• Title/Summary/Keyword: 엔진맵

Search Result 46, Processing Time 0.023 seconds

A Computer Simulation of a Driving Vehicle Performance using an Set of Engine Part Load Performance and a Transmission Shift Map (엔진 부분 부하 성능 및 변속기 시프트맵을 이용한 차량주행성능 컴퓨터 시뮬레이션)

  • Lee, Choong Hoon
    • Journal of ILASS-Korea
    • /
    • v.19 no.2
    • /
    • pp.64-68
    • /
    • 2014
  • A driving vehicle performance which is driven by FTP-75 mode was simulated by computer. Throttle valve position, engine speed, air mass flow rate, fuel consumption et al. were computer simulated. A set of engine part load performance data, automatic transmission shift map and vehicle specifications were used for the computer simulation. Throttle valve position, engine speed, air mass flow rate et al. measured for evaluating the computer simulation results by driving the vehicle with FTP-75 mode on a chassis dynamometer. GT-Power$^{(R)}$ software was used for the computer simulation of the driving vehicle performance. Experimental fuel consumption rate was measured by using an ECU HILS fuel injection system. The experimental data and simulation results were compared. The computer simulation of the driving vehicle performance predicts the measured data well comparatively.

A Development Tool for Web Applications based on Cocoon Framework (Cocoon 프레임웨크를 기반으로 하는 웹 애플리케이션 개발 도구)

  • Koo Heung-Seo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.15 no.6
    • /
    • pp.742-747
    • /
    • 2005
  • As the complexity of Web applications have increased significantly, the approach using frameworks such as Cocoon, Struts, JSF, is being suggested to develop Web applications more Quickly and efficiently. However, it Is difficult for beginners to write Apache Cocoon Sitemap files in XML. We implement a Cocoon Sitemap editor on the Java Servlet engine that allows beginners to write Cocoon Sitemap files more easily. Our system consists of three parts: Sitemap Main editor, Pipeline Viewer, and Sitemap Tracer. Sitemap Main editor support users to write BML configuration documents, so-called Sitemap file, that defines all the components pipelines, generators, and other configuration information for a Cocoon application. pipeline Viewer support users to catch the structure of Cocoon component pipelines by the medium of graphical interface. Sitemap Tracer have features to monitor of SAX events through Cocoon pipelines in a Sitemap file.

Automatic Extract User Intention from Web Search Log (웹 정보 검색 이력을 이용한 사용자 의도 자동 추출)

  • Park, Kinam;Jung, Soonyoung;Suh, Taewon;Ji, Hyesung;Lee, Taemin;Lim, Heuiseok
    • The Journal of Korean Association of Computer Education
    • /
    • v.12 no.6
    • /
    • pp.21-32
    • /
    • 2009
  • This paper proposes a method to extract a user's intention automatically and implementation of intention map that support a user can appropriate search results using a user' information need accurately. It selects user intention based on searching history obtained from previous users' same queries and extracts user intentions by using clustering algorithm and user intention extraction algorithm, extracted user intentions are represented in an intention map base on a theory of knowledge representation. For the efficiency analysis of intention map, we extracted user intentions using 2,600 search history data which provided by a current domestic commercial search engine. The experimental results using the information intention map search when using general search engines represent more than satisfaction was statistically significant.

  • PDF

Development of an Authoring Tool for Producing 3D Games (3D 게임 제작을 지원하는 저작도구의 개발)

  • Lee Hunjoo;Kim Hyunbin
    • Journal of Korea Multimedia Society
    • /
    • v.7 no.10
    • /
    • pp.1464-1477
    • /
    • 2004
  • Recently, there is a growing consideration that game authoring tools can play an important role in producing 3D games. In this paper, we introduce our 3D game authoring tool. The tool consists of a map editor, a sound editor, a game data exporter/previewer, and a special effect editor. This tool can help a game designer Produce game data such as game maps, sound effects, and special effects, and so on. In this paper, we implemented a prototype game content to verify the effectiveness of the developed authoring tool.

  • PDF

Nonlinear Control of Torque and Speed of S.I.Engines Using Electric Throttle Control (트로틀 앵글 제어에 의한 내연기관의 토오크 및 속도의 비선형 제어)

  • 원문철;강병배;박문수;김태영
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.7 no.6
    • /
    • pp.72-81
    • /
    • 1999
  • A nonlinear engine torque and speed control algorithm using throttle angle control is developed with an engine load torque estimation algorithm. Three 3-dimensional nonlinear engine maps as a part of the nonlinear control algorithm are obtained from steady state engine dynamometer tests. An electric throttle actuator is developed using a stepper motor and a 8 bit micro-processor. The speed control and external load estimation algorithm are tested via engine speed control experiments, and show performance good enough for using various engine torque and speed control applications.

  • PDF

Study on Component Map Generation and Performance Simulation of 2-spool Separate Flow Type Turbofan Engine Using SIMULINK (SIMULINK를 이용한 2-스풀 분리형 배기방식 터보팬 엔진의 구성품 성능맵 생성 및 성능모사에 관한 연구)

  • Kong, Changduk;Kang, MyoungCheol;Park, Gwanglim
    • Journal of the Korean Society of Propulsion Engineers
    • /
    • v.17 no.1
    • /
    • pp.70-79
    • /
    • 2013
  • In this work, a steady-state performance modeling and off-design performance analysis of the 2-spool separate-flow turbofan engine named (BR715-56) which is a power plant for the narrow body commercial aircraft is carried out for engine performance behaviors investigation and condition monitoring using a commercial code MATLAB/SIMULINK. Firstly, the engine component maps of fan, high pressure compressor, high pressure turbine and low pressure turbine are generated from similar component maps using the scaling method, and then the off-design performance simulation model is constructed by the mass flow matching and the work matching between components. The model is developed using SIMULINK, which has advantages of easy steady-stare and dynamic modelling and user friendly interface function. It is found that the off-design performance analysis results using the proposed model are well agreed with the performance analysis results by GASTURB at various operating conditions.

A Study on Exhaust Gas Characteristics of Off-road Mechanical Diesel Engine According to EGR Map Application (Off-Road 기계식 디젤엔진의 EGR Map 적용에 따른 배출가스 특성 연구)

  • Kim, HoonMyung;Kang, JeongHo;Han, DaHye;Ha, HyeongSoo;Jung, HakSup;Pyo, SuKang;Ahn, JuengKyu
    • Transactions of the Korean Society of Mechanical Engineers B
    • /
    • v.38 no.8
    • /
    • pp.665-670
    • /
    • 2014
  • Because reducing atmospheric pollution is becoming a serious issue, studies are actively focusing on exhaust gas reduction. This study was conducted to determine the emission characteristics when applying an EGR system, the main approach used for NOx reduction, to an off-road mechanical diesel engine. For the application of the EGR system, the emission characteristics in consideration of the engine conditions were analyzed. The optimum EGR ratio for NOx emission reduction was determined by applying variable EGR conditions for each engine speed condition. Considering the above process, the emission characteristics of the modified EGR condition are compared with those of other conditions (non-EGR and existing EGR condition) in the NRTC mode. Consequently, NOx emission was reduced by around 42 compared with the non-EGR condition when using the modified EGR map.

Terrain Pattern Synthesis Method for Quick City Map Generation in Racing Game (레이싱 게임에서 빠른 도시 맵 생성을 위한 지형 패턴 합성 기법)

  • Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2018.07a
    • /
    • pp.379-380
    • /
    • 2018
  • 본 논문에서는 레이싱 게임에서 도시 맵을 빠르게 생성 및 합성할 수 있는 알고리즘을 제안한다. 레이싱 분류의 게임은 고정된 영역이 아닌 넓은 영역을 이동하는 특징이 있지만 이를 위한 맵을 디자인하고 개발하는 것은 많은 시간을 요구한다. 이 문제는 큰 지형 맵을 전처리 과정에서 생성함으로써 완화 시킬 수 있지만 고정적인 맵은 게임을 지루하게 만들며 그렇다고 다양한 맵을 모두 전처리 과정에서 처리하는 것은 비효율적이다. 이 같은 문제를 해결하기 위해 우리는 전처리 과정에서 지형 패턴을 만들어 실시간에 맵을 생성하고 다양한 맵을 랜덤하게 합성 할 수 있는 기법을 제안한다. 또한, View-dependent기법을 제안하는 프레임워크를 통합시켜 불필요한 렌더링 계산을 줄임으로써 효율성을 증대시킨다. 본 연구는 Unity 게임 엔진에서 개발했으며 레이싱 게임뿐만 아니라 다양한 콘텐츠에서 활용할 수 있다.

  • PDF

Gyeonggi21 Search 2.0 : Regional Knowledge Retrieval System using Numerical Map and the Web (경기21서치 2.0 : 수치지도와 웹 공간을 융합한 지역지식 검색시스템)

  • Yun, Seoug-Kwan;Lee, Ryong;Kwon, Yong-Jin
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
    • /
    • 2008.06a
    • /
    • pp.45-50
    • /
    • 2008
  • 웹의 폭발적인 성장으로 다양한 형태의 지역관련 정보가 웹 공간에 포함되어 있으며, 기존의 지리정보시스템에서 제공하지 못한 실생활의 다양한 지역 정보를 얻을 수 있게 되었다. 하지만, 사용자가 지역 정보를 얻기 위해서는 현재의 키워드 기반의 웹 검색 엔진을 사용하여 얻은 다수의 검색 결과와 이를 맵과 관련시켜 정리해야 하는 불편함이 있다. 이러한 문제를 해결하기 위하여, 본 논문에서는 특정지역에 대한 정확한 지리정보를 갖고 있는 수치지도와 방대한 지역정보를 갖고 있는 웹 공간을 융합하여 특정지역과 관련된 지역정보를 효율적으로 제공할 수 있는 시스템인 "경기21서치 2.0"을 제안한다. 본 시스템에서는 웹을 통해 분석한 지역의 특징 및 지역 간의 의미적 관련성을 키워드를 통해 지역지식 네비게이터로 구성하고, 이를 수치지도에 기반한 맵 인터페이스와 연동하여 보다 효율적인 지역 웹 정보검색을 지원한다.

  • PDF

Projection Optical Engine (투영광학엔진(Projection Optical Engine) 산업)

  • Korea Optical Industry Association
    • The Optical Journal
    • /
    • s.112
    • /
    • pp.72-73
    • /
    • 2007
  • 국내 광산업은 80년대 카메라, 복사기 등 결상기기 중심에서 90년대 이후에는 결상기기와 더불어 레이저 가공기, 광정보기기, 광통신기기 등 광응용기기로 확대되고 있다. 2005년 기준으로 볼 때 국내 광산업은 세계시장의 약 5.5%를 차지했으며, 정밀 광산업 기술로드맵과 직접 관련되는 광정밀기기, 광정보기기, 광학기기분야의 수입은 68%, 수출이 90%를 차지해 수출역점산업임을 알 수 있다. 따라서 2010년에는 광산업 세계 시장규모가 400조원에 이를 것으로 예상되는 가운데 대비하여 국내 광산업의 성장기들을 다질 때이다.

  • PDF