• Title/Summary/Keyword: 영상 디자인

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A Story Between You and Me (너와 나의 이야기)

  • Kim, Young-Chul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.433-434
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    • 2019
  • 본 작품은 학생들의 캡스톤디자인 작품이다. 본 작품은 특정한 형식에 구애받지 않고 자신만의 생각을 텍스트뿐만아니라 여기에 사진과 동영상 등의 다양한 멀티미디어를 함께 첨부할 수 있는 앱 형식의 전자책을 개발하고자 한다. 이 전자책은 디자인 템플릿을 통해 예쁘게 꾸밀 수 있으며, 본인이 담고 싶은 글을 책으로 만들고, 이렇게 만들어진 개성 있는 전자책은 상대방에게 공유를 통해 선물할 수 있는 어플리케이션으로 개발하고자 한다.

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무선 환경에서의 SVG 응용 기술

  • 이기정;황보택근;양영규
    • Korea Information Processing Society Review
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    • v.11 no.1
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    • pp.93-100
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    • 2004
  • SVG(Scalable Vector Graphics)는 웹에서 XML 형태의 프로그래밍을 통하여 영상을 만들고 애니메이션을 만들 수 있는 도구로서 영상을 만드는 과정이 디자인과 프로그래밍의 중간 형태라고 할 수 있다.(중략)

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Image Space Glow Effects for 3D Visual Carne (3D 영상 게임에서 이미지 스페이스 글로우 효과)

  • 최학현;이명학;김정희
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.589-592
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    • 2003
  • 3D 영상엔 화려하고 멋진 그래픽 기술들이 존재한다. 본 논문에서는 영상 게임 연출자들이 표현하고 싶어하는 백열광 효과인 Image Space Glow 효과를 구현하는 방법과 프로그램 디자인과 프로그램 구현을 3D 라이브러리를 이용하는 데에 초점을 두었다.

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Characteristics of Public Design Evaluation and User's Sensibility Evaluation of the Daejeon Skyroad Media Facade (대전 스카이로드 미디어 파사드의 공공 디자인 평가와 감성 평가의 특성)

  • Baek, Young-Joo;Kim, Boseong;Kim, Seong-Hoon
    • Science of Emotion and Sensibility
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    • v.24 no.1
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    • pp.25-36
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    • 2021
  • This study examines the characteristics of public design evaluation and sensibility evaluation of the media facade, Daejeon Skyroad. The subjects were asked to watch the Daejeon Skyroad media facade video and then respond to the sensibility evaluation items comprising emotional vocabulary and the public design evaluation items of the media facade. The mean comparison of the public design evaluation results of Daejeon Skyroad with demographic variables was conducted, factor structure of the emotional vocabulary was derived, and correlation with the public design evaluation factors was conducted using the emotional vocabulary included in each factor. The results indicated that public design evaluation items showed some differences and trends depending on the subjects' gender, age, and whether they experienced media facade. Meanwhile, 14 vocabulary words were composed of four-factor structures, and "comfortable-uncomfortable" was found to be a common relevant emotional vocabulary across all public design evaluation factors. This suggests that sensibilities that are perceived as comfort subjectively are the primary value of the media facade, Daejeon Skyroad, as a public design. However, the value as a public design can be further improved if the Daejeon Skyroad is operated as a policy considering that gender and age are reflected.

Implementation of an Optimal Many-core Processor for Beamforming Algorithm of Mobile Ultrasound Image Signals (모바일 초음파 영상신호의 빔포밍 기법을 위한 최적의 매니코어 프로세서 구현)

  • Choi, Byong-Kook;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.119-128
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    • 2011
  • This paper introduces design space exploration of many-core processors that meet high performance and low power required by the beamforming algorithm of image signals of mobile ultrasound. For the design space exploration of the many-core processor, we mapped different number of ultrasound image data to each processing element of many-core, and then determined an optimal many-core processor architecture in terms of execution time, energy efficiency and area efficiency. Experimental results indicate that PE=4096 and 1024 provide the highest energy efficiency and area efficiency, respectively. In addition, PE=4096 achieves 46x and 10x better than TI DSP C6416, which is widely used for ultrasound image devices, in terms of energy efficiency and area efficiency, respectively.

Virtual Engineering Technology for Virtual Design Evaluation (가상 디자인 품평을 위한 Virtual Engineering 기술)

  • Yang, U.Y.;Kim, S.W.;Kim, Y.W.;Jo, D.S.;Kang, H.;Lee, G.;Son, W.H.
    • Electronics and Telecommunications Trends
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    • v.20 no.4 s.94
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    • pp.82-92
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    • 2005
  • Virtual Engineering은 가상현실 기술이 산업계에 적용되고 있는 대표적인 활용 분야이다. 본 글에서는 Virtual Engineering 기술을 소개하고 가상현실 시장 동향을 정리한다. 그리고, 관련 산업계의 대표적인 기술 수요 사례인 “자동차 디자인 가상 품평” 시스템의 구축을 중심으로 가상 디자인 품평 기술의 현황을 정리한다. 이상적인 가상현실품평 시스템은 사용자가 현업에서의 품평 상황과 동일한 체험을 얻을 수 있도록 지원해야 하는데, 이를 위한 핵심 기술로 실사 수준의 고품질 영상 출력을 위한 고해상도 몰입형 가시화 기술과, 사용자가 가상 자동차 사이를 자연스럽게 조작하는 상호작용지원 기술을 소개한다. 끝으로, 현재 한국전자통신연구원 디지털 콘텐츠 연구단에서 개발하고 있는 “자동차 내관 디자인 가상 품평 시스템”을 대표적인 연구 사례로 소개한다.

Influences of a Sound Design of Media Contents on Communication Effects - TV-CF Sound Using a BQ-TEST (영상음향의 사운드디자인설계가 커뮤니케이션 효과에 미치는 영향 - TV광고음향을 뇌 지수 분석기법으로 -)

  • Yoo, Whoi-Jong;Suh, Hyun-Ju;Moon, Nam-Mee
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.602-611
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    • 2008
  • The sound design performed in the production of media contents, such as TV, movie, and CF, have been conducted through the experienced feeling of some experts in the aspect of auditory effects that communicates stories. Also, there have been few studies of the quantitative approach and verification to apply visual and auditory effects felt by users. This study is a non-equivalent control group pretest-posttest design and investigates the difference in communication effects in which the difference in a sound design in the production of media contents that affects users. This study analyzed the brain quotient (BQ) obtained by the measurement of brain waves during the watching of an experiment image (track A) designed by using a 60-second TV CF only and an experiment image (track B) designed by sound effects and music and investigated which sound design represents differences in communication effects for users. The results of this investigation can be summarized as follows: First, in the results of the comparison of the attention quotient (ATQ), which is the BQ of recognition effects, between A and B tracks, the track A showed a higher difference in activation than the track B. It can be analyzed that the sound design based on music showed higher levels in attention and concentration than that of the sound effect design. Second, in the results of the comparison of the emotional quotient (EQ), which is emotional effects, between A and B tracks, the track A represented a higher difference than the track B. It means that the sound design based on music showed higher contribution levels in emotional effects than that of the design based on sound effects. Third, in the results of the comparison of the left and right brain equivalent quotient (ACQ), which is memory activation effects, between A and B tracks, there were no significant differences. In the results of the experiments, although there are some constraints in TV CF based on the conventional theories in which sound effects based design affects strong concentration, and music based design affects emotional feeling, the music based design may present more effects in continued concentration. In addition, it was evident that the music based design showed higher effects in emotional aspects. However, it is necessary to continue the study by increasing the number of subjects for improving the little differences in ACQ. This study is useful to investigate the communication effects of the sound based design in media contents as a quantitative manner through measuring brain waves and expect the results of this study as the basic materials in the fields of sound production.

A Development design Image DataBase (디자인 이미지데이터베이스 구축사례 연구)

  • 정지홍
    • Archives of design research
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    • v.13 no.3
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    • pp.313-320
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    • 2000
  • Currently, The new wave of information technology has enormously influenced every field. In the Held of design, it is time to strive possible efforts in order to accumulate the design-related knowledge by maintaining, managing and controlling design information in a systematic manner, getting out of the old stage of mere use of data itself. Due to remarkable progress in communication media and speed, and file compression technology, text-centric data has been shifting to multimedia data such as image and motion picture. So it is currently required that methologies be developed to effectively utilize the related information. With respect to the processing of image data, it is certain that the optimal method should be come up with reflecting the unique characteristics and utilization of image data, apart from the traditional way of processing and storing the legacy text-based data. The study suggests the system of indexing and implementing design image information through the case of analyzing design image data, abstracting data elements of image itself, and finally applying it to building image-oriented database for use.

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