• Title/Summary/Keyword: 영상 서비스

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A study on The Improvement Plan of The Restricted Development Zone Monitoring system (개발제한구역 모니터링체계 개선방안 연구)

  • Lee, Se-won
    • Journal of Cadastre & Land InformatiX
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    • v.52 no.1
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    • pp.17-36
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    • 2022
  • The purpose of this study is to diagnose problems in the regulation and management of Restricted Development Zone and to prepare a construction plan to convert it to a data-based monitoring system. Unlike other land-use zones, the Restricted Development Zone is a exceptional zone that prohibits all development activities other than the minimum maintenance and must be strictly controlled and managed by the local government. However, the current Restricted Development Zone management is distributed according to the conditions of each local government, and it is not possible to monitor changes in the entire Restricted Development Zone as shown in the survey results. In particular, in this study, by introducing an AI-based monitoring system, MOLIT sends the results of detecting changes across the country at regular time points(monthly and quarterly) to the local governments based on the same regulation standards, and the local governments can be trusted while inputting the regulation results into the system. To propose this methodology, first, a survey and interview were conducted with local government officials and experts. Second, we analyzed cases in which AI analysis was applied to local governments and proposed a plan to improve the efficiency of regulation work according to the introduction of the monitoring system. Third, a plan was prepared to establish a monitoring system based on the advancement of the management information system. This monitoring system can be expanded and applied to land that needs periodic regulation and management in the future, and this study tried to propose a methodology and policy for this.

Research on Case Analysis of Library E-learning Platforms: Focusing on Learning Contents and Functions (도서관 이러닝 플랫폼 사례분석 연구 - 학습 내용 및 기능을 중심으로 -)

  • SangEun, Cho;KyungMook, Oh
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.1
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    • pp.209-238
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    • 2023
  • This study aims to propose the main learning contents, functions and activation plans for building an e-learning platform for libraries through a literature review, case analysis and expert survey. Through the literature review, it was found that libraries must play a role in providing high-quality online education for users in the e-learning ecosystem. Based on the previous studies, a learning function analysis tool was developed for the analysis of the library's e-learning platform. Based on this, the learning contents, learning functions and characteristics of library e-learning platforms were analyzed, and expert surveys and interviews were conducted. As a results, the construction of a platform for effectively applying learning processes and technology is essential for the library's sustainable e-learning services. The contents that should be provided for characteristics of library education, reading guidance, information literacy instruction, library usage instruction, and the latest IT technologies. And The main learning functions include the ability to conduct video lectures and real-time classes among learning types, and learning activity support functions, a cloud platform support function and a personalized environment support function. Additionally, suggested re-education for library staff to improve their technical skills and the formation of an e-learning team.

360-degree Video Streaming System for Large-scale Immersive Displays (대형 가상현실 공연장을 위한 360도 비디오 스트리밍 시스템)

  • Yeongil, Ryu;Kon Hyong, Kim;Andres, Cabrera;JoAnn, Kuchera-Morin;Sehun, Jeong;Eun-Seok, Ryu
    • Journal of Broadcast Engineering
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    • v.27 no.6
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    • pp.848-859
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    • 2022
  • This paper presents a novel 360-degree video streaming system for large-scale immersive displays and its ongoing implementation. Recent VR systems aim to provide a service for a single viewer on HMD. However, the proposed 360-degree video streaming system enables multiple viewers to explore immersive contents on a large-scale immersive display. The proposed 360-degree video streaming system is being developed in 3 research phases, with the final goal of providing 6DoF. Currently, the phase 1: implementation of the 3DoF 360-degree video streaming system prototype is finished. The implemented prototype employs subpicture-based viewport-dependent streaming technique, and it achieved bit-rate saving of about 80% and decoding speed up of 543% compared to the conventional viewport-independent streaming technique. Additionally, this paper demonstrated the implemented prototype on UCSB AlloSphere, the large-scale instrument for immersive media art exhibition.

Strawberry Pests and Diseases Detection Technique Optimized for Symptoms Using Deep Learning Algorithm (딥러닝을 이용한 병징에 최적화된 딸기 병충해 검출 기법)

  • Choi, Young-Woo;Kim, Na-eun;Paudel, Bhola;Kim, Hyeon-tae
    • Journal of Bio-Environment Control
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    • v.31 no.3
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    • pp.255-260
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    • 2022
  • This study aimed to develop a service model that uses a deep learning algorithm for detecting diseases and pests in strawberries through image data. In addition, the pest detection performance of deep learning models was further improved by proposing segmented image data sets specialized in disease and pest symptoms. The CNN-based YOLO deep learning model was selected to enhance the existing R-CNN-based model's slow learning speed and inference speed. A general image data set and a proposed segmented image dataset was prepared to train the pest and disease detection model. When the deep learning model was trained with the general training data set, the pest detection rate was 81.35%, and the pest detection reliability was 73.35%. On the other hand, when the deep learning model was trained with the segmented image dataset, the pest detection rate increased to 91.93%, and detection reliability was increased to 83.41%. This study concludes with the possibility of improving the performance of the deep learning model by using a segmented image dataset instead of a general image dataset.

A Study on Creation of Fair Transaction Environment between Platform Operator and Contents Provider in Broadcasting Industry (방송 산업 내 플랫폼사업자와 콘텐츠사업자 간 공정거래환경 조성 연구)

  • Yonghee Kim;Joonho Do
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.175-183
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    • 2023
  • In a broadcasting market environment that has a close interdependence between platform operators and content operators, problems such as conflicts over program usage fees, and home shopping transmission fees are intensifying. This study attempted to analyze the environment of the domestic broadcasting market and present implications, analyze the cause of user fee conflict between the platform and PP, and propose detailed alternatives to resolve user fee conflict disputes. The results of environmental analysis on the domestic broadcasting market are as follows. First, the growth engine of the broadcasting industry has changed to direct resources such as service usage fees and content fees, and commerce is increasing. Second, as hegemony in the domestic broadcasting market changes from terrestrial to paid broadcasting and OTT, monopolies in the entire broadcasting area are being dismantled by voluntary entry. Third, the need to overhaul the existing regulatory system is increasing due to the dismantling and reorganization of the existing broadcasting market. On the other hand, this study proposed a strategy to diversify the profit structure of PP, supply program after pre-contracting, and strengthen CPS bargaining power in order to resolve disputes between paid broadcasting platforms and PP sharply. In particular, as strategies to strengthen CPS bargaining power of small and medium-sized SOs, it proposed to jointly improve CPS-related systems through IPTV and individual SOs, to redefine fees for programs and to voluntarily use programs.

An Analysis Study on the Current Status and Integration Methods of the Domestic Early Warning System (국내 재난 예경보 시스템 현황 및 통합 방안에 대한 분석 연구)

  • Hwang, Woosuk;Pyo, Kyungsoo
    • Journal of Broadcast Engineering
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    • v.27 no.1
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    • pp.80-90
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    • 2022
  • Currently, the domestic early warning system is issued differently for each disaster, and is operated independently by relevant organizations from central government to local governments. Representative domestic disaster warning systems include disaster broadcasting using CBS(Cell Broadcasting Service) and DMB(Digital Multimedia Broadcasting) Automatic Emergency Alert Service, DITS(Disaster Information Transform System) transmitted and displayed on TV screens, automatic response system, automated rainfall warning system, and disaster message board. However, due to the difference in the method of issuing each emergency alert at the site of an emergency disaster, the alerts are issued at different times for each media, and the delivered content is also not integrated. If these systems are integrated, it is expected that damage to people's property and lives will be minimized by sharing and integrated management of disaster information such as voice, video, and data to comprehensively judge and make decisions about disaster situations. Therefore, in this study, we present a plan for the integration of the disaster warning system along with the analysis of the operation status of the domestic early warning system.

A Study on Webtoon Background Image Generation Using CartoonGAN Algorithm (CartoonGAN 알고리즘을 이용한 웹툰(Webtoon) 배경 이미지 생성에 관한 연구)

  • Saekyu Oh;Juyoung Kang
    • The Journal of Bigdata
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    • v.7 no.1
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    • pp.173-185
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    • 2022
  • Nowadays, Korean webtoons are leading the global digital comic market. Webtoons are being serviced in various languages around the world, and dramas or movies produced with Webtoons' IP (Intellectual Property Rights) have become a big hit, and more and more webtoons are being visualized. However, with the success of these webtoons, the working environment of webtoon creators is emerging as an important issue. According to the 2021 Cartoon User Survey, webtoon creators spend 10.5 hours a day on creative activities on average. Creators have to draw large amount of pictures every week, and competition among webtoons is getting fiercer, and the amount of paintings that creators have to draw per episode is increasing. Therefore, this study proposes to generate webtoon background images using deep learning algorithms and use them for webtoon production. The main character in webtoon is an area that needs much of the originality of the creator, but the background picture is relatively repetitive and does not require originality, so it can be useful for webtoon production if it can create a background picture similar to the creator's drawing style. Background generation uses CycleGAN, which shows good performance in image-to-image translation, and CartoonGAN, which is specialized in the Cartoon style image generation. This deep learning-based image generation is expected to shorten the working hours of creators in an excessive work environment and contribute to the convergence of webtoons and technologies.

Current status of site observations for evapotranspiration and soil moisture content in the K-water dam watershed (K-water 댐 유역 증발산량 및 토양수분량 관측 현황)

  • Cho, Younghyun;Kang, Tae Ho;Lee, Young Ho
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.67-67
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    • 2022
  • 국가 물관리 측면에서 증발산량과 토양수분량은 자연계 손실로서 국내 수자원 총량의 약43%(563억 m3/년)를 차지하며, 수자원의 계획과 개발, 물순환 과정 규명 및 다양한 수재해 분석 등을 위한 수문 요소이다. 정부는 2005년 「수문조사 선진화 5개년 계획」과 2008년 「제1차 수문조사기본계획(2010~2019년)」을 통해 2019년까지 증발산량과 토양수분량 관측소 확대(각각 25개 지점) 기반을 마련하였고 「수자원의 조사·계획 및 관리에 관한 법률」에 따라 매년 공인 수문 자료로 증발산량과 토양수분량을 측정하고 있다. 증발산량과 토양수분량은 댐 유역의 정밀한 물순환 해석에도 매우 중요한 정보로서 현재 K-water에서의 관측은 일부 시험유역(용담댐 유역)의 flux tower에 의한 에디공분산법(Eddy Covariance Method) 및 토양수분 센서(TDR, Time Domain Reflectometery)에 의한 지점 자료의 생산만 각각 이루어지고 있다. 본 연구에서는 K-water 댐 유역의 증발산량 및 토양수분량 관측 현황과 그간 관측된 자료의 특성을 각종 경향성 분석 등과 함께 소개하고자 한다, 증발산량의 경우는 2개소의 flux tower를운영(덕유산 지점 2011년 이후, 용담 지점 2017년 이후)하고 있으며, 토양수분량은 총 7개소(계북, 천천, 상전, 안천, 부귀, 주천 지점 2013년 이후, 장계 지점 2017년 이후)에 TDR센서를 설치, 계측 운영 중이다. 이렇게 관측된 자료는 매년 홍수통제소 주관 관련 전문가 공인심사를 통해 일자료 기준으로 한국수문조사연보에 수록되고 있으며, K-water에서도 연보를 통해 공개된 자료를 기준으로 공공데이터포털(data.go.kr) 등과 연계하여 온라인 자료 서비스 중이다. 한편, 최근 2020년 「제2차 수문조사 기본계획(2020~2029년)」에서는 수자원 위성 개발연구와 연계하여 위성을 활용한 증발산량과 토양수분량 산정 연구의 필요성이 강조되고 있다. 하지만 본 연구에서 살펴본 지점 자료만으로는 댐 유역을 포함한 광역단위의 시계열 공간정보를 생산하기 한계가 있으며, 댐 유역과 국내 전 지역의 공간 시계열 증발산량 및 토양수분량 자료 산정과 활용 방안에 대해 정립하고, 나아가 위성영상을 활용한 댐 유역 증발산량·토양수분량 관측 가이드라인 마련 등을 위해서는 국가적으로 많은 재원의 투입과 노력이 필요한 상황이다.

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Analysis of Space Use Patterns of Public Library Users through AI Cameras (AI 카메라를 활용한 공공도서관 이용자의 공간이용행태 분석 연구)

  • Gyuhwan Kim;Do-Heon Jeong
    • Journal of the Korean Society for Library and Information Science
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    • v.57 no.4
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    • pp.333-351
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    • 2023
  • This study investigates user behavior in library spaces through the lens of AI camera analytics. By leveraging the face recognition and tracking capabilities of AI cameras, we accurately identified the gender and age of visitors and meticulously collected video data to track their movements. Our findings revealed that female users slightly outnumbered male users and the dominant age group was individuals in their 30s. User visits peaked between Tuesday to Friday, with the highest footfall recorded between 14:00 and 15:00 pm, while visits decreased over the weekend. Most visitors utilized one or two specific spaces, frequently consulting the information desk for inquiries, checking out/returning items, or using the rest area for relaxation. The library stacks were used approximately twice as much as they were avoided. The most frequented subject areas were Philosophy(100), Religion(200), Social Sciences(300), Science(400), Technology(500), and Literature(800), with Literature(800) and Religion(200) displaying the most intersections with other areas. By categorizing users into five clusters based on space utilization patterns, we discerned varying objectives and subject interests, providing insights for future library service enhancements. Moreover, the study underscores the need to address the associated costs and privacy concerns when considering the broader application of AI camera analytics in library settings.

Indoor autonomous driving system based on Internet of Things (사물인터넷 기반의 실내 자율주행 시스템)

  • Seong-Hyeon Lee;Ah-Eun Kwak;Seung-Hye Lee;Tae-Kook Kim
    • Journal of Internet of Things and Convergence
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    • v.10 no.2
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    • pp.69-75
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    • 2024
  • This paper proposes an IoT-based indoor autonomous driving system that applies SLAM (Simultaneous Localization And Mapping) and Navigation techniques in a ROS (Robot Operating System) environment based on TurtleBot3. The proposed autonomous driving system can be applied to indoor autonomous wheelchairs and robots. In this study, the operation was verified by applying it to an indoor self-driving wheelchair. The proposed autonomous driving system provides two functions. First, indoor environment information is collected and stored, which allows the wheelchair to recognize obstacles. By performing navigation using the map created through this, the rider can move to the desired location through autonomous driving of the wheelchair. Second, it provides the ability to track and move a specific logo through image recognition using OpenCV. Through this, information services can be received from guides wearing uniforms with the organization's unique logo. The proposed system is expected to provide convenience to passengers by improving mobility, safety, and usability over existing wheelchairs.