that have complementary relationship for each other and clustering-based methods that use normalization so as to interact with users minimally. The stage of shot boundary detection extracts multiple features, performs the adaptive filtering process for each features to enhance the performance by eliminating the false factors, and does k-means clustering with two classes. The shot list of a result after the proposed procedure is represented as the video hierarchy by the intelligent unsupervised clustering technique. We experimented the static and the dynamic movie videos that represent characteristics of various video types. In the result of shot boundary detection, we had almost more than 95% good performance, and had also rood result in the video hierarchy.

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Lived Experience of Suffering For Family of Victim with Sewol-ho Ferry Accident: Applied to Parse's Human Becoming Methodology (세월호 사건 피해자 가족의 고통 체험에 관한 연구: Parse의 인간되어감 연구방법을 적용)

  • Kim, Jung-Mi
    • The Journal of Korean society of community based occupational therapy
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    • v.4 no.1
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    • pp.59-73
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    • 2014
  • Objective : The purpose of this study is to understand Lived Experience of Suffering for family of victim with Sewol-ho ferry accident and to suggest the necessity of mental health occupational therapy regarding of psychological trauma of family of victim. Methods : This study was applied with Parse's Human becoming research method to recognize experience pain for 5 objects losing family with with Sewol-ho ferry accident. According to Parse's research mothod, secondary data, documentary video about experience pain of family of victim with Sewol-ho ferry accident was selected and analyzed. Results : Three core concept for lived experience of suffering of family with victim with Sewol-ho ferry accident as below statements. 1. Despair and sadness losing family, 2. Impotent feeling and guilty conscience breaking down daily life, 3. Seeking relief from suffering for remaining family. Although there were extreme impotent feeling of losing family with Sewol-ho ferry accident, structural conversion presented as process with denial reality which do not want to accept a death in the family and standing for remaining family. The conceptual integration was expressed to powering from valuing and languaging to connection-separation, revealing-concealingl. Conclusion : Family of victim with Sewol-ho ferry accident is losing meaning of life the goal of life with impotent feeling, despair and depression. It is urgently needed for mental health occupational therapy program to restore disruptive everyday activity and participation in community by developing occupational therapy program through meaningful occupation to family of victim.

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Realtime Video Visualization based on 3D GIS (3차원 GIS 기반 실시간 비디오 시각화 기술)

  • Yoon, Chang-Rak;Kim, Hak-Cheol;Kim, Kyung-Ok;Hwang, Chi-Jung
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.63-70
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    • 2009
  • 3D GIS(Geographic Information System) processes, analyzes and presents various real-world 3D phenomena by building 3D spatial information of real-world terrain, facilities, etc., and working with visualization technique such as VR(Virtual Reality). It can be applied to such areas as urban management system, traffic information system, environment management system, disaster management system, ocean management system, etc,. In this paper, we propose video visualization technology based on 3D geographic information to provide effectively real-time information in 3D geographic information system and also present methods for establishing 3D building information data. The proposed video visualization system can provide real-time video information based on 3D geographic information by projecting real-time video stream from network video camera onto 3D geographic objects and applying texture-mapping of video frames onto terrain, facilities, etc.. In this paper, we developed sem i-automatic DBM(Digital Building Model) building technique using both aerial im age and LiDAR data for 3D Projective Texture Mapping. 3D geographic information system currently provide static visualization information and the proposed method can replace previous static visualization information with real video information. The proposed method can be used in location-based decision-making system by providing real-time visualization information, and moreover, it can be used to provide intelligent context-aware service based on geographic information.

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A Method of Generating Table-of-Contents for Educational Video (교육용 비디오의 ToC 자동 생성 방법)

  • Lee Gwang-Gook;Kang Jung-Won;Kim Jae-Gon;Kim Whoi-Yul
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.28-41
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    • 2006
  • Due to the rapid development of multimedia appliances, the increasing amount of multimedia data enforces the development of automatic video analysis techniques. In this paper, a method of ToC generation is proposed for educational video contents. The proposed method consists of two parts: scene segmentation followed by scene annotation. First, video sequence is divided into scenes by the proposed scene segmentation algorithm utilizing the characteristics of educational video. Then each shot in the scene is annotated in terms of scene type, existence of enclosed caption and main speaker of the shot. The ToC generated by the proposed method represents the structure of a video by the hierarchy of scenes and shots and gives description of each scene and shot by extracted features. Hence the generated ToC can help users to perceive the content of a video at a glance and. to access a desired position of a video easily. Also, the generated ToC automatically by the system can be further edited manually for the refinement to effectively reduce the required time achieving more detailed description of the video content. The experimental result showed that the proposed method can generate ToC for educational video with high accuracy.

Application of Snowmelt Parameters and the Impact Assessment in the SLURP Semi-Distributed Hydrological Model (준 분포형 수문모형 SLURP에서 융설매개변수 적용 및 영향 평가)

  • Shin, Hyung-Jin;Kim, Seong-Joon
    • Journal of Korea Water Resources Association
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    • v.40 no.8
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    • pp.617-628
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    • 2007
  • The purpose of this paper is to prepare snowmelt parameters using RS and GIS and to assess the snowmelt impact in SLURP (Semi-distributed Land Use-based Runoff Process) model for Chungju-Dam watershed $(6,661.5km^2)$. Three sets of NOAA AVHRR images (1998-1999, 2000-2001, 2001-2002) were analyzed to prepare snow-related data of the model during winter period. Snow cover areas were extracted using 1, 3 and 4 channels, and the snow depth was spatially interpolated using snowfall data of ground meteorological stations. With the snowmelt parameters, DEM (Digital Elevation Model), land cover, NDVI (Normalized Difference Vegetation Index) and weather data, the model was calibrated for 3 years (1998, 2000, 2001), and verified for 1 year (1999) using the calibrated parameters. The average Nash-Sutcliffe efficiencies for 4 years (1998-2001) discharge comparison with and without snowmelt parameters were 0.76 and 0.73 for the full period, and 0.57 and 0.19 for the period of January to May. The results showed that the spatially prepared snow-related data reduced the calibration effort and enhanced the model results.

The Application of Geospatial Information Acquisition Technique and Civil-BIM for Site Selection (지형공간정보취득기술과 토목BIM을 활용한 부지선정 연구)

  • Moon, Su-Jung;Pyeon, Mu-Wook;Park, Hong-Gi;Ji, Jang-Hun;Jo, Jun-Ho
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.6
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    • pp.579-586
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    • 2010
  • Due to the recent development of measuring technology and 3D programs, it has become possible to obtain various spatial data. This study utilizes the 2-dimensional data and 3-dimensional data extraction technology based on the existing empirical and statistical DB. The data obtained from geospatial data technology are integrated with civil engineering BIM to conduct the modeling of the topography of the target region and select the optimum location condition by using the cut and fill balance of the volume of earth. The target area is the land around Tamjin River, Jangheong-gun, Jeolla-do. The 3-dimensional topology linked with 3-dimensional mapping technology by using the orth-image and aerial LiDAR that uses aerial photo of the target area is visualized with Civil3D of AutoDesk. By using Civil3D program, the Thanks to the recent development of measuring technology and 3D programs, target area is analyzed through visualization and related data can be obtained for analysis. The method of using civil engineering BIM enables to obtain various and accurate information about the target area which is helpful for addressing the issues risen from the existing methodology. In this regard, it aims at searching for the alternatives and provides suggestions to utilize the information.

A Technical Analysis on Deep Learning based Image and Video Compression (딥 러닝 기반의 이미지와 비디오 압축 기술 분석)

  • Cho, Seunghyun;Kim, Younhee;Lim, Woong;Kim, Hui Yong;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.23 no.3
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    • pp.383-394
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    • 2018
  • In this paper, we investigate image and video compression techniques based on deep learning which are actively studied recently. The deep learning based image compression technique inputs an image to be compressed in the deep neural network and extracts the latent vector recurrently or all at once and encodes it. In order to increase the image compression efficiency, the neural network is learned so that the encoded latent vector can be expressed with fewer bits while the quality of the reconstructed image is enhanced. These techniques can produce images of superior quality, especially at low bit rates compared to conventional image compression techniques. On the other hand, deep learning based video compression technology takes an approach to improve performance of the coding tools employed for existing video codecs rather than directly input and process the video to be compressed. The deep neural network technologies introduced in this paper replace the in-loop filter of the latest video codec or are used as an additional post-processing filter to improve the compression efficiency by improving the quality of the reconstructed image. Likewise, deep neural network techniques applied to intra prediction and encoding are used together with the existing intra prediction tool to improve the compression efficiency by increasing the prediction accuracy or adding a new intra coding process.

ARQ Packet Error Control Scheme Using Multiple Threads Based on MMT Protocol (MMT 프로토콜 기반의 다중쓰레드를 활용한 ARQ 패킷 오류 제어 기법)

  • Won, Kwang-eun;Ahn, Eun-bin;Kim, Ayoung;Lee, Hong-rae;Seo, Kwang-deok
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.682-692
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    • 2018
  • In this paper, we propose an ARQ packet error control scheme using multiple threads in delivering massive capacity of multimedia based on MMT(MPEG Media Transport) protocol. On the sending side, each frame that constitutes an image is packetized into MMT packets based on MMT protocol. The header of the packet stores the sequence number of the frames contained in the packet and the time of presentation information. The payload of the packet stores the direct information that comprises the frame. The generated MMT packet is transmitted to the IP network. The receiving side checks if any error has occurred in the received packet. For any identified error, it controls the error through ARQ error control scheme and reconfigure the frame according to the information stored in the header of the received packet. At this point, a multi-threading based transport design is constructed so that each thread takes over a single frame, which increases the transmission efficiency of massive capacity multimedia. The efficiency of the multi-threading transport method is verified by solving the problems that might arise when using a single-thread approach if packets with errors are retransmitted.

The Effects of Emotional Sensibilities Using MTBL Approach in a College-Level Liberal Arts Class (대학 교양과목 수업에서 음악테크놀로지 기반학습 (Music Technology-Based Learning : MTBL)이 감성의 활성화에 미치는 효과)

  • Kim, Eun-Jin;Kang, In-Ae
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.513-524
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    • 2011
  • Digital Technology actively utilized in all spheres by rapid changes in information and knowledge demands transformations not only in the sociocultural and educational spheres but also specifically in the field of arts education. Digital Technology becomes a challenging factor for the field of arts education. In this study purposed a new teaching-learning approach method in arts education, called "Music Technology-Based Learning"(hereafter, MTBL), which is to, first, take interdisciplinary approaches combining various subjects in the field of arts education. In the case study was conducted to examine the educational effects of the MTBL approach to the liberal arts course in university: mind maps derived from 2 sessions (pre-class and post-class), evaluation sheets regarding self-directed learning and in-depth interviews with ten voluntary learners after the class were used as methods for data collection. The result of case study shows positive changes in the terms of the degrees of emotional sensibilities of the learners. Moreover, the research confirmed the potential of MTBL as a new teaching and learning methodology in art education.

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Simulation of Scooped Swing in High Bar Using Lagrange's Method : A Case Study (라그랑지 방법을 이용할 철봉 몸굽혀 휘돌기 동작의 시뮬레이션)

  • Hah, Chong-Ku
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.234-240
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    • 2007
  • The purpose of this paper was to architecture optimal model of the scooped swing in high bar. The scooped swing was modeled to the double pendulum and was simulated with the Lagrange's equation of motion. Lagrange's method based on a energy approaching method was implemented as a equation of motion. The subject was a national man-gymnast(age 18yrs, height 153 cut mass 48 kg) and the high bar of SPIETH company was used to measure the scooped swing. Qualisys system(six MCU-240 cameras, QTM software)was used to capture data for imaging analysis. The solution of a model and data processing were solved in Mathematica5.0. The results were as follows: First model value of maximum bar displacement was longer than experimental value, that is, 0.02 m. Second, both angular pattern of segment1(HAT) had a increasing curve but curve patterns had a different concave and convex me. Third the experimental value of maximum angular angle of segment2(total leg) had larger than model value, that is, $4^{\circ}$. Conclusively, model parameters were quasi-optimized to obtain a quasi-match between simulated and actual performances. It hopes to simulate a human model by means of integrating musculoskeletal and neuromuscular system in the future study.