• Title/Summary/Keyword: 연출 기법

Search Result 174, Processing Time 0.024 seconds

Under the Pressure of the Topic Selection and Representation Rules of the Mass Media over the Slow Political Process Time - For Example the Televised Debate to Elections to the Federal Assembly in Germany (미디어 생산시간이 미디어 정치에 미치는 영향에 관한 연구 - 독일총선의 TV토론을 중심으로)

  • Shim, Young-Sub
    • Korean journal of communication and information
    • /
    • v.45
    • /
    • pp.187-219
    • /
    • 2009
  • Under the pressure of the selection of topics and the presentation rules of mass media, politics in media society increasingly resort to professionalized forms of theatrical staging as a means of self-portrayal. Although these staging methods are not contradictory to what is actually going on in politics, they strongly advantage the tendency to focus exclusively on the staging of an event. Through their competition for public attention, politicians have been developing sophistication regarding placement and staging of events as well as regarding factual information. In the process of this transformation, politics that are issue-related and based on binding decisions are being gradually transformed into symbolic politics. Moreover, through their appearance on TV, politicians first of all need to possess presentational skills which are not necessarily related to their political achievements. Still, presentational skills decide over the success in politics of those politicians. The reason is that a politician who possesses presentational skills is still being perceived as being successful even if his political achievements notedly lag behind. On the other hand, political achievements are being underrated if a politician lacks the talent to present himself in front of the media. “The staging of politics, “politainment”, on the stage of mass media is evolving into a key structure which is responsible for a new coinage of politics in all different kinds of dimensions: the selection of staff, the role of action programs and their impact for the legitimation of political acting, even in relation to therole of pivotal political institutions such as parties and parliaments in the political process. The TV debates during the Bundestag elections of the year 2002 and 2005 are being analyzed and judged as “staging of politics”(politainment). Self-dramatization in media society concerning media discourses about politics and political self-portrayal has become a basic principle of political communication. Self-dramatization is a vital challenge for adequate political communication and content-based orientation in our present media democracies.

  • PDF

Invigorating Local Festival Directing -Case Study of Namhaean Byeolsingut- (지역축제 활성화를 위한 축제의 연출 방안 모색 -남해안 별신굿을 중심으로-)

  • Lee, Ki-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.1
    • /
    • pp.128-138
    • /
    • 2014
  • Local festivals quite often give their visitors and local residents a good opportunity to experience the regional culture thoroughly. Also, the festivals empower the cultural pride and communal sociality, and create new jobs improving local economy. In Korea, more than 700 local festivals are held every year. Each festival is organized and operated upon all different purpose and mission. It is unfortunate, however, that many festivals fail to balance between making profits and accomplishing their purpose. Festival's marketing plan and content management should be cohesive, but at the same time, they also should be different depending on the festival's purpose and program. Especially in case of performance natured festivals, the role and function of festival directing should be more weighed on content management. Namhaean Byeolsingut is one of performance natured festivals, in which its archetype or primitive form is well maintained. This study observes the primitive form of NB from the director's viewpoint, and then provides a solid foundation on how those main characteristics of NB could be applied to invigorating local festival directing. The directing suggestions here are motivated by NB's ritual, performative, and play form.

A transcode scheduling technique to reduce early-stage delay time in playing multimedia in mobile terminals (이동 단말기에서 멀티미디어 연출시 최초 재생 지연시간을 줄이기 위한 트랜스코드 스케줄링 기법)

  • Hong, Maria;Yoon, Joon-Sung;Lim, Young-Hwan
    • The KIPS Transactions:PartB
    • /
    • v.10B no.6
    • /
    • pp.695-704
    • /
    • 2003
  • This paper proposes a new scheduling technique to play multimedia data streams in mobile terminals. The paper explores the characteristics of multimedia data streams , firstly. On basis of these characteristics, selection of specific data stream can be possible as well as transcoding protest. Our approach aims at reducing the early-stage delay time more effectively since it makes possible to select and transcodes some specific streams by employing a selection policy rather than transcoding all streams in the playing process Thus, this paper suggests a stream selection policy for the transcoding based on EPOB (End Point of Over Bandwidth). It aims to lower the required bandwidth of multimedia streams than the network bandwidth level and also to minimize early-stage delay time for multimedia streams, which is to be played in mobile terminals.

A PULL-based Data Transfer Method for HyperPresentation Mail on Internet (인터넷 기반 하이퍼 프리젠테이션을 위한 PULL 방식 데이터 전송 방법)

  • Kim, Jeong-Hun;Kim, Eyun-Young;Lee, Seung-Hun;Lim, Young-Hwan
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2000.10a
    • /
    • pp.747-750
    • /
    • 2000
  • 하이퍼 프리젠테이션의 개념은 하이퍼 미디어처럼 시간에 따라 변하는 멀티미디어 프리젠테이션들이 서로 동적으로 연결되어 있고, 하이퍼 링크의 내용이 연속적 프리젠테이션 동안 시간에 따라 변화될 수 있는 것이다. 하이퍼 프리젠테이션 메일을 위해 PUSH 및 PULL 방식의 스트림 엔진이 사용될 수 있다. 협대역 네트웍망 또는 인터넷 망에서 하이퍼 프리젠테이션 메일의 연출을 위해서는 PULL 방식의 데이터 전송 방법이 유일한 대안이다. 주요 논점은 최적의 버퍼를 관리하는 방법과 실시간 연출을 위해 하이퍼 프리젠테이션을 포함한 스트림 스케줄링 기법을 찾는 것이다. 이 논문에서 하이퍼 프리젠테이션을 포함한 멀티미디어 메일의 개념을 제안하며, 역시 저속의 인터넷상에서 실시간으로 연출되어지는 프리젠테이션 메일의 방법을 기술한다.

  • PDF

Multiple-Section Using 3D Spline based Cut-Scene Effect (3차 곡선을 이용한 다 구간 경로 기반의 컷씬 효과)

  • Sun, Bok-Gun;Shin, Young-Seo;Park, Sung-Jun
    • Journal of Korea Game Society
    • /
    • v.11 no.1
    • /
    • pp.93-100
    • /
    • 2011
  • Cinematic camera techniques are being increasingly applied to the game development these days. In this study, the object movement and camera effect for the game development using the curve in the 3D space were discussed. The Catmull-Rom spline algorithm follows the curve more closely than the other curve algorithms. With the algorithm proposed in this study, the Catmull-Rom spline was dynamically created according to the user's input in multiple sections in the 3D space, and objects smoothly passed along the route. In addition, Cut-Scene section is specified using the Catmull-Rom spline and the object movement can be observed. The results of the study on the accuracy and efficiency of the curve showed that the Catmull-Rom spline is very efficient not only for the object movement but also for the cinematic camera technique.

A study on 3D Animation Direction Method of Robert Zemeckis Focusing on and (로버트 지메키스의 3D 입체 애니메이션 연출 방법에 관한 연구 -<폴라 익스프레스>와 <크리스마스 캐롤>을 중심으로-)

  • Kim, Ho
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.8
    • /
    • pp.93-100
    • /
    • 2013
  • Works of director Robert Zemeckis have attracted much attention after the appearance of in which realistic digital characters appeared. Although he quitted animation production after , his 3D animation contributed to the 3D stereoscopic animation direction considerably. This study compared and analyzed representative 3D stereoscopic works of Robert Zemeckis with special reference to the theoretical background of 3D stereoscopic, cubic effect awareness factor using single eye sight and dual eye sight and matters of consideration in the direction of 3D stereoscopic image. This study also examined an expression method used in his works to improve cubic effects focusing on and .

A study of display technique and display organization system for experience display of science technique - Focused on experience display of up-to-date science technique(NT, MEMS, BT) - (첨단과학기술 체험전시를 위한 연출기법 및 전시구성체계에 관한 연구 - 첨단과학분야(NT, MEMS, BT)의 체험전시를 중심으로 -)

  • Song, Hyun-Mi;Choi, Jun-Hyuck;Lim, Che-Zinn
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2005.05a
    • /
    • pp.182-186
    • /
    • 2005
  • The purpose of this research is to develop subject of up-to-date scientific technology, according with science museum, and to deviate from the old style, simply-seeing display, and the passive display which simply support narrative styles by one-way action. In addition, for motivating audience to take part in the display, this study is to analyze displaying technique, key marks of an exhibit and then to create the way which science museum should follow in order to plan interactive scenario and display technique. By analysis and consideration of museums, which I took for a sample, this study will work out display scenario, based on interactive concept, and experience display technique. Moreover, this study will suggest alternatives and basis in order to develop display technique of up-to-date science in science museum.

  • PDF

Prefetch Method for Multimedia Presentation on Mobile Device (이동 단말기에서 멀티미디어 연출을 위한 버퍼 선일출기법)

  • 공란숙;최원희;박성근;이종호;임영환
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2003.11a
    • /
    • pp.417-420
    • /
    • 2003
  • 요즘은 여러 멀티미디어 데이터가 기존의 PC에서 재생되는 것이 아니라 핸드폰, PDA와 같은 이동단말기에서 재생되기가 요구되고 있다 멀티미디어 데이터의 용량이 크고 시간에 종속적인 연속 미디어이기 때문에 데이터의 일부론 미리 가져와서 재생하는 Prefetch기법이 필요하다. 영역 분할 기법과 재생가능성 분석기법을 통해서 멀티미디어 프리젠테이션의 재생가능 여부를 분석하고 재생이 불가능한 프리젠테이션은 EPOB지정을 이용한 Prefetch기법을 적용한 후 재생가능 여부를 판단한다. Prefetch하는 시점과 데이터의 양을 지정함으로서 원활한 멀티미디어 프리젠테이션을 재생 할 수 있다.

  • PDF

A Study on the Development of Film with the Advancement of Editorial Techniques (편집기법의 진보와 영화의 발전에 관한 대한 연구)

  • Huang, Lixiang;Choi, Wonho
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2019.05a
    • /
    • pp.87-88
    • /
    • 2019
  • 영화에서의 표현 방식은 매우 중요한다. 하나의 이야기가 편집 기법을 통해 상반된 내용으로 바뀔 수도 있기 때문이다. 때문에 편집 기법은 점점 정교해지고 있으며, 이에 따라 영화 예술도 추동되고 있다. 연구자는 영화의 연출과 구성, 리듬과 몽타주 등의 기법을 분석하여 편집이 영화에 끼치는 영향에 대해 연구하고자 한다. 그럼으로써 편집 기법과 영화의 상호성에 대한 체계화에 기여하고자 한다.

  • PDF