• Title/Summary/Keyword: 영상표현

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Top-down Hierarchical Clustering using Multidimensional Indexes (다차원 색인을 이용한 하향식 계층 클러스터링)

  • Hwang, Jae-Jun;Mun, Yang-Se;Hwang, Gyu-Yeong
    • Journal of KIISE:Databases
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    • v.29 no.5
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    • pp.367-380
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    • 2002
  • Due to recent increase in applications requiring huge amount of data such as spatial data analysis and image analysis, clustering on large databases has been actively studied. In a hierarchical clustering method, a tree representing hierarchical decomposition of the database is first created, and then, used for efficient clustering. Existing hierarchical clustering methods mainly adopted the bottom-up approach, which creates a tree from the bottom to the topmost level of the hierarchy. These bottom-up methods require at least one scan over the entire database in order to build the tree and need to search most nodes of the tree since the clustering algorithm starts from the leaf level. In this paper, we propose a novel top-down hierarchical clustering method that uses multidimensional indexes that are already maintained in most database applications. Generally, multidimensional indexes have the clustering property storing similar objects in the same (or adjacent) data pares. Using this property we can find adjacent objects without calculating distances among them. We first formally define the cluster based on the density of objects. For the definition, we propose the concept of the region contrast partition based on the density of the region. To speed up the clustering algorithm, we use the branch-and-bound algorithm. We propose the bounds and formally prove their correctness. Experimental results show that the proposed method is at least as effective in quality of clustering as BIRCH, a bottom-up hierarchical clustering method, while reducing the number of page accesses by up to 26~187 times depending on the size of the database. As a result, we believe that the proposed method significantly improves the clustering performance in large databases and is practically usable in various database applications.

A Study of Platform for Management and Real-Time Service of Distributed Objects (분산 객체들의 관리와 실시간 서비스를 위한 플랫폼의 연구)

  • Kim, Myung-Hee;Joo, Su-Chong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.297-300
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    • 2001
  • 최근의 컴퓨팅 환경은 이질적인 클라이언트와 서버들간의 상호 운용성을 요구하는 분산 어플리케이션을 위한 프로그래밍 파라다임을 지원하기 위한 분산 객체 컴퓨팅 환경으로 발전되고 있다. 여기에는 복잡한 네트워킹과 다양한 멀티미디어 응용 서비스를 위한 객체지향 기술들이 접목되고 있다. 이러한 분산 컴퓨팅 환경에서 처리되는 어플리케이션들의 실시간 서비스 지원을 위해 요구되는 실시간 특성과 분산 객체들의 관리의 어려움을 해결하기 위하여 본 논문에서는 실시간 객체그룹 플랫폼을 구축한다. 기존의 연구들은 실시간 CORBA를 사용하거나 또는 ORB를 수정하거나 실시간 운영체제상에 특정 CORBA 제품군을 사용하여 분산 환경의 특정 영역의 성능향상만을 도모하고 있다. 그러므로, 본 논문은 ORB의 수정 없이 표준 CORBA상에서 실시간 특성을 지원한 수 있는 실시간 객체그룹 플랫폼을 설계한다. 본 논문의 실시간 객체그룹 구조는 객체들의 관리적인 측면과 실시간 어플리케이션 서비스 지원 측면에 대한 요구사항들을 분석하여 정립한 모델이며, 구성요소들의 기능을 관리와 서비스로 분리하여 각각의 기능수행시에 발생하는 객체간의 상호작용이 다른 기능에 영향을 미치지 않도록 한다. 또한, 구축된 플랫폼은 실시간 어플리케이션 개발자에게 실시간 특성 파라미터의 표현과 처리에 대한 투명성을 부여하여 어플리케이션에 유연성과 확장성을 제공하기가 용이하도록 한다. 따라서, 본 논문은 실시간 객체그룹 플랫폼의 구성요소들에 대한 역할을 정의하고 기능을 정립하며, 각 구성요소들을 설계하고 구현하였으며, 구현되어진 실시간 객체그룹 플랫폼의 기능과 수행 성능을 검증한다.가지 유기화합물 중에서는 35.6%를 차지하였다. BTEX 각각 개별물질은 미국 환경보호청이 제시하는 일일 노출 기준량(Reference Concentration; RfC) 보다는 현저히 낮았다. 총 휘발성 유기화합물읜 농도는 실내가 실외 보다 높았다(I/O ratio 2.5). BTEX의 상대적 함량도 실내가 실외보다 높아 실내에도 발생원이 있음을 암시하고 있다. 자료 분석결과 유치원 실내의 벤젠은 실외로부터 유입되고 있었고, 톨루엔, 에틸벤젠, 크실렌은 실외뿐 아니라 실내에서도 발생하고 있었다. 정량한 8개 화합물 각각과 총 휘발성 유기화합물의 스피어만 상관계수는 벤젠을 제외하고는 모두 유의하였다. 이중 톨루엔과 크실렌은 총 휘발성 유기화합물과 좋은 상관성 (톨루엔 0.76, 크실렌, 0.87)을 나타내었다. 이 연구는 톨루엔과 크실렌이 총 휘발성 유기화합물의 좋은 지표를 사용될 있고, 톨루엔, 에틸벤젠, 크실렌 등 많은 휘발성 유기화합물의 발생원은 실외뿐 아니라 실내에도 있음을 나타내고 있다.>10)의 $[^{18}F]F_2$를 얻었다. 결론: $^{18}O(p,n)^{18}F$ 핵반응을 이용하여 친전자성 방사성동위원소 $[^{18}F]F_2$를 생산하였다. 표적 챔버는 알루미늄으로 제작하였으며 본 연구에서 연구된 $[^{18}F]F_2$가스는 친핵성 치환반응으로 방사성동위원소를 도입하기 어려운 다양한 방사성의 약품개발에 유용하게 이용될 수 있을 것이다.었으나 움직임 보정 후 영상을 이용하여 비교한 경우, 결합능 변화가 선조체 영역에서 국한되어 나타

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A Study of Chuck Jones's Directing Style in (척 존스 Chuck Jones의 연출 특징 연구(Tom and Jerry를 중심으로))

  • Yoon, Jeong-Won
    • Cartoon and Animation Studies
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    • s.36
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    • pp.303-323
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    • 2014
  • After TV Broadcasting service started, American Animation Industry changed dramatically. Through 1930th to 1940th, Major Animation Studios made every effort to adapt to new Animation production environment. Those efforts led rapid improvement of Animation again by succession of heritage in the golden age of American Animation. in spite of successful outcome, some critic like Bernard Oma blamed Animation on repeated chasing pattern, glamorized violence with exaggeration and humor caused by lack of idea. Nevertheless the decade passed by, achievement of the era still have influenced today. The animated films of the age have attractive power in comparison to today's works and Chuck Jones was a glamorous one of the age-leading masters. "Tom and Jerry" series, "Bugs Bunny", "Daffy Duck", and so on, he planned, designed characters and directed those masterpieces. In this study, episodes of "Tom and Jerry" that had been directed by Chuck Jones during 1963 and 1967 are analysed in the view point of direction style. In recently, Korean Animation Industry seems to be accumulated power for rising again by showing new animations that are adapted to new media. Thus, this study aims to give an idea for the new vision of Korean Animation through analysing Chuck Jones' Masterpieces.

A Property Analysis on Spatial Distribution of Sea Water Temperature Difference for Site Selection of Ocean Thermal Energy Conversion Plant (해양온도차 발전소의 입지선정을 위한 해수 온도차의 공간적 분포특성 분석)

  • 서영상;장이현;조명희
    • Journal of Energy Engineering
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    • v.8 no.4
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    • pp.567-575
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    • 1999
  • This study found potential ability to generate electric power using difference in water temperature between sea surface water and deep water in the East Sea which includes the East Sea Proper Water with the temperature less than 1$^{\circ}C$ throughout a year without seasonal variation. To quantify the difference in water temperature between sea surface water and deep water in the East Sea. We computed the annual mean ($^{\circ}C$), the annual amplitude ($^{\circ}C$), the annual phase (degree) and the duration time which showed more than 15$^{\circ}C$ temperature difference from the water temperature data using Harmonic analysis during 1961~1997. The best place for generating electric power in the East Sea seems to be the eastward ocean areas (36$^{\circ}$ 05'N, 129$^{\circ}$ 48'E~36$^{\circ}$ 05'N, 130$^{\circ}$ 00E'E) from Pohang city. The annual mean of the difference in water temperature between sea surface water and 500 m depth was 24$^{\circ}$C at the place to generate electric power in August according to the data of 1961~1997. the maximum duration periods with more than 15$^{\circ}C$ temperature difference were 215 days (5/5-12/10) a year in the place mentioned electricity with a stable plan. In the East Sea coastal areas of the Korean peninsula, the average minimum depth to reach the East Sea Proper Water from surface water is 300 m and fluctuates between 250 m and 350 m throughout a year. Further studies could be needed for the utilization of cold water, such as the East Sea Proper Water for energy conversion.

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The Post modern parodies in "The Congress" (<더 콩그레스 The Congress>에 나타난 포스트모던 패러디)

  • Moon, Jae-Cheol;Choi, Sook-Young
    • Cartoon and Animation Studies
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    • s.39
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    • pp.157-182
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    • 2015
  • Mr. Folman, an Israeli director, used a highly stylized form of animation in a decidedly adult way to make his documentary about the 1982 war in Lebanon, "Waltz With Bashir," in 2008. After 5 years, he has used another distinctive approach, fusing animation with live action in his latest film, a trippy and surreal undertaking called "The Congress." He dismantled the means through parodies, the core of post-modernism art and built a new meaning to create a unique world view and unique aesthetics. In this study, parodies of the modern concept of post-modernism being used as a major strategy in the creation of art have appeared the four characteristics of post-modern parody: 1) intertextuality, 2) dissolution and fusion of genres, and 3) strengthening of irony, and 4) pastiche. This study is characteristic of post-modern parody that discusses the relevance of contemporary parody and postmodernism being developed by analyzing how they appear on the practical work. Furthermore, through analysis of "The Congress", this study discusses the post-modernist world view and the creative way of creating an experimental art with parody.

Photo Mosaic Generation Algorithm Using the DCT Hash (DCT 해쉬를 이용한 모자이크 생성 알고리즘)

  • Lee, Ju-Yong;Jeong, Seungdo;Lee, Ji-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.10
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    • pp.61-67
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    • 2016
  • With the current high distribution rate of smart devices and the recent development of computing technology, user interest in multimedia, such as photos, videos, and so on, has rapidly increased, which is a departure from the simple pattern of information retrieval. Because of these increasing interests, image processing techniques, which generate and process images for diverse applications, are being developed. In entertainment recently, there are some techniques that present a celebrity's image as a mosaic comprising many small images. In addition, studies into the mosaic technique are actively conducted. However, conventional mosaic techniques result in a long processing time as the number of database images increases, because they compare the images in the databases sequentially. Therefore, to increase search efficiency, this paper proposes an algorithm to generate a mosaic image using a discrete cosine transform (DCT) hash. The proposed photo mosaic-generation algorithm is composed of database creation and mosaic image generation. In database creation, it first segments images into blocks with a predefined size. And then, it computes and stores a DCT hash set for each segmented block. In mosaic generation, it efficiently searches for the most similar blocks in the database via DCT hash for every block of the input image, and then it generates the final mosaic. With diverse experimental results, the proposed photo mosaic-creation algorithm can effectively generate a mosaic, regardless of the various types of images and sizes.

Digital Reproduction of Mobiles (모빌의 디지털 재현)

  • Lee, Dong-Chun;Lee, Nam-Kyeong;Jung, Dae-Hyun;Kim, Chang-Tae;Lee, Dong-Kyu;Bae, Hee-Jung;Baek, Nakhoon;Lee, Jong-Won;Ryu, Kwan-Woo
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.9
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    • pp.415-423
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    • 2001
  • Recently, there are many attempts to reproduce real world fine art pieces in digital forms. The digital representations are convenient to store and/or transmit. In contrast, mobiles, or moving sculptures, such as those designed by Alexander Calder cannot to reproduced realistically by usual reproduction techniques. Since mobiles are originally designed to generate motions in response to external forces applied to it, people could not fully enjoy them through photographs or static images. We present a virtual mobile system where use can easily control the mobile and can feel the impressions that the artist originally intended to provide. A real-world mobile is reconstructed in a three-dimensional physically-based model. and then virtual wind is generated to give motions to it. The motions of the mobile are generated by constraint dynamics and impulse dynamics techniques, which are modified to fully utilize the characteristics of the mobile, and finally give interactive displays on the PC platforms. The techniques presented can easily be extended to simulate other interactive dynamics systems.

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Model-Based Plane Detection in Disparity Space Using Surface Partitioning (표면분할을 이용한 시차공간상에서의 모델 기반 평면검출)

  • Ha, Hong-joon;Lee, Chang-hun
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.10
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    • pp.465-472
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    • 2015
  • We propose a novel plane detection in disparity space and evaluate its performance. Our method simplifies and makes scenes in disparity space easily dealt with by approximating various surfaces as planes. Moreover, the approximated planes can be represented in the same size as in the real world, and can be employed for obstacle detection and camera pose estimation. Using a stereo matching technique, our method first creates a disparity image which consists of binocular disparity values at xy-coordinates in the image. Slants of disparity values are estimated by exploiting a line simplification algorithm which allows our method to reflect global changes against x or y axis. According to pairs of x and y slants, we label the disparity image. 4-connected disparities with the same label are grouped, on which least squared model estimates plane parameters. N plane models with the largest group of disparity values which satisfy their plane parameters are chosen. We quantitatively and qualitatively evaluate our plane detection. The result shows 97.9%와 86.6% of quality in our experiment respectively on cones and cylinders. Proposed method excellently extracts planes from Middlebury and KITTI dataset which are typically used for evaluation of stereo matching algorithms.

Realization Method for Landscape Architecture Design Using Virtual Reality Technology - Focused on the Residential Garden Design - (가상현실(VR)기법을 이용한 조경설계 구현방법 - 주택정원 설계 중심으로 -)

  • Deng, Bei-Jia;Kim, Young-Hun;Cao, Lin-Sen;Heo, Sang-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.47 no.3
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    • pp.71-80
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    • 2019
  • The Fourth Industrial Revolution, centered on intelligence and information, began to take hold in 2016. This study uses virtual reality technology, which is the most popular technology of the Fourth Industrial Revolution. The purpose of this study is to explore a Virtual Walk-through method, which can be easily applied to landscape architecture. At present, virtual reality technology is widely used in the fields of games, emergency training, and architectural design. However, in the field of landscape architecture, it is still in the development stage. In addition, most of the traditional ways to display virtual reality use 2D images, but such methods have some limitations. Therefore, this research addresses the three stages of "design-exhibition-experience" and puts forward a new simple method called 'Virtual Walk-through' that breaks from traditional landscape design exhibitions. The results show that compared with traditional methods, virtual reality has many advantages, such as the freedom of experience, a diversity of viewing angles, information supply, interaction, etc. It can show high quality images and effects, which are suitable for landscape design. It provides an evaluation method for garden design that can be utilized in the future. It is simple and has value as it can reflect the method and the expected effects. Virtual reality technology can bring an infinite number of prospects to the development of landscape architecture.

A study on the usage patterns of Yun Dong-ju's poetry in the musical (- 창작가무극 <윤동주, 달을 쏘다>에 나타난 윤동주 시 활용 양상 연구)

  • Son, Mi-young
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.3
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    • pp.85-92
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    • 2019
  • Yun Dong - ju's poetry and his representations are used in various visual and dramatic media. According to its medium and genre characteristics, Yoon Dong - ju's representations and his poems are selected and changed. It is also the process of reading what the text is trying to convey to the public through a single person. In this study, Yoon Dong - joo's poetry was compared with other poetry of poetry. Particularly, the discussion was focused on the creative actor . If the creative drama is transmitting the feelings of Yoon Dong-ju through the city, the film conveys the poem of Yoon Dong-ju. Gamuplays are more restrictive than the movies because of their genre. As a result, the emotional expressions of the characters are more intense, the progress of the narrative is also dramatic, and the aspect of Yun Dong - ju, a poem illuminated by the movie and the drama, also differs. If the film aims to portray poet Yoon Dong-ju as a genuine literary youth, the creative poet reinterprets Yun's poetry as having a meaning of resistance.