• Title/Summary/Keyword: 여가경험

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A Study on the State of Drinking among Office Workersin a Region (일부 지역 직장인의 음주실태에 관한 연구)

  • Kim, Kwang-Hwan;Han, Jin-Sook
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.911-912
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    • 2011
  • 2009년 6월 20일부터 2009년 7월 10일까지 실시하여 198명으로 일선 직장인들의 음주량과 음주 횟수등을 조사하고 그에 따라 직장에 미치는 영향을 조사해서 보다 적극적인 직장인의 음주 대책을 수립하기 위해 기초적인 자료를 제공하기 위해서 시도되었다. 음주량에 미치는 요인을 보면, 가족이나 의사가 금주 권고한 경우(p<.001), 흡연상태(p<0.01) 및 취중 기억할 수 없었던 경험(p<0.05) 문항이 통계적으로 유의한 차이를 보였다. 또한 전체 모델의 설명력은 52.9%로 나타났다. 이상과 같은 결과를 볼 때, 2005년도의 정부 국민건강증진종합계획 2010은 이러한 내용을 반영하여 수립되었으나 2010년 현재 국민의 음주량이 현저하게 감소하지는 않았고 직장인의 음주량은 큰 변화가 없고 직장에서의 스트레스를 해소하는 취미활동이나 여가선용이 활용되고 있지 않아 효과를 보지 못하고 있다. 이러한 현실에서 보다 적극적인 정책수립과 접근방법을 고려해야 할 것이다.

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An Analysis on the Effect of Retirement on Health (은퇴자의 건강상태 분석)

  • Yee, Seung-Yeol
    • Journal of Labour Economics
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    • v.30 no.2
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    • pp.61-86
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    • 2007
  • This study investigated the health outcomes of the aged male workers who retired before 2003, using the Korean Labor and Income Panel Study data. Empirical study shows that the subjective and objective health conditions of the retiree are worse than the non-retired. And the random-effect panel probit analyses got the results that the effects of retirement on health are different by the retirement reason and the subjective health conditions.

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양계 경리 실무

  • 송재만
    • KOREAN POULTRY JOURNAL
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    • v.8 no.8 s.82
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    • pp.119-122
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    • 1976
  • 지난 10년간의 돌이켜보면 국내양계업계는 장족의 발전을 거듭하였다. 그러나 이와 비례하여 양계업자간의 경쟁이 그만큼 치열해졌다. 뿐만 아니라 장래에는 외국의 양계업계와 어깨를 나란히 하여 그들과 경쟁할 경우도 예상하여야 할 것이다. 이와 같이 업계의 격화하여가는 경쟁에서 낙오되지 않고 업체를 유지하며 경쟁에서 승리하자면 무엇보다도 양계기술의 향상과 경영의 합리화 및 생산성 향상을 꾀하고 생산비용의 절감에 주력하지 않을 수 없게 되었고 75년도 말로서 감면기간은 끝나 금년도부터는 소득금액의 50$\%$에 상당하는 세금이 부과될지도 모른다는 사실을 두고 볼 때 과거 어느 때보다도 양계 경영 기장에 유의하지 않을 수 없다 하겠다. 특히 양계경영은 내일을 예측할 수 없는 경영난의 어려움을 항상 가져야 한다는 것과 농산물도 마찬가지 이겠으나 양계업의 주산물인 계란과 육계의 가격을 시장에서 형성된다는 점에서 보다 합리적인 기장의 필요성을 갖게 되는 것이다. 다른 공산품의 제조와 달리 양계업의 제조(생산)과정의 기장에는 이렇다할 기장원칙이 성립되지 않는 본 업계의 문제점을 두고 볼 때에 비용의 처리에 세심한 주의를 요한다. 이에 본인은 업계의 추세를 중시하고 국내외의 서적과 이 분야에서의 경험과 타업종에서 추진되고 있는 기장의 합리화와 원가계산제도의 경향을 바탕으로 하여 양계경영에 적용될 생산원가산출과 기장에 대하여 부족하나마 $\ulcorner$월간양계$\lrcorner$에 게재하면서 함께 연구하고자 한다.

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The Differential Becoming and Transformation of a Region through the Life-world of Women-A Case Study of Seongnam City- (성남시 여성의 생활세계를 통해서 본 지역의 차별적 생성과 변화)

  • 이윤호
    • Journal of the Korean Geographical Society
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    • v.35 no.4
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    • pp.599-619
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    • 2000
  • 본 연구는 지난 30여 년 동안 두 번의 신도시개발 정책으로 인하여 이원적 도시구조를 지니게 된 성남시의 차별적 생성과 변화를 행위주체자로서 여성을 선택하여 그들의 생활세계-생활사, 사회.경제적 배경, 지역정체성, 지역사회의 관계, 일상과 생활공간-를 통하여 공간과 사회와의 관계에서 경험적으로 입증하고자 하였다. 그 결과 성남시는 차별성을 지닌 두 지역사회를 생성하게 되었으며, 각 장소의 행위주체자(여성)의 생활세계에 있어서도 차별적 특성을 나타내어 기존시가지 주부들은 신시가지에 <가까이 하려는> 경향을, 신시간지 주부들는 <구별짓기>의 경향을 나타내고 있었다. 또한 전업주부의 일상생활을 통해서 볼 때 기존시가지의 경우에는 오전에는 주로 부업활동에, 오후에는 주변 이웃과의 교제활동을 주로 함으로써 자신의 거주지를 생산현장으로서의 공간으로 형성해 가고 있는 반면 신시가지 주부들은 오전에는 사적인 생활 즉 여가활동에, 오후에는 자녀교육활동에 참여하는 등 자신의 거주지를 소비현장으로서의 공간으로 형성해 가고 있었다.

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Experiences in Self-leading Leisure Activities of Middle-aged Office Workers (중년 사무직 근로자의 자기주도형 여가활동 경험)

  • KIM, Jeong-Soo
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.5
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    • pp.1348-1357
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    • 2016
  • This study was to describe the process on experiences of self-leading leisure activities and develop a substantive theory that explains lifestyle in middle-aged office workers. The participants were 12 persons who had participated in self-leading leisure activities. Data were collected with in-depth interviews and analyzed by grounded theory in Strauss and Corbin. Through analyzing process, 28 concepts, 14 subcategories, and seven categories were deduced. The periods of process were divided four stages, plateau, the phage of recognition in social duties, the phage of strengthen in competency, and the phage of reconstruct in successful lifestyle. The core category, 'disclosing of self-esteem' incorporated the relationship between and among all categories and explained the process. The findings indicate that self-leading leisure activities helped to their own health and developed their social activities. Therefore, we would consider in developing health promotion program about favoring leisure activities factors for the middle age office worker.

A Phenomenological Study on Growth Experience of Youth with Part-time Jobs (아르바이트 청소년의 성장경험에 관한 현상학적 연구)

  • Koo, Seung-Shin
    • The Journal of the Korea Contents Association
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    • v.17 no.10
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    • pp.406-419
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    • 2017
  • This study is to explore the essence and meaning of part-time job experience, in particular, to deduce growth experience through part-time jobs. This study is based on time-experience of phenomenological research method developed by the van Manen. For this research, the research data was collected by reviewing high school student part timer in Gyeonggi-do, those who had experience of average of two-year part time work or currently at work, and by undertaking in-depth interviews with seven of them from the March to April of 2017 with the agreements of the participants of this study. Time-experiences, i.e. part-time job experiences of youths, can be arranged as the following subjects. 'the feeling necessity part-time job and seeking it', 'adapting hard life of part-time', growth-experiencing through part-time work..The necessities for part-time job are feeling up consumption needs, aidsing domestic economy, pursuing independence, social and leisure life, self growth and preparing for the future. Adapting of part-time jobs are mastering, enduring, skillfuling work related to work adatation, and enduring ostracizing of old members, stopping and lasting, building bonds related to relationship adaptation. Growth-experiencing through part-time work are formig rational management for money, mental growth, preparing for the future. Based on these findings, the suggestion and limitation of the study were presented.

An Exploratory Study on the Demand & Supply to Senior friendly industry to Culture Contents Technology(CT) R&D (문화콘텐츠기술(CT) R&D 연계 고령친화산업의 수요와 공급에 관한 탐색적 연구)

  • Kim, Yeon-Jeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3848-3855
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    • 2009
  • Many social and environmental changes emerged by the increasing of the number of the aged to entrance the aged society. This study explored the current supply status on Contents Technology R&D(research and development) of CT ministries and market policies(senior friendly industry) targeting to elderly consumers and the needs and demand of elderly generation to knowledge information technology. In, 2008, Ministries announced the sixth category of CT R&D's fundamental planning. The 'public culture service' to elderly and handicapped person is one of CT R&D category. This study investigated the information technology participation(internet participation rate, blog and internet cafe commitment) and contents technology to the elderly. The research indicated the desired needs of elderly consumers are creativity contents, emotional & experience and communication needs. These three factors of CT R&D to elderly consumers meets the needs non-game factors such as health, economic stability and information seeking in entertainment game.

Prototype Tangible Bicycle Game Contents for the Silver Generation (실버 세대를 위한 체감형 자전거 게임 콘텐츠 개발)

  • Han, Yoon-Seok;Kim, Eun-Seok;Lee, Hyun-Cheol;Kim, Beom-Seok;Joo, Jea-Hong;Hur, Gi-Taek
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.166-177
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    • 2009
  • As the aged have increased due to the progress of medical science and the low birth-rate, the various cultures and industries for them are on the rise. The aged want to enjoy the diverse social activities and the culture content for spending their spare time. But they are liable to be restricted by the activities due to the physical, psychological, and mental disorder. This paper suggests a tangible bicycle game content and interface with the function of training and improving the lower part of body that is necessary to the old people's movement. The suggested game content can attract the interest of the aged by the familiar device, bicycle, and the game design for the old people. We develop the sensory interface for augmenting the immersion in the game. The aged can enjoy their spare time doing both game and exercise through the sensory interface and the real-time display of 3D graphics.

Exploring the value of marine sports as a sport for all (생활체육으로서 해양스포츠의 가치 탐구)

  • Cheung, Young-Kyu;Lee, Hyung-il
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.309-315
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    • 2018
  • As the participation in marine sports activities has increased according to the increased national income, changes in lifestyle, etc., this study explored various values and possibilities towards a sport for all, which are inherent in marine sports, through the literature research with respect to leisure activities, sport for all, and marine sports. As a result of study, marine sports include the functional values, such as leisure satisfaction and welfare function, as a tool to improve the quality of life, which the sport for all may have, and not only have a positive impact on individual lives, but further, can also contribute to raising the level of social well-being. Marine sports are directly experienced physical activities utilizing nature and importantly functioning in human beings' understanding nature; especially, it could be found that they have the high emotion-educational value which could make the right personality formed for the adolescents in modern society, whose unrealistic leisure activities account for the most part of their leisure time. These results suggest that marine sports contain sufficient positive values and possibilities as a sport for all, and the value as a sport for all could be realized which marine sports may have through active participation.

Empirical Analysis on Domestic Travel Activities of Workers -Focused on Domestic Travel Numbers, Days and Expenditures- (취업자들의 국내 관광여행 참여에 관한 실증 분석 -일자리 특성별 국내 관광여행 일수·횟수·지출액 차이분석을 중심으로-)

  • Choi, Seung-Mook
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.459-469
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    • 2012
  • The purpose of this study is to analyze the domestic travel activities by job characteristic and derive implications to improve the domestic tourism by using 2010 Korea National Tourism Survey data(Ministry of Culture, Sports and Tourism). We classified survey samples(1,813 persons) by 6 job characteristic categories and compared the domestic travel activities(number of travel, day of travel, expenditure of travel). As the results of analysis, the domestic travel activities of paid worker, full-time worker, employers with a 500 or more workers, biweekly five-day worker are more than non-paid worker, part-time worker, employers with a 10 or less workers, worker who work six to seven days a week.