• Title/Summary/Keyword: 영상표현

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Image Watermarking for Copyright Protection of Images on Shopping Mall (쇼핑몰 이미지 저작권보호를 위한 영상 워터마킹)

  • Bae, Kyoung-Yul
    • Journal of Intelligence and Information Systems
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    • v.19 no.4
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    • pp.147-157
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    • 2013
  • With the advent of the digital environment that can be accessed anytime, anywhere with the introduction of high-speed network, the free distribution and use of digital content were made possible. Ironically this environment is raising a variety of copyright infringement, and product images used in the online shopping mall are pirated frequently. There are many controversial issues whether shopping mall images are creative works or not. According to Supreme Court's decision in 2001, to ad pictures taken with ham products is simply a clone of the appearance of objects to deliver nothing but the decision was not only creative expression. But for the photographer's losses recognized in the advertising photo shoot takes the typical cost was estimated damages. According to Seoul District Court precedents in 2003, if there are the photographer's personality and creativity in the selection of the subject, the composition of the set, the direction and amount of light control, set the angle of the camera, shutter speed, shutter chance, other shooting methods for capturing, developing and printing process, the works should be protected by copyright law by the Court's sentence. In order to receive copyright protection of the shopping mall images by the law, it is simply not to convey the status of the product, the photographer's personality and creativity can be recognized that it requires effort. Accordingly, the cost of making the mall image increases, and the necessity for copyright protection becomes higher. The product images of the online shopping mall have a very unique configuration unlike the general pictures such as portraits and landscape photos and, therefore, the general image watermarking technique can not satisfy the requirements of the image watermarking. Because background of product images commonly used in shopping malls is white or black, or gray scale (gradient) color, it is difficult to utilize the space to embed a watermark and the area is very sensitive even a slight change. In this paper, the characteristics of images used in shopping malls are analyzed and a watermarking technology which is suitable to the shopping mall images is proposed. The proposed image watermarking technology divide a product image into smaller blocks, and the corresponding blocks are transformed by DCT (Discrete Cosine Transform), and then the watermark information was inserted into images using quantization of DCT coefficients. Because uniform treatment of the DCT coefficients for quantization cause visual blocking artifacts, the proposed algorithm used weighted mask which quantizes finely the coefficients located block boundaries and coarsely the coefficients located center area of the block. This mask improves subjective visual quality as well as the objective quality of the images. In addition, in order to improve the safety of the algorithm, the blocks which is embedded the watermark are randomly selected and the turbo code is used to reduce the BER when extracting the watermark. The PSNR(Peak Signal to Noise Ratio) of the shopping mall image watermarked by the proposed algorithm is 40.7~48.5[dB] and BER(Bit Error Rate) after JPEG with QF = 70 is 0. This means the watermarked image is high quality and the algorithm is robust to JPEG compression that is used generally at the online shopping malls. Also, for 40% change in size and 40 degrees of rotation, the BER is 0. In general, the shopping malls are used compressed images with QF which is higher than 90. Because the pirated image is used to replicate from original image, the proposed algorithm can identify the copyright infringement in the most cases. As shown the experimental results, the proposed algorithm is suitable to the shopping mall images with simple background. However, the future study should be carried out to enhance the robustness of the proposed algorithm because the robustness loss is occurred after mask process.

Transform Skip Mode Decision and Signaling Method for HEVC Screen Content Coding (HEVC 스크린 콘텐츠의 고속 변환 생략 결정 및 변환 생략 시그널링 방법)

  • Lee, Dahee;Yang, Seungha;Shim, HiukJae;Jeon, Byeungwoo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.6
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    • pp.130-136
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    • 2016
  • HEVC (High Efficiency Video Coding) extension considers screen content as one of its main candidate sources for encoding. Among the tools already included in HEVC version 1, the technique of using transform skip mode allows transform to be skipped and to perform quantization process only. It is known to improve video coding efficiency for screen contents which are characterized to have much high frequency energy. But encoding complexity increases since its encoder should decide whether transform should be used or not in each $4{\times}4$ transform block. Based on statistical correlation between IBC (Intra block copy) and transform skip modes both of which are known effective in screen contents, this paper proposes a combined method of the fast transform skip mode decision and a modified transform skip signaling which signals transform_skip_flag at CU level as a representative transform skip signal. By simulation, the proposed method is shown to reduce encoding time of $4{\times}4$ transform blocks by about 32%.

Content Adaptive Pattern Concealment for Nonintrusive Projection-based AR (비간섭 프로젝션 기반 증강현실을 위한 컨텐츠 적응형 패턴 은닉)

  • Park, Han-Hoon;Lee, Moon-Hyun;Seo, Byung-Kuk;Jin, Yoon-Jong;Park, Jong-Il
    • Journal of the HCI Society of Korea
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    • v.2 no.1
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    • pp.49-56
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    • 2007
  • A nonintrusive projection-based AR approach using complementary pattern has been recently proposed and applied to virtual studio. However, the approach faces the tradeoff between the pattern imperceptibility and compensation accuracy. To alleviate the tradeoff, we propose a content adaptive pattern concealment approach. The projector input images (AR images) are divided into rectangular regions and spatial variation and color distribution are computed in the regions. Based on the spatial variation and color distribution, we embed locally different strength of pattern images into different color channels. It is demonstrated that the proposed approach has two opposite advantages by comparing it with the previous (non-adaptive) approach through a variety of experiments and subjective evaluation. Our content adaptive approach can obtain the same performance using weaker pattern than the previous approach and thus significantly improve the imperceptibility of the pattern. On the contrary, our content adaptive approach can make strong pattern less perceptible and thus produce better compensation results.

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SDP DB Generator Using XML (XML을 이용한 SDP DB 생성기)

  • Yi, Chang-Hwan;Oh, Se-Man
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10b
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    • pp.1163-1166
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    • 2001
  • 최근의 네트워크는 유선에서 무선으로 발전하고 있다. 무선 네트워크 기술은 여러 가지가 있다. 그 중 좁은 영역에서 사용하고 개인적인 용도로 알맞은 것이 블루투스(Bluetooth)이다. 블루투스 기술 표준은 데이터를 전송하는 단순한 통신 방법만을 정의한 것이 아니라, 몇 가지 응용에 대한 표준도 정의되어 있다. 이 응용은 모든 블루투스 기기가 전부 구현해야 하는 것이 아니라, 그 중 기기에 알맞은 것만을 선택해서 구현을 할 수 있도록 되어 있다. 그렇다면 블루투스 기기에서 다른 기기가 제공하는 서비스가 무엇인지를 알아낼 수 있는 방법이 필요하게 된다. 다른 기기의 서비스를 알아내는데 사용되는 블루투스 기술이 SDP 계층 (Service Discovery Protocol Layer) 이다. SDP 계층은 프로토콜만으로 작동 가능한 것이 아니라, 블루투스 기기에서 제공 가능한 서비스와 서비스 속성을 정의한 내부 데이터베이스를 참조해서 작동하게 된다. 이 내부 데이터베이스는 블루투스를 구현하는 사람마다 모두 다르게 구현하고 있다. 그래서 블루투스 서비스와 서비스 속성에 관한 정보는 글과 간단한 도표로만 정의되고 있는 상황이다. 블루투스 서비스와 서비스 속성 정보를 글과 도표가 아닌 XML을 이용한 문서로 표현을 하는 방법이 나타났었다. 그러나 블루투스 기기에서 직접 서비스와 서비스 속성을 기술한 XML 문서를 바탕으로 SDP를 작동시키는 것은 블루투스 기기에 XML 파서를 포함시켜야 한다는 것을 말한다. 대체로 작은 CPU 성능과 적은 메모리를 가지고 있는 블루투스 기기에서는 XML 파서를 포함하는 근 부담이 된다. 이에 본 논문에서는 보편적으로 사용될 수 있는 블루투스 서비스와 서비스 속성을 기술한 XML 문서에서 블루투스 기기에 적합한 내부 정보를 생성하는 생성기를 설계하고 구현을 하였다.보다는 현저히 낮았다. 총 휘발성 유기화합물읜 농도는 실내가 실외 보다 높았다(I/O ratio 2.5). BTEX의 상대적 함량도 실내가 실외보다 높아 실내에도 발생원이 있음을 암시하고 있다. 자료 분석결과 유치원 실내의 벤젠은 실외로부터 유입되고 있었고, 톨루엔, 에틸벤젠, 크실렌은 실외뿐 아니라 실내에서도 발생하고 있었다. 정량한 8개 화합물 각각과 총 휘발성 유기화합물의 스피어만 상관계수는 벤젠을 제외하고는 모두 유의하였다. 이중 톨루엔과 크실렌은 총 휘발성 유기화합물과 좋은 상관성 (톨루엔 0.76, 크실렌, 0.87)을 나타내었다. 이 연구는 톨루엔과 크실렌이 총 휘발성 유기화합물의 좋은 지표를 사용될 있고, 톨루엔, 에틸벤젠, 크실렌 등 많은 휘발성 유기화합물의 발생원은 실외뿐 아니라 실내에도 있음을 나타내고 있다.>10)의 $[^{18}F]F_2$를 얻었다. 결론: $^{18}O(p,n)^{18}F$ 핵반응을 이용하여 친전자성 방사성동위원소 $[^{18}F]F_2$를 생산하였다. 표적 챔버는 알루미늄으로 제작하였으며 본 연구에서 연구된 $[^{18}F]F_2$가스는 친핵성 치환반응으로 방사성동위원소를 도입하기 어려운 다양한 방사성의 약품개발에 유용하게 이용될 수 있을 것이다.었으나 움직임 보정 후 영상을 이용하여 비교한 경우, 결합능 변화가 선조체 영역에서 국한되어 나타나며 그 유의성이 움직임 보정 전에 비하여 낮음을 알 수 있었다. 결론: 뇌활성화 과제 수행시에 동반되는 피험자의 머리 움직임에 의하여 도파민 유리가 과대평가되었으며 이는 이 연구에서 제안한 영상정합을 이용한 움직임 보정기법에 의해서 개선되었다. 답이 없는 문제, 문제 만들기, 일반화가 가능한 문제 등으로 보고, 수학적 창의성 중 특히 확산적 사

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Practicability Assessment of Spherical Mechanical Check Device(SMCD) (Mechanical Check용 Spherical device의 제작 및 특성 평가)

  • Lee, Byung-Koo;Yang, Dae-Sik;Kweon, Young-Ho;Ko, Shin-Gwan;Han, Dong-Kyoon
    • Journal of radiological science and technology
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    • v.30 no.2
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    • pp.153-159
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    • 2007
  • Digital medical image commenced with an introduction of PACS has become more popular today in the radiation diagnosis and radiation treatment and made great progress, in particular, for medical testing field, whereas it has made slow progress for radiation treatment field. In order to accommodate the current trend of digital from analog, a spherical mechanical check device(SMCD) that is the form of spherical differing from the existing form of flat or cube has been designed and tested its practicability to replace the part in mechanical check with digital image from QA operation. If the distance maintains constance between source(target) and image detector with constant distance to the center of spherical mechanical check device(SMCD), the size will be shown as a constant image at all times regardless of its direction exposed. For the test, two accurate hemispheres are made and put together which results in a sphere of the equilateral circle. It enables a variety of implementation of the existing mechanical check using digital image as follows: congruity level of radiation field and light field, size accuracy of radiation field and collimation field, gantry rotation isocenter check, collimation rotation isocenter check, room laser accuracy check, collimation rotation angle check, couch rotation angle check, and more. In addition, it has proved its practicability in checking isocenter congruity level as real time at the time of simultaneous rotation between gantry and couch that is applied to the non-coplanar field, which had been hard to apply as a device formed of existing flat or cube.

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A Study on the Ethical Function about the Animation Films and Educational Methods of the Brigham Young University (브리그험 영 대학교의 교육방법과 애니메이션 작품에 대한 윤리적 기능에 대한 탐구)

  • Lee, Hyun-Seok
    • Cartoon and Animation Studies
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    • s.40
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    • pp.55-81
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    • 2015
  • Animation as a public visuals media have been expanding increasingly its social and cultural influences beyond the ages and nations on the basis of global consumption. However, animation increases the negative impact in modern popular culture, and in regard to this, 'the recovery of ethics' should be considered in a reflexive and educational perspectives for the social role of animation. Thus, the research addresses the animation films of Brigham Young University students which contain a ethical values and receive attention by New York Times, etc. as a successful educational model. To do this, firstly, literature has reviewed by focusing on the negative impact of animation, 1) violence, 2) excessive sensationalism, 3) confusion of cultural identity, 4) gender discrimination, and 5) distorted view of history. Secondly, the education system of animation course at Brigham Young University will be analysed. Thirdly, based on this, the case study will be conducted by focusing on the 13 animation films of students to reveal the characteristics of the way of film direction. Through this research, firstly, most of animation films are comic genre, consisting of children and animal characters, family-friendly and lyrical story style and deployment of coincidental and allegoric incident. Thirdly, the religious spirit and multidisciplinary methods of education in Brigham Young University has influenced to the ethical expression and technical perfection in animation filmmaking. In the light of this, the research and suggests the new paradigm is for the practical disciplines of animation in the restoration of the ethical perspective and explores how the animation production adopts the moral significance.

Comparisons of Color Spaces for Shadow Elimination (그림자 제거를 위한 색상 공간의 비교)

  • Lee, Gwang-Gook;Uzair, Muhammad;Yoon, Ja-Young;Kim, Jae-Jun;Kim, Whoi-Yul
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.610-622
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    • 2008
  • Moving object segmentation is an essential technique for various video surveillance applications. The result of moving object segmentation often contains shadow regions caused by the color difference of shadow pixels. Hence, moving object segmentation is usually followed by a shadow elimination process to remove the false detection results. The common assumption adopted in previous works is that, under the illumination variation, the value of chromaticity components are preserved while the value of intensity component is changed. Hence, color transforms which separates luminance component and chromaticity component are usually utilized to remove shadow pixels. In this paper, various color spaces (YCbCr, HSI, normalized rgb, Yxy, Lab, c1c2c3) are examined to find the most appropriate color space for shadow elimination. So far, there have been some research efforts to compare the influence of various color spaces for shadow elimination. However, previous efforts are somewhat insufficient to compare the color distortions under illumination change in diverse color spaces, since they used a specific shadow elimination scheme or different thresholds for different color spaces. In this paper, to relieve the limitations of previous works, (1) the amount of gradients in shadow boundaries drawn to uniform colored regions are examined only for chromaticity components to compare the color distortion under illumination change and (2) the accuracy of background subtraction are analyzed via RoC curves to compare different color spaces without the problem of threshold level selection. Through experiments on real video sequences, YCbCr and normalized rgb color spaces showed good results for shadow elimination among various color spaces used for the experiments.

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Application and Evaluation of Remotely Sensed Data in Semi-Distributed Hydrological Model (준 분포형 수문모형에서의 원격탐사자료의 적용 및 평가)

  • Kim, Byung-Sik;Kim, Kyung-Tak;Park, Jung-Sool;Kim, Hung-Soo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.2
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    • pp.144-159
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    • 2006
  • Hydrological models are tools intended to realistically represent the basin's complex system in which hydrological characteristics result from a number of physical, vegetative, climatic, and anthropomorphic factors. Spatially distributed hydrological models were first developed in the 1960s, Remote sensing(RS) data and Geographical Information System(GIS) play a rapidly increasing role in the field of hydrology and water resources development. Although very few remotely sensed data can applied in hydrology, such information is of great. One of the greatest advantage of using RS data for hydrological modeling and monitoring is its ability to generate information in spatial and temporal domain, which is very crucial for successful model analysis, prediction and validation. In this paper, SLURP model is selected as semi-distributed hydrological model and MODIS Leaf Area Index(LAI), Normalized Difference Vegetation Index(NDVI) as Remote sensing input data to hydrological modeling of Kyung An-chen basin. The outlet of the Kyung An stage site was simulated, We evaluated two RS data, based on ability of SLURP model to simulate daily streamflows, and How the two RS data influence the sensitivity of simulated Evapotranspiration.

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A Study on Analysis of Color characteristic of On-line of Game Play Image of according to the Users (온라인 게임 플레이영상의 이용자에 따른 색채 특성 분석 연구)

  • Jang, Hyun-Joo;Jung, Hyung-Won
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.399-404
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    • 2017
  • If game images use colors improper for certain ages, the characteristics of games disappear, and the efficiency of image expression drops. thus a study in color is very important. Nevertheless, there is a lack of research on this subject. In this study, we investigated the difference of color of game images according to users. User group is divided into all users and users over 18 years old. Among the rank of games,10 each from games for all ages and games for non-teen-rated are selected, and the game-playing images are taken as snapshots to have 100 each images each, A total of 2000 images were extracted and the mean values of RGB and HSB of each game were obtained and independent sample t test was performed. The results showed that the RGB color values between the two users were significantly significant. In the future, it is expected that it will be helpful in color selection when developing psychotherapy games and emotional games using color psychology. Furthermore, we will use color image scales to express colors as adjectives, analyze colors in a variety of ways, and investigate the difference in color of game images in each country.

The Role of Archive as cultural memory in the age of Big Data (빅 데이터 시대 문화적 기억 보존소로서의 영상 아카이브의 역할)

  • Cho, Byung-Chul;Yuk, Hyun-Seung
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.1-10
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    • 2014
  • Recently, the value and the status of the digital archives that are built individually in the crossroads of oblivion and memory are due to big data has attracted attention globally is confusing. Video data that contains the cultural memory of the digital archive, such as culture, art, life, society, and social conditions of the time, it is a cultural heritage of national common expressed. Also, it remains a trace of history from the various media just like magazines, books, painting, photography, and film. Digital archive system is one of the best research results of media convergence and it has also a good opportunity to take full advantage of the new opportunities and cultural assets. The collection of infinite information of big data in perspective transient that exist at the same time compatibility of big data, it is trying to dismantle the cultural memory of us. It was asserted that must meet the criteria which can correspond to via the new digital era, will be applied to preserve the traditional media. The current image archive is necessary to accommodate proper two different directions.