• Title/Summary/Keyword: 영상 표현

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Effects of storing defocused Fourier plane holograms in three-dimensional holographic disk memories (디스크형 3차원 홀로그래피 메모리에서 비초점 Fourier 면 홀로그램의 저장 효과)

  • 장주석;신동학
    • Korean Journal of Optics and Photonics
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    • v.12 no.1
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    • pp.61-66
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    • 2001
  • Defocused Fourier plane holograms are stored in disk-type holographic memories where thin recording media are used, the areal storage density per hologram and the intensity uniformity of the signal beam at the recording plane are studied. As the pixel pitch of the spatial light modulator that represents binary data increases, the storage density per hologram increases if exact Fourier holograms are stored. When defocused Fourier plane holograms are stored, however, we show that there exists an optimal pixel pitch that maximizes the area storage density per hologram in general, to increase the areal storage density per hologram, f/# of the Fourier transform lens that focuses the data image should be as small as possible. In this case, not only the intensity distribution at the recording plane but also the recording area becomes very sensitive to the degree of defocusing. Therefore, even if the exact Fourier plane holograms are stored, the defocusing effect owing to the medium thickness should be taken into account to achieve the maximal areal storage density per hologram.logram.

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A Mathematical Analysis of Water Flow Model Using Ohm's Analogy (Ohm의 법측(法測)을 이용(利用)한 물 이동(移動)의 수학적(數學的) 해석(解析))

  • Jung, Yeong-Sang
    • Korean Journal of Soil Science and Fertilizer
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    • v.14 no.1
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    • pp.1-7
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    • 1981
  • A set of equations of a water transport model of the soil-plant system was described as an electrical circuit using the Ohm's analogy assuming that the transpirational pull be the main source of the driving force and the resistance be proportional to the inverse of the hydraulic conductivity of the catenary. The effective root resistance ($\hat{R}_{\tau}$) and the effective soil water potential ($\hat{\psi}_s$)were defined with the solution of the system; $$\hat{\psi}_s-\hat{R}_{\tau}g_{\tau}={\psi}_0$$ and the validity of the solution of the equation was demonstrated with the data obtained from a soybean field. ${\psi}_s$ and $R_{\tau}$ explained more reasonably than the average values taken so far. Therefore, the solution will describe the soil water status and the root resistance in terms of water transport in the soil-plant system.

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Ecological Effect Area Research of DMZ using NDVI (식생지수를 이용한 DMZ의 생태적 영향권 조사)

  • Kim, Sang-Wook;Jeong, Jong-Chul
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.4
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    • pp.24-34
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    • 2002
  • The purpose of this study is to estimate the ecological effect of DMZ for development and conservation of this area. Because of the political reason, field research and estimation of the ecological effect using field data is very difficult. Then we carried out the estimation of the ecological effect using Landsat ETM+ and ancillary data of digital maps. Because of military disturbance and agricultural activity of common people, NDVI of DMZ was very low value except the interior area of DMZ. According to the distance of DMZ, the variance of NDVI didn't show the logistic curve. This result has the reason as follows. The developing force at level plane of west and middle area reached to DMZ and we could concluded in that case of east area had been effect of regular cutting for view.

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High Compression Image Coding with BTC Parameters (BTC 파라메타를 이용한 고압축 영상부호화)

  • Shim, Young-Serk;Lee, Hark-Jun
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.2
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    • pp.140-146
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    • 1989
  • An efficient quantization and encoding of BTC (Block Truncation Coding) parameters {($Y_{\alpha},\;Y_{\beta}),\;P_{{\beta}/{\beta}}$} are investigated, In our algorithm 4${\times}$4 blocks are classified into flat or edge block. While edge block is represented by two approximation level $Y_{\alpha},\;Y_{\beta}$ with label plane $P_{{\beta}/{\beta}}$, flat block is represented by single approximation level Y. The approximation levels Y, $Y_{\alpha}$ and $Y_{\beta}$ are encoded by predictive quatization specially designed, and the label plane $P_{{\beta}/{\beta}}$ is tried to be encoded using stored 32 reference plantes. The performance of the proposed scheme has appeared comparable to much more complex transform coding in terms of SNR, although it requires more study on the representation of small slope in background.

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(<한국어 립씽크를 위한 3D 디자인 시스템 연구>)

  • Shin, Dong-Sun;Chung, Jin-Oh
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.362-369
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    • 2006
  • 3 차원 그래픽스에 적용하는 한국어 립씽크 합성 체계를 연구하여, 말소리에 대응하는 자연스러운 립씽크를 자동적으로 생성하도록 하는 디자인 시스템을 연구 개발하였다. 페이셜애니메이션은 크게 나누어 감정 표현, 즉 표정의 애니메이션과 대화 시 입술 모양의 변화를 중심으로 하는 대화 애니메이션 부분으로 구분할 수 있다. 표정 애니메이션의 경우 약간의 문화적 차이를 제외한다면 거의 세계 공통의 보편적인 요소들로 이루어지는 반면 대화 애니메이션의 경우는 언어에 따른 차이를 고려해야 한다. 이와 같은 문제로 인해 영어권 및 일본어 권에서 제안되는 음성에 따른 립싱크 합성방법을 한국어에 그대로 적용하면 청각 정보와 시각 정보의 부조화로 인해 지각의 왜곡을 일으킬 수 있다. 본 연구에서는 이와 같은 문제점을 해결하기 위해 표기된 텍스트를 한국어 발음열로 변환, HMM 알고리듬을 이용한 입력 음성의 시분할, 한국어 음소에 따른 얼굴특징점의 3 차원 움직임을 정의하는 과정을 거쳐 텍스트와 음성를 통해 3 차원 대화 애니메이션을 생성하는 한국어 립싱크합성 시스템을 개발 실제 캐릭터 디자인과정에 적용하도록 하였다. 또한 본 연구는 즉시 적용이 가능한 3 차원 캐릭터 애니메이션뿐만 아니라 아바타를 활용한 동적 인터페이스의 요소기술로서 사용될 수 있는 선행연구이기도 하다. 즉 3 차원 그래픽스 기술을 활용하는 영상디자인 분야와 HCI 에 적용할 수 있는 양면적 특성을 지니고 있다. 휴먼 커뮤니케이션은 언어적 대화 커뮤니케이션과 시각적 표정 커뮤니케이션으로 이루어진다. 즉 페이셜애니메이션의 적용은 보다 인간적인 휴먼 커뮤니케이션의 양상을 지니고 있다. 결국 인간적인 상호작용성이 강조되고, 보다 편한 인간적 대화 방식의 휴먼 인터페이스로 그 미래적 양상이 변화할 것으로 예측되는 아바타를 활용한 인터페이스 디자인과 가상현실 분야에 보다 폭넓게 활용될 수 있다.

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A Study to Extract Landuse Information from Digital Topographic Map in Urban Area (수치지형도를 이용한 도시지역 토지이용정보 추출기법에 관한 연구)

  • Min, Sook-Joo;Kim, Kye-Hyun;Kim, Kyoung-Soon
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.3 s.30
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    • pp.13-21
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    • 2004
  • Landuse information is used to plan land use, urban and environmental management as base data. And, demand for landuse information is rising due to ecological consideration. But existing method to extract landuse information from aerial photographs or field survey is consume a lot of time and cost. In urban area where the pattern of landuse is densely aggregated, a landuse information needs to be classified in detail for urban planning and management. Therefore this study aims to examine the method to extract landuse information in detail from 1:1,000 digital topographic data. For the purpose, the method was applied to a part of metropolitan Seoul. The results of study shows that extraction of landuse information except forest area is possible. Forest area is needed to describe smaller spatial unit. For the future, the method of describing forest area is improved it will be effectively applicable for the city maintenance.

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Color correction of tile color input device using the Neural Network (신경망을 이용한 칼라 입력장치의 칼라 보정)

  • Eum, Kyoung-Bae;Ahn, Chang-Sun
    • Journal of The Korean Association of Information Education
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    • v.3 no.1
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    • pp.134-142
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    • 1999
  • The demand for recognizing the color as well as the object shape is increasing to use the detailed information, because-the expense of color input/output devices become cheap. The research on the color correction should be researched for the exact color presentation and color reproduction of color input/output systems. In this paper, we researched on the color correction of color scanner. The characterization of color scanner is a two step process of gray-balancing and color transformation. The decoupling of the gray-balancing from the color transformation enables the portability of the scanner characterization. We used the least square methods for the line fitting and the Neural Network for the storage space and computation speed. The output of Neural Network is similar to the target value in three-dimensional tristimulus space. The proposed color correction method can be used for all scanners of a manufacturer's model because of the portability.

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A Segment Algorithm for Extracting Item Blocks based on Mobile Devices in the Web Contents (웹 콘텐츠에서 모바일 디바이스 기반 아이템 블록을 추출하기 위한 세그먼트 알고리즘)

  • Kim, Su-Do;Park, Tae-Jin;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.427-435
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    • 2009
  • Users are able to search and read interesting items and hence click hyperlink linked to the item which is detailed content unit such as menu, login, news, video, etc. Small screen like mobile device is very difficult to viewing all web contents at once. Browsing and searching for interesting items by scrolling to left and right or up and down is discomfort to users in small screen. Searching and displaying directly the item preferred by users can reduces difficulty of interface manipulation of mobile device. To archive it, web contents based on desktop will be segmented on a per-item basis which component unit of web contents. Most segment algorithms are based on segment method through analysis of HTML code or mobile size. However, it is difficult to extract item blocks. Because present web content is getting more complicated and diversified in structure and content like web portal services. A web content segment algorithm suggested in this paper is based on extracting item blocks is component units of web contents.

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Emotion-based Gesture Stylization For Animated SMS (모바일 SMS용 캐릭터 애니메이션을 위한 감정 기반 제스처 스타일화)

  • Byun, Hae-Won;Lee, Jung-Suk
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.802-816
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    • 2010
  • To create gesture from a new text input is an important problem in computer games and virtual reality. Recently, there is increasing interest in gesture stylization to imitate the gestures of celebrities, such as announcer. However, no attempt has been made so far to stylize a gestures using emotion such as happiness and sadness. Previous researches have not focused on real-time algorithm. In this paper, we present a system to automatically make gesture animation from SMS text and stylize the gesture from emotion. A key feature of this system is a real-time algorithm to combine gestures with emotion. Because the system's platform is a mobile phone, we distribute much works on the server and client. Therefore, the system guarantees real-time performance of 15 or more frames per second. At first, we extract words to express feelings and its corresponding gesture from Disney video and model the gesture statistically. And then, we introduce the theory of Laban Movement Analysis to combine gesture and emotion. In order to evaluate our system, we analyze user survey responses.

EPUB eBook Converting Schemes for Improving User Interactions (사용자의 인터렉션 향상을 위한 EPUB eBook 변환 기법)

  • Lee, Namhui;Kim, Jai-Hoon;Kim, Kangseok
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.3
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    • pp.117-124
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    • 2017
  • To access PDF documents on an electronic book, PDF documents need to be converted into EPUB which is a standard format of the electronic book. When converting a PDF document into EPUB format, we need to convert color representations from CMYK into RGB representation. It is possible to give a visual effect and a user interaction using a video and JavaScript supported by EPUB format. The schemes for converting from PDF to EPUB are studied in this paper. (1) The first study is to carry out not to lose the color conversion effect using an ICC profile. (2) The second one is a layout configuration in the conversion process. (3) The third one is to highlight a specific content such as quiz platform to provide interactive visual effect for electronic book readers. Finally, in this paper we will show the usability of EPUB based eBook converting scheme through user study.