• Title/Summary/Keyword: 영상의 입체성

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Relative RPCs Bias-compensation for Satellite Stereo Images Processing (고해상도 입체 위성영상 처리를 위한 무기준점 기반 상호표정)

  • Oh, Jae Hong;Lee, Chang No
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.4
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    • pp.287-293
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    • 2018
  • It is prerequisite to generate epipolar resampled images by reducing the y-parallax for accurate and efficient processing of satellite stereo images. Minimizing y-parallax requires the accurate sensor modeling that is carried out with ground control points. However, the approach is not feasible over inaccessible areas where control points cannot be easily acquired. For the case, a relative orientation can be utilized only with conjugate points, but its accuracy for satellite sensor should be studied because the sensor has different geometry compared to well-known frame type cameras. Therefore, we carried out the bias-compensation of RPCs (Rational Polynomial Coefficients) without any ground control points to study its precision and effects on the y-parallax in epipolar resampled images. The conjugate points were generated with stereo image matching with outlier removals. RPCs compensation was performed based on the affine and polynomial models. We analyzed the reprojection error of the compensated RPCs and the y-parallax in the resampled images. Experimental result showed one-pixel level of y-parallax for Kompsat-3 stereo data.

A Study on the Technique Develop for Perspective Image Generation and 3 Dimension Simulation in Jecheon (제천시 영상 조감도 생성 및 3차원 시뮬레이션 기술개발에 관한 연구)

  • 연상호;홍일화
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.1
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    • pp.45-51
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    • 2003
  • Stereo bird's-eyes-view was prepared for 3-dimensional view of various forms of Jecheon city, and 3-dimensional simulation was applied to it so as to show it in moving pictures in spatial. In manufacturing stereo bird's-eyes-view, perspective technology was used in image-making technology, and the basic material images are prepared as fellows: used EOC Images from Arirang-1 satellite, created DEM whose error was optionally geometric corrected after drawn from the contour line of the map on a scale of l/5,000 manufactured by national geography institute as a national standard map, and classified road lines which were manufactured as a road layer vector file of a map on a scale of l/l,000 and then overlay it over the three dimensional image of target area. Especially for the connectivity with address system to be used in new address, an arterial road map on a scale of l/l,000 that had been manufactured to grant new address was used in maximum in road network structure data of city area in this study.

Design and Implementation of Network-based Image Processing System for Deformity Analysis (네트워크 기반 기형분석 영상처리시스템 설계 및 구현)

  • 홍헬렌;김민아;김명희
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.527-529
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    • 1999
  • 기형부위의 구조적 복잡성으로 인하여 부상이나 질병을 진단하거나 수술계획을 수립하는데 있어 많은 어려움이 있다. 본 논문에서는 네트워크 기반 기형분석 영상처리시스템을 설계하고 구현하였다. 본 시스템은 기형부위를 구성하는 뼈간의 관계를 정의하고 기형 정도를 파악하기 위하여 일련의 2차원 진단 영상들을 공간적으로 구성하고 입체적 영상을 생성한 후, 객체별 모델링 및 렌더링을 가능하게 하며, 이동, 회전, 확대/축소, 컬러링과 같은 다양한 조작 기능을 제공한다. 본 개발 시스템은 클라이언트-서버 구조로 이루어졌으며, 시스템 간 사용되는 메시지 처리를 위한 진단 제어 관리기, 기형부위 영상별 가시화 및 조작을 위한 단면 및 입체 영상처리기, 원격 사용을 위한 통신망 제어기, 그리고 각종 환자 정보를 위한 데이터베이스 관리기로 구성된다. 또한 범용의 데스크탑 컴퓨터 상에서 사용자 인퍼테이스를 통하여 서버에 접속하여 영상처리시스템을 사용함으로서 보다 많은 사용자들이 동시에 사용할 수 있는 이점이 있다.

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A Feasibility Study for Mapping Using The KOMPSAT-2 Stereo Imagery (아리랑위성 2호 입체영상을 이용한 지도제작 가능성 연구)

  • Lee, Kwang-Jae;Kim, Youn-Soo;Seo, Hyun-Duck
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.1
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    • pp.197-210
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    • 2012
  • The KOrea Multi-Purpose SATellite(KOMPSAT)-2 has a capability to provide a cross-track stereo imagery using two different orbits for generating various spatial information. However, in order to fully realize the potential of the KOMPSAT-2 stereo imagery in terms of mapping, various tests are necessary. The purpose of this study is to evaluate the possibility of mapping using the KOMPSAT-2 stereo imagery. For this, digital plotting was conducted based on the stereoscopic images. Also the Digital Elevation Model(DEM) and an ortho-image were generated using digital plotting results. An accuracy of digital plotting, DEM, and ortho-image were evaluated by comparing with the existing data. Consequently, we found that horizontal and vertical error of the modeling results based on the Rational Polynomial Coefficient(RPC) was less than 1.5 meters compared with the Global Positioning System(GPS) survey results. The maximum difference of vertical direction between the plotted results in this study and the existing digital map on the scale of 1/5,000 was more than 5 meters according as the topographical characteristics. Although there were some irregular parallax on the images, we realized that it was possible to interpret and plot at least seventy percent of the layer which was required the digital map on the scale of 1/5,000. Also an accuracy of DEM, which was generated based on the digital plotting, was compared with the existing LiDAR DEM. We found that the ortho-images, which were generated using the extracted DEM in this study, sufficiently satisfied with the requirement of the geometric accuracy for an ortho-image map on the scale of 1/5,000.

A Study on the Application Technology of Three-dimensional Urban Geo-spatial Simulation using Digital Satellite Image (디지털 위성영상의 3차원 도시공간 시뮬레이션 적용기술연구)

  • 연상호
    • The Journal of the Korea Contents Association
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    • v.4 no.2
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    • pp.7-12
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    • 2004
  • The technique of birdeye image generation of terrain through the use of satellite digital images and digital maps are very important elements and have applications in fanning establishment as well as the actual design of several construction works in complex fields. This paper studies stereo perspective image generation as a possibility through 3-dimensional analysis combined with digital elevation data and remotely sensed images. For this, first of all, ortho-images generated by very accurate GCP and DEM from contour file makes 3-dimensional terrain analysis possible and allows stereo­viewing at the highway construction planning sites. So, we developed the technical methods for the 3-dimensional approach on the planning sites of highways by use of perspective orthoimages. From this research, diverse terrain analysis is possible through stereo perspective image generation, and can leads to various application in road construction through gain study results from access to realtime virtual spatial on the objects area in korea.

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Exploring the Immersion Degree Difference Between 3D and 2D: Focus on Action-Adventure Game (2D영상과 3D 입체영상에서의 액션 어드벤처 게임 몰입도 비교)

  • Kwon, Hyeog-In;Rhee, Hyun-Jung;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.157-164
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    • 2011
  • Since the movie "Avatar" made world-widely a big success, people's interest to 3D stereoscopic vision has been increasing explosively. However, it is hard to predict that for how long this tremendous attention to 3D stereoscopic would last; consumers have accumulated experience and predominant consciousness from social and cultural environmental various factors. This paper, we will try to see how people interact with 3D stereo through the empirical study. Using Jannett (2009)'s immersion questionnaire, we will measure how different people get immersed while playing game in 3D stereoscopic and 2D.

Propriety analysis of Depth-Map production methods For Depth-Map based on 20 to 3D Conversion - the Last Bladesman (2D to 3D Conversion에서 Depth-Map 기반 제작 사례연구 - '명장 관우' 제작 중심으로 -)

  • Kim, Hyo In;Kim, Hyung Woo
    • Smart Media Journal
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    • v.3 no.1
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    • pp.52-62
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    • 2014
  • Prevalence of common three-dimensional display progresses, increasing the demand for three-dimensional content. Starting from the year 2010 to meet increasing 2D to 3D conversion is insufficient to meet demand content was presented as an alternative. But, Convert 2D to 3D stereo effect only emphasizes content production as a three-dimensional visual fatigue and the degradation of the Quality problems are pointed out. In this study, opened in 2011 'Scenes Guan', the 13 selected Scene is made of the three-dimensional transform the content and the Quality of the transformation applied to the Depth-Map is a visual representation of three-dimensional fatigue and, the adequacy of whether the expert has group interviews and surveys were conducted. Many of the changes are applied to the motion picture of the three-dimensional configurations of Depth-Map conversion technology used in many ways before and after the analysis of the relationship of cascade configurations to create a depth map to the stage. Experiments, presented in this study is a three-dimensional configuration of Depth-Map transformation can lower the production of a three-dimensional visual fatigue and improve the results obtained for a reasonable place was more than half of the experiment accepted the expert group to show a positive reaction were. The results of this study with a rapid movement to convert 2D images into 3D images of applying Depth-map configuration cascade manner to reduce the visual fatigue, to increase the efficiency, and has a three-dimensional perception is the result derived.

Real-time Temporal Synchronization and Compensation in Stereoscopic Video (3D 입체 영상시스템의 좌-우 영상에 대한 실시간 동기 에러 검출 및 보정)

  • Kim, Giseok;Cho, Jae-Soo;Lee, Gwangsoon;Lee, Eung-Don
    • Journal of Broadcast Engineering
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    • v.18 no.5
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    • pp.680-690
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    • 2013
  • In this paper, we propose a real-time temporal synchronization and compensation algorithm in stereoscopic video. Many temporal asynchronies are caused in the video editing stage and due to different transmission delays. These temporal asynchronies can degrade the perceived 3D quality. The goal of temporal alignment is to detect and to measure the temporal asynchrony and recover synchronization of the two video streams. In order to recover synchronization of the two video streams, we developed a method to detect asynchronies between the left and the right video streams based on a novel spatiogram information, which is a richer representation, capturing not only the values of the pixels but their spatial relationships as well. The proposed novel spatiogram additionally includes the changes of the spatial color distribution. Furthermore, we propose a block-based method for detection of the pair frame instead of one frame-based method. Various 3D experiments demonstrate the effectiveness of the proposed method.

Stereoscopic Conversion of Monoscopic Video using Edge Direction Histogram (에지 방향성 히스토그램을 이용한 2차원 동영상의 3차원 입체변환기법)

  • Kim, Jee-Hong;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8C
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    • pp.782-789
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    • 2009
  • In this paper, we propose an algorithm for creating stereoscopic video from a monoscopic video. Parallel straight lines in a 3D space get narrower as they are farther from the perspective images on a 2D plane and finally meet at one point that is called a vanishing point. A viewer uses depth perception clues called a vanishing point which is the farthest from a viewer's viewpoint in order to perceive depth information from objects and surroundings thereof to the viewer. The viewer estimates the vanishing point with geometrical features in monoscopic images, and can perceive the depth information with the relationship between the position of the vanishing point and the viewer's viewpoint. In this paper, we propose a method to estimate a vanishing point with edge direction histogram in a general monoscopic image and to create a depth map depending on the position of the vanishing point. With the conversion method proposed through the experimental results, it is seen that stable stereoscopic conversion of a given monoscopic video is achieved.

A Study on the Delaunay Triangulation Reconstruction using the Modified EVS (수정된 EVS를 이용한 Delaunay 삼각형 재구성에 관한 연구)

  • Kwon E.C.;Shin D.K.;Kim D.Y.
    • Journal of Biomedical Engineering Research
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    • v.21 no.3 s.61
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    • pp.225-231
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    • 2000
  • The Delaunay triangulation. which is one of the surface rendering methods. have been evaluated as a good algorithm which can solve the geometrical connection problems and make high quality images. However this method also have the problem that is the 'non-solid' connection between slices. In this paper, we proposed a new method for the Delaunay triangulation for the surface rendering from 2D medical images in the PC environment. The proposed method was designed to eliminate 'non-solid' tetrahedra. which had no correspondence to the geometric closeness, and used elimination algorithm with modified External Voronoi Skeleton path. This method enabled us to eliminate 'non-solid' tetrahedra without affecting other regions. Thus we could effectively reconstruct the complex shaped objects which were compactly connected with tetrahedra.

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