• Title/Summary/Keyword: 연동 방안

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A Handover Mechanism in Internetworking with UMTS/WLAN based on HMIPv6 (HMIPv6 기반의 UMTS/WLAN 연동 네트워크에서의 핸드오버 방안)

  • Jeong Eunjoo;Park Sangjun;Lee Hyewon K.;Kim Jaeha;Kim Byunggi
    • Journal of KIISE:Information Networking
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    • v.32 no.4
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    • pp.508-514
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    • 2005
  • The research in internetworking between UMTS and WLAN, which is completed with merits and demerits, Is actively progressed to establish global roaming environments. This internetworking is classified into two groups: loosely-coupled and tightly-coupled. h tightly-coupled mechanism demands lots of investment and considerable amountof time to construct, which is directly connoted between UNTS and WLAN via IWU. On the other hand, a tersely-coupled mechanism is more scalable and easier to implement than a tightly-coupled one while it has critical drawbacks of packet loss and blocking of services due to handover delay. To alleviate these drawbacks. this work proposes a handover scheme between UMTS and WLAN, which is based on HMIPv6. The performance of the proposed scheme is evaluated by the simaulation. The proposed internetworking scheme based on HMIPv6 shows hotter performance than those based on MIPv6.

A study on the Image Augmented Reality Card using Augmented Reality (증강현실을 이용한 이미지기반 AR카드 활용방안 연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.467-474
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    • 2014
  • Augmented reality in the smart environments is the interaction between the user and the media through the expansion of a variety of experiences is provided. How to use the location information, how to use markers, utilizing real-time marker-less interaction with the real world and the virtual world, such as the mapping method intermediary situated in real-time. Expansion of the elements of experience, and augmented reality as a tool of information being utilized. Educational Edutainment AR card to take advantage in terms of content was a real-time marker-less approach to create an image map image map was constructed urbanization. Stereoscopic 3D environment, taking advantage of the object produced by combining augmented reality and way of interaction, educational content. Help in terms of active and passive involvement pra realistic interest leads to a way of giving tangible.

Collaborative Visualization of Warfare Simulation using a Commercial Game Engine (상업용 게임 엔진을 활용한 전투 시뮬레이션 결과의 협업 가시화)

  • Kim, Hyungki;Kim, Junghoon;Kang, Yuna;Shin, Suchul;Kim, Imkyu;Han, Soonhung
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.57-66
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    • 2013
  • The needs for reusable 3D visualization tool has been being raised in various industries. Especially in the defense modeling and simulation (M&S) domain, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing processes. To facilitate the effectiveness, states-of-the-arts M&S systems are applying VR (Virtual Reality) or AR (Augmented Reality) technologies. To reduce the work burden authors design a collaborative visualization environment based on a commercial game engine Unity3D. We define the requirements of the warfare simulation by analyzing pros and cons of existing tools and engines such as SIMDIS or Vega, and apply functionalities of the commercial game engine to satisfy the requirements. A prototype has been implemented as the collaborative visualization environment of iCAVE at KAIST, which is a facility for immersive virtual environment. The facility is intraoperative with smart devices.

A Point of View on the Use of Fractals in Art Therapy (미술치료에서 프랙탈의 활용방안에 관한 소고)

  • Lee, Hyun-Jee;Yeon, Ohk-Hyun
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.354-367
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    • 2020
  • This study is on the consideration of the scope of application of art therapy and fractal through the review of literature at home and abroad. The complex system is the opposite of the Euclidean system, a concept suitable for understanding the contemporaries with ambiguous boundaries and decentralized phenomena. The self-similarity and inventiveness of fractal, the geometry of nature, is used as fractal art in art as well as tree trunk, cloud and plant, especially in art therapy, fractal is considered to be available in the field of mandala and neuroscience. From brain-based research to mandala, exposure to natural patterns, clinical diagnosis through fractal analysis and software development, fractal has potential elements that can be developed in art therapy. Fractal, which is easy to link with computers due to its nature, is a necessary study at this point when non-face-to-face contact with the Corona virus is recommended. Currently, research on fractal art therapy is insufficient in Korea. Therefore, this research is intended to present as a basis for scientific and objective diagnostic tools and treatment at clinical sites using art therapy using fractal.

Studies on the Traffic Information Collection System using Electronic Toll Collection Service (하이패스 단말기를 이용한 교통정보수집 시스템에 관한 연구)

  • Lee, Seung-woo;Shin, Seung-Jung;You, Hee-kyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.6
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    • pp.165-172
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    • 2008
  • The decisive factor for the popularization of telematics services in the future isn the ability to produce advanced service that match the needs of drivers and passengers. The Dedicated Short Range Communication(DSRC)-type of wireless communication system, which is being developed for the Intelligent Transport System(ITS), is one of the broadband wireless systems contributing to the improvement of driver and passenger needs, such as convenience, entertainment, comfort and safety. In this paper, the possibility of applying this system to the traffic information collection service will be explored. Further, a description of the service design for the traffic information collection system using electronic toll collection service will be provided, in the knowledge that the existence of information communication equipment mounted vehicles will remain.

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A Methodology for the Establishment of CityGML Based 3D Drainage Facility Information Model for Runoff Analysis (강우우수 유출해석을 위한 CityGML 기반 3차원 도시 배수시설 정보모델 구축 방안)

  • Lee, Sang-Ho;Jang, Young-Hoon;Kim, Jong Myung
    • Journal of Korean Society of Disaster and Security
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    • v.9 no.2
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    • pp.77-86
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    • 2016
  • In this study, we have created CityGML based 3D information model for drainage facility, manhole and terrain. It conducted analysis of the rainfall-runoff leak through the information model for obtaining interoperability for information integration between city models. The models have advantages to manage the infrastructure information in point of semantic meaning and geometric information by converting the original 2D GIS construction information into the 3D information model. The input values can be automatically generated through the 3D information model of this study, while the values should be entered manually in the conventional method. Also, it can be useful to check the flooding level and related locations by connecting the result of rainfall interpretation and information model.

A Planning study on the VR/AR Common Platform in Electric Power Industry (전력산업에서 VR/AR 기술동향 및 공통 플랫폼 구성방안 연구)

  • Chae, Changhun;Choi, Minhee;Yoo, Eungeun;Lim, Chanuk;Park, Jinwoo;Jung, Namjoon
    • KEPCO Journal on Electric Power and Energy
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    • v.2 no.3
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    • pp.397-402
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    • 2016
  • Recently, many ICT companies are trying to expand the ecosystem of VR (Virtual Reality) and AR (Augmented Reality). They are developing a variety of industries such as entertainment, education, e-commerce and so on. There is also contains the power, energy field. And application related with VR/AR will increase in power industry. Thus, Platform is necessary because there are problems such as re-use, interface with legacy system and security. We can expect the convenience and efficiency by developing VR/AR power platform. In this paper, we will discuss the trends of VR/AR technologies, possibilities of VR/AR in energy field, essential elements of VR/AR power platform. In the future, we expect to lead standards of VR/AR in energy and to develop a killer application such as Pokemon GO.

Implementation of Indoor Environment Monitoring and Automatic Control System based on Internet of Things (사물인터넷 기반 실내 환경 모니터링 및 자동제어 시스템 구현)

  • Lee, Sang Hoon;Kim, Jin-Yeop;Kim, Su-Yeon
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.6
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    • pp.71-80
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    • 2016
  • Along with the increase in the standard of living, the interest and awareness level of the public about environmental issues have also gradually increased. Recently, time spent on indoor activities have increased and the need for awareness and demand on methods in improving the quality of an indoor environment has been recognized. The purpose of this study is to sense the environment information through real-time monitoring of the room environment by using the IoT based technology and to maintain and improve the indoor environment to an appropriate level through the developed interlocking controller device. This provides an automatic control system in improving the indoor environment at home and other small areas like general offices in place of the traditional passive interior environmental improvement actions or large-scale facility control system. A status analysis with the relative reference values of the air quality and CO2, temperature and humidity and illumination and noise was applied through transmitting a control signal to automatic control module in accordance with the nine indoor environment standards set to improve the indoor environment.

Windows based PC Log Collection System using Open Source (오픈소스를 이용한 윈도우 기반 PC 로그 수집 시스템)

  • Song, Jungho;Kim, Hakmin;Yoon, Jin
    • KIISE Transactions on Computing Practices
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    • v.22 no.7
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    • pp.332-337
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    • 2016
  • System administrator or security managers need to collect logs of computing device (desktop or server), which are used for the purpose of cause-analysis of security incident and discover if damage to system was either caused by hacking or computer virus. Furthermore, appropriate log maintenance helps preventing security breech incidents through identification of vulnerability. In addition, it can be utilized for prevention of data leakage through the insider. In the paper, we present log collection system developed using open source supported by commands and basic methods of Windows. Furthermore, we aim to collect log information to enable search and analysis from diverse perspectives and to propose a way to integrate with open source-based search engine system.

A Design and Implementation of Digital Ultra-Narrowband Walky-Talky Using Direct Conversion Method (직접 변환 방식을 이용한 디지털 초협대역 무전기 설계 및 구현)

  • Chong Young-Jun;Kang Min-Soo;Yoo Sung-Jin;Chung Tae-Jin;Oh Seung-Hyeub
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.6 s.97
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    • pp.603-614
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    • 2005
  • In this paper, digital ultra-narrowband Walky-Talky using direct conversion method for CQPSK modulation scheme is implemented with satisfying the requirements of APCO P25. RF transceiver design and implementation scheme that minimize the influence of DC-offset and AC-coupling at ultra-narrowband is proposed. This scheme also minimizes the influence of nonlinear characteristic at power amplifier fir CQPSK modulation method. Test results of full system including DSP module and direct conversion RF transceiver show that FCC emission mask at 36.8 dBm PEP meets the standard requirements. The characteristic of receiver AGC by PWM control signal is linear at 40 dB dynamic range and voice communication at input power level of -116 dBm is successful. Also it is verified that the performance of BER versus frequency offset and versus SNR meets the standard requirements.