• Title/Summary/Keyword: 영상표현

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A study on the Analysis of design Based on the Case of Media Facade (LED미디어파사드의 유형별 디자인 분석에 관한 연구)

  • Lee, Min-Jin;Han, Jung-Wan
    • Science of Emotion and Sensibility
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    • v.14 no.2
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    • pp.301-310
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    • 2011
  • Today, the city greatly increase the interest in the night, increasing the importance of building and landscape lighting is a trend. Landscape lighting and a combination of factors, especially the media has been expanding in the domestic media facade. The facade of the building for the implementation of the screen to install the LED, or are projecting the image through the projector. The facade of this study present a paradigm shift in traditional media based on interactive and works by combining the artistry of the item type, art, colors, patterns, and interactions were drawn into 5 main topics. This section of the 83 kinds of domestic. Other media facade sample was classified. Categorized by 5 types of lighting techniques, lighting system, manner of expression, changing the way lighting design elements were based. Thus, the current trend changes, depending on the technical value and artistic value of the applied media facade lighting design should be applied to identify the elements and the combination of media facades and IT skills beyond simply directing programmed to communicate interactively with various designs Must be for you.

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Graph Topology Design for Generating Building Database and Implementation of Pattern Matching (건물 데이터베이스 구축을 위한 그래프 토폴로지 설계 및 패턴매칭 구현)

  • Choi, Hyo-Seok;Yom, Jae-Hong;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.5
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    • pp.411-419
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    • 2013
  • Research on developing algorithms for building modeling such as extracting outlines of the buildings and segmenting patches of the roofs using aerial images or LiDAR data are active. However, utilizing information from the building model is not well implemented yet. This study aims to propose a scheme for search identical or similar shape of buildings by utilizing graph topology pattern matching under the assumptions: (1) Buildings were modeled beforehand using imagery or LiDAR data, or (2) 3D building data from digital maps are available. Side walls, segmented roofs and footprints were represented as nodes, and relationships among the nodes were defined using graph topology. Topology graph database was generated and pattern matching was performed with buildings of various shapes. The results show that efficiency of the proposed method in terms of reliability of matching and database structure. In addition, flexibility in the search was achieved by altering conditions for the pattern matching. Furthermore, topology graph representation could be used as scale and rotation invariant shape descriptor.

Cuts and Frames as the Segmented Formation of Time and Space : From Prehistory Picture to Hypertext (시간과 공간의 분절(分節)형식으로서의 칸과 틀 : 선사화(先史畵)에서 하이퍼텍스트까지)

  • Lee, Soon-Gu
    • Cartoon and Animation Studies
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    • s.9
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    • pp.1-17
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    • 2005
  • The image that reflects the lapse of time can only take the form of segmentation originally. All of the fixation status in an image is shown to us as the form of division(segmentation) whether it is the form of two dimensional paintings or three dimensional sculptures, but not the form of video monitors. This kind of method was extremely developed in the cartoon field. Therefore, the cartoon evolves the subjects of events and finds the worth and meaning through the arrangement of cuts. Also, Animation inquires into the principles of attaching the media continuously. The media is represented in the segmentation according to the lapse of time and I tend to analyze the origination of cartoon formation. Consequently, I tired to find the examples of the prehistoric cuts and forms, the divisions of fragmented cartoon stripes, and the cuts and forms which are composed of narrative and descriptive styles of arrangement, and finally can certify and validate them. In summary, the sections and divisions of the variable kinds of cuts and frames for the expression of the time were corroborated. The potentials of the space usage and the diversity of the cartoon formation were also founded and illustrated to suggest the broader stands of cartoon.

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A Study on Cross-Association between UCI Identification System and Content-based Identifier for Copyright Identification and Management of Broadcasting Content (방송콘텐츠 저작권 식별관리를 위한 UCI 표준식별체계와 내용기반 식별정보의 상호연계 연구)

  • Kim, Joo-Sub;Nam, Je-Ho
    • Journal of Broadcast Engineering
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    • v.14 no.3
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    • pp.288-298
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    • 2009
  • In this paper, we propose a scheme to associate content-based video signature with Universal Content Identifier (UCI) system of broadcast content for copyright identification and management. Note that content-based video signature can identify a previously distributed content since it is directly extracted from content itself without allocation process of identifier such as UCI. Thus, we design the schema of UCI application metadata, which provides a video signature in order to consistently maintain a systemic link between UCI and the video signature. Also, we present the scenarios of copyright identification, management and additional service, which are based on transmission and management mechanism of video signature with UCI identification system.

A Study on the Performance of Music Retrieval Based on the Emotion Recognition (감정 인식을 통한 음악 검색 성능 분석)

  • Seo, Jin Soo
    • The Journal of the Acoustical Society of Korea
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    • v.34 no.3
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    • pp.247-255
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    • 2015
  • This paper presents a study on the performance of the music search based on the automatically recognized music-emotion labels. As in the other media data, such as speech, image, and video, a song can evoke certain emotions to the listeners. When people look for songs to listen, the emotions, evoked by songs, could be important points to consider. However; very little study has been done on the performance of the music-emotion labels to the music search. In this paper, we utilize the three axes of human music perception (valence, activity, tension) and the five basic emotion labels (happiness, sadness, tenderness, anger, fear) in measuring music similarity for music search. Experiments were conducted on both genre and singer datasets. The search accuracy of the proposed emotion-based music search was up to 75 % of that of the conventional feature-based music search. By combining the proposed emotion-based method with the feature-based method, we achieved up to 14 % improvement of search accuracy.

대중문화와 폭력성

  • Kim, Gwang-Hwan
    • Cartoon and Animation Studies
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    • s.5
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    • pp.440-446
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    • 2001
  • 폭력의 발생 원인은 다양하고 그 표현 방식도 여러 가지 양상으로 나타나지만 인간의 기저에 갖고 있는 일반적 원인은 욕구불만이다. 욕구불만의 해소가 이루어지지 않은 상태에서의 인간은 항상 폭력성이 잠재되어있는 상태가 된다고 볼 수 있다. 윌리엄 맥두걸은 본능이 인간행동에 동기를 부여하는 가장 중요한 요인이며, 지각과 정서보다 동기의 힘을 강조했다. 사람은 본능이 동기를 부여해 준 것을 지각하고 적절한 대상이 지각되면 그 대상은 행동을 자극하는 감정변화를 일으킨다. 이러한 검정변화를 충동이라 할 수 있는데 지그문트 프로이드는 인간의 많은행동이 불합리한 본능적 충동에 바탕을 둔다고 보고 있다. 충동은 대개 생리적인 긴장, 결핍,또는 불균형상태에 뿌리는 두며 충족되어야 할 절박한기본 욕구로 유기체에 행동을 강요한다. 충동은 선천적이며, 기본적인 생리적 욕구와 직접적으로 관련된 충동과 학습을 통한 모방충동, 약물복용의 반복적으로 인한 양물중독이 있고, 성취, 활동, 친화, 호기심, 배설, 탐구, 조작, 모성애, 고통회피, 성애, 수면 등 인간의 생활에 반영되는 거의 모든 욕구를 포함한다. 따라서 욕구의 해소를 위해 무엇인가를 해야만 하는 인간은 욕구의 억압상태나 좌절상태에서 심한 분노와 폭력의 충동을 느끼게 된다. 현대 심층심리학은 어린이들이 말을 충분히 자유자재로 구사하기 전에 겪고 억누르게 된 무시무시한 분노의 환상을 가지고 있는데,. 공포예술의 무시무시한 영상들이 결부되어있다는 것이 밝혀졌다. 픽카드(P.M. Pickard)에 의하면 어린아이는 그들의 내적 현실을 외적 현실을 적응시키려는 힘겨운 투쟁 속에 근친상간적 갈등, 흡혈귀, 살인, 식인 등 끔찍한 환상을 겪는 것 간다고 한다. 청소년기는 사회적 부적응기로서 현실과 어릴 적 꿈꿔왔던 이상과의 괴리감에서 오는 당혹과 분노가 발생되는데, 이 시기에 많은 청소년들이 극단적인 선정적인 폭력성에 탐닉하게 되는 경향이 있다. 현실은 결코 아름답지 못하고, 행복하게 살 수 없다는 것에 대한 깨달음에서 기인한다. 욕구불만의 강도가 심해질수록 폭력성은 더욱 강하게 나타나는데 개인에게서 뿐만 아니라 가족, 동료, 사회 단체나 종교, 국가간에도 집단적으로도 발생하게 된다. 사회적으로 볼 때 폭력은 용인되는 것이 아니므로 도덕적으로 절제를 하거나 상대방과 적절한 타협과 조정을 필요로 한다. 그러나 절제의 한계를 넘어선다고 생각되거나, 조정의 노력이 불가능하거나, 실패했을 때 폭력적인 행동으로 나타나게 된다. 리차즈(I.A Richards)는 분노와 공포는 일단 겉잡을 수 없는 경향이 있다고 하면서 오늘날 폭력에 대한 요구가 일상의 정서 생활에 있어, 억압을 통한, 빈곤함을 반영하고 있지 않은지 생각해봐야 할 것이라고 충고한다.

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ROI Detection by Genetic Algorithm Based on Probability Map (확률맵 기반 유전자 알고리즘에 의한 ROI 검출)

  • Park, Hee-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.8
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    • pp.3028-3035
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    • 2010
  • This paper propose a genetic method based on probability map to detect region of the lips on a natural image with the faces. The method has many solutions in order to detect regions such as the lips instead of one optimal solution of existing methods. To do this, it represents a pair of spatial coordinates as a chromosome, and introduces genetic operations like conservation interval, the number of generations and non-overlapping selection. By using the probability map of the HS in HSV color space, it increases adaptability to similar color that is a property of genetic algorithm. In our experiments, the optimal value of the important parameter $\beta$ was analyzed, which was used as the condition of an ending function and affected performance of the proposed algorithm. Also the algorithm was analyzed on what performance it has when its mating methods are different. The results of the experiment showed that our algorithm could be flexibly adapted for detecting other ROIs.

Gesture Interface for Controlling Intelligent Humanoid Robot (지능형 로봇 제어를 위한 제스처 인터페이스)

  • Bae Ki Tae;Kim Man Jin;Lee Chil Woo;Oh Jae Yong
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1337-1346
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    • 2005
  • In this paper, we describe an algorithm which can automatically recognize human gesture for Human-Robot interaction. In early works, many systems for recognizing human gestures work under many restricted conditions. To eliminate these restrictions, we have proposed the method that can represent 3D and 2D gesture information simultaneously, APM. This method is less sensitive to noise or appearance characteristic. First, the feature vectors are extracted using APM. The next step is constructing a gesture space by analyzing the statistical information of training images with PCA. And then, input images are compared to the model and individually symbolized to one portion of the model space. In the last step, the symbolized images are recognized with HMM as one of model gestures. The experimental results indicate that the proposed algorithm is efficient on gesture recognition, and it is very convenient to apply to humanoid robot or intelligent interface systems.

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An Enhancement of Removing Noise Branches by Detecting Noise Blobs (잡영블랍 검출에 의한 잡영가지 제거 방법의 개선)

  • 김성옥;임은경;김민환
    • Journal of Korea Multimedia Society
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    • v.6 no.3
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    • pp.419-428
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    • 2003
  • Several methods have been studied to prune the parasitic branches that cause unfortunately from thinning a shape to get its skeleton. We found that the symmetric path finding method was most efficient because it followed the boundary pixels of the shape just once. In this paper, its extended method is proposed to apply to removing the noise branches that protrude out of the boundary of a segmented or extracted shape in a given image. The proposed method can remove a noise branch with one-pixel width and also remove the noise branch that includes a round shape called a noise blob. The method uses a 4-8-directional boundary-following technique to determine symmetric paths and finds noise branches with noise blobs by detecting quasi-symmetric paths. Its time complexity is a linear function of the number of boundary pixels. Interactively selectable parameters are used to define various types of noise branches flexibly, which are the branch - size parameter and the blob-size parameter. Experimental results for a practical shape and various artificial shapes showed that the proposed method was very useful for simplifying the shapes.

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SDCS: Secure D-CAS System for Secure Contents Download in Ubiquitous Environment (SDCS: 유비쿼터스 환경의 안전한 콘텐츠 다운로드를 위한 안전한 D-CAS 시스템)

  • Yeo, Sang-Soo
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.249-257
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    • 2010
  • The emerging ubiquitous environment is improving IT technologies and the popularization of broadband Internet is encouraging creation and sharing of various contents. The contents include the concept of production and circulation of digital information/contents, in forms of characters, codes, voices, sounds, client and videos for being used on the Internet and networks. The contents are widely shared in networks and users can have a wide range of knowledge and gain the freedom of presentation from them. So now users participations are augmented gradually. However, many contents without acquiring agree of copyright are sharing on the Internet, so many problems happen in the manufacturing process of digital contents. To solve this problem, many research projects to limit contents utilization onto legitimate users and to provide secure contents protection and download, are in progress. Therefore, in this paper, we propose a secure D-CAS system (SDCS) which provides security for contents downloading.