• Title/Summary/Keyword: 연극콘텐츠

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Analysis of the Relation of Significant Between Animation Character and Mask (애니메이션 캐릭터와 마스크의 의미적 관계에 관한 연구 분석)

  • Kim Ji-Hong
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.456-460
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    • 2005
  • This paper will be examined new character analysis method by the concept of mask. Mask can be identified by wearer or viewer itself. It can be detected the similarity of agent that is represented viewer for putting their emotion. Therefore character and mask take the same role of representing ethers. The result of this study can be evidenced that animation character is possible to be analyzed into the concept of mask and this theory can also be adapted to drama and movie.

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Exploring the Meaning of Dance Sports Experience of College Students in Theater (연극 전공 대학생들의 댄스스포츠 체험 의미 탐색)

  • Hong, seo-hyun;OH, Se-Kon
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.331-332
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    • 2017
  • 본 연구는 연극을 전공하는 대학생들을 다양한 문제점(한정된 자기개발, 불안정한 정서인식 등)의 관점으로 바라보며 이 관점을 댄스스포츠를 체험을 통한 개선에 초점을 두었다. 연구의 방법은 실제사례를 통한 참여자들의 심층면담을 통하여 결론을 제시하였다. 결과로는 첫째. 움직임을 하면서 신체에 대해 이해하며 그것을 기준으로 움직임을 다양하게 사용할 수 있다. 둘째, 자신의 감정 상태를 이해할 수 있었고, 자기개발 및 스스로를 평가할 수 있는 능력이 생기게 되었다. 셋째, 외적으로는 디테일한 연기력을 갖추게 되었고 특히 시선처리에 있어서 구체적인 표현을 할 수 있었다. 또한 한정적인 움직임과 특기에서 벗어나 다양한 특기를 체험함으로써 자신감을 키울 수 있었다. 넷째, 댄스스포츠에 대한 부정적인 인식에서 벗어나 긍정적인 인식을 갖고 체험할 수 있었다. 다섯째, 연기의 표현방식과 댄스스포츠의 표현방식을 굉장히 유사하다.

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The Impact of Brand's Backstage Information Disclosure via Social Media Contents on Consumer Responses: Adoption of Dramaturgical Theory (브랜디드 콘텐츠를 통한 브랜드 무대후면영역(backstage) 정보 노출이 소비자 반응에 미치는 영향: 연극적 접근이론의 적용)

  • Moon, Jang Ho
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.139-152
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    • 2015
  • One of the most latest trends in today's marketing practice is to create branded contents for interacting with online consumers. Marketers are increasingly adopting behind-the-scene contents which disclose a brand's backstage information in their contents marketing efforts. The current study conceptualizes this behind-the-scene storytelling based on dramaturgical theory and investigates its impacts on consumer responses. The study also examines how consumers advertising skepticism level would influence on the evaluation of branded contents. In addition, the moderating role of advertising skepticism in evaluating brand's backstage information is investigated. The findings suggests that consumers who are exposed to brand's backstage indicate greater information attitude, brand attitude, and purchase intention than those who are not exposed to brand's backstage. Also consumers who have lower advertising skepticism evaluated branded contents more positively than high ad skepticism consumers. Lastly, the moderating role of advertising skepticism on the impact of brand's backstage disclosure is reported.

A Study on the Age of Digital Media and Virtual Reality, Theater and Acting Education (디지털 매체와 가상 세계의 시대, 연극-연기 교육 연구)

  • Nayoung Suh
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.251-257
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    • 2024
  • After the pandemic, the world has brought about a society that connects to digital content faster. In the performing arts world, technology is also changing the production environment, content, and format of works. In addition, theatre and performances linked to digital media and virtual reality continue to be actively developed and increased. This paper first diagnoses how theater and acting education are meeting consumers(students) in a time when these changes progress rapidly. In the post-COVID-19 era, a crack began in the traditional method of education. We look at the existing problems of traditional education of theatre and acting in detail and look at the points of change from the changes in the virtual world and digital media environment. In conclusion, post-pandemic theater and acting education needs to shift to a consumer-centered paradigm.

A Study on Effective Collaborative Production Processes for Multimedia Convergence Performances (다매체 융합공연을 위한 효율적인 협업제작과정 연구)

  • Kim, Ga-Eun;Park, Jin-Won
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.49-61
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    • 2020
  • Recently, the convergence of genre-mixed collaboration and technology-mixed collaboration in performance art strategically fuses different goals and different properties, satisfying anticipated demand, and developing into experimental forms that bring out convergence contents of new value. To supplement problems of convergence attempts and heighten levels of completion, the effective collaborative processes of media experts must be studied and improved. This thesis attempts to study effective collaborative production plans of convergence performance that correspond to the demands of the times through multimedia convergence performance prototypes(Live performance play + Pre-made digital animation). It categorizes performance production processes into pre-production and production and researches the effective collaborative production processes of convergence performances that utilize these two forms of media through work selection, production direction establishment, human resource constituents, production schedule plan establishment, visualization processes, and performance practices and rehearsals. Continuous research must be conducted based on convergence performance contents planning, changes in production methods, and an understanding of distinct characteristics among convergence contents for the industrial development systemization and vitalization of convergence contents to be made possible.

1960's Acting Method of Experimental Theater (1960년대의 실험극 연기 메소드 연구)

  • Park, Ho-Young
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.184-191
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    • 2009
  • Ideas regarding acting among new theater groups In the 1960s can be summarized in two major trends. The first trend was characterized with the pursuit of identity in a play. The second trend was characterized with the pursuit of creating a play that strongly and passionately explores internal human reality. In their pursuit of the goal of the second trend, they shockingly and strongly destroyed anything by rising in revolt against the existing spatial language. They believed that acting beyond acting as pursued by Stanislavski is not to implant a new type of human, but to develop the self hidden within the actor or to remove the actor's mask. Based on such recognition, the first thing that actors have to do is to remove or break free from the shell or skin that surrounds them. Accordingly, they sought a method that helped them act while taking off their shell or mask during acting and finally got the answer from "improvisation." One thing with improvisation is its way of stimulating the unconscious world of the actors in order to allow them to strongly express the hidden instinctive emotion from deep within them.

Contemporary Acting Characteristics (현대 연기 특성 연구)

  • Park, Hoyoung
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.707-715
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    • 2016
  • The most important role of actors is to transmit the thoughts and feelings to the audience or viewers. The expression methods of acting of each genre are clearly different. In order for the actors to act, crossing over the boundary of each genre such as movies, TV, dramas, musicals, they should understand the characteristics of each of the subdivided genres. If they understand the characteristics of the acting method different from one another and acquire the expression method to adapt to the spatial circumstances of each of the media, it becomes freer to act, crossing over the boundary of each of the genres. For the sake of this, actors must understand and acquire the characteristics of each of the genres. First of all, it is important to understand the difference between acting in the media and acting on the stage and to understand the characteristics of each of the genres.

Pauses and Ellipses in Chekhov's Plays: Focusing on Three Sisters (체홉극속의 포즈와 말줄임표에 관한 고찰:세자매를 중심으로)

  • Lieu, Ji-Mi
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.186-197
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    • 2010
  • The things that you cannot miss when reading Chekhov's plays are "pauses" and ellipses lining up in the middle of the lines. I think what meaning to amplify and how to express a great number of "pauses" and ellipses when one directs Chekhov's works may be a crucial element that makes his works more Chekhov-like. First, proper uses of "pauses" and ellipses may be helpful for determining the characteristics of the characters. So silence in Chekhov drama allows his plays considered relatively lacking actions to become totally different drama texts with musical dynamics, that is, functions as directive or acting material to be treated delicately.

Close Looking at Gilles Deleuze's Any-Space-Whatever (무규정 공간 자세히 보기)

  • Kim, Jung-Ho;Kim, Jae Sung
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.765-790
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    • 2021
  • The affection-image is the close-up of the face with real connections in space-time, or with virtual conjunction, outside spatio-temporal co-ordinates. The close-up can carry its own space-time in background. with deframing and fragmentation, Space itself has left behind its own space-time connection and become any-space-whatever that is the affection-image. The elements of any-space-whatever are the shadows, lyrical abstraction, the colors, the disconnected parts, the empty space. Deleuze examines any-space-whatever through the close ups, fragmentation of space and de-framing in Dreyer and Bresson's cinema.

A Study on the Model for Revitalizing Creative Village Through Culture : Focusing on Miryang Theater Village (문화를 통한 창조농촌 활성화 모델 연구 : 밀양연극촌 사례를 중심으로)

  • Chung, Suhee;Lee, Byungmin
    • 지역과문화
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    • v.7 no.1
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    • pp.27-57
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    • 2020
  • This study focuses on the culture-based revitalization strategy in creative rural areas. To this end, we first summarized the concept of creative village, which has been discussed in Japan and the West. Also, based on the relationship between them, we proposed a revitalization model of creative villages through the culture and arts. In this process, the concept and relationships were examined in detail through the example of Miryang Theater Village in Miryang. In addition, this study analyzed the problems of Miryang Theater Village and applied it to the concept of creative village and suggested an alternative. Through this process, we reconsidered the meaning and possibility of cultural arts in the creative village. And, it was confirmed that the cultural arts could be realized through the balance and organic linkage between the elements of creative villages in order to localize them in combination with the regional specificity of rural areas.